XCOM 2
MEC Troopers
612 Comments
Snivy16 Apr 30 @ 10:38am 
can i use this with the mod that adds the long war classes?
connectfirewall Dec 26, 2024 @ 6:44am 
[4708.73] ScriptLog: Removing current body shield effect
[4708.73] ScriptLog: Activating body shield

[4781.66] Log: Script call stack:
Function XComGame.GenericHitEffect:PostBeginPlay

[4782.91] Log: Suspending Threads
[4782.92] Log: Writing Minidmp
[4790.70] Log: Crash: Saving Names Array
[4790.70] Log: Crash: Saving Names Array Data
[4790.70] Log: Dumping name table: (5539784)
[4790.70] Log: Dumping name table: 0x04f7c000 (5539784)
[4790.70] Log: Crash: Saving Names Array Blocks
[4792.54] Log: Crash: Saving Objects Array
[4792.54] Log: Crash: Saving Objects Array Data
[4792.54] Log: Crash: Saving Objects
[4807.78] Log: Waking Threads
[4820.22] Log: Crash: appSendCrashTelemetry
[4823.09] Log: CRASH: Copying Log

I sometimes get a crash when MEC makes a shot in the game. According to the report, this problem is related to the visual effect from using the "body shield" skill.
Maybe someone can tell me how to solve the problem? Of course, you can replay, but it's very annoying)
ArtanisKAI Nov 12, 2024 @ 2:43am 
just a quick question because im using the redux version so its smaller and faster. but after making my pools, i found that im missing the MEC underlays. Maybe im just not seeing it right because im using dollhouse rather than UC, but is the redux missing the underlay or im just not finding it?
StickyBackPlastic Oct 15, 2024 @ 11:16am 
ok, I'm just gonna put it out there - I think it would be so cool to have fallen soldiers immediately rushed (like from the promotion debriefing screen) depending on sufficient resources to save them into undergoing MEC transformation - yes total Robocop homage.
Ray the 4th Sep 15, 2024 @ 8:35pm 
Does this mod have any known conflicts? The Auxiliary weapon slot is show on mission screens empty but when i click on it there is no area in the loadout screen. Any help?
evilsplat Jul 26, 2024 @ 1:13am 
never mind, I apologise for asking without going through enough pages first, apparently I stopped 1 short and there is another version for that lol
evilsplat Jul 26, 2024 @ 1:07am 
anyone know if this is compatible with long war of the chosen and if so, how balanced it is since everything in that mod is balanced from vanilla?
Wparker6804 Jul 19, 2024 @ 12:42pm 
MEC augmentation isn't showing up in the provingground & AddMecRecruit doesn't work
SGAMEZ Jun 28, 2024 @ 8:41am 
@Samiska
If you where referring to me i don't have that mod.
✪Samiska Jun 23, 2024 @ 3:31am 
better sparks
SGAMEZ May 24, 2024 @ 6:40am 
Trying to modify health on my mechs but I 'm not sure if I'm doing something wrong or something else is going on about it. I've managed to make the base trooper mech have update armour but that's it. How I would do that for skirmishers i don't know would like some help if any or the other knows.
DuneSiege May 19, 2024 @ 12:31pm 
For anyone having trouble getting a MEC you can use the console command AddMecRecruit
4rrakis Mar 24, 2024 @ 7:45am 
@i touch grass By following the aquisition instructions in the mod description.
Bobrinni kokokosinni Mar 24, 2024 @ 7:33am 
how can i get these mec troopers
Gantradies Mar 9, 2024 @ 12:49pm 
im having issues with the mod-
i was able to apply the proving grounds upgrade, and i can SELECT a soldier to augment-
but when i try to select their starting upgrade/ability, nothing happens-
there's a click when i, well,
click on the button in the interface (say, shock absorbers, for EG), but nothing else happens
Ehlookatthat! (She/Her) Mar 8, 2024 @ 3:35pm 
I'd say bringing the dead back like that is traumatising. Good nerf, revive the dead and they are insane like in Robocop.
Traktorion Dec 16, 2023 @ 9:45am 
I'd like to suggest an addition to the mod, wouldn't it be awesome if you could mechanize recently dceased soldiers like in robocop?
It would be soo cool if your favorite trooper bites the dust and you manage to bring the body back to the avenger to rebuild them.
Kinsect Nov 7, 2023 @ 2:01pm 
their is a prof. class pack for the sparks that also give it to the MEC Troopers with the bridge mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2856709807
Buizerd |SBG| Nov 7, 2023 @ 10:39am 
I at the moment have some crash to desktop where i can not view my soldiers or equip them for a mission or it happens. I'm still hunting down the cause. But a possibility is me making my first mec trooper. I run the [WOTC] Proficiency Class Pack, which gives me different classes from the standard ones.

An earlier save does work still where i do not yet have the trooper..

Does someone know if making a mec trooper with those classes can cause an issue?
As in an issue with the class not linked to a mec profile?
Meeka Sep 1, 2023 @ 4:52pm 
I will say, I looked at this mod and was like "Oh cool, I love MEC's from previous game and wanted to test things out, started a new run since finished last one, added few more things - dead, the game does not load after the first mission of the game, I put down several mods to find out, but only this one was causing issues. I wish to know why exactly it was crashing, but after cutting it down, the first mission would go through as it should.
VitaminBlitz Aug 1, 2023 @ 8:03am 
I Do heard about your Mods, and I want to play it but it's not Working.
VitaminBlitz Aug 1, 2023 @ 8:02am 
Make it work with WOTC Facilities+. Pls. I Can't make Any MECs Because there's no upgrades showing up in Proving grounds.
NexusPlayer64 May 26, 2023 @ 3:29pm 
Ok this is gonna be a foolish question but does this work with vanilla Xcom 2?
Foxxy Feb 18, 2023 @ 9:37am 
I am playing a RPGO game now and I'm playing with the option to assign skill points manually (not ability points, skill points for HP, Aim, Defense etc). I can see the points available on the soldier list for the Mech but have no option to assign them. Am I missing something or is there a fix for this already? There should be an option to assign the points on the soldier menu.
Kinsect Feb 12, 2023 @ 2:32pm 
Does this need the Workshop to make MEC Troopers?
if so is it compatible with Combined Workshop and Laboratory?
Swanky Feb 7, 2023 @ 9:19am 
There is one for LWOTC but as far as I can tell there is none for vanilla or LW2.

That said, Mec Troopers still squid when trying to throw a grenade (by hand) or in the main menu shell. Purely cosmetic however.
Jess Feb 3, 2023 @ 1:35am 
Will this work with LW2 or is there another version?
Kranford T. Butcher Jan 20, 2023 @ 5:41am 
Unfortunately, it seems to have bugged out here as well. I've got mechanized warfare researched, got the Mec troopers project completed, but there is no MEC foundry upgrade available at the proving ground. It's been this way for the last two campaigns. But then, several of my original mods have been doing this of late, where they claim to be active, but are not.
GrayHollow Dec 11, 2022 @ 4:36pm 
My mec upgrades and abilites arent showing properly,am i missing something?
GeorgeBlack Nov 23, 2022 @ 7:53am 
Russian Localization: https://drive.google.com/file/d/1F7mB6onj_-WhcqAkbo0sDPGvOQBgXCRK/view?usp=share_link
Распаковать: ...\steamapps\workshop\content\268500\1452700934\Localization
(Это мой первый перевод, так что пишите если вы заметите какие-то косяки)
F3r4lH0g Nov 20, 2022 @ 8:54am 
I think it does, I've run both mods recently and they don't seem to clash with many other similar mods. Not 100% tho.
Totsnuk Nov 19, 2022 @ 4:21pm 
Does this work with the proficiency spark mod?
F3r4lH0g Nov 18, 2022 @ 8:33am 
I ran a brief campaign with all three and they seemed to work fine together, no noticeable conflicts but I only ran that set of mods together for a few hours so I can't confirm a totally smooth experience throughout a campaign.
Autonomous_Ace Nov 16, 2022 @ 1:25am 
How does this mod interact with Augmentations and Mechantronic Warfare?
F3r4lH0g Nov 3, 2022 @ 3:50am 
Yeah turned out I'd done the research but the PG project was still in the queue waiting to finish.
RealityMachina  [author] Nov 2, 2022 @ 7:21pm 
It's a bug with the game showing all upgrades as available to buy when some are still locked behind a tech you have yet to research.
F3r4lH0g Oct 30, 2022 @ 7:59am 
I've started a campaign with several mods and so far this seems to be the only one with any errors. The two soldier slots in the PG are showing up and the upgrade option is there, but it's greyed out and I can't click on it. I've seen a few other people mention similar issues, and I'm wondering if anybody has any tips on how to try and resolve this.
badape Oct 20, 2022 @ 8:23pm 
anyone know the console command to change specializations halfway through? I dont really like Bodyshield cause of the blue shield cosmetic FX that appears
Nero Jul 29, 2022 @ 10:06am 
Question can you add another mec trooper class simply by just modifying the config files?
Wparker6804 Jul 11, 2022 @ 4:41pm 
How can you change the INI files to make all classes choose the Skirmisher MEC?
It seems tedious that you'd have to go so far as to constantly recruit hero units for 1 MEC type but I can't figure it out.
Coeal May 18, 2022 @ 4:30am 
3 months into the game an i have NO cores, running an all Ranger crew. my soldiers are freaking maxed out at this point. i am frustrated AF. so, i removed the core requirement from the augmentation. I STILL cant augment! why?!
Newt Apr 29, 2022 @ 9:17am 
i confirm wotc compatible
captain_obvious Apr 23, 2022 @ 4:03pm 
does mushais rpg overhaul work with this mod?
metronome Apr 9, 2022 @ 3:53pm 
Long War of the Chosen compatible? WotC compatible?
Lovecraft Apr 4, 2022 @ 1:23pm 
I was recently playing and for some reason my MEC couldn't use kinetic strike, even though it had the skill. Thoughts?
Skyfall Feb 16, 2022 @ 3:44pm 
Tried this out recently. These guys are awesome. Thank you.
cobb Feb 6, 2022 @ 6:04pm 
is this WOTC?
Fizol Jan 13, 2022 @ 2:35pm 
Is this the line that command the game use SKIRMXCOMMECSOLDIER character templates?


;the below defines units that should be assigned as Skirmisher MEC Troopers
+SkirmisherUnits=RM_HybridSoldier
Fizol Jan 13, 2022 @ 2:29pm 
+CustomUnderlayCharTemplates=XComMecSoldier
+CustomUnderlayCharTemplates=SkirmXComMecSoldier
+CustomUnderlayCharTemplates=ReaperXComMecSoldier
Fizol Jan 13, 2022 @ 2:28pm 
;reaper
[RM_ReaperMecTrooper X2SoldierClassTemplate]
+bMultiplayerOnly=0
+ClassPoints=4
+IconImage="img:///UILibrary_MecTrooper.Class_MECTrooper"
+NumInForcedDeck=0
+NumInDeck=0
+KillAssistsPerKill=6
+SquaddieLoadout="SquaddieMecTrooper"
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sparkrifle")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sparkbit")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="tanklin")
+AllowedArmors="spark"
+AllowedArmors="baseaugments"
+bAllowAWCAbilities=1
+bCanHaveBonds=true
+UnfavoredClasses="RM_ReaperMecTrooper"
+AcceptedCharacterTemplates="ReaperXComMecSoldier"
+RequiredCharacterClass="ReaperXComMecSoldier"
+BaseAbilityPointsPerPromotion=30
+AbilityPointsIncrementPerPromotion=2