Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: Jul 23, 2020 @ 10:11pm

Update: Jun 22, 2020 @ 1:12pm

Update: Jun 15, 2020 @ 10:37pm

1.4.5
Additions:
- New Authority: Cooperative
- New effects for Authorities
- New Civic: Chamber of Commerce
- New Civic: Multicultural Workplace
- Adjusted civics to take new authority into account
- New government type
- Galactic Doorstep: +15% particles and voidcraft research speed
- Symbiotes have a special reaction to the brain slugs
- Gestalts are much less likely to be host to the galactic market
- Purged pops give -0.25 stability each
- Colony ships require more food
- AI smarter about chosing diplomacy policy

Tweaks:
- Worker Coop gives -15% empire sprawl from pops instead of +15% influence from factions
- Exploited homeworld deposit gives -4 farming deposits (down from -6)
- Mob Boss job only gives +5 stability (from +10)
- Food rationing edict only costs 100 influence
- Mastery of Nature subteranean expansion now has a tech requirement

Bug Fixes:
- Supremacist faction won't be unhappy about being the leader of a hegemony
- Bombardments can nuke planets as intended (now happens at 100 devastation and only 1 pop left)
- Fixed influence penalty from being over edict cap

Update: May 30, 2020 @ 7:17pm

1.4.6
Additions:
- New Civic: Cyberocracy
- New Civic: Heavenly Choir
- New Civic: Hardened Synapses
- New governments for the above civics
- Industrialist gives +5% mineral and alloy production (was +10% mineral production)
- Doomsday ai empires should be smarter about colonizing new planets
- Doomsday, if you haven't found a new colony, pops may start fleeing to a planet that's not going to explode

Tweaks:
- Philosopher King gets +10% diplomatic weight from pops and technology, but -20% from fleet power
- Divided Attention gives -5% synapse drone upkeep, no longer give bonus to war exhaustion
- Efficient Administrative Protocols gives -10% bureaucrat upkeep, no longer give bonus to war exhaustion
- Static Research Analysis, maintenance drone upkeep reduced to +0.5
- Warbot Subsidies now also available to Determined Exterminators
- Empire Size now also increases synapse drone upkeep
- Rulers are happy under autocratic authorities instead of unhappy
- Specialists are less unhappy under autocratic authorities
- Some pop factions will prefer a specific type of leader

Bug Fixes:
- Unemployment Happiness from Comfort the Fallen now applied correctly
- Updated create_cybernetic_species_mod effect (should fix cyborg special project)
- Hives getting wrong version of Integrated Preservation
- Fixed and toned down crime from unemployed pops
- Updated traits for better Planetary Diversity compatibility
- Infest a species special project given a more appropriate picture
- Lithoid rare resource miners now have mineral instead of food upkeep
- Updated Opinion Files
- Tempestuous Unification won't start with an extra unemployed pop

Update: May 20, 2020 @ 7:08pm

1.4.5.2
Additions:
- Natural Hunters now benefit from hunting space whales
- Purged pops can take some criminal jobs

Bug Fix:
- Symbiotes cannot assimilate, for real this time

Update: May 18, 2020 @ 9:36pm

1.4.5.1
Additions:
- Integrated Rare Heir mod
- Made more compatible with Ecology Mod

Update: May 18, 2020 @ 2:54pm

Update: May 18, 2020 @ 12:09pm

1.4.5
Updated to 2.7.1

Additions:
- New Origin: Private Colonization initiative
- New Edict: Refinery Subsidies
- New Edict: Strict Rationing
- New Campaign: Warbot Subsidies
- Resource Consolidation, Consolidated Resources deposit gives additional resources
- Life Seeded, homeworld gains +25% amenities and +100 immigration pull
- Galactic Doorstep, building a gateway gives more progress on Gateway Activation, as well as some nanites
- Scion, must pay taxes to your overlord
- Scion, xenophiles and pacifists may end under the xenophile fe
- Scion, less likely to be gifted a fleet before the midgame
- Habitat capitals under gestalts give extra maintenance drones
- Colonial and Galactic Bureaucracy gives +5% admin cap (instead of a flat +10), but also +5% bureaucrat upkeep
- The Imperialist Faction will no longer punish you if no other normal countries are strong enough to rival
- Reworked edicts for the new system
- Being over edict capacity also gives influence penalty
- Resource edicts also increases the political power and happiness of the effected job type (non-gestalt only)
- Capacity Subsidies, technicians get consumer good / mineral upkeep, instead of energy
- If materialist, research subsidies give an additional +5 happiness to researchers
- Living metal pop growth edicts, reworked effects
- Living Prosthesis and Zro Aphrodisiac now effect the pop growth from medical workers and spawning drones, increases their upkeep
- Self-Assembling Machines now gives +25% replicator upkeep
- Gestalts can turn relic worlds into city worlds

Tweaks:
- Shadow Council, rules now also give +10% amenities and trade value
- Visionary Founder renamed Managerial Synergy: Now with 100% more buzzwords
- Managerial Synergy (formally Visionary Founder) no longer requires authoritarian
- Managerial Synergy and Master Computer give +1 edict capacity instead of edict duration
- Closed Collective / Network, +1 edict capacity
- Subsumed Will, +10% diplo weight from pops (from +5%)
- OTA Updates, -66% pop demotion time (from -45%)
- Rebels get lower war exhaustion
- Infestation jobs are now provided by the capital rather than the spawning pools
- Scaled back the effect of empire size on governing ethics attraction
- Rare resource miners (not gestalt) consume 0.5 consumer goods, instead of +1 energy
- Replicator Overclocking edict increases replicator upkeep by 25% (was 20%), +10% empire size from pops increased influence cost
- Machines gain access to the Infrastructure Campaign
- Ministry of Production can only be built and sector capitals


Bug Fixes:
- Gestalt ai won't sometimes start with maintenance depots
- Common Ground, won't spawn next to criminal syndicates
- Federation Origins, will always spawn with more hyperlanes around your home system
- Enforcers under ai give more crime reduction
- Rebalanced ai weights for crime decisions
- Harmony Finisher won't give gestalt residency penalties twice
- Cleaned up ethics restriction on megastore
- Can no longer turn machine and hive worlds into penal, thrall, or resort worlds
- Subjects that are not vassals or duchies will not get the vassal tax modifier
- Cleaned up what happens when a resort world changes hands
- Fixed resort world capitals
- Fixed broken building icon
- Added missing localization

Removals:
- Gestalt diplomacy techs moved to an in-development diplomacy related mod
- Hive Queen moved to Expanded Megastructures and Technologies
- Advanced Drone Cloning moved to Expanded Megastructures and Technologies
- Housing building restrictions on habitats restored to vanilla
- Removed Encourage Planetary Spawning decision

Update: Apr 20, 2020 @ 4:02pm

Fixed minor typos

Update: Apr 17, 2020 @ 11:59pm