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to ensure compatibility with Universal Ascension Compatibility and
BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
Once most of the bugs have been squashed, I'll uploaded it properly to steam.
The only issue i can forsee happening with this mod and others i am subscribed to is that innys merger mod is on hold, and im pretty sure theres going to be a lot of overlap
Keep up the good work and the cool mods, @Tovius !
Thank you for the kind words. I am slowly plugging away at it. I just got through the game start files, and am currently moving on through the other scripted effects. I can already tell updating the trait files will be a bit of a mess, so I expect that will take a while.
Either way, I love the new types of MegaCorp-centric authorities in your document below. Particularly with how the Organic Conglomerate seems to introduce something similar to a Criminal Heritage type of government via cloning organs with a thriving black market for "redundant" ones.
Yes, absolutely disable this mod until I can update it.
https://docs.google.com/document/d/1jyV9Rfjtk2sx-Xck2m0Fcy4gtWpIkikKDoW-dWBpuHY/edit?usp=sharing
Thx for the mod tovius
As a temp fix I went and made a minor change to "00_species_archetypes" and changed "@species_trait_points = 2" from 2 to 6.
inline_script = "pop_categories/facpol_pop_triggered_modifiers"
Referenced in the zzz_00_social_classes.txt file at line 259.