Dead Cells

Dead Cells

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Update: Aug 31, 2024 @ 3:25am

Update: Aug 23, 2024 @ 8:23am

*Biomes

*Stage 8
(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- "Exit / 出口"
- - Added place "Catacomb / 地下墓地"
- - - Slightly changed the terrain and the structre.
- - - Added trap "Spikes" : -> Removed.
- - - Add gem "Shiny Rock (100 Gold)"


*Stage 9
(DLC-RTC) Master's Keep / 悪魔城の玉座
- "on the Way to the Throne / 玉座までの道中"
- - Slightly changed the terrain and the structre.

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*Melee Weapons

(DLC-RTC) Bible / 聖書
- Renewed 3rd Atk (Summon Bible After Hitting a Cross-aura)
- - Bible Power : 18 -> 16
- - Bible Crit Mul. : 1 (unchanged)

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*Ranged Weapons

(DLC-RTC) Medusa's Head / メディウサヘッド
- Mutation "Ammo" (orig. Possible to appeared) : -> Can not appeared
" Ammo Recovery Start (orig. None) : 0.7s -> 1s

Update: Aug 22, 2024 @ 7:34am

All elements became supported to game version "35.8: August-19th-2024"

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* Some explanations are only written in Japanese for now. If you would like to read it in another language, please use a method such as with Google Translate, although it may take some time.

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*Biomes and Pickups

Pickups
- Gem "Ruby / ルビー"
- - Price (orig. 1500) : -> 2000


Training Room / トレーニングルーム
- Partially changed the terrain and the structre.
- "Boss Select Room"
- - Add "Three-Elites Room" x3
- - - The kinds of enemies that appear are fixed to only one pattern per room. / 出現する敵の種類は部屋ごとに固定された1パターンのみとなっています。


All Biomes
- Implemented a new feature "Reward Key" / 新要素 "Reward Key" の実装
- - Basic explanation / 基本説明
- - - You can collect keys named "Reward Key" or "Semi-Reward Key" by defeating enemies in elite rooms. / エリート部屋の敵に勝利するなどの条件で "Reward Key" または "Semi-Reward Key" という鍵を収集できます。
- - - At each transition level, you can exchange any prize from a selection of foods, equipments, scrolls, etc. for a specified number of Reward Keys. / 各トランジションレベルにて、様々な選択肢の中からアイテムを選んで Reward Key と交換できます。
    * Please refer to the "All Transition Levels" section for details on item exchange options. / ※アイテム交換の選択肢の詳細は "All Transition Levels" の項目を参照してください。
- - - "Semi-Reward Key" を2個集めると、各トランジションレベルにて "Reward Key" 1個と交換できます。
- - "Reward Key" や "Semi-Reward Key" の入手方法一覧
- - - A. 各バイオームに生成されることがある「エリート部屋」に出現するエリートエネミーがドロップします。
    * ルーンの入手などに関わる特別なエリート部屋の敵は対象外です。
- - - C. 一部のバイオームの特別な地点で拾うことができます。
- - - D. そのランの最終ボスを除く、各ボスの撃破直後に "Reward Key" を1個ずつ入手できます。
- - * Along with the implementation of the reward key, made various balance adjustments to prevent the difficulty from becoming too easy. / * リワードキー実装に伴い、攻略難易度が簡単になりすぎないように各種バランス調整を行いました。

- General Elite Rooms / 汎用的なエリート部屋
- - Elite Room (Generate Pattern 1 of 3)
- - - Elite enemy spawner "Random Enemy" (possesses elite skill)
- - - - Drop item (orig. Random Equipment or Skill) : -> "Semi-Reward Key"
- - Elite Room (Generate Pattern 2 of 3)
- - - Slightly changed the terrain and the structre.
- - - After entering a room, you can no longer escape from the room until you defeat the certain enemy in the room and obtain the "Exit Key".
- - - Replaced elite enemy spawners.
- - - - Elite enemy spawner A "Protector" (no elite skill)
- - - - - Drop item : "Reward Key"
- - - - Elite enemy spawner B "Random Enemy" (possesses elite skill)
- - - - - Drop item : "Exit Key"
- - Elite Room (Generate Pattern 3 of 3)
- - - Slightly changed the terrain and the structre.
- - - After entering a room, you can no longer escape from the room until you defeat the certain enemy in the room and obtain the "Exit Key".
- - - Replaced elite enemy spawners.
- - - - Elite enemy spawner A "Random Enemy" (no elite skill)
- - - - - Drop item : "Reward Key"
- - - - Elite enemy spawner B "Protector" (no elite skill)
- - - - - Drop item : "Semi-Reward Key"
- - - - Elite enemy spawner C "Random Enemy" (no elite skill)
- - - - - Drop item : "Exit Key"

- General Timed Doors
- - The time limit has been slightly reduced (still a bit more time than the original).

