XCOM 2
MEC Troopers
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Actualización: 28 MAR 2022 a las 10:33 a. m.

MEC Trooper unit templates have a unit height of 3 now, to help mods that detect SPARK-sized units.

Actualización: 11 JUN 2020 a las 9:22 a. m.

Made sure X2DLCInfo Identifier was usable by other mods.

Actualización: 22 ABR 2020 a las 7:51 p. m.

Undid aim debuff for overheating due to bugs.

Actualización: 8 ABR 2020 a las 3:42 p. m.

Brutalize Protocol is now more apprioprately brutal when applied to alien or ADVENT enemies.

Overclock Core should finally be 100% fixed: I have used it multiple times in testing and the stun was working a-ok each time.

That said, if you manage to find a way to bypass the stun anyway, the MEC Trooper will now have a -50 aim debuff while they're overheating. You get the reward of repositioning, but you're going have to work harder if you want them to still attack.

Actualización: 20 JUN 2019 a las 8:55 a. m.

Names for the MEC specific poses should now appear.

(Still trying to figure out how to get them to default to the MEC poses...)

Actualización: 19 MAY 2019 a las 11:22 a. m.

MEC Troopers should now have access to their poses in the Photobooth again.

Overclock Core overheating should now work as intended again.

Actualización: 15 MAY 2019 a las 9:07 p. m.

Switched over to using SPARK pose arrays for the mod: this should hopefully 100% fix conflicts with pose mods meant for normal humans.

Actualización: 12 MAY 2019 a las 2:04 p. m.

Fixed issues in XComContent.ini, hopefully letting localization for all poses work properly again.


Nerfed two things about MEC troopers in general:

1) They require one more kill assist to level up that way compared to normal kills.
2) They earn one less point per promotion

This should make fully kitting out a MEC trooper with all perks a bit more of an endevaour now, if you don't want to resort to using XCOM ability points.

Actualización: 25 MAR 2019 a las 8:34 a. m.

Added else statement to resources check so the UIPersonnel screen when selecting a soldier to augment doesn't retain stale data.

Actualización: 14 FEB 2019 a las 8:49 p. m.

This update brought to you by the "needing to make the SDK actually work in my new machine" gang.

Surgeries now scale with soldier rank: squaddies will only need two days, and an additional two days are added for a soldier's rank, up to 14 days for a Colonel.

Kinetic Strike had its aim bonus nerfed a bit.

Absorption FIelds got hit with the bat: it now utilizes the maximum HP of the MEC instead of the current HP of the MEC for the 33% cut off.