Slay the Spire

Slay the Spire

BaseMod
173 Comments
雄鹰 May 9 @ 7:57pm 
good
White Chocolate Mar 12 @ 6:58pm 
good
Profile_name Feb 24 @ 8:23pm 
good
sSsQ2 Jan 23 @ 7:13am 
there are some cards that i cannot get with the console and how do you get them upgraded with the console?
八腕目软骨 Jan 10 @ 6:30am 
Hawcon Dec 3, 2024 @ 2:38am 
Cool
chilymybeloved Oct 16, 2024 @ 8:53pm 
good
ShinyShine Oct 5, 2024 @ 7:12pm 
good :SBpenguin:
Toodles Galore Sep 13, 2024 @ 11:51pm 
Jordyvdm Aug 31, 2024 @ 3:35pm 
good
Mythic Aug 27, 2024 @ 6:15pm 
good
小鸟游星野·百战 Jul 11, 2024 @ 1:03am 
good
古墓丽影丶孙殿英 Jul 8, 2024 @ 6:38pm 
Xiang Jul 2, 2024 @ 8:47pm 
good
cheese xuebao Jun 17, 2024 @ 10:35pm 
good
世一骨(不收徒) Apr 28, 2024 @ 9:08am 
good
Allen Apr 19, 2024 @ 9:49am 
good:sts_merchant:
Muhahahahaz Mar 21, 2024 @ 10:02am 
The below was specifically for tabbing right. If I tab left from the first tab, then it just blindly tries to access index “-1” for some reason (in which case, the exception doesn’t mention the size of the tab array at all, since -1 is always invalid)
Muhahahahaz Mar 21, 2024 @ 9:56am 
(I saved a screenshot, if you need more lines of the stack trace. I was limited by Steam’s character limit… Anyway, it seems like the list of tabs has size zero for some reason?)
Muhahahahaz Mar 21, 2024 @ 9:52am 
I’m getting a crash in the Compendium for some reason…

If I open the Card Library, and use RB on my controller to tab to the right, the game will crash if I try to tab past the right end of the tab bar (and same thing if I try to tab past the left end), but the base game doesn’t do this — It just loops around

I tried disabling all other mods, but it still happens, even with “BaseMod” as the only mod running. Here’s the error screen:

Cause :
java. Lang. Index@utofBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangecheck(ArrayList. java: 653)
at java.util.ArrayList.get(ArrayList.java:429)
at {LINK REMOVED}
CoLorTabBarFix. java: 53)
at {LINK REMOVED}
ab. Insert(EverythingFix.java:130)
at com.megacrit.cardcrawl.screens.compendium.cardLibraryScreen.didChangeTab(CardLibraryScreen.java: 510)
Nilly00 Mar 4, 2024 @ 1:04pm 
I just saw that all the creators of the mods I have installed were listed in the credits. Is that an effect of your mod? Because if so: Based af.
Bug Kiooeht  [author] Jan 29, 2024 @ 8:18pm 
Should be fixed now. You may need to unsub and resub to force steam to download it immediately
bandit Jan 29, 2024 @ 7:44pm 
I'm getting the right click crash as well. So far it happens with multiple modlists that use basemod. I can't right-click at all, it always causes a crash.

Cause:
java.lang.NullPointerException
at basemod.patches.whatmod.CardView.Postfix(CardView.java:34)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.renderTips(SingleCardViewPopup.java:1793)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.render(SingleCardViewPopup.java:362)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:455)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126).
BigBlindGuy Jan 29, 2024 @ 7:38pm 
Hi there, after today's update it seems like anytime I right click on a card to view upgrade it will crash.

Looks like it is impacted from commit: 748a4fedbd2fd45687bc977c9dacce11f4f202c5 in whatmod card view.

Are others having this or potentially something from other mods I am using causing the problem.

Stack trace:

java.lang.NullPointerException
at basemod.patches.whatmod.CardView.Postfix(CardView.java:34)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.renderTips(SingleCardViewPopup.java:1793)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.render(SingleCardViewPopup.java:362)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:455)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
泡泡茶壶 Jan 16, 2024 @ 10:18pm 
Thank you!
Bug Kiooeht  [author] Jan 16, 2024 @ 10:09pm 
I've reverted the changes that broke Spicy Shops for now.
泡泡茶壶 Jan 16, 2024 @ 9:15pm 
seems not compatible with Spicy Shops since this update, these relics all mix up
Trahgeis Dec 22, 2023 @ 4:00pm 
Essential mod s2
AvangionQ Dec 6, 2023 @ 10:12pm 
Egg Salad, the ~ tilde key opens the dev console
(above tab // one to the left of the 1 key)
Egg Salad Nov 29, 2023 @ 9:21pm 
how do you open the dev console?
Pullerbernd Nov 1, 2023 @ 1:14pm 
is this also available in German?
Lost.exe Oct 25, 2023 @ 4:51pm 
When I add a relic using commands it goes into my circuit relic. Is there a way to prevent this or am I doing it wrong?
Axx Sep 11, 2023 @ 10:25am 
Miss RushDown card, add it plz
Goku Aug 14, 2023 @ 12:25am 
Statistics→Character Stats,MOD characters names cannot be displayed under Chinese Simplified.
TheRedBlazeSF Aug 13, 2023 @ 11:06am 
whats the console to get the duality relic?
Nakazato_Takeshi Jul 7, 2023 @ 12:15pm 
Exception in thread "LWJGL Application" java.lang.NullPointerException
Ocean May 23, 2023 @ 4:06pm 
good
山内桜良 May 23, 2023 @ 2:36pm 
good
A total stranger Apr 20, 2023 @ 8:28am 
Everything is on fire.
CrownBird Apr 20, 2023 @ 3:22am 
Mod the spire wont working after recent patches
GoldenGamer9058 Apr 19, 2023 @ 11:57am 
card mods are completely broken
Doodleblah Apr 19, 2023 @ 11:14am 
everything is on fire
能跟阿黛尔姓艾吗 Mar 26, 2023 @ 2:45pm 
Hello!

So apparently I have been running into this issue for several days and has not yet found a solution, it appears to be a NullPointerException in a subclass within the basemod? heres the log
------------------------
21:42:33.659 ERROR core.CardCrawlGame> Exception caught
com.badlogic.gdx.utils.GdxRuntimeException: File not found: ModDuskRescources\localization\ENG\keywords.json (Internal)

...(skip a few lines)

Exception in thread "LWJGL Application" java.lang.NullPointerException
at basemod.ModToggleButton.<init>(ModToggleButton.java:39)
at basemod.ModLabeledToggleButton.<init>(ModLabeledToggleButton.java:29)
...
------------------------------

There might be a solution somewhere already but dumb me am not able to find it anywhere.. Nor did anything that I did found help at all.
pgames-food Feb 24, 2023 @ 10:25pm 
hi there might be a way, i dont know java but there is 1 mod which uses "distance" from monsters in some way which may help a bit:
https://steamcommunity.com/sharedfiles/filedetails/?id=2373975264&searchtext=distance
ImCraZiggs Feb 24, 2023 @ 12:25am 
Hi all,
I'm modding StS for the first time, and i want to know if there's a way to know the position of each monster display on the screen ? I'd like to add some keywords (range, melee) which inflicts more or less damages depending of the monster position (or number of monsters between player and target).
I read the AbstractMonster Class but i did not see an index or something like that. I will continue to look in other classes.

Have you an idea if it is possible to get that data ?

Tanks a lot
pgames-food Feb 21, 2023 @ 5:15pm 
hi Bug Kiooeht :)

i was speaking with the modder of the (potion) Gatherer mod here:
https://steamcommunity.com/sharedfiles/filedetails/comments/1611788501

about 2 issues (and possible fixes that can help them), and it seems that Basemod could be a cool place for them, especially because basemod helps modders to add more Relics and more Potions to the game :lunar2019piginablanket:

the 2 main issues with playing with mods can be found here:
https://steamcommunity.com/app/646570/discussions/2/3425563679846572880/
(basically getting lots of potions, and having/causing lots of buffs and debuffs) are not viewable.
pgames-food Feb 21, 2023 @ 5:15pm 
the Gatherer mod has an extra, separate, dragable window known as a Potion Sack (where it can hold new potions from that mod), and the modder has kindly given permission for its code to be used if helpful for addressing the issue of lots of potions, and for the scrollable solution, i will add a comment on the above link with what was discussed, for completeness.

if you are able in any way to help implement something that can help with those, it will be cool :)
(affects vanilla less, but modded and / or endless/infinite games a lot more)
我就是嘉心糖 Jan 11, 2023 @ 6:34am 
为啥我开mod basemod是红色的无法勾选
Thomas Hatt Jan 9, 2023 @ 9:06am 
@Madraccy
Is your mod the spire up to date? If not, unsubscribe from mod the spire and resubscribe, then launch the base game and it should be fixed
Biboo Dec 17, 2022 @ 7:16pm 
My basemod is in red in the modloader, I don't know why, and how to fix this