- General Perfect Doors
- - Lowered a little the number of perfect kills required.

- The generation probability of elite room is now displayed in the flavor text of each biome.
 各バイオームのフレーバーテキストにて、エリート部屋の生成確率が表示されるようにしました。


All Transition Levels (after each stage)
- Partially changed the terrain and the structre.
- Timed and Perfect Challenge Doors
- - Add descriptive objects for challenge reward "four legendary items".
- Collector Room
- - Removed certain message object.
- Add Reward Rooms (need "Reward Key (RK)" or "Semi-Reward Key (SRK)")
- - List of exchange items ("exchanging name : prizes")
- - - 2 SRK. to 1 RK. (required 2 Semi-Reward Keys) : 1 Reward Key
- - - 1 SRK. to Gear (required 1 Semi-Reward Key) : Random Equipment or Skill
- - - Reward A (required 1 Reward Key) : Minor Food
- - - Reward B (required 1 Reward Key) : "Random Equipment or Skill" x2 + Harmless elite enemy the Protector (Drop high-level "equipment or skill or amulet")
- - - Reward C (required 1 Reward Key) : Gem "Ruby (2000 Gold)" x4
- - - Reward D (required 2 Reward Keys) : Scroll Fragment (limited to over Boss Cells 4)
- - - Reward E (required 3 Reward Keys) : Cells Container
- - - Reward F (required 4 Reward Keys) : Major Food
- - - Reward G (required 5 Reward Keys) : Scroll of Power
- - - Reward H (required 6 Reward Keys) : Flask Recharge (+1)
- - - Reward I (required 7 Reward Keys) : Epic Scrolls of Power
- - - * At the transitions right after each boss stage
- - - - +2 sets of the above-mentioned "2 SRK. to 1 RK." exchange will be added.
- - - - "Semi-Reward Key" will be added to each prize from A to I above.


The Bank / 銀行
- "Treasure Chest Room After the Trap Area"
- - Add item "Reward Key"


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Continued below ↓

Update: Aug 22, 2024 @ 7:33am

*Stage 2
Promenade of the Condemned / 罪人の道
- Unique Area : Blueprint "Explosive Crossbow" / "爆発性クロスボウ"
- - Partialy changed the terrain and the structre.
- - Add traps "Spikes" x2
- - Add elite room (always generated, 1 elite)

Toxic Sewers / 有毒の下水道
- Elite Room Chance (orig. 5%) : -> 80%

(DLC-TBS) Dilapidated Arboretum / 古びた樹木園
- Elite Room Chance (orig. 0%) : 0% -> 75%

(DLC-RTC) Castle's Outskirts / 城の入口
- Minimum Total Number of Gold Placements (orig. 2500) : 2500 -> 1000
- Elite Room Chance (orig. 10%) : 0% -> 75%
- "Bridge"
- - "The Underground Of The Bridge / 橋の地下"
- - - Added room "Giant Bat's Room / おおコウモリの部屋"
- - - - Mini boss "Giant Bat(Like) / おおコウモリ (?)"
- - - - - Elite enemy spawner "Vampire Bat"-A (no elite skill)
- - - - - - Drop gem "Ruby (2000 Gold)" -> "Amethyst (500 Gold)"
- - - - - Add Elite enemy spawner "Vampire Bat"-B (no elite skill)
- - - - - - Drop gem "Amethyst (500 Gold)"
- - "The Higher Part Of The Bridge / 橋の上の高所"
- - - Slightly changed the terrain and the structre.
- - - Add gem "Shiny Rock (100 Gold)" in the wall
- - - "The Rooftop Of The Bridge / 橋の屋上"
- - - - Added mini boss "Owl Knight(Like), and Owl(Like) / オウルアーマー (?) & ふくろう (?)"
- - - - - Added elite enemy A "Armor Knight" (no elite skill)
- - - - - - Drop gem "Ruby (2000 Gold)" -> "Blue Sapphire (1000 Gold)"

