Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: Dec 3, 2019 @ 4:25pm

1.4.1
Additions:
- New AI Personality: Warrior-Scholars
- Venerable and Enduring for Lithoids 50% better
- New random name formats for megacorps
- New random name formats for agrarian idyll empires
- New random name formats for Communal Parities
- Xenophobes who share a planet with free xenos will be less happy
- Egalitarian bio-trophies are less happy
- Pops will non-governing ethics will be less happy under dictatorial or imperial authority
- Progressive faction dislikes living under a police state
- Added Media Rights policy
- Added Healthcare policy
- Added faction demands related to the new policies

Tweaks:
- Hive Mind pop growth bonus increased to 33% (was 25%)
- Doubled resources gained from Lithoid traits
- Democratic Crusaders hate egalitarian oligarchs and non-authoritarian peaceful traders less
- Democratic Crusaders hate royal trade companies more
- Democratic Crusaders are neutral towards worker coops
- Ascended Synths only get one roboticist job from capitals, regardless of level
- Plantoid farmers take up no housing
- Tweaked how unemployment effects crime
- Nobles now give 2 unity

Bug Fixes:
- Fixed lithoids not using planetary growth
- Primitives won't generate extra crime
- Criminal syndicates should no longer be able to build branch offices on their own planets
- Fixed Nu-Baol pops not spawning with plantoid trait

Update: Oct 29, 2019 @ 9:26am

Update: Oct 28, 2019 @ 11:25am

Update: Oct 27, 2019 @ 4:08pm

Update: Oct 27, 2019 @ 3:11pm

1.4.0
Additions:
- New Trait: Coniferous
- New Trait: Crystalline
- Lithoid pops get +1 minerals from miners, but -1 food from farmers

Tweaks:
- Lithoid hive minds can make use of the hive food policy
- Lithoid pop growth penalty changed to -20% (was -25%)
- Lithoid and Fungoid leaders will spawn slightly younger
- Obedient gives +10% happiness and -10% amenities usage, no longer gives army morale
- New icon for Fungal Colony
- New icon for Supersaturated Growth
- Pops generally produce more crime
- Civs that start with slaves start with a Precinct House/Sentinel Posts and two extra pops
- Conformist and Obedient pops generally produce less crime

Bug Fixes:
- Fixed artisan drones producing too many consumer goods
- Fixed the description of Engineered Pheremones to accurately reflect its effects

Update: Oct 26, 2019 @ 8:09pm

1.3.9
Additions:
- New Trait: Supersaturated Growth
- New Trait: Succulent
- New Tradition Swap: Arcadian Housing
- When the last district of a planet is consumed, the hive gets a last influx of resources and the planet is abandoned
- Hive city districts give +1 agri-drone jobs (mining-drone if lithoid)
- Space Mining and Research bonus from techs and traditions give +25% bonus, instead of 10%
- Gave Plantoid and Fungoid unique trait icons

Tweaks:
- Plantoids give -15% dry habitability (was -10%), but plantoid farmers use half as much housing
- Consume world always gives pops, minerals, alloys, also gives unity, engineering research, sometimes rare resources
- Delicious gives a percent bonus to food and minerals (temp fix until federations dlc gives us origins)
- Synaptic Extensions gives +3 housing to relevant buildings (was +2)

Bug Fixes:
- Synaptic Extensions and Modular Depot traditions properly add housing to fortress buildings
- Fixed missing preset empires
- Fixed districts not costing anything

Update: Oct 26, 2019 @ 11:08am

Update: Oct 25, 2019 @ 9:29pm

Update: Oct 25, 2019 @ 6:23pm

Update: Oct 25, 2019 @ 2:03pm

1.3.8
Updated to 2.5
Additions:
- New Ai Personality: Decadent Technocracy
- New Edict: Volatile Energy Generation
- New Edict: Mining Lasers
- New Edict: Crystalline Research
- New Edict: Living Prosthesis
- New Edict: Self-Assembling Machines
- New Trait: Shiny
- New Trait: Dense
- New Trait: Hardened
- New Trait: Compact
- New Trait: Solid Shape
- New Civic Swap: Subterranean Idyll
- New Tech Swap: Engineered Mining-Drones
- Terravores get more from consuming worlds
- Fungoids can use Gaseous Byproducts
- Lithoids get a better version of production target
- Dark Matter Research and Zro Aphrodisiac only costs 25 resource (was 50)
- Zro Aphrodisiac only gives +15% pop growth (was +25%)
- Mind over Matter / Transcendance gives +10%/+20% unity and -10%/-20% edict cost
- Efficient Bureaucracy and equivalent civics now only give -5% empire sprawl penalties, but now gives an additional +10 administrative cap
- Pops will give up to 1 crime, depending on strata and living standards
- Low amenities, low stability, overcrowding, and unemployment increases crime slightly
- High stability gives gestalts up to -15% pop upkeep
- New dialogue for Knowledge Seekers
- Lithoids get access to machine empire's better mineral processing building, which also gives them +1 mining jobs
- Lithoids can use encourage growth decision, which costs minerals and is more expensive (+30% upkeep instead of +20%)

Tweaks:
- Photosynthetic renamed Plantoid, now a required trait for plantoids, see full description for details
- Decomposer renamed Fungoid, now a required trait for fungoids, see full description for details
- Seasonal gives -25 leader lifespan (down from -20)
- Encourage Planetary Spawning is now a toggle
- Egalitarian megacorps can be trade league if they lack certain civics
- Free Traders cannot be used with visionary founders
- Police State cannot be used with egalitarian ethics
- Agrarian Idyll and Mining Guilds are now mutually exclusive
- Agribusiness and Mining Company are now mutually exclusive
- Lithoid Agribusiness, artisans have upkeep of 3 food and 3 minerals, and entertainers have an upkeep of 3 food
- Obedient gives +15% happiness and army morale, no longer reduces housing usage, can no longer be used with skittish or nerve-stapled traits
- Courier Network only gives -5% empire sprawl (was -10%)
- Enforcers no longer give less crime reduction on populated planets
- Base crime reduced back to 2
- Max level cap increased to 20

Bug Fixes:
- Fixed minor error in expanded_pop_events
- Free non-gestalt pops in gestalt empires will no longer have double the base housing and amenities usage
- Spawning Vats now correctly costs exotic gases to build
- Fixed missing icon for Artificial Personality Matrix