Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: Jun 30 @ 11:25pm

Update: Jun 30 @ 10:00pm

Update: Jun 30 @ 9:44pm

Update: Jun 29 @ 10:53pm

2.8.0
Updated for 4.0
Additions:
- Virtuality and Modularity finishers unlock advanced authorities for individualist machines
- Frozen world terraforming also unlocked by World Shaper perk
- Hydrocentric Perk doubles effect of aquatic and marine (from +50%)

Addition:
- Gestalt pops demote 25% faster
- Privateer Acquisition Officer gives -5% commander recruitment cost per level
- Head of Education gives -1% job upkeep per level (from 0.5%)
- State Academies, doubled consumer goods upkeep from civilians
- Resource Consolidation cannot be used with Bioships
- Exploited Homeworld cannot be used with Bioships
- Pleasure Seeker gives happiness and unity from holo-theaters
- Aerospace Adaptation now also effects space fauna and other organic ships
- Master Control Program is now taken by a single pop (similar to Knight Commanders)
- Nomadic gives up to +15% pop growth on new colonies
- Sedentary gives up to 15% pop growth on new colonies
- Poisonous gives +5% foundry and engineer bonus workforce
- Communal / Solitary effects pop happiness (amenities usage if hive mind)
- Lethargic split into Lethargic, Urban, Heavy-Handed

Tweaks:
- Post-Apocalyptic no longer starts without a research building
- Citizen Science now effects civilians, no longer gives + leader capacity
- Cultivated Worldscaping gives +4 districts (from 3)
- Byzantine Bureaucracy and Labor Resource Specialists gives -3% housing and amenities usage, no longer modifies bureaucrat jobs
- Disciple of the Garden now gives +0.1 unity from civilians per level, can no longer be taken by commanders
- Scion selection is now more randomized (with heavy bias towards matching ethics)
- Logistic Officers is now a trader swap
- Champlain is a priest swap, gives +1 defensive army, otherwise identical to priests
- Enigmatic Engineering no longer gives +10% Shield and Armor Hardening
- Eternal Vigilence no longer increases commander experience
- Executive Vigor gives -15% edict and campain upkeep (from -20%)
- Interstellar Dominion no longer decrease outpost alloy cost
- Shared Destiny no longer gives subjugation acceptance
- Organic Probability Theory gives +2 trade per researcher (from +1 energy)
- Adaptive Architectonics gives +1 Planetary Build Queue Capacity, has wilderness swap
- All segments of the Beacon of Stability are now ruined
- Over-Engineered gives -10% habitability instead of pop assembly
- Low and high metabolism traits renamed
- Ageless rebalanced
- Rebalanced species-locked traits, and removed traits that are now redundant
- Rebalanced lifespan traits
- Very Strong costs 2
- Genetic Memory (my version) renamed Imprinted Knowledge
- Aerial Construction / Secluded Roosts now gives Spatial Mastery
- Redid prescripted country traits to fit with trait rebalance


Removals:
- Some changes to job reverted, due to new 4.0 job systems
- Citizen Science and Data Liberators not available with Biogenesis
- Galactic Administration no longer gives hive capitals extra jobs
- Subsumed Hive no longer modified (made redundant)
- Resource buildings no longer give extra districts for hives and lithoids (made redundant)
- Commercial buildings and holo theaters no longer give a percentage increase to trade
- Removed refinery edict (made redundant)
- Hydroponic Farms no longer gives pearl farmers
- Removed Harmonious Hive Mind personality (made redundant)
- Removed Unemployed Drones Usage policy
- Conservational, wasteful no longer effect job consumer good upkeep (no longer possible)
- Removed Regenerative Tissue, Eusocial, Gregarious, and Burrowing
- Removed Interlacing Warrens
- Living host can no longer take Scion Origin
- Removed most changes to Death Chronicler Jobs

Update: Jan 7 @ 10:05am

Update: Jan 6 @ 9:38am

2.7.4
Tweaks:
- League of Nations gives +25% faction output and -25% governing ethics attraction, no longer gives +1 official
- Transubstantiation Synthesis / Organ Harvesting, +5% pop growth from augmentors
- Organ Harvesting, +15% pop growth from purges (from +10%)
- Inevitable Assimilation, 2-6 pops assimilated per year (from 1-3)
- Buffed bonuses from Infrastructure Campaign to 15% (from 10%)
- Mentorship Campaign gives +1 additional leader trait options instead of +1 leader cap
- Mentorship Campaign now requires the Paragon DLC
- Chinorr now has Soft-Bodied instead of Slow Breeder

Bug Fixes:
- Fixed fanatic spiritualists thinking everyone is a soulless machine

Removals:
- Removed android armies (robotic armies automatically get buffed instead)
- Civics no longer give ethic attraction (now handled directly through the ethics file)

Update: Dec 24, 2024 @ 8:51am

2.7.3
Tweaks:
- Augmentation Bazaars count as Augmentation Centers for the Cyberization Situation
- Augmentation Bazaars give 1 Augmentor and 1 Clerk Job

Bug Fixes:
- Included compatibility with Factional Politics

Update: Dec 23, 2024 @ 5:25pm

Update: Dec 23, 2024 @ 5:02pm

Update: Dec 22, 2024 @ 8:03pm

2.7.2
Additions:
- Synthetic Tradition now incorporates effects from the modularity or virtuality traditions, depending on if they are physical or virtual
- Exploited Homeworld unlocks the Exploit Planet decision
- Arc Welders, +20% material and industry research speed
- Common Ground and Hegemon starts with 1 extra official
- Augmentation Bazaars give 2 Augmentor Jobs

Tweaks:
- With Machine Age, Common Ground and Hegemon can have individualist machine federation members
- Common Ground and Hegemon, if megacorp, federation members are much less likely to be gestalt

Bug Fixes:
- Fixed some broken and incorrect tooltips
- Common Ground / Hegemon start with the correct amount of federation experience
- Fixed broken cooperative and private synth governments