- "Elite Room"
- - Slightly changed the terrain and the structre.
- - Add trap "Rotating Ball"
- - Renew elite enemy spawner. (fixed pattern)
- - - Mini boss "Were Wolf, and Minotaur(Like) / ウェアウルフ & ミノタウロス(?)"
- - - - Elite enemy spawner A "Dire WareWolf" (no elite skill)
- - - - - Drop item : "Exit Key"
- - - - Elite enemy spawner B "Cleaver" (no elite skill)
- - - - - Drop item "Reward Key"

- "Broken Carriage Place / 馬車の残骸地点"
- - Added mini boss : "Were Wolf, and Minotaur(Like) / ウェアウルフ & ミノタウロス(?)" : -> Removed.
- - Add mini boss : "Behemoth(Like) / ベヒーモス(?)"
- - - Elite enemy "Ground Shaker" (no elite skill)
- - - - Drop item : "Random Item"
- - - Enemies "Zombie" x4
- - - Enemies "Buzzcutter" x3


*Stage 2.5
Transition to Prison Depths / 牢獄の深部へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : -> 3

Transition to Corrupted Prison / 腐敗した牢獄へのトランジション
- Base Equipment Level in Challenge Door (orig. 3) : 3 (unchanged)

Prison Depths / 牢獄の深部
- Elite Room Chance (orig. 0%) : 20% -> 25%
- Unique Area : Starting Point (Cursed Chest Room)
- - Partially changed the terrain and the structre.
- - Added item "Hunter's Grenade" (Legendary) : -> Removed.
- - Add Item Room A (need "Iron Cells Key")
- - - Item "Hunter's Grenade"
- - - - Possibility of Legendary : Every time legendary
- - - Item "Forgotten Map"
- - - - Possibility of Legendary : Every time legendary
- - Add Item Room B (need "Iron Cells Key")
- - - Item "Semi-Reward Key"

Corrupted Prison / 腐敗した牢獄
- Elite Room Chance (orig. 0%) : 10% -> 20%
- Unique Area : Starting Point (Cursed Chest Room)
- - Partially changed the terrain and the structre.
- - Added item "Hunter's Grenade" (Legendary) : -> Removed.
- - Add Item Room A (need "Iron Cells Key")
- - - Item "Hunter's Grenade"
- - - - Possibility of Legendary : Every time legendary
- - - Item "Forgotten Map"
- - - - Possibility of Legendary : Every time legendary
- - Add Item Room B (need "Iron Cells Key")
- - - Item "Semi-Reward Key"


*Stage 3

Ramparts / 塁壁
- Elite Room Chance (orig. 0%) : 0% -> 66%

Ancient Sewers / 古い下水道
- Elite Room Chance (orig. 100%) : 100% -> 80%

Ossuary / 納骨堂
- Elite Room Chance (orig. 80%) : 80% -> 75%

(DLC-TBS) Morass of the Banished / 追放されし者の沼地
- Unique Area : Shrine
- - Partialy changed the terrain and the structre.
- - Add elite room (always generated, 1 elites)

(DLC-RTC) Dracula's Castle (common specifications for Stage-3 Ver. and Stage-8 Ver.) / 悪魔城 (ステージ3版・ステージ8版 共通仕様)
- "Starting Point / スタート地点"
- - Slightly changed the terrain and the structre.
- - Water color changed.
- - Add place "Mid Route / 中央ルート"
- - - Item "Medusa's Head" in the mid-air wall : -> "Throwing Knife" in the mid-air wall
- - Added place "Upper Route / 上ルート"
- - - Enemy "Vampire Bat" : x2 -> x3
- - - Add NPC "Maria"
- - - Add item "Guardian Knuckle (original name : Hayabusa Gauntlets / ハヤブサの小手)"
- - - Add item "Maria's Cat"
- - - - Possibility of Selling : Cannot be sold
- - - Mini boss "Slogra(Like) and Gaibon(Like) / ベリガン(?) & ギャイボン(?)"
- - - - Elite enemy "Slammer" (no elite skill)
- - - - - Drop item : "Major Food" -> "Minor Food"
- - - - Elite enemy "Demon" (no elite skill)
- - - - - Drop gem : "Ruby (2000 Gold)" -> "Blue Sapphire (1000 Gold)"
- - Added place "Lower Route (Waterfall) / 下ルート (滝)"
- - - Add traps "Rotating Ball" x4

(DLC-RTC) Dracula's Castle (Stage-3 Ver. only specifications) / 悪魔城 (ステージ3版限定の仕様)
- Minimum Total Number of Gold Placements (orig. 3000) : 3000 -> 1500
- Elite Room Chance (orig. 0%) : 100% -> 66%


