Arma 3
Project injury Reaction (PiR)
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Update: Aug 18, 2019 @ 3:10pm

  • Keys Updated.

Update: Aug 13, 2019 @ 6:30am

  • Fixed AI medic help when bleeding is stopped.
  • Fixed loss of consciousness in the water.
  • Fixed compatibility with units from the Contact expansion.
  • Fixed compatibility with RHS last update.
  • Added compatibility to units with non-standard fraction. (for example, the mod now works with units in the arsenal)

Update: Aug 7, 2019 @ 3:11am

  • New IFAK's system added for AI.
  • Added option for AI IFAK's new system.
  • Fixed translation to some menu items.
  • Redesigned bleeding damage system.
  • A few minor fixes.

Update: Aug 3, 2019 @ 8:34am

  • Fixed sticking when dragging.
  • Fixed minor problems with animation in unconscious.

Update: Jul 30, 2019 @ 6:03am

  • Hotfix new IFAK's system.
  • Added transparency adjustment for contusion effect.
  • Now the weapon is knocked out with attachments.

Update: Jul 22, 2019 @ 2:55pm

  • Added option for IFAK's new system.
  • Fixed the lack of treatment with re-hit.
  • Fixed re-launch of blood when unit in water or wehicle.
  • Added self-treatment of AI for non-gunshot injuries.

Update: Jul 19, 2019 @ 10:42am

  • Fixed the possibility of contusion in water.
  • Fixed blood loss when AI is injured in water.
  • Fixed moans when injured in water.
  • Fixed moans for non-critical injury.

Update: Jul 12, 2019 @ 4:46pm

  • Fixed hand ragdoll.
  • Fixed the loss of equipment after the climb.
  • Fixed animation after player dragging player.
  • Fixed the impossibility of throwing grenades after treatment.
  • Fixed interruption of the effect of a contusion during multiple breaks.
  • Fixed bleeding with explosions.
  • Fixed the inability to injure an explosion after respawn.
  • Fixed uncondition animations.
  • Added the ability to treat any injuries.

Update: Jun 27, 2019 @ 6:37am

  • Fixed rotation of AI in a bent state.
  • Fixed a problem with equipment after respawn.
  • Fixed animations on player self-healing without weapons.
  • Fixed a problem with jamming of AI after injury during treatment.
  • Fixed bugs when player dragging player.
  • Fixed bug when a player is injured during treatment.
  • Removed repair animation after exiting a player’s knocked out weapon status.
  • Removed the inclusion of animations after death with a knocked out weapon from the AI.
  • Reduced twitching animations after knocking out weapons from AI, if it remained in place.
  • Added changed ragdoll.
  • Added smooth transition of blood from the screen after treatment, or death.
  • Added sounds for the player when injured state.
  • Added contusion effect.

Update: Jun 10, 2019 @ 3:21am

  • Hopefully fixed bug with weapon hanging in the air.
  • Added the ability to adjust the intensity of blood on the screen.
  • Now the blood disappears from the screen as soon as you are cured or died.