Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: May 18, 2021 @ 11:16pm

Update: May 18, 2021 @ 6:34pm

1.4.8.6
Tweaks:
- Mammalians get +10% physics research, but -5% dry habitability
- Avians get +50% automatic migration chance instead of -25% resettlement costs
- Arthropoid, rulers and synapse drones give +1% pop growth and assembly, but consume +1 more food
- Avians can use burrowing
- Refugee events now happen less frequently
- Bio-Reactors no longer give extra jobs, instead techs provide extra energy
- Can now use the Sol System with Little Sister, with Mars as the second planet
- Tweaked bonuses from media policies

Bug-Fixes:
- Some mod-added civics and origins cannot take the Become the Crisis perk
- Fixed Beacon of Liberty tooltip
- Cleaned up tooltip of slavery and purge policies

Bug Fixes:
- Noble Estates no longer give too much housing
- Fixed some broken localizations

Update: May 17, 2021 @ 1:20pm

Update: May 16, 2021 @ 9:41am

Update: May 16, 2021 @ 9:35am

1.4.8.5
Additions:
- Servants, Grunts, and Toilers count as unemployed for the purpose of automatic migration

Tweaks:
- Pop sprawl gives a less harsh penalty to governing ethics attraction

Bug Fixes:
- Pops can automatically migrate from Void-Dweller habitats

Update: May 8, 2021 @ 10:12pm

Update: May 8, 2021 @ 12:47am

1.4.8.4
Additions:
- Synthetic Empires get modifiers similar to those given by the Machine Intelligence authority
- Synthetic Mastery perk now fires a flavor event when taken, similar to the other big ascension perks

Update: May 7, 2021 @ 11:49pm

1.4.8.3
Updated for compatibility with future diplomacy mod
Additions:
- New Perk: Synthetic Mastery
- Manager jobs give +4 trade value (up from +3)
- Servitor Caretaker jobs give +5% habitability
- Agrarian Idyll, rural districts give +0.1 building slots
- Mechanist Agrarian Idyll start with an extra city district so that their robot assembly plant doesn't start ruined

Tweaks:
- With Agribusiness, farmers produce +4 trade value (+6 with Criminal Heritage)

Removals:
- Removed changes to pop growth ceiling and scale, since they are now adjustable via slider

Update: May 7, 2021 @ 9:36am

Bugfixes

Update: May 2, 2021 @ 10:25pm

1.4.8.2
Updated for Ecology Mod compatibility
Additions:
- Organic pop growth has a higher ceiling
- Pop assembly has a base cost of 80 (from 100)
- Pop growth will stop due to overcrowding earlier