Stellaris

Stellaris

Star Wars Ships 3.4.X
Visar 11–20 av 57 poster
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Uppdatering: 6 jul, 2021 @ 12:26

Uppdatering: 6 jul, 2021 @ 10:20

- Improved ship building behaviour

Uppdatering: 4 jul, 2021 @ 7:57

- Fixed a bug were the techs that *should* upgrade Star Destroyer 1 (Procursator class), but were instead applying to the the Venator Star Destroyer in the Imperial shipset.

Uppdatering: 4 jul, 2021 @ 7:52

- Nerfed Space stations effectiveness in the early game.
- Increased reactor output of defensive stations and the Ion cannon to better represent what can placed in them.
- Remove home territory fire rate bonus given by the star wars ship enable technologies.

Uppdatering: 29 jun, 2021 @ 9:21

- Implemented some AI optimisation. hopefully it makes more intelligent ship choices.

Uppdatering: 1 jun, 2021 @ 9:37

- Star bases & Defence platforms now have significantly more weapon and utility slots increasing their fleet power hugely, making them slightly more effective against the hugely powerful ships in this mod.

- Starbase's won't fill extra weapon slots unless you star a new game for some reason.
- Defence platforms shouldn't require a new save however.

Uppdatering: 20 maj, 2021 @ 13:32

- Updated to comply with 3.0.3
- 3.0.2 compatibility is likely broken

Uppdatering: 8 maj, 2021 @ 17:16

- Fixed habitat models not displaying for all nations
- Updated to comply with Stellaris 3.0.2
- 3.0.1 compatibility is likely broken
- 2.8.X and down compatibility is definitely broken

Uppdatering: 21 nov, 2020 @ 10:22

Uppdatering: 19 nov, 2020 @ 5:48

- Fixed a problem in the pirate fleet effects file causing error log spam and event failures.
- Updated to comply with Stellaris 2.8.1