*Stage 5
Stilt Village / 高床村
- Unique Area : "Middle Gate"
- - Partialy changed the terrain and the structre.
- - Add traps "Rotating Ball" x2
- - Add elite room (always generated, 1 elites)

Slumbering Sanctuary / まどろみの聖域
- Elite Room Chance (orig. 80%) : 90% -> 80%

Graveyard / 墓地
- Elite Room Chance (orig. 0%) : 30% -> 66%

(DLC-FF) Fractured Shrines / 崩壊した神殿
- "Last Teleporter Place"
- - Partialy changed the terrain and the structre.
- - Add trap "Rotating Axe"
- - Add elite room (always generated, 1 elites)


*Stage 6
Clock Tower / 時計塔
- Elite Room Chance (orig. 40%) : 40% -> 75%

Forgotten Sepulcher / 忘れられた地下墓所
- Elite Room Chance (orig. 50%) : 50% -> 80%

(DLC-FF) Undying Shores / 不死の断崖
- Elite Room Chance (orig. 0%) : 0% -> 66%

Cavern / 洞穴
- Elite Room Chance (orig. 0%) : 30% -> 33%
- Unique Area : Blueprint "War Javelin" / "戦のジャベリン"
- - Added item : "Flask Recharge +1" -> "Semi-Reward Key"


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Continued below ↓

Update: Aug 22, 2024 @ 7:33am

*Stage 8

High Peak Castle / 天上城
- Elite Room Chance (orig. 0%) : 0% -> 40%
- Number of "Two Choices Scroll" (orig. 2) : 0 (unchanged)
- Number of "Scroll of Power" (orig. 1) : 3 -> 2
- Unique Area : Blueprint "Acceptance" / "受容"
- - Added item "Rusty Sword" : -> Removed.
- - Added item "Beginner's Bow" : -> Removed.
- - Added item "Old Wooden Shield" : -> Removed.
- - Added item "Reload (Heavy Crossbow secondary ability)" : -> Removed.
- Unique Area : Blueprint "Boomerang"
- - Add item "Semi-Reward Key"

Derelict Distillery / 放棄された蒸留所
- Number of "Two Choices Scroll" (orig. 2) : 1 (unchanged)
- Number of "Scroll of Power" (orig. 2) : 3 -> 2
- Unique Area : "Barrel Launcher" / "バレルランチャー"
- - Added item "Rusty Sword" : -> Removed.
- - Added item "Beginner's Bow" : -> Removed.
- - Added item "Old Wooden Shield" : -> Removed.
- - Added item "Reload (Heavy Crossbow secondary ability)" : -> Removed.

(DLC-TQatS) Infested Shipwreck / 寄生された難破船
- Elite Room Chance (orig. 0%) : 0% -> 80%
- Number of "Two Choices Scroll" (orig. 2) : 1 (unchanged)
- Number of "Scroll of Power" (orig. 2) : 3 -> 2

(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- Minimum Total Number of Gold Placements (orig. 3000) : 3000 -> 1500
- Number of "Two Choices Scroll" (orig. 2) : 2 -> 1
- Number of "Scroll of Power" (orig. 2) : 2 (unchanged)
- Elite Room Chance (orig. 0%) : 0% -> 66%
- "Medusa's Room"
- - Mini boss "Medusa / メディウサ"
- - - Drop item (orig. none) : -> "Medusa's Head"
   * It is by specification that the equipment level is fixed at 1. / ※装備品レベルが1で固定なのは仕様です。
- "Invert Room"
- - Slightly changed the terrain and the structre.
- "Richter Mode / リヒターモード"
- - 一部の施錠扉およびそれに対応する鍵の種類を、"Petrified-Key" x2 から "Exit Key" and "Castle Key" に変更しました。
- "Exit / 出口"
- - "Place of Petrified-Key Lock Door / 石化の鍵で施錠されたドアの地点"
- - - Slightly changed the terrain and the structre.
- - Added place "Castle Keep / 悪魔城最上部"
- - - Mini boss "Final Guard (Like) / ファイナル・ガード(?)"
- - - - Elite enemy spawner A "Guardian Knight" (no elite skill)
- - - - - Drop item : "Flask Recharge +1" -> "Semi-Reward Key"


*Stage 9
(DLC-RTC) Master's Keep / おびただしい数の死者が見える
- Slightly changed the background of certain place.


