Slay the Spire

Slay the Spire

BaseMod
177 Comments
jipulier Oct 12 @ 7:09am 
喜欢
剑三老登 Aug 20 @ 8:26pm 
伟大无需多言
CrowPro Aug 12 @ 1:04am 
How do i remove the added cards from the mod, i dont want them
Agenst Jul 31 @ 11:16pm 
good
雄鹰 May 9 @ 7:57pm 
good
Choc Mar 12 @ 6:58pm 
good
Profile_name Feb 24 @ 8:23pm 
good
sSsQ2 Jan 23 @ 7:13am 
there are some cards that i cannot get with the console and how do you get them upgraded with the console?
八腕目软骨 Jan 10 @ 6:30am 
Hawcon Dec 3, 2024 @ 2:38am 
Cool
⎛⎝ chily⎠⎞ Oct 16, 2024 @ 8:53pm 
good
ShinyShine Oct 5, 2024 @ 7:12pm 
good :SBpenguin:
Toodles Galore Sep 13, 2024 @ 11:51pm 
Jordyvdm Aug 31, 2024 @ 3:35pm 
good
Mythic Aug 27, 2024 @ 6:15pm 
good
小鸟游星野·百战 Jul 11, 2024 @ 1:03am 
good
守夜丰功A剑心犹在 Jul 8, 2024 @ 6:38pm 
Xiang Jul 2, 2024 @ 8:47pm 
good
我来监督勃列日涅夫 Jun 17, 2024 @ 10:35pm 
good
𝖄 Apr 28, 2024 @ 9:08am 
good
Allen Apr 19, 2024 @ 9:49am 
good:sts_merchant:
Muhahahahaz Mar 21, 2024 @ 10:02am 
The below was specifically for tabbing right. If I tab left from the first tab, then it just blindly tries to access index “-1” for some reason (in which case, the exception doesn’t mention the size of the tab array at all, since -1 is always invalid)
Muhahahahaz Mar 21, 2024 @ 9:56am 
(I saved a screenshot, if you need more lines of the stack trace. I was limited by Steam’s character limit… Anyway, it seems like the list of tabs has size zero for some reason?)
Muhahahahaz Mar 21, 2024 @ 9:52am 
I’m getting a crash in the Compendium for some reason…

If I open the Card Library, and use RB on my controller to tab to the right, the game will crash if I try to tab past the right end of the tab bar (and same thing if I try to tab past the left end), but the base game doesn’t do this — It just loops around

I tried disabling all other mods, but it still happens, even with “BaseMod” as the only mod running. Here’s the error screen:

Cause :
java. Lang. Index@utofBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangecheck(ArrayList. java: 653)
at java.util.ArrayList.get(ArrayList.java:429)
at {LINK REMOVED}
CoLorTabBarFix. java: 53)
at {LINK REMOVED}
ab. Insert(EverythingFix.java:130)
at com.megacrit.cardcrawl.screens.compendium.cardLibraryScreen.didChangeTab(CardLibraryScreen.java: 510)
Nilly00 Mar 4, 2024 @ 1:04pm 
I just saw that all the creators of the mods I have installed were listed in the credits. Is that an effect of your mod? Because if so: Based af.
Bug Kiooeht  [author] Jan 29, 2024 @ 8:18pm 
Should be fixed now. You may need to unsub and resub to force steam to download it immediately
bandit Jan 29, 2024 @ 7:44pm 
I'm getting the right click crash as well. So far it happens with multiple modlists that use basemod. I can't right-click at all, it always causes a crash.

Cause:
java.lang.NullPointerException
at basemod.patches.whatmod.CardView.Postfix(CardView.java:34)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.renderTips(SingleCardViewPopup.java:1793)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.render(SingleCardViewPopup.java:362)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:455)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126).
BigBlindGuy Jan 29, 2024 @ 7:38pm 
Hi there, after today's update it seems like anytime I right click on a card to view upgrade it will crash.

Looks like it is impacted from commit: 748a4fedbd2fd45687bc977c9dacce11f4f202c5 in whatmod card view.

Are others having this or potentially something from other mods I am using causing the problem.

