Stellaris
Star Wars Ships 3.4.X
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Mis à jour le : 6 juil. 2021 à 12h26

Mis à jour le : 6 juil. 2021 à 10h20

- Improved ship building behaviour

Mis à jour le : 4 juil. 2021 à 7h57

- Fixed a bug were the techs that *should* upgrade Star Destroyer 1 (Procursator class), but were instead applying to the the Venator Star Destroyer in the Imperial shipset.

Mis à jour le : 4 juil. 2021 à 7h52

- Nerfed Space stations effectiveness in the early game.
- Increased reactor output of defensive stations and the Ion cannon to better represent what can placed in them.
- Remove home territory fire rate bonus given by the star wars ship enable technologies.

Mis à jour le : 29 juin 2021 à 9h21

- Implemented some AI optimisation. hopefully it makes more intelligent ship choices.

Mis à jour le : 1 juin 2021 à 9h37

- Star bases & Defence platforms now have significantly more weapon and utility slots increasing their fleet power hugely, making them slightly more effective against the hugely powerful ships in this mod.

- Starbase's won't fill extra weapon slots unless you star a new game for some reason.
- Defence platforms shouldn't require a new save however.

Mis à jour le : 20 mai 2021 à 13h32

- Updated to comply with 3.0.3
- 3.0.2 compatibility is likely broken

Mis à jour le : 8 mai 2021 à 17h16

- Fixed habitat models not displaying for all nations
- Updated to comply with Stellaris 3.0.2
- 3.0.1 compatibility is likely broken
- 2.8.X and down compatibility is definitely broken

Mis à jour le : 21 nov. 2020 à 10h22

Mis à jour le : 19 nov. 2020 à 5h48

- Fixed a problem in the pirate fleet effects file causing error log spam and event failures.
- Updated to comply with Stellaris 2.8.1