XCOM 2
MEC Troopers
Showing 1-10 of 36 entries
< 1  2  3  4 >
Update: Mar 28, 2022 @ 10:33am

MEC Trooper unit templates have a unit height of 3 now, to help mods that detect SPARK-sized units.

Update: Jun 11, 2020 @ 9:22am

Made sure X2DLCInfo Identifier was usable by other mods.

Update: Apr 22, 2020 @ 7:51pm

Undid aim debuff for overheating due to bugs.

Update: Apr 8, 2020 @ 3:42pm

Brutalize Protocol is now more apprioprately brutal when applied to alien or ADVENT enemies.

Overclock Core should finally be 100% fixed: I have used it multiple times in testing and the stun was working a-ok each time.

That said, if you manage to find a way to bypass the stun anyway, the MEC Trooper will now have a -50 aim debuff while they're overheating. You get the reward of repositioning, but you're going have to work harder if you want them to still attack.

Update: Jun 20, 2019 @ 8:55am

Names for the MEC specific poses should now appear.

(Still trying to figure out how to get them to default to the MEC poses...)

Update: May 19, 2019 @ 11:22am

MEC Troopers should now have access to their poses in the Photobooth again.

Overclock Core overheating should now work as intended again.

Update: May 15, 2019 @ 9:07pm

Switched over to using SPARK pose arrays for the mod: this should hopefully 100% fix conflicts with pose mods meant for normal humans.

Update: May 12, 2019 @ 2:04pm

Fixed issues in XComContent.ini, hopefully letting localization for all poses work properly again.


Nerfed two things about MEC troopers in general:

1) They require one more kill assist to level up that way compared to normal kills.
2) They earn one less point per promotion

This should make fully kitting out a MEC trooper with all perks a bit more of an endevaour now, if you don't want to resort to using XCOM ability points.

Update: Mar 25, 2019 @ 8:34am

Added else statement to resources check so the UIPersonnel screen when selecting a soldier to augment doesn't retain stale data.

Update: Feb 14, 2019 @ 8:49pm

This update brought to you by the "needing to make the SDK actually work in my new machine" gang.

Surgeries now scale with soldier rank: squaddies will only need two days, and an additional two days are added for a soldier's rank, up to 14 days for a Colonel.

Kinetic Strike had its aim bonus nerfed a bit.

Absorption FIelds got hit with the bat: it now utilizes the maximum HP of the MEC instead of the current HP of the MEC for the 33% cut off.