Slay the Spire

Slay the Spire

The Gatherer
140 Comments
celicath  [author] May 2 @ 4:07am 
@Jack Ryan Unfortunately I cannot replicate the crash with only this mod, so provide me a error log, if you please.
Jack Ryan Apr 30 @ 4:38pm 
So, do people manage to play this one? My game keeps crashing on start when I try to add this mod, even if I run ONLY this mod.
诗音 Apr 22 @ 7:20am 
尖塔偶遇恐怖药剂师,无限药水强如怪物,拼尽全力也无法战胜。
有一说一,这角色拿了树皮以后是真起飞了,再重调出一堆能力药,一回合开几十个能力都行
Zendakon Mar 25, 2024 @ 8:52pm 
Very easily in fact
キャンディーアップル Mar 25, 2024 @ 11:35am 
Can anyone beat the Heart consistently with this character?
キャンディーアップル Mar 25, 2024 @ 9:11am 
Cool mod
姜戈 Mar 30, 2023 @ 11:41am 
非常好玩有趣mod,强度在线又不离谱
bkerns2 Feb 28, 2023 @ 11:41pm 
Now you have more comments than basemod
pgames-food Feb 21, 2023 @ 5:02pm 
ah cool, ok thanks - i'll try and see if the modder of basemod can add something there.

(for the scrolling, maybe a small message can appear at the top of the buff/debuff area, and then maybe pressing control+mouse wheel can scroll the current list of buffs, left by 1 slot per wheel scrolling step, or it's time limited so scrolling with any speed of mouse wheel scrolling, and any amount of scrolling, only shifts the list to the left by a maximum of 1 position per real time seconds or something but i try and have another think about how it could work)
celicath  [author] Feb 21, 2023 @ 3:05am 
@pgames-food Sure, anyone can use that code. Scrollable Buff sounds possible, but I think there are many things to consider. Is using the mouse wheel intuitive? Can you make the scrolling animation smooth? When the scrolling feature should be activated? etc.

I don't think the base game updates at all. If someone makes that fix, it should probably be added to a mod, possibly BaseMod.
pgames-food Feb 20, 2023 @ 5:39pm 
hi celicath :)

can i check if you would be ok with the possibility of another modder utilising the code of the potion sack (or yourself if you are willing and able), so that a vanilla bug can have a fix?
someone mentioned that the feature / fix was actually available in your mod (as a starting point) and they could be right :)

basically it was to try and cater for lots of potions, but not just 3 minorgatherer ones, but more actual ones:
https://steamcommunity.com/app/646570/discussions/2/3425563679846572880/
TitaniumThony Jan 28, 2023 @ 11:50am 
@ORLOX It is this one, no doubt, it crashes with, it runs without, but i don't try ONLY with this one yet.
celicath  [author] Jan 28, 2023 @ 11:04am 
I think I fixed the issue with the controller(with some other bug fixes). It's still not perfect because you need to map the keys, but I did my best :)
ORLOX Jan 28, 2023 @ 10:33am 
@TitaniumThony Do the crshes disspear if you unsubcribe for this mod? Also did you try with just using this mod and disabling all the other ones? (you can do that on the mod mannager).
TitaniumThony Jan 28, 2023 @ 7:06am 
crash my game each time.
ORLOX Jan 25, 2023 @ 5:33pm 
Must be some controller nonsense 😅
celicath  [author] Jan 25, 2023 @ 7:51am 
That's strange, but maybe it's something I can fix. Thanks for enjoying this character.
ORLOX Jan 25, 2023 @ 7:18am 
I ended up mapping "I", "O" & "P" to the touchpad (i'm using a ps4 controller). It works mostly fine, but for some potions (the one that need manual targeting), they won't work unless i place the cursor on the gatherer and then use the potion. At least it works.

It's a very fun character btw :gearthumbsup:
celicath  [author] Jan 25, 2023 @ 6:09am 
@ORLOX I'm sorry, but I cannot fix the controller issue. The code for controller support is everywhere and i need to change all of them, which is difficult and might cause issues with other mods.
ORLOX Jan 24, 2023 @ 12:56pm 
You can't access the potion sack on top of the character with a controller.
pgames-food Nov 20, 2022 @ 9:50pm 
hi celicath, just fyi i posted here about something i thought of last year :)
https://steamcommunity.com/app/646570/discussions/2/3553931489678246167/
(i know you mentioned liking to keep the gather to original ideas, so i posted separately in steam forums something that maybe one day we will get to play with your cool gatherer mod too) :)
AvangionQ Nov 20, 2022 @ 9:45pm 
Question in discussions
champion388 Nov 1, 2022 @ 9:28pm 
와 겁나 재밌네 이 캐릭 ㅋㅋㅋ
Zendakon Oct 1, 2022 @ 8:07pm 
OH! It's 1.5 times. I misread it.
celicath  [author] Oct 1, 2022 @ 5:50pm 
I finally checked this, but I think Collector's Shot works correctly. Maybe the wording is not clear. Collector's Shot counts all cards with only a single copy in your deck, and deals damage equal to that amount multiplied by 1.5(2). If you have multiple Strikes they don't count for the total, but if you remove all but one Strike then it counts.
Zendakon Sep 23, 2022 @ 3:42pm 
Collector's Shot unupgraded seems to count strikes and defends but upgraded does not. I could be misreading it.
pgames-food Aug 5, 2022 @ 3:44pm 
its a good start zendakon :)
btw there was 1 potion (energy potion) in think from the Treasure mod, which i wish would trigger in all relics which do something when a potion is played :) it does trigger for somethings but not all
Zendakon Aug 5, 2022 @ 3:32pm 
I need to learn how to mod. The problem is I only know english.
pgames-food Aug 5, 2022 @ 1:41pm 
ah yeah its all good - ive still got about 100 ideas for slay the spire, and another 600 for my rimworld mod :)
celicath  [author] Aug 5, 2022 @ 4:57am 
@pgames-food Well, you don't need to be sorry. I like reading other people's ideas. I just wanted to make sure that it's not easy to accept people's suggestions for this mod, so don't be upset if it feels like I'm ignoring you.
Zendakon Aug 5, 2022 @ 12:49am 
I say just an end game victory screen or something. I could also try convincing a streamer to play the mod and give a thought on how toy ornithopter should interact with the minipotions. But other then those 2 problems, and maybe a mechanic or card not functioning properly, I don't think much else matters.
pgames-food Aug 4, 2022 @ 6:12pm 
ah ok, sorry i just saw this now, yeah that is fair enough :)
Ferrari丶QQQQQQQQQQQQQQQQQQQQQQ May 27, 2022 @ 8:25am 
ok,I love this mod,So it would be great if it could be updated
celicath  [author] May 27, 2022 @ 8:17am 
@Ferrari丶QQQQQQQQQQQQQQQQQQQQQQQQ
The other day I made a list of changes I'd like to make, and there were tons of them. Then I lost interest in it because it takes too much time, and I'll have to contact the translators as well.
If I'm going to update this mod, it will be a very small one, only fixing the most critical issue. I haven't decided what that issue is, and thus I'm not sure when that will happen.
pgames-food May 26, 2022 @ 12:35pm 
hi celicath, i had 3 ideas for a cool potion/effect which could go really nice with this character if possible? :)
https://steamcommunity.com/workshop/filedetails/discussion/1611788501/3394037847183314405/
Ferrari丶QQQQQQQQQQQQQQQQQQQQQQ May 26, 2022 @ 9:51am 
When will this mod be updated next time?
pgames-food Jan 28, 2022 @ 7:52pm 
oh i never tried that :) i did click on it to toggle tooltip up or tooltip down though, but usually left it where it was
Zendakon Jan 28, 2022 @ 8:16am 
YOU CAN DRAG THE POTION SACK?!
celicath  [author] Jan 28, 2022 @ 12:55am 
@Zendakon About Spear & Shield fight: I'm not sure how to fix this. Since you can drag the Potion Sack to anywhere, it's not trivial where I should move it for that fight. Worst, it might move off-screen. I think most people will drag it again anyway, regardless of its location.
Zendakon Jan 27, 2022 @ 10:19pm 
I was thinking Corrosive Flower. Or maybe Nightshade Flower
pgames-food Jan 27, 2022 @ 5:53pm 
(pansy of punishment?) :lunar2019grinningpig:
Zendakon Jan 27, 2022 @ 8:19am 
There could also be a flower card that gives frail and removes some armor from all enemies. Maybe at third upgrade give them all -1 dex
pgames-food Jan 26, 2022 @ 8:56pm 
(this way, its sort of with a similar "gatherer" theme, since technically the more you gather, even of the same, it can help multiply the effect) :lunar2019piginablanket:
pgames-food Jan 26, 2022 @ 8:55pm 
hi i had an idea about 1 new card, which is similar to the existing Bulldoze card...but in reverse :)

what if there was a BuildUp card, which did the damage (but based on the number of unique card 'names' for which you actually have multiple copies of :)

so for example, if my deck has a basic strike x4, a basic defend x 5, 1 reaper, 1 uppercut, and 2 punishments, then BuildUp would have a multiplier of 3....(counting strike, defend, and punishment unique names, since i have multiples of those 3) :)
Zendakon Jan 25, 2022 @ 9:29pm 
OK the eite fight right before the heart has the sack of potions visible above the Spire Shield on the Left
Zendakon Jan 25, 2022 @ 8:13pm 
NEVERMIND! I forgot Statuses are cards not the debuffs and buffs
Zendakon Jan 25, 2022 @ 8:11pm 
Scroll of Wall says "Incoming Statuses are Exhausted." I think this game's term for preventing a status is negate. I point to Artifact for proof.
celicath  [author] Jan 12, 2022 @ 4:34pm 
@Zendakon Showing text after the heart idea is interesting. I'm not sure if/when I'm going to implement that, but thanks for the suggestion.
Zendakon Jan 12, 2022 @ 10:20am 
toy ornithopter nerf makes a lot of sense. My first 3 playthroughs of this character I was having difficulty creating more then 4 lesser potions as most potion making cards only do it once or twice. I was just upset cause spire sword and shield survived with 3 hp and I died and I was like "ALL I NEEDED WAS A LITTLE MORE HP!" lol. I didn't scale fast enough.

As for the end scene art I guess that makes sense. Maybe since you can't (I'm guessing) commission art for it or anything, you could make the ending just lines of text reading what she does after slaying the heart. Just so it's not ironclad.
My example idea is
"And so the heart withered,
the Spire slept,
the Gatherer, collected a lily growing atop the spire,
one that could complete her most valuable elixir."
Ya know? I'll not pressure you much more on the matter. I'm just taken aback everytime a mod character has simply Ironclad's ending. XD
celicath  [author] Jan 12, 2022 @ 5:29am 
I appreciate everyone who (still) plays this character.

About Toy Ornithopter: It was immediately obvious that healing 5 HP whenever you use a lesser potion was too overpowered. You could always heal to full hp, ignoring any mistakes you made in combat.
So I tried to reduce the healing amount. But even if it's reduced to 1 HP, you can always heal to full by using "stalling" strategy; don't kill the last enemy and use lesser potions over and over. I don't want to promote this, in fact the nerf makes the problem worse, because you need to stall longer. So sadly, I decided to make Toy Ornithopter not work on lesser potions at all.

About Victory Scene: Well, I obviously want all of my characters to have unique victory scenes. The problem: I not good at art, and drawing for victory scene is much harder. Sorry, it's not going to happen soon.