Slay the Spire

Slay the Spire

BaseMod
Showing 61-70 of 96 entries
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Update: Sep 8, 2020 @ 8:34pm

v5.23.3

  • Allow modded character card modifiers to be localized (kiooeht)
  • ZHS translation of modded character card modifiers (Rita-B)
  • Fix Discovery basegame bugs (kiooeht)
    • Fix Discovery spamming the log and possibly lagging the game when played
    • Fix returnTrulyRandomCardInCombat marking (almost) every card as seen
  • Make CardModifierManager.modifiers() public (kiooeht)
  • Fix Potion Lab scroll bounds (kiooeht)

Update: Jun 7, 2020 @ 5:58pm

v5.23.2

  • Re-add getColor(float) to stop crash because GOG version of StS is out of date (kiooeht)

Update: May 17, 2020 @ 7:07pm

v5.23.1

  • Fix crash when opening the card compendium (kiooeht)

Update: May 17, 2020 @ 6:07pm

v5.23.0

  • Color tiny cards in Run History for modded cards (kiooeht)
  • Fix Expunger description reverting to X (kiooeht)
  • Add not-package filter for AutoAdd (BlankTheEvil)
  • Fix "Hide unnecessary unlock bar" to work on Heart kill (Celicath)
  • Change event utils default behavior to override if no type specified (Alchyr)
  • OnCreateDescriptionSubscriber (JohnnyDevo)
  • XCostModifier interface for changing X cost effect (JohnnyDevo)
  • CardModifier (JohnnyDevo)
    • Make X costs work with alternate costs
    • Add annotation for non-savable CardModifiers
    • Fix save/load duplicating cardmods
    • Fix non-splittable post-energy resources
    • Fix hasModifier crash on modifiers without identifiers
  • Remove JavaFX dependency (kiooeht)

Update: Apr 12, 2020 @ 8:30pm

v5.22.0

  • Add ModLabeledButton (LordAddy)
  • Make CardModifiers save and load on master deck (JohnnyDevo)
  • Refactor CardModifier alternate cost system (JohnnyDevo)
  • Much more options for how events spawn (Alchyr)

Update: Apr 4, 2020 @ 9:03pm

v5.21.1

  • Fix CustomRelic using small relic art as large relic art (kiooeht)
  • Remove broken onDiscarded CardModifier hook (JohnnyDevo)
  • Fix crash on very long card text caused by CardMod (JohnnyDevo)

Update: Apr 3, 2020 @ 7:30pm

v5.21.0

  • Fix hi-res relic art not being used on mod relics that have it (kiooeht)
  • Custom save fields for potions (kiooeht)
  • CardModifier (JohnnyDevo)

Update: Mar 8, 2020 @ 11:41pm

Update: Mar 8, 2020 @ 5:58pm

v5.20.1

  • Fix crash if mods add unlocks badly (kiooeht)

Update: Mar 8, 2020 @ 3:25pm

v5.20.0

  • Fix scrolling tooltips in single-card view omitting some tips when many exist (dbjorge)
  • Custom card frames (Alchyr)
  • Show correct unlock stats on character select screen (Alchyr)
  • Save dev console history across game restarts (kiooeht)