Slay the Spire

Slay the Spire

BaseMod
Showing 51-60 of 96 entries
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Update: Feb 5, 2021 @ 6:27pm

v5.30.1

  • Fix Console being openable while it's not enabled
  • Fix CardModifier atEndOfTurn triggering at the end of monster turns (JohnnyDevo)
  • Fix VFXBuilder to work with packed atlases

Update: Jan 20, 2021 @ 12:40pm

v5.30.0

  • More reliable input canceling (Alchyr)
  • VfxBuilder features (NotInTheFace)
    • New hook to call after rendering
    • New hooks for animation phases starting/ending
    • More interpolations

Update: Jan 5, 2021 @ 9:34pm

v5.29.0

  • Improve typing for dev console (Alchyr)
  • Fix crash to do with CardModifier with SaveIgnore in the master deck (JohnnyDevo)
  • New CardModifier hook: shouldApply (JohnnyDevo)
  • CardPowerTips (JohnnyDevo)
    • Display a card in a tooltip
  • CardBorderGlowManager (JohnnyDevo)
    • Allows card to have multiple glow colors at once
  • No longer cull potion rewards (erasels)
    • BaseMod allows more than 5 combat rewards
  • Fix custom reward rendering on ultra-wide resolutions (NotInTheFace)
  • Fix character select screen on ultra-wide resolutions (NotInTheFace)
  • VfxBuilder (NotInTheFace)

Update: Dec 22, 2020 @ 5:22pm

v5.28.1

  • Fix DiscoveryAction for more than 2 copies (kiooeht)
  • Refactor CloneablePower code (Raz)
  • Add CloneablePower to base game powers introduced with v2.0 (Raz)
  • Fix crash with act command (Raz)

Update: Dec 19, 2020 @ 12:23am

v5.28.0

  • Add get/set X/Y methods to mod config ui elements (erasels)
  • Add ModMinMaxSlider (kiooeht/erasels)

Update: Nov 29, 2020 @ 7:48pm

v5.27.0
This brings the stable BaseMod up-to-date with Slay the Spire v2.2.

Update: Nov 29, 2020 @ 7:07pm

v5.27.0-beta
These changes only affect the beta branch version of BaseMod.

  • Support for Slay the Spire 11-27-2020 BETA (kiooeht)

Update: Nov 20, 2020 @ 6:24pm

v5.26.0

  • Fix Vigor gain from Attacks (kiooeht)
  • ReflectionHacks improvements (kiooeht)
    • Change get methods to generic return types
    • Cache Fields for faster access
    • Javadoc comments
    • Update setPrivateInherited to search all superclasses
    • Add getPrivateInherited
    • Add privateMethod
    • Add privateStaticMethod
  • Fix modded character selection background animation (kiooeht)
  • Fix alternate card cost logic to better fit all situations (JohnnyDevo)

Update: Nov 13, 2020 @ 5:09pm

v5.25.0

  • Card descriptors (kiooeht)

Update: Nov 1, 2020 @ 7:02pm

v5.24.0

  • Sensory Stone event text for custom characters (kiooeht)
  • Fix upgrade count 0 in hand and deck commands not working (Celicath)
  • Fix ZHS, ZHT, and JPN not displaying color in tooltips (Celicath)