Stack trace:

java.lang.NullPointerException
at basemod.patches.whatmod.CardView.Postfix(CardView.java:34)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.renderTips(SingleCardViewPopup.java:1793)
at com.megacrit.cardcrawl.screens.SingleCardViewPopup.render(SingleCardViewPopup.java:362)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:455)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
泡泡茶壶 Jan 16, 2024 @ 10:18pm 
Thank you!
Bug Kiooeht  [author] Jan 16, 2024 @ 10:09pm 
I've reverted the changes that broke Spicy Shops for now.
泡泡茶壶 Jan 16, 2024 @ 9:15pm 
seems not compatible with Spicy Shops since this update, these relics all mix up
Trahgeis Dec 22, 2023 @ 4:00pm 
Essential mod s2
AvangionQ Dec 6, 2023 @ 10:12pm 
Egg Salad, the ~ tilde key opens the dev console
(above tab // one to the left of the 1 key)
TheRealBartSimp Nov 29, 2023 @ 9:21pm 
how do you open the dev console?
Pullerbernd Nov 1, 2023 @ 1:14pm 
is this also available in German?
Lost Oct 25, 2023 @ 4:51pm 
When I add a relic using commands it goes into my circuit relic. Is there a way to prevent this or am I doing it wrong?
hix hix Sep 11, 2023 @ 10:25am 
Miss RushDown card, add it plz
Goku Aug 14, 2023 @ 12:25am 
Statistics→Character Stats,MOD characters names cannot be displayed under Chinese Simplified.
TheRedBlazeSF Aug 13, 2023 @ 11:06am 
whats the console to get the duality relic?
Nakazato_Takeshi Jul 7, 2023 @ 12:15pm 
Exception in thread "LWJGL Application" java.lang.NullPointerException
Ocean May 23, 2023 @ 4:06pm 
good
山内桜良 May 23, 2023 @ 2:36pm 
good
A total stranger Apr 20, 2023 @ 8:28am 
Everything is on fire.
CrownBird Apr 20, 2023 @ 3:22am 
Mod the spire wont working after recent patches
GoldenGamer9058 Apr 19, 2023 @ 11:57am 
card mods are completely broken
Doodleblah Apr 19, 2023 @ 11:14am 
everything is on fire
能跟阿黛尔姓艾吗 Mar 26, 2023 @ 2:45pm 
Hello!

So apparently I have been running into this issue for several days and has not yet found a solution, it appears to be a NullPointerException in a subclass within the basemod? heres the log
------------------------
21:42:33.659 ERROR core.CardCrawlGame> Exception caught
com.badlogic.gdx.utils.GdxRuntimeException: File not found: ModDuskRescources\localization\ENG\keywords.json (Internal)

...(skip a few lines)

Exception in thread "LWJGL Application" java.lang.NullPointerException
at basemod.ModToggleButton.<init>(ModToggleButton.java:39)
at basemod.ModLabeledToggleButton.<init>(ModLabeledToggleButton.java:29)
...
------------------------------

There might be a solution somewhere already but dumb me am not able to find it anywhere.. Nor did anything that I did found help at all.
pgames-food Feb 24, 2023 @ 10:25pm 
hi there might be a way, i dont know java but there is 1 mod which uses "distance" from monsters in some way which may help a bit:
https://steamcommunity.com/sharedfiles/filedetails/?id=2373975264&searchtext=distance
ImCraZiggs Feb 24, 2023 @ 12:25am 
Hi all,
I'm modding StS for the first time, and i want to know if there's a way to know the position of each monster display on the screen ? I'd like to add some keywords (range, melee) which inflicts more or less damages depending of the monster position (or number of monsters between player and target).
I read the AbstractMonster Class but i did not see an index or something like that. I will continue to look in other classes.

Have you an idea if it is possible to get that data ?

Tanks a lot
pgames-food Feb 21, 2023 @ 5:15pm 
hi Bug Kiooeht :)

i was speaking with the modder of the (potion) Gatherer mod here:
https://steamcommunity.com/sharedfiles/filedetails/comments/1611788501

about 2 issues (and possible fixes that can help them), and it seems that Basemod could be a cool place for them, especially because basemod helps modders to add more Relics and more Potions to the game :lunar2019piginablanket:

the 2 main issues with playing with mods can be found here:
https://steamcommunity.com/app/646570/discussions/2/3425563679846572880/
(basically getting lots of potions, and having/causing lots of buffs and debuffs) are not viewable.