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[4708.73] ScriptLog: Activating body shield
[4781.66] Log: Script call stack:
Function XComGame.GenericHitEffect:PostBeginPlay
[4782.91] Log: Suspending Threads
[4782.92] Log: Writing Minidmp
[4790.70] Log: Crash: Saving Names Array
[4790.70] Log: Crash: Saving Names Array Data
[4790.70] Log: Dumping name table: (5539784)
[4790.70] Log: Dumping name table: 0x04f7c000 (5539784)
[4790.70] Log: Crash: Saving Names Array Blocks
[4792.54] Log: Crash: Saving Objects Array
[4792.54] Log: Crash: Saving Objects Array Data
[4792.54] Log: Crash: Saving Objects
[4807.78] Log: Waking Threads
[4820.22] Log: Crash: appSendCrashTelemetry
[4823.09] Log: CRASH: Copying Log
I sometimes get a crash when MEC makes a shot in the game. According to the report, this problem is related to the visual effect from using the "body shield" skill.
Maybe someone can tell me how to solve the problem? Of course, you can replay, but it's very annoying)
If you where referring to me i don't have that mod.
i was able to apply the proving grounds upgrade, and i can SELECT a soldier to augment-
but when i try to select their starting upgrade/ability, nothing happens-
there's a click when i, well,
click on the button in the interface (say, shock absorbers, for EG), but nothing else happens
It would be soo cool if your favorite trooper bites the dust and you manage to bring the body back to the avenger to rebuild them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2856709807
An earlier save does work still where i do not yet have the trooper..
Does someone know if making a mec trooper with those classes can cause an issue?
As in an issue with the class not linked to a mec profile?
if so is it compatible with Combined Workshop and Laboratory?
That said, Mec Troopers still squid when trying to throw a grenade (by hand) or in the main menu shell. Purely cosmetic however.
Распаковать: ...\steamapps\workshop\content\268500\1452700934\Localization
(Это мой первый перевод, так что пишите если вы заметите какие-то косяки)
It seems tedious that you'd have to go so far as to constantly recruit hero units for 1 MEC type but I can't figure it out.
;the below defines units that should be assigned as Skirmisher MEC Troopers
+SkirmisherUnits=RM_HybridSoldier
+CustomUnderlayCharTemplates=SkirmXComMecSoldier
+CustomUnderlayCharTemplates=ReaperXComMecSoldier
[RM_ReaperMecTrooper X2SoldierClassTemplate]
+bMultiplayerOnly=0
+ClassPoints=4
+IconImage="img:///UILibrary_MecTrooper.Class_MECTrooper"
+NumInForcedDeck=0
+NumInDeck=0
+KillAssistsPerKill=6
+SquaddieLoadout="SquaddieMecTrooper"
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sparkrifle")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sparkbit")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="tanklin")
+AllowedArmors="spark"
+AllowedArmors="baseaugments"
+bAllowAWCAbilities=1
+bCanHaveBonds=true
+UnfavoredClasses="RM_ReaperMecTrooper"
+AcceptedCharacterTemplates="ReaperXComMecSoldier"
+RequiredCharacterClass="ReaperXComMecSoldier"
+BaseAbilityPointsPerPromotion=30
+AbilityPointsIncrementPerPromotion=2