Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
Showing 231-240 of 353 entries
< 1 ... 22  23  24  25  26 ... 36 >
Update: Nov 5, 2020 @ 9:12pm

1.4.6.1
Additions
- Memorialists will be annoyed if you terraform a tomb or relic world (including turning a relic into a city world)
- Death Cults mildly disliked, especially by egalitarians and materialists
- Death Cults like eath other
- Necrophages distrusted by non-robot empires

Tweaks:
- Plantoids make consumer goods partially out of food

Bug Fixes:
- Updated District AI weights
- Fixed Hive and Plantoid ai not building districts
- Lithoids won't need food to build normal armies

Update: Nov 4, 2020 @ 7:55pm

1.4.6
Updated to 1.8.1
Additions:
- Compatibility with Machine Consciousness
- New Origin: Holy Mountain
- New Edict: Economic Subsidies
- New Tech: Undead Naval Doctrine
- Reanimated Armies, starts with a Dread Encampment already built
- Reanimated Armies, -5% war exhaustion
- Reanimated Armies, necromancers give unique undead defensive armies
- Reanimated Armies, Spawns undead armies after a successful army battle
- Undead armies incure almost no war exhaustion when killed, has higher health and moral damage, and lower upkeep
- Dread Encampment gives +1 necromancer job per 40 pops, +50% army recruitment speed
- Memorialist, cannot be fanatic xenophobe, closed collective/network, or living hosts
- Memorialist, One-time decision to excavate 6-10 minor artifacts from tomb and relic worlds
- Death Chronicler jobs give 4 society research (up from 2)
- With Technocracy, Death Chronicler jobs give +2 research (instead of +4 society)
- Death Cults cannot be Fanatical Egalitarian
- Death Cults give +5% pop growth
- With Death Cults, Citadel of Faith gives +1 High Priest, +3 Death Priest, and Mortal Initiate jobs
- Mortal Initiate jobs give +1 unity
- With most militarist civics, Mortal Initiates give +1 defensive army
- With Crusaders or Private Military Companies, Death Preachers give +2 naval capacity and +1 defensive army
- Infestors get Unity of Self instead of Cloned Organs, giving unity when infesting pops
- Infested Pop jobs given by new infestation pool building
- Keepers of Ave'brenn starts with the Holy Mountain origin
- Martial law causes pop unhappiness
- Peace Festivals, Entertainers give +1 amenities and trade value, +1 energy upkeep
- Factions will have OPINIONS about various edicts
- Homicidal diplo policies will have benefits similar to Belligerent

Tweaks:
- Exploited Homeworld origin, homeworld starts with -2% amenities
- Common Ground origin, Xenophile Authoritarian empires will start with a Hive Mind as one of their federation members
- Biological Engineers and Health Maintenance Organization now require not being Xenophobic
- Technocracy / Tech Startup, starts with the Research Subsidies edict, Database Uplinks gives them +33% research from orbital stations
- Infestors infest pops once every 10 years, in line with the Necrophage origin
- Infested pop jobs give 2 unity, has upkeep of 1 food/minerals
- Xenophobic Protectionists made less aggressive
- Oracle gives +10% diplomatic weight from technology
- Lithoids no longer need to spend food to build clone or gene armies
- With Exalted Priesthood, Prosperity Preacher jobs only get +1 unity and amenities (was +2)
- Adjusted health and damage of robot and android armies

Bug Fixes:
- Encourage Growth demand now works properly
- Delicate Ecosystem origin now works properly with Ecology Mod
- Gestalt slaves should never take grunt jobs
- Fixed some dialogue for Sneering Technocrats
- Worker Coop gives -15% empire size from pops, as intended
- Mastery of Nature subteranean expansion now has a tech requirement, as intended
- Fixed Primitive Cyborgs sometimes not starting with an extra blocker
- Terraforming won't clear the Tree of Life and other starting deposits
- Fixed various broken scopes
- Fixed some broken localiation

Removals:
- Changes to federation acceptance moved to upcoming diplomacy mod
- Synthetic Age can no longer be taken by synthetic empires (Synthetic Evolution already does basically the same thing)
- Rolled back changes to opinion malus from genociding pops

Update: Sep 1, 2020 @ 6:01pm

Update: Sep 1, 2020 @ 6:00pm

Update: Jul 23, 2020 @ 10:11pm

Update: Jun 22, 2020 @ 1:12pm

Update: Jun 15, 2020 @ 10:37pm

1.4.5
Additions:
- New Authority: Cooperative
- New effects for Authorities
- New Civic: Chamber of Commerce
- New Civic: Multicultural Workplace
- Adjusted civics to take new authority into account
- New government type
- Galactic Doorstep: +15% particles and voidcraft research speed
- Symbiotes have a special reaction to the brain slugs
- Gestalts are much less likely to be host to the galactic market
- Purged pops give -0.25 stability each
- Colony ships require more food
- AI smarter about chosing diplomacy policy

Tweaks:
- Worker Coop gives -15% empire sprawl from pops instead of +15% influence from factions
- Exploited homeworld deposit gives -4 farming deposits (down from -6)
- Mob Boss job only gives +5 stability (from +10)
- Food rationing edict only costs 100 influence
- Mastery of Nature subteranean expansion now has a tech requirement

Bug Fixes:
- Supremacist faction won't be unhappy about being the leader of a hegemony
- Bombardments can nuke planets as intended (now happens at 100 devastation and only 1 pop left)
- Fixed influence penalty from being over edict cap

Update: May 30, 2020 @ 7:17pm

1.4.6
Additions:
- New Civic: Cyberocracy
- New Civic: Heavenly Choir
- New Civic: Hardened Synapses
- New governments for the above civics
- Industrialist gives +5% mineral and alloy production (was +10% mineral production)
- Doomsday ai empires should be smarter about colonizing new planets
- Doomsday, if you haven't found a new colony, pops may start fleeing to a planet that's not going to explode

Tweaks:
- Philosopher King gets +10% diplomatic weight from pops and technology, but -20% from fleet power
- Divided Attention gives -5% synapse drone upkeep, no longer give bonus to war exhaustion
- Efficient Administrative Protocols gives -10% bureaucrat upkeep, no longer give bonus to war exhaustion
- Static Research Analysis, maintenance drone upkeep reduced to +0.5
- Warbot Subsidies now also available to Determined Exterminators
- Empire Size now also increases synapse drone upkeep
- Rulers are happy under autocratic authorities instead of unhappy
- Specialists are less unhappy under autocratic authorities
- Some pop factions will prefer a specific type of leader

Bug Fixes:
- Unemployment Happiness from Comfort the Fallen now applied correctly
- Updated create_cybernetic_species_mod effect (should fix cyborg special project)
- Hives getting wrong version of Integrated Preservation
- Fixed and toned down crime from unemployed pops
- Updated traits for better Planetary Diversity compatibility
- Infest a species special project given a more appropriate picture
- Lithoid rare resource miners now have mineral instead of food upkeep
- Updated Opinion Files
- Tempestuous Unification won't start with an extra unemployed pop

Update: May 20, 2020 @ 7:08pm

1.4.5.2
Additions:
- Natural Hunters now benefit from hunting space whales
- Purged pops can take some criminal jobs

Bug Fix:
- Symbiotes cannot assimilate, for real this time

Update: May 18, 2020 @ 9:36pm

1.4.5.1
Additions:
- Integrated Rare Heir mod
- Made more compatible with Ecology Mod