Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: Dec 15, 2020 @ 8:50am

Update: Dec 12, 2020 @ 11:18am

Update: Dec 12, 2020 @ 10:57am

1.4.7.3
Tweaks:
- Scion taxes have been lowered
- Scions to Materialist and Spiritualist FE now get an initial boost, to make up for the taxes

Bug Fixes:
- Machine Scions can now get the Ancient Caretakers as an overlord, as intended
- Machine Scions shouldn't get Spiritualist FE as overlord, unless they're the only option
- Scions under the Ancient Caretakers cannot enslave, as intended

Update: Dec 12, 2020 @ 10:25am

Update: Dec 12, 2020 @ 12:20am

1.4.7.2
Additions:
- Scion Origin now available to gestalts
- New Scion events
- You might find a primitive civilizations with the Remnants origin
- Slaves give slightly more empire sprawl (except on thrall and penal worlds)
- Slaves can work specialist jobs on thrall worlds

Tweaks:
- Livestock jobs give a small malus to stability
- Criminal jobs gives +1 crime
- Abolitionists will come back if slavery does

Bug Fixes:
- The Remnants origin starts with mining deposits
- Fixed Holy Mountain's missing origin image

Update: Nov 25, 2020 @ 7:31pm

Update: Nov 25, 2020 @ 5:44pm

1.4.7.1
Tweaks:
- Dictatorial authority gives -10% empire size, -20% edict cost
- Xenophobe pops get unhappy when there are recent alien refugees

Bug Fixes:
- Fixed CTD when selecting the Underground Railroad edict

Update: Nov 16, 2020 @ 9:42pm

Update: Nov 15, 2020 @ 4:37pm

Update: Nov 14, 2020 @ 3:37pm

1.4.7
Additions:
- New Civic: Administrative Privileges
- New Policy: Labor Rights
- New Tech: Necrotizing Reagents (for Reanimated Armies only)
- New Bombardment: Death Curse, requires Necrotizing Reagents
- Added faction demands related to the new Labor Rights policy
- Memorial buildings no longer give stability directly
- Death Chronicler jobs give +2 stability
- Chronicle Drones benefit from relevant traditions
- Necromancers benefit from the Domination opener

Tweaks:
- Authoritarian, Xenophobe, and Militarist enforces give -1 stability
- Authority effects brought in line with those shown in Dev Diary #191
- Democratic and Cooperative Authorities also give +5 happiness
- Dictatorial Authority also gives -25% campaign cost
- Imperial Authority effects standardized with other Authorities
- Hive and Machine Authorities no longer give edict-related bonuses
- Cut-Throat Politics and Imperial Cult also reduce campaign costs
- Hardened Synapse, Synapse Drones give +1 stability
- Coordinator jobs give +12 admin cap (was 15)
- Some jobs have had their effects edited to reflect changes made by this mod
- Evaluators have their own job description, rather than stealing theirs from Coordinators

Bug Fixes:
- Socialization Protocols tooltip no longer mentions Hive Minds
- Fixed egalitarian slaves from dragging happiness of the entire planet down

Removals:
- Ad-hoc armageddon bombardment fix removed (should be fixed in Vanilla)
- Synthetic Empires no longer gain +1 pop on new colonies, due to the authority rebalancing