Stellaris

Stellaris

Star Wars Ships 3.4.X
Ergebnisse 11–20 von 57
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Update: 6. Juli 2021 um 12:26

Update: 6. Juli 2021 um 10:20

- Improved ship building behaviour

Update: 4. Juli 2021 um 7:57

- Fixed a bug were the techs that *should* upgrade Star Destroyer 1 (Procursator class), but were instead applying to the the Venator Star Destroyer in the Imperial shipset.

Update: 4. Juli 2021 um 7:52

- Nerfed Space stations effectiveness in the early game.
- Increased reactor output of defensive stations and the Ion cannon to better represent what can placed in them.
- Remove home territory fire rate bonus given by the star wars ship enable technologies.

Update: 29. Juni 2021 um 9:21

- Implemented some AI optimisation. hopefully it makes more intelligent ship choices.

Update: 1. Juni 2021 um 9:37

- Star bases & Defence platforms now have significantly more weapon and utility slots increasing their fleet power hugely, making them slightly more effective against the hugely powerful ships in this mod.

- Starbase's won't fill extra weapon slots unless you star a new game for some reason.
- Defence platforms shouldn't require a new save however.

Update: 20. Mai 2021 um 13:32

- Updated to comply with 3.0.3
- 3.0.2 compatibility is likely broken

Update: 8. Mai 2021 um 17:16

- Fixed habitat models not displaying for all nations
- Updated to comply with Stellaris 3.0.2
- 3.0.1 compatibility is likely broken
- 2.8.X and down compatibility is definitely broken

Update: 21. Nov. 2020 um 10:22

Update: 19. Nov. 2020 um 5:48

- Fixed a problem in the pirate fleet effects file causing error log spam and event failures.
- Updated to comply with Stellaris 2.8.1