Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: Apr 7, 2020 @ 3:50pm

1.4.3
Updated for 2.6.3
Additions:
- Void Dweller can be taken by hive minds
- A few more lines of diplomatic dialogue
- Tempestuous Unification starts with Ground Defense Planning tech option
- Civs that give admin cap also gives Adaptive Bureaucracy tech option
- Supremacist faction won't be upsed at being the leader of a hegemony

Tweaks:
- Efficient Bureaucracy now only starts with Adaptive Bureaucracy tech option
- Starvation Fearing can no longer be used with Void Dweller, Shattered Ring, or Post-Apocalyptic origins

Bug Fixes:
- Fixed minor errors in the district files

Removals:
- Reverted roboticist upkeep changes

Update: Apr 6, 2020 @ 10:26pm

Update: Apr 6, 2020 @ 7:38pm

Update: Apr 6, 2020 @ 7:30pm

Update: Dec 3, 2019 @ 4:25pm

1.4.1
Additions:
- New AI Personality: Warrior-Scholars
- Venerable and Enduring for Lithoids 50% better
- New random name formats for megacorps
- New random name formats for agrarian idyll empires
- New random name formats for Communal Parities
- Xenophobes who share a planet with free xenos will be less happy
- Egalitarian bio-trophies are less happy
- Pops will non-governing ethics will be less happy under dictatorial or imperial authority
- Progressive faction dislikes living under a police state
- Added Media Rights policy
- Added Healthcare policy
- Added faction demands related to the new policies

Tweaks:
- Hive Mind pop growth bonus increased to 33% (was 25%)
- Doubled resources gained from Lithoid traits
- Democratic Crusaders hate egalitarian oligarchs and non-authoritarian peaceful traders less
- Democratic Crusaders hate royal trade companies more
- Democratic Crusaders are neutral towards worker coops
- Ascended Synths only get one roboticist job from capitals, regardless of level
- Plantoid farmers take up no housing
- Tweaked how unemployment effects crime
- Nobles now give 2 unity

Bug Fixes:
- Fixed lithoids not using planetary growth
- Primitives won't generate extra crime
- Criminal syndicates should no longer be able to build branch offices on their own planets
- Fixed Nu-Baol pops not spawning with plantoid trait

Update: Oct 29, 2019 @ 9:26am

Update: Oct 28, 2019 @ 11:25am

Update: Oct 27, 2019 @ 4:08pm

Update: Oct 27, 2019 @ 3:11pm

1.4.0
Additions:
- New Trait: Coniferous
- New Trait: Crystalline
- Lithoid pops get +1 minerals from miners, but -1 food from farmers

Tweaks:
- Lithoid hive minds can make use of the hive food policy
- Lithoid pop growth penalty changed to -20% (was -25%)
- Lithoid and Fungoid leaders will spawn slightly younger
- Obedient gives +10% happiness and -10% amenities usage, no longer gives army morale
- New icon for Fungal Colony
- New icon for Supersaturated Growth
- Pops generally produce more crime
- Civs that start with slaves start with a Precinct House/Sentinel Posts and two extra pops
- Conformist and Obedient pops generally produce less crime

Bug Fixes:
- Fixed artisan drones producing too many consumer goods
- Fixed the description of Engineered Pheremones to accurately reflect its effects

Update: Oct 26, 2019 @ 8:09pm

1.3.9
Additions:
- New Trait: Supersaturated Growth
- New Trait: Succulent
- New Tradition Swap: Arcadian Housing
- When the last district of a planet is consumed, the hive gets a last influx of resources and the planet is abandoned
- Hive city districts give +1 agri-drone jobs (mining-drone if lithoid)
- Space Mining and Research bonus from techs and traditions give +25% bonus, instead of 10%
- Gave Plantoid and Fungoid unique trait icons

Tweaks:
- Plantoids give -15% dry habitability (was -10%), but plantoid farmers use half as much housing
- Consume world always gives pops, minerals, alloys, also gives unity, engineering research, sometimes rare resources
- Delicious gives a percent bonus to food and minerals (temp fix until federations dlc gives us origins)
- Synaptic Extensions gives +3 housing to relevant buildings (was +2)

Bug Fixes:
- Synaptic Extensions and Modular Depot traditions properly add housing to fortress buildings
- Fixed missing preset empires
- Fixed districts not costing anything