XCOM 2
MEC Troopers
Viser 1-10 af 36 forekomster
< 1  2  3  4 >
Opdatering: 28. mar. 2022 kl. 10:33

MEC Trooper unit templates have a unit height of 3 now, to help mods that detect SPARK-sized units.

Opdatering: 11. juni 2020 kl. 9:22

Made sure X2DLCInfo Identifier was usable by other mods.

Opdatering: 22. apr. 2020 kl. 19:51

Undid aim debuff for overheating due to bugs.

Opdatering: 8. apr. 2020 kl. 15:42

Brutalize Protocol is now more apprioprately brutal when applied to alien or ADVENT enemies.

Overclock Core should finally be 100% fixed: I have used it multiple times in testing and the stun was working a-ok each time.

That said, if you manage to find a way to bypass the stun anyway, the MEC Trooper will now have a -50 aim debuff while they're overheating. You get the reward of repositioning, but you're going have to work harder if you want them to still attack.

Opdatering: 20. juni 2019 kl. 8:55

Names for the MEC specific poses should now appear.

(Still trying to figure out how to get them to default to the MEC poses...)

Opdatering: 19. maj 2019 kl. 11:22

MEC Troopers should now have access to their poses in the Photobooth again.

Overclock Core overheating should now work as intended again.

Opdatering: 15. maj 2019 kl. 21:07

Switched over to using SPARK pose arrays for the mod: this should hopefully 100% fix conflicts with pose mods meant for normal humans.

Opdatering: 12. maj 2019 kl. 14:04

Fixed issues in XComContent.ini, hopefully letting localization for all poses work properly again.


Nerfed two things about MEC troopers in general:

1) They require one more kill assist to level up that way compared to normal kills.
2) They earn one less point per promotion

This should make fully kitting out a MEC trooper with all perks a bit more of an endevaour now, if you don't want to resort to using XCOM ability points.

Opdatering: 25. mar. 2019 kl. 8:34

Added else statement to resources check so the UIPersonnel screen when selecting a soldier to augment doesn't retain stale data.

Opdatering: 14. feb. 2019 kl. 20:49

This update brought to you by the "needing to make the SDK actually work in my new machine" gang.

Surgeries now scale with soldier rank: squaddies will only need two days, and an additional two days are added for a soldier's rank, up to 14 days for a Colonel.

Kinetic Strike had its aim bonus nerfed a bit.

Absorption FIelds got hit with the bat: it now utilizes the maximum HP of the MEC instead of the current HP of the MEC for the 33% cut off.