Space Engineers

Space Engineers

Modular Encounters Systems
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Update: Feb 13, 2021 @ 2:36pm

Update: Feb 13, 2021 @ 1:59pm

Update: Feb 7, 2021 @ 6:39pm

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Update: Feb 6, 2021 @ 8:56am

- Additional Inhibitor Block Fixes

Update: Feb 2, 2021 @ 7:48am

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Update: Feb 1, 2021 @ 8:13am

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Update: Jan 31, 2021 @ 12:54pm

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Update: Jan 30, 2021 @ 4:16pm

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Update: Jan 9, 2021 @ 12:28pm

Update: Jan 1, 2021 @ 4:53pm

- Fixes for multi-ship cargo ship groups converging onto same despawn waypoint when using RivalAI Autopilot or Keen Autopilot