Space Engineers

Space Engineers

Modular Encounters Systems
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Opdatering: 27. feb. 2021 kl. 15:29

Opdatering: 13. feb. 2021 kl. 14:36

Opdatering: 13. feb. 2021 kl. 13:59

Opdatering: 7. feb. 2021 kl. 18:39

- Dereliction Profiles Added
- Ammo and Fuel cap added to Config for Replenishing Grids
- Fixed inhibitor effect being able to run when inhibitor is a non-physical grid.
- Boss Signal GPS Color now configurable.
- Added additional logging to help catch/identify NRE in Weapon Randomizer

Opdatering: 6. feb. 2021 kl. 8:56

- Additional Inhibitor Block Fixes

Opdatering: 2. feb. 2021 kl. 7:48

- Added potential fixes for Inhibitors on Servers not appearing/taking effect

Opdatering: 1. feb. 2021 kl. 8:13

- Fixed crash with Drill Inhibitor block
- Fixed Inhibitor Blocks being Player Usable with Hacking Mods

Opdatering: 31. jan. 2021 kl. 12:54

- bug fixes with armor module replacement
- fixed some bugs with boss encounters spawning on planet
- fixed issue where Inhibitor fields appeared in g menu
- default creature spawngroups can now be overridden.

Opdatering: 30. jan. 2021 kl. 16:16

- Finalized Creature Bot Spawning Compatibility
- Refactored GridBuilderManipulation Class
- Added Inhibitor Field Blocks (NPC Use Only)
- Added Single Armor Block Module Replacement for SpawnGroups
- Fixed Suppress Vanilla Mod compatibility, it should target vanilla cargo ships and encounters dynamically.

Opdatering: 9. jan. 2021 kl. 12:28