*Stage 10

(DLC-TQatS) Transition to Lighthouse's Top (Crown) / 灯台の最上階 (クラウン) へのトランジション
- Base Equipment Level (orig. 4) : 4 -> 8
- Changed the flavor text.

Normal Tenth Stage / 通常の第10ステージ
- "The High Tower"
- - Slightly changed the terrain and the structre.
- - Added item "Rusty Sword" : -> Removed.
- - Added item "Beginner's Bow" : -> Removed.
- - Added item "Old Wooden Shield" : -> Removed.
- - Added item "Reload (Heavy Crossbow secondary ability)" : -> Removed.
- - Normal Door Room
- - - Normal Door : -> Changed to Key Locked Door (need "Apex Key")
- - - Add trap "Shooter Trap"
- - - Add switch *If you press this switch, you can get "Reward Key" x2, but you can no longer press the switch on the other side.
- - Add item "Reward Key" x2 *How to get it, you need to press a nearby switch.


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*Boss Cell (Difficulty)

Fixed an issue where the overall amount of gold obtained was 1.6 times higher than the original.
BC4にて、ゴールドの入手量が全般的にオリジナルの1.6倍になっていた問題を修正しました。


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*Enemies

Note : About excluding and replacing some enemies / 解説 : 一部の敵の除外と差し替えについて
- このmodでは仕様上、一部の武器のアクションは、"シールド・ベアラーの盾" や "ソーニーの背面のトゲ" などに近接攻撃を当てていないように見えても実際は "近接攻撃を当てた判定" となる場合があり、プレイヤーが理不尽な被害を被ってしまう可能性があります。
- このmodでは様々な武器の個性や武器ごとのアクション性を特に重視しており、上記の問題を避けるために該当武器の仕様を変更する予定は今のところありません。また、敵の仕様に関してはmodでは変更できない部分も多く、敵の仕様を変更することで上記の問題をうまく解決することはできませんでした。
- 従って、この問題を緩和するために以下の変更を行いました。
- - デイリーチャレンジ以外のバイオームにおいて、シールド・ベアラーの配置が "風変わりな戦士" に置き換えられ、シールド・ベアラーがドロップする各設計図は "プロテクター" 並びに "オーブンナイト" 並びに "ディフェンダー" がより高確率でドロップするようになります。
- - デイリーチャレンジ以外のバイオームにおいて、ソーニーの配置が "ラセレイター" に置き換えられ、ソーニーがドロップする各設計図は "毒気" 並びに "グラウンド・シェイカー" がより高確率でドロップするようになります。


Defender / ディフェンダー
- Blueprint Drops
- - Shield "Thunder Shield" (orig. 100%) : 100% (unchanged)
- - Add Shield "Bloodthirsty Shield" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Shield "Force Shield" : 0.03%
- - Add Shield "Knockback Shield" : 0.03%
- - Add Shield "Ice Shield" : 100% (drop as a substitute for Shieldbearer)
- - Add Shield "Rampart" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Outfit "Desert Dweller Outfit" : [1.7%, BC 4] (drop as a substitute for Shieldbearer)

Ground Shaker / グラウンド・シェイカー
- Blueprint Drops
- - Weapon "The Boy's Axe" (orig. 1.7%) : 1.7% (unchanged)
- - Weapon "Toothpick" (orig. 10%) : 10% (unchanged)
- - Skill "Ice Armor" (orig. 100%) : 100%(unchanged)
- - Add Weapon "Spiked Boots" : 1.7% (drop as a substitute for Thorny)
- - Add Shield "Spiked Shield" : 0.03%
- - Add Skill "Barnacle" : 10% (drop as a substitute for Thorny)
- - Add Mutation "Armadillopack" : 10% (drop as a substitute for Thorny)

Hammer / メカニカルスパイダー
- Possibility of appearing as an elite (orig. Possible) : Possible -> Impossible

Magistrate of Death / 死を司る者
- Blueprint Drops
- - Weapon "Hemorrhage" (orig. 10%) : 10% -> 100%

Oven Knight / オーブンナイト
- Blueprint Drops
- - Mutation "Kill Rythm" (orig. 0.4%) : 0.4% (unchanged)
- - Mutation "Oven Axe" (orig. 1.7%) : 1.7% (unchanged)
- - Add Weapon "Hemorrhage" : 0.03%
- - Add Weapon "Shrapnel Axes" : 0.03%
- - Add Shield "Bloodthirsty Shield" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Shield "Force Shield" : 0.03%
- - Add Shield "Knockback Shield" : 0.03%
- - Add Shield "Ice Shield" : 100% (drop as a substitute for Shieldbearer)
- - Add Shield "Rampart" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Outfit "Desert Dweller Outfit" : [1.7%, BC 4] (drop as a substitute for Shieldbearer)

