Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: Dec 12, 2020 @ 12:20am

1.4.7.2
Additions:
- Scion Origin now available to gestalts
- New Scion events
- You might find a primitive civilizations with the Remnants origin
- Slaves give slightly more empire sprawl (except on thrall and penal worlds)
- Slaves can work specialist jobs on thrall worlds

Tweaks:
- Livestock jobs give a small malus to stability
- Criminal jobs gives +1 crime
- Abolitionists will come back if slavery does

Bug Fixes:
- The Remnants origin starts with mining deposits
- Fixed Holy Mountain's missing origin image

Update: Nov 25, 2020 @ 7:31pm

Update: Nov 25, 2020 @ 5:44pm

1.4.7.1
Tweaks:
- Dictatorial authority gives -10% empire size, -20% edict cost
- Xenophobe pops get unhappy when there are recent alien refugees

Bug Fixes:
- Fixed CTD when selecting the Underground Railroad edict

Update: Nov 16, 2020 @ 9:42pm

Update: Nov 15, 2020 @ 4:37pm

Update: Nov 14, 2020 @ 3:37pm

1.4.7
Additions:
- New Civic: Administrative Privileges
- New Policy: Labor Rights
- New Tech: Necrotizing Reagents (for Reanimated Armies only)
- New Bombardment: Death Curse, requires Necrotizing Reagents
- Added faction demands related to the new Labor Rights policy
- Memorial buildings no longer give stability directly
- Death Chronicler jobs give +2 stability
- Chronicle Drones benefit from relevant traditions
- Necromancers benefit from the Domination opener

Tweaks:
- Authoritarian, Xenophobe, and Militarist enforces give -1 stability
- Authority effects brought in line with those shown in Dev Diary #191
- Democratic and Cooperative Authorities also give +5 happiness
- Dictatorial Authority also gives -25% campaign cost
- Imperial Authority effects standardized with other Authorities
- Hive and Machine Authorities no longer give edict-related bonuses
- Cut-Throat Politics and Imperial Cult also reduce campaign costs
- Hardened Synapse, Synapse Drones give +1 stability
- Coordinator jobs give +12 admin cap (was 15)
- Some jobs have had their effects edited to reflect changes made by this mod
- Evaluators have their own job description, rather than stealing theirs from Coordinators

Bug Fixes:
- Socialization Protocols tooltip no longer mentions Hive Minds
- Fixed egalitarian slaves from dragging happiness of the entire planet down

Removals:
- Ad-hoc armageddon bombardment fix removed (should be fixed in Vanilla)
- Synthetic Empires no longer gain +1 pop on new colonies, due to the authority rebalancing

Update: Nov 5, 2020 @ 9:12pm

1.4.6.1
Additions
- Memorialists will be annoyed if you terraform a tomb or relic world (including turning a relic into a city world)
- Death Cults mildly disliked, especially by egalitarians and materialists
- Death Cults like eath other
- Necrophages distrusted by non-robot empires

Tweaks:
- Plantoids make consumer goods partially out of food

Bug Fixes:
- Updated District AI weights
- Fixed Hive and Plantoid ai not building districts
- Lithoids won't need food to build normal armies

Update: Nov 4, 2020 @ 7:55pm

1.4.6
Updated to 1.8.1
Additions:
- Compatibility with Machine Consciousness
- New Origin: Holy Mountain
- New Edict: Economic Subsidies
- New Tech: Undead Naval Doctrine
- Reanimated Armies, starts with a Dread Encampment already built
- Reanimated Armies, -5% war exhaustion
- Reanimated Armies, necromancers give unique undead defensive armies
- Reanimated Armies, Spawns undead armies after a successful army battle
- Undead armies incure almost no war exhaustion when killed, has higher health and moral damage, and lower upkeep
- Dread Encampment gives +1 necromancer job per 40 pops, +50% army recruitment speed
- Memorialist, cannot be fanatic xenophobe, closed collective/network, or living hosts
- Memorialist, One-time decision to excavate 6-10 minor artifacts from tomb and relic worlds
- Death Chronicler jobs give 4 society research (up from 2)
- With Technocracy, Death Chronicler jobs give +2 research (instead of +4 society)
- Death Cults cannot be Fanatical Egalitarian
- Death Cults give +5% pop growth
- With Death Cults, Citadel of Faith gives +1 High Priest, +3 Death Priest, and Mortal Initiate jobs
- Mortal Initiate jobs give +1 unity
- With most militarist civics, Mortal Initiates give +1 defensive army
- With Crusaders or Private Military Companies, Death Preachers give +2 naval capacity and +1 defensive army
- Infestors get Unity of Self instead of Cloned Organs, giving unity when infesting pops
- Infested Pop jobs given by new infestation pool building
- Keepers of Ave'brenn starts with the Holy Mountain origin
- Martial law causes pop unhappiness
- Peace Festivals, Entertainers give +1 amenities and trade value, +1 energy upkeep
- Factions will have OPINIONS about various edicts
- Homicidal diplo policies will have benefits similar to Belligerent

Tweaks:
- Exploited Homeworld origin, homeworld starts with -2% amenities
- Common Ground origin, Xenophile Authoritarian empires will start with a Hive Mind as one of their federation members
- Biological Engineers and Health Maintenance Organization now require not being Xenophobic
- Technocracy / Tech Startup, starts with the Research Subsidies edict, Database Uplinks gives them +33% research from orbital stations
- Infestors infest pops once every 10 years, in line with the Necrophage origin
- Infested pop jobs give 2 unity, has upkeep of 1 food/minerals
- Xenophobic Protectionists made less aggressive
- Oracle gives +10% diplomatic weight from technology
- Lithoids no longer need to spend food to build clone or gene armies
- With Exalted Priesthood, Prosperity Preacher jobs only get +1 unity and amenities (was +2)
- Adjusted health and damage of robot and android armies

Bug Fixes:
- Encourage Growth demand now works properly
- Delicate Ecosystem origin now works properly with Ecology Mod
- Gestalt slaves should never take grunt jobs
- Fixed some dialogue for Sneering Technocrats
- Worker Coop gives -15% empire size from pops, as intended
- Mastery of Nature subteranean expansion now has a tech requirement, as intended
- Fixed Primitive Cyborgs sometimes not starting with an extra blocker
- Terraforming won't clear the Tree of Life and other starting deposits
- Fixed various broken scopes
- Fixed some broken localiation

Removals:
- Changes to federation acceptance moved to upcoming diplomacy mod
- Synthetic Age can no longer be taken by synthetic empires (Synthetic Evolution already does basically the same thing)
- Rolled back changes to opinion malus from genociding pops

Update: Sep 1, 2020 @ 6:01pm

Update: Sep 1, 2020 @ 6:00pm