XCOM 2
MEC Troopers
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Update: Jul 29, 2018 @ 10:55am

Fixed Body Shield changes nuking every other effect a unit has.

Update: Jul 29, 2018 @ 10:27am

Added restrictions for various enemy abilities:

Shadowbind, Viper Grab and Bind, and Icarus Slam should no longer be valid to use against MEC troopers.

Update: Jul 28, 2018 @ 9:23pm

Removed wallbreaking effect from Hammer Protocol: this would almost always cause concealment breaking due to how the game calculates movement.

MEC Soldiers now use proxy VIPs for missions they can be rescued in (ie the same way normal soldiers do): this should make them work properly when being recovered.

Update: Jul 27, 2018 @ 5:44pm

SPARK weapons and equipment should now be auto created, if MEC Troopers are the first choice to be made.

Body Shield should now be restricted to one effect target per MEC that has it.


Restructered supply costs: initial tech research now costs less, but building a MEC costs a bit more.

Update: Jul 25, 2018 @ 6:11pm

Fixed issue where MEC troopers could not do some basic mobility options, such as breaking through a window.

Update: Jul 25, 2018 @ 5:22pm

Initial release.

Known issues:

BITs sometime do not return to their normal position after firing a heavy weapon.

Heavy weapon fire sometimes does not come from the BIT.

Mec Troopers may sometimes initially appear asserting dominance. IE t-posing. This will fix itself after that trooper goes on a mission and comes back.

Mec Troopers will not appear in some mission intros or on the initial walk back to the Avenger after a mission.

Body Shield can apply multiple times instead of just one enemy per turn. Still investigating why.

Known feature requests:

MEC Troopers having base augments will be a feature added after a needed highlander update.