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Continued below ↓

Update: Aug 22, 2024 @ 7:32am

Protector / プロテクター
- Blueprint Drops
- - Skill "Corrupted Power" (orig. 0.4%) : 0.4% (unchanged)
- - Skill "Explosive Decoy" (orig. 0.4%) : 0.4% (unchanged)
- - Outfit "Warrior Outfit " (orig. [0.4%, BC 3]) : [0.4%, BC 3] (unchanged)
- - Add Shield "Bloodthirsty Shield" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Shield "Force Shield" : 0.03%
- - Add Shield "Knockback Shield" : 0.03%
- - Add Shield "Ice Shield" : 100% (drop as a substitute for Shieldbearer)
- - Add Shield "Rampart" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Outfit "Desert Dweller Outfit" : [1.7%, BC 4] (drop as a substitute for Shieldbearer)

Toxic Miasma / 毒気
- Blueprint Drops
- - Mutation "Barbed Tips" (orig. 10%) : 10% (unchanged)
- - Add Weapon "Spiked Boots" : 1.7% (drop as a substitute for Thorny)
- - Add Shield "Spiked Shield" : 0.03%
- - Add Skill "Barnacle" : 10% (drop as a substitute for Thorny)
- - Add Mutation "Armadillopack" : 10% (drop as a substitute for Thorny)

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*All Weapons and Shields

Note / 解説 :
オリジナルでは、一部の武器と全ての盾には「直前に開始された別の武器の攻撃開始時の動作途中に、この装備品のアクションを割り込ませて実行できる(直前の武器の開始動作は中断される)」という特性が備わっています。
しかしこの特性の有無に関わらず、全ての武器の開始動作はジャンプボタン入力でもキャンセル可能であるため、この特性の有無による性能差はさほど意味を成さないものになっています。
そこでこのmodでは、この特性を全ての武器に共通仕様として搭載し、各武器の開始動作をより多くの選択肢で手軽にキャンセルできるようにしました。
実際は些細な変更であり変化を体感できることはほぼないかもしれませんが、操作設定や使用する武器の種類によっては、2つの装備武器を咄嗟に使い分ける操作性がより向上する可能性があります。

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*Melee Weapons

(DLC-RTC) Alucard's Sword / アルカードソード
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - Attack data when there is no enemy within mid range in front
- - - Common Specifications
- - - - These has not attack performance.
- - - - The hitbox of these actions affect whether "you can teleport or cannot" and "where you appear after teleporting".
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - 1st Action (No Action)
- - - - Startup Time : 0.00001s
- - - - Hitbox-Width : 6
- - - - Hitbox-OffsetCase X : 0
- - - - Moving Distance : 0
- - - - Recovery Time : 0s
- - - 2nd Action (Back Dash)
- - - - Startup Time : 0.00001s
- - - - Hitbox-Width : 6
- - - - Hitbox-OffsetCase X : 2.4
- - - - Moving Distance : -0.75
- - - - Recovery Time : 0.13334s
- - - 3rd Action (No Action)
- - - - Startup Time : 0s
- - - - Hitbox-Width : 6
- - - - Hitbox-OffsetCase X : 0
- - - - Moving Distance : 0
- - - - Recovery Time : 0s
- - - 4th Action (No Action)
- - - - Startup Time : 0s
- - - - Hitbox-Width : 6
- - - - Hitbox-OffsetCase X : 0
- - - - Moving Distance : 0
- - - - Recovery Time : 0s
- - Attack data when there is enemy within mid range in front
- - - 1st Action (No Action)
- - - - This has not attack performance.
- - - - Startup Time : 0s
- - - - Moving Distance : 0
- - - - Recovery Time : 0s
- - - 2nd Action (No Action)
- - - - This has not attack performance.
- - - - Startup Time : 0.00001s
- - - - Moving Distance : 0
- - - - Recovery Time : 0s
- - - 3rd Action (1st Slash)
- - - - Startup Time : 0.15s
- - - - Hitbox-Height : 7.6
- - - - Hitbox-OffsetCase Y : -1.6
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : 0
- - - - Power : 45
- - - - Breach Bonus : -0.5
- - - - Crit Mul. : 1.1
- - - - Moving Distance : 0.25
- - - - Recovery Time : 0.23s
- - - 4th Action (2nd Slash)
- - - - Startup Time : 0.15s
- - - - Parry is possible when a "Alucard's Shield" is equipped.
- - - - Hitbox-Height : 7.6
- - - - Hitbox-OffsetCase Y : -1.6
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : 0
- - - - Power : 60
- - - - Breach Bonus : 0.65
- - - - Crit Mul. : 1.1
- - - - Moving Distance : -0.25
- - - - Recovery Time : 0.23s
- Changed the description (English only).
Note / 解説 :
 - 仕様を全面的に改修し、バックダッシュやワープの使い勝手をこのmodの旧バージョンよりも向上させました。
 - バックダッシュがより原作のものに近い感触になるように、アニメーションなどを変更しました。


Balanced Blade / 精巧な剣
- 1st Atk
- - Crit Mul. (orig. 0.78) : 0.7789 -> 0.74
- 2nd Atk
- - Crit Mul. (orig. 0.78) : 0.7693 -> 0.74
- 3rd Atk
- - Crit Mul. (orig. 0.78) : 0.7693 -> 0.74
- New 4th Atk (Orig. 5th Atk)
- - Crit Mul. (orig. 0.78) : 0.8078 -> 0.77
- New 5th Atk (Orig. 6th Atk)
- - Crit Mul. (orig. 0.78) : 0.8885 -> 0.85

(DLC-TQatS) Bladed Tonfas / 剣付きトンファー
- Legendary Affix (orig. "RunSpeedOnKill" -> "Lacerator") :
- - Added "RunSpeedOnKill" (Increases your movement speed for 5 sec after killing an enemy. / 敵を倒したあとの 5 秒間は移動速度が上昇する) : -> Removed.
- - Add "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する)
- 1st Atk
- - Power (orig. 40) : 24.7 -> 16.66
- - Crit Mul. (orig. 1.1) : 0.6 -> 0.75
- Added New 2nd Atk
- - Power : 74.1 -> 50
- - Crit Mul. : 0.6 -> 0.75
- Added New 3rd Atk (Orig. 2nd Atk)
- - Power (orig. 35) : 28 -> 25.2
- Added New 4th Atk (Orig. 3rd Atk)
- - Power (orig. 35) : 46.6656 -> 42
- Added 7th Atk
- - Power : 98.8 -> 83.98
- - Crit Mul. : 0.6 -> 0.75
- Added 8th to 9th Atk
- - Same as new 3rd to new 4th attacks.

Broad Sword / 広刃の剣
- 2nd Atk
- - Breach Bonus (orig. 0.25) : 0.5 -> 0.875
- 3rd Atk
- - Startup Time (orig. 0.5s) : 0.35s -> 0.425s
- - Power (orig. 180) : 160 -> 150
- - Recovery Time (orig. 0.4s) : 0.266s -> 0.333s
- Add New 4th Atk
- - Power : 262.15 -> 265
- - Breach Bonus : -0.5 -> 0
- - Recovery Time : 0.4s -> 0.44s

Dagger of Profit / 収益の短剣
- Added New 1st Atk
- - Crit Mul. : 1 -> 1.18
- 3rd Atk (Orig. 3rd Atk)
- - Crit Mul. (orig. 1) : 1 -> 1.18
- New 4th Atk (Orig. 2nd Atk)
- - Crit Mul. (orig. 1) : 1 -> 1.18
- New 5th Atk (Orig. 4th Atk)
- - Crit Mul. (orig. 1) : 1 -> 1.18

--------------------------------------------------
Continued below ↓

Update: Aug 22, 2024 @ 7:32am

Frantic Sword / 狂乱の刃
- Renew all combo moves and attack data.
- - 1st to 25th Atk (1st Combo Set)
- - - 1st to 17th Atk (Sonic Blades)
- - - - 1st Atk (No Action)
- - - - - Move forward a little. This has not attack performance.
- - - - - Startup Time : 0s
- - - - - Power : 17 (Affects mutation "Porcupack")
- - - - - Breach Bonus : -1
- - - - - Crit Mul. : 0.8
- - - - - Recovery Time : 0s
- - - - 2nd Atk (Sonic Blades 1 of 8)
- - - - - Startup Time : 0.1667s
- - - - - Hitbox-Width : 4.6
- - - - - Hitbox-OffsetCase X : -1
- - - - - Hitbox-Height : 2.6
- - - - - Hitbox-OffsetCase Y : 0
- - - - - Power : 17
- - - - - Breach Bonus : -1
- - - - - Crit Mul. : 0.8
- - - - - Recovery Time : 0.1s
- - - - 3rd Atk (No Action)
- - - - - Move forward a little. This has not attack performance.
- - - - - Startup Time : 0s
- - - - - Recovery Time : 0s
- - - - 4th Atk (Sonic Blades 2 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 5th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 6th Atk (Sonic Blades 3 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 7th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 8th Atk (Sonic Blades 4 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 9th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 10th Atk (Sonic Blades 5 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 11th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 12th Atk (Sonic Blades 6 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 13th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 14th Atk (Sonic Blades 7 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 15th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 16th Atk (Sonic Blades 8 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 17th Atk (Preparation)
- - - - - Preparation for the 18th attack. This has not attack performance.
- - - - - Startup Time : 0.01667s
- - - - - Recovery Time : 0.15s
- - - 18 to 25th Atk (Countless Blades)
- - - - 18th Atk (Countless Blades 1 of 8)
- - - - - Startup Time : 0.05s
- - - - - Hitbox-Width : 5.55
- - - - - Hitbox-OffsetCase X : -1
- - - - - Hitbox-Height : 2.6
- - - - - Hitbox-OffsetCase Y : 0
- - - - - Power : 17
- - - - - Breach Bonus : 0
- - - - - Crit Mul. : 1.15
- - - - - Recovery Time : 0s
- - - - 19th Atk (Countless Blades 2 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 20th Atk (Countless Blades 3 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 21th Atk (Countless Blades 4 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 22th Atk (Countless Blades 5 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 23th Atk (Countless Blades 6 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 24th Atk (Countless Blades 7 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 25th Atk (Countless Blades 8 of 8)
- - - - - Startup Time : 0.05s
- - - - - Hitbox-Width : 6.1
- - - - - Hitbox-OffsetCase X : -1
- - - - - Hitbox-Height : 3
- - - - - Hitbox-OffsetCase Y : 0
- - - - - Power : 60
- - - - - Breach Bonus : 3
- - - - - Crit Mul. : 1.15
- - - - - Recovery Time : 0.45s
- - 26th to 50th Atk (2nd Combo Set)
- - - Same as 1st to 25th attacks.
- - 51th to 83th Atk (3rd Combo Set)
- - - 51th to 67th Atk (Sonic Blades)
- - - - Same as 1st to 17th attacks.
- - - 68th to 83th Atk (Twice Countless Blades)
- - - - 69th to 75th Atk (Twice Countless Blades 1 to 7 of 16)
- - - - - Same as 18th to 24th attacks.
- - - - 76th Atk (Twice Countless Blades 8 of 16)
- - - - - The visual effect is different from 25th attack.
- - - - - Same as 18th attack except the visual effect is different.
- - - - 77th to 82th Atk (Twice Countless Blades 9 to 15 of 16)
- - - - - Same as 18th to 24th attacks.
- - - - 83th Atk (Twice Countless Blades 16 of 16)
- - - - - Same as 25th attack.
- Changed the description (English only).
Note / 解説 :
 アクションを一新し、移動しながら風の刃を連発して敵を切り裂く武器になりました。
 9連発目はコンボフィニッシュとなり、長めの硬直が発生する代わりに無数の風の刃が敵を切り刻む強力な攻撃を放ちます。
 コンボ3セット目のコンボフィニッシュはより強力な攻撃になり、1秒間に16連射くらいします。
 仕様上、この武器はゲームのフレームレートによって攻撃間隔が変動しやすいです。

Giant Comb / 巨大なくし
- Color (orig. "Brutality") : "Brutality" -> "Brutality" and "Tactics" (Fixed a mistake where Tactics was not added in the old version)

Gold Digger / ゴールドディガー
- Legendary Affix (orig. "HeavyStun" -> "FilthyRich") :
- - Add "FilthyRich" (same as original)
- - Added "BetterSecrets" (Secrets found in the walls and ground are of increased quality. / 壁や地面から見つかる隠し要素がより高品質になる) : -> Removed.

Guardian Knuckle / ガーディアンナックル (Original Name : Hayabusa Gauntlets / ハヤブサの小手)
- Renewed combo moves and attack data.
- - 1st Atk (Taunt 1 of 