Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: May 8, 2021 @ 12:47am

1.4.8.4
Additions:
- Synthetic Empires get modifiers similar to those given by the Machine Intelligence authority
- Synthetic Mastery perk now fires a flavor event when taken, similar to the other big ascension perks

Update: May 7, 2021 @ 11:49pm

1.4.8.3
Updated for compatibility with future diplomacy mod
Additions:
- New Perk: Synthetic Mastery
- Manager jobs give +4 trade value (up from +3)
- Servitor Caretaker jobs give +5% habitability
- Agrarian Idyll, rural districts give +0.1 building slots
- Mechanist Agrarian Idyll start with an extra city district so that their robot assembly plant doesn't start ruined

Tweaks:
- With Agribusiness, farmers produce +4 trade value (+6 with Criminal Heritage)

Removals:
- Removed changes to pop growth ceiling and scale, since they are now adjustable via slider

Update: May 7, 2021 @ 9:36am

Bugfixes

Update: May 2, 2021 @ 10:25pm

1.4.8.2
Updated for Ecology Mod compatibility
Additions:
- Organic pop growth has a higher ceiling
- Pop assembly has a base cost of 80 (from 100)
- Pop growth will stop due to overcrowding earlier

Update: May 1, 2021 @ 11:57am

1.4.8.1
Updated for 3.0.3

Additions:.
- New Civic: Adaptive Security Protocols
- Housing modifiers also adds or subtracts from planet capacity
- GALPOL gives enforcers and telepaths +5% happiness and +1 political power
- Humanoids have mild opinion boost with other humanoids
- Xenophobes are unhappy about living under an empire not of their species

Tweaks:
- One Mind gives +1 stability from hunter-seeker drones, instead of +15% diplomatic weight from pops
- Edicts that increase medical worker pop growth also increase organic pop assembly, spawning drones give +0.2 assembly
- Spawning drones now give +5% habitability
- Self-Evolving Antivirus edict now also gives -15% deviance

Update: Apr 29, 2021 @ 11:53am

Update: Apr 28, 2021 @ 4:40pm

1.4.8
Updated for 3.0
Integrated kuyan-judith's Trait Upgrader and Better AI Trait-Modding

Addition:
- Reduced the effect of number of empire pops on pop growth, especially for pop assembly
- New Policy: Matrix Utilization
- New Edict: Self-Evolving Antivirus
- New Trait: Engineered Byproducts
- Added required traits for all species classes
- New species-specific traits
- Decadent has +25% pop demotion time
- If 75% of your pops have the brain slug trait, the slugs may offer to turn you into a hive mind
- New government type for private royal trading companies
- New random name formats for Media Conglomerates
- Buffed Tree of Life deposit
- Beacon of Liberty gives +20% diplo weight from pops, no longer gives extra unity
- Slavers Guild and Indentured Assets can build industrial districts on Thrall Worlds
- Police State gives +1 encryption, no longer gives extra trade protection
- Security Company gives +10 base intel, no longer gives extra trade protection
- Police State / Security Company / One Mind / Static Research Analysis get cheaper espionage edicts
- Exalted Priesthood, priest jobs only give +1 unity and amenities, but also give +1 stability, gets cheaper Veneration of Saints edict
- Death Cult sacrifices increases pop growth by 10% and monthly influence by +0.5
- Sacrifice: Harmony also gives governing ethics attraction
- Mortal Initiate jobs require less housing, consumer goods, and amenities
- Efficient Bureaucracy gives -10% bureaucrat upkeep
- Reanimated Armies, Centralized Command starts half researched
- Reanimated Armies now spawn undead armies when armies are killed, instead of after the battle
- Zealous Crusaders can harm relations 50% faster, but improves them 50% more slowly
- Company Housing, Resettlement does not cost influence, no longer reduces resettlement energy cost
- Shell Corporation gives +1 Encryption
- Family-Owned gives -10% Leader Upkeep
- Construction Company / Constructobots / Integrated Bioarchitecture now all give +1 building slots
- Megastore gains access to the Sales Campaign
- Integrated Bioarchitecture no longer gives -10% building and district upkeep
- One Mind gives +15% diplo weight from pops instead of -10 deviance
- Self Experimentation gives +1 codebreaking
- Pooled Resources, all leaders start one level higher, no longer gives +10% complex drone production
- Harmonious Hive Mind / Cooperative Network give +10% diplomatic weight, but -1 encryption
- Factory Overclocking, leaders never malfunction, but leaders are 25% more expensive to recruit
- Factory Overclocking, Self-Preservation Protocols tradition swapped to give -10% assembly cost instead
- Master Computer, Leaders half as likely to gain negative traits
- Unitary Cohesion also give +10% diplomatic weight from economy
- Synaptic Reinforcement upkeep increase split between energy and food (minerals if lithoid)
- Placed limits on when the ai will integrate vassals
- Seat of Consciousness, synapse drones also give +1 admin cap
- Droids cannot take researcher jobs without the Positronic AI tech
- Synths cannot take priest and similar jobs without full ai rights
- Spawning Drones give +2% habitability
- If the Universal Prosperity Mandate is active, non-authoritarian empires gain access to a new edict that unlocks the Utopian Abundance living standard
- Pop migration is always available to robot pops in machine empires
- The Slave Proccessing Center allows automatic pop migration for slaves
- The Droid technology allows automatic pop migration for robots
- Thrall Capital can benefits from all capital production techs, as long as the habitat is populated enough
- Upgraded Habitats can benefit from all capital production techs
- Upgraded Habitats give +1 building slot per level
- Capital production techs also increases trade value
- Thought Enforcement edict gives less crime reduction from telepaths (because in this mod telepaths replace enforcers, so you have more of them)
- Added several niche faction demands
- Machine Fallen Empire now gets a Matter Decompresser
- Yondar have the Flighted and Non-Adaptive traits
- New government types have been accounted for in the first tutorial event

Tweaks:
- Resource edicts adjusted in light of 3.0 balance changes
- Unique resource edicts for hives, lithoids, ext, removed, get cheaper edicts instead
- Economic Subsidies now give +20% trade value
- Information Quarantine / Encourage Free Thought are now cheaper if you have authoritarian / egalitarian ethics
- Delicate gives -20% army health instead of army damage
- Clever cannot be taken with Nerve Stapled
- Lithoid pop growth traits also give + pop assembly speed
- Genetic Memory cannot be taken with Slow Learner
- Ancient and Seasonal can now be gene modded
- Amphibious and Arid Adaptations can now be taken with Extremely Adaptable
- Eternal now gives +400 leader lifespan
- Clever now shares a trait icon with Spark of Genius (was Maniacal)
- Regenerative Tissue can no longer be taken by Humanoids, Mammalians, and Avians
- Trait selection for synthetic evolution now takes most advanced traits into account
- Increased the enactment time for building hunting and nature preserves
- Closed Corporation renamed Private Corporation
- Changed ruler and heir titles for Family-Owned Corporations
- Prosperous Unification modifier lasts for 20 years, instead of 10
- Militaristic Unification modifier lasts for 50 years
- Subterranean Evolution, starts with the burrowing trait for free (Power Drill if machine)
- Subterranean Evolution no longer get the cheap second expansion with Mastery of Nature (gets the normal, more costly expansion instead)
- Technocracy and Tech Startup no longer gets research subsidies at game start, get cheaper research subsidies instead
- Agrarian Idyll techs now modify jobs instead of districts
- Feudal Society get serf jobs instead of servant jobs
- Many branch office building have had their jobs reduced, give a production bonus instead
- Patrol drones only give +1 stability
- Criminal Jobs only give -3 trade value, but also gives -1 stability
- Game Dev and Apothecary Jobs had their bonuses doubled (as their branch office buildings now only gives 1 job)
- Entropic Recursion, energy hubs give extra energy from technician jobs, but no extra jobs

Bug Fix:
- Fixed hive worlds not getting extra farmer or miner jobs
- Fixed Void Dweller habitat graphics
- Mercenary Liaison Office won't give extra energy if the planet's owner is at war with you (Pirate Free Haven has retained this as a feature)
- Fixed bugged job weight for enslaved technicians
- Maintenance drones have had their job weight adjusted
- Fixed Templar jobs giving too much unity
- Cooperative and Private megacorps can no longer take the Imperial Prerogative and Shared Destiny perk
- Lithoid Tree of Life won't start with just one mining district
- Fixed Machine Hegemons using the wrong start screen message
- AI should be a little smarter about selling slaves on the market

Removals:
- No longer modifies the discovery tree
- No longer modifies the Transcendance perk
- No longer modifies the space mining and research techs (now redundant)
- No longer modifies the Ministry of Production / Production Center building
- Synthetic Empires now get the vanilla number of roboticist jobs
- Slavers Guild Alloy Forges removed (gets industrial districts instead)
- Machine World industrial districts removed (now redundant)
- Preventative Maintenance edict removed (now redundant)
- Robot version of Adaptable removed (too similar to Efficient Processors)
- Slaving empires will no longer steal pops (a similar feature will be included in an upcoming diplomacy mod)
- Changes to Expropriation wars have been moved to an upcoming diplomacy mod
- Democratic and Cooperative Authority no longer gives pop happiness and lower pop demotion time
- Functional Architecture / Construction Company / Constructobots no longer give +2 housing to housing buildings
- Cut-Throat Politics no longer gives +1 leader level
- Meritocr

Update: Dec 30, 2020 @ 1:18pm

1.4.7.3
Additions:
- New Origin: Little Sister
- New Authority: Private
- New Civic: Economic Algorithms
- New Civic: Family-Owned
- New Civic: Nostalgia Peddlers
- New Edict: Preventative Maintenance
- Shadow Council / Shell Corporation, can remove leader for 100 influence and -5 stability for 10 years
- With both Inward Perfection and Feudal Realm civics, tributaries give +0.25 influence
- New Scion task
- Charismatic gives +1 edict capacity instead of edict length
- Pops on low-habitability worlds will sometimes move to better worlds
- Xeno Tourism and Questionable Charity branch office buildings will move an unemployed pop to one of the branch office owner's planets every 5 years
- Orbis Customer Synergies is now a private corporation

Tweaks:
- Scion taxes have been lowered
- Scions to Materialist and Spiritualist FE now get an initial boost, to make up for the taxes
- Environmentalists start with more pops
- Shell Corporation can be used with the Cooperative authority
- Starvation Fearing suffers a stability penalty when running a food/mineral deficit
- Cooperative and Private authorities will count as Democratic and Imperial for the purpose of pop faction demands
- Upon synth ascension, livestock pops will become matrix pops
- Normal defensive armies give slightly 0.25 war exhaustion (was 0.5)
- Clerks, Merchants, and Executives give half as much extra trade value from additional pops
- Clerks, Merchants, and Executives give slightly less value from high living standards, and require at least 50% of the planet's pops have a high living standard

Bug Fixes:
- Machine Scions can now get the Ancient Caretakers as an overlord, as intended
- Machine Scions shouldn't get Spiritualist FE as overlord, unless they're the only option
- Scions under the Ancient Caretakers cannot enslave, as intended
- Democratic Crusaders now treat Cooperatives as democracies in terms of opinion
- Fixed strong and weak being twice as effective for worker drones

Update: Dec 16, 2020 @ 7:29pm

Update: Dec 15, 2020 @ 11:06am