Stellaris

Stellaris

Star Wars Ships 3.4.X
Showing 11-20 of 57 entries
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Update: Jul 6, 2021 @ 12:26pm

Update: Jul 6, 2021 @ 10:20am

- Improved ship building behaviour

Update: Jul 4, 2021 @ 7:57am

- Fixed a bug were the techs that *should* upgrade Star Destroyer 1 (Procursator class), but were instead applying to the the Venator Star Destroyer in the Imperial shipset.

Update: Jul 4, 2021 @ 7:52am

- Nerfed Space stations effectiveness in the early game.
- Increased reactor output of defensive stations and the Ion cannon to better represent what can placed in them.
- Remove home territory fire rate bonus given by the star wars ship enable technologies.

Update: Jun 29, 2021 @ 9:21am

- Implemented some AI optimisation. hopefully it makes more intelligent ship choices.

Update: Jun 1, 2021 @ 9:37am

- Star bases & Defence platforms now have significantly more weapon and utility slots increasing their fleet power hugely, making them slightly more effective against the hugely powerful ships in this mod.

- Starbase's won't fill extra weapon slots unless you star a new game for some reason.
- Defence platforms shouldn't require a new save however.

Update: May 20, 2021 @ 1:32pm

- Updated to comply with 3.0.3
- 3.0.2 compatibility is likely broken

Update: May 8, 2021 @ 5:16pm

- Fixed habitat models not displaying for all nations
- Updated to comply with Stellaris 3.0.2
- 3.0.1 compatibility is likely broken
- 2.8.X and down compatibility is definitely broken

Update: Nov 21, 2020 @ 10:22am

Update: Nov 19, 2020 @ 5:48am

- Fixed a problem in the pirate fleet effects file causing error log spam and event failures.
- Updated to comply with Stellaris 2.8.1