Stellaris

Stellaris

Star Wars Ships 3.4.X
Viser 11–20 av 57 bidrag
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Oppdatering: 6. juli 2021 @ 12.26

Oppdatering: 6. juli 2021 @ 10.20

- Improved ship building behaviour

Oppdatering: 4. juli 2021 @ 7.57

- Fixed a bug were the techs that *should* upgrade Star Destroyer 1 (Procursator class), but were instead applying to the the Venator Star Destroyer in the Imperial shipset.

Oppdatering: 4. juli 2021 @ 7.52

- Nerfed Space stations effectiveness in the early game.
- Increased reactor output of defensive stations and the Ion cannon to better represent what can placed in them.
- Remove home territory fire rate bonus given by the star wars ship enable technologies.

Oppdatering: 29. juni 2021 @ 9.21

- Implemented some AI optimisation. hopefully it makes more intelligent ship choices.

Oppdatering: 1. juni 2021 @ 9.37

- Star bases & Defence platforms now have significantly more weapon and utility slots increasing their fleet power hugely, making them slightly more effective against the hugely powerful ships in this mod.

- Starbase's won't fill extra weapon slots unless you star a new game for some reason.
- Defence platforms shouldn't require a new save however.

Oppdatering: 20. mai 2021 @ 13.32

- Updated to comply with 3.0.3
- 3.0.2 compatibility is likely broken

Oppdatering: 8. mai 2021 @ 17.16

- Fixed habitat models not displaying for all nations
- Updated to comply with Stellaris 3.0.2
- 3.0.1 compatibility is likely broken
- 2.8.X and down compatibility is definitely broken

Oppdatering: 21. nov. 2020 @ 10.22

Oppdatering: 19. nov. 2020 @ 5.48

- Fixed a problem in the pirate fleet effects file causing error log spam and event failures.
- Updated to comply with Stellaris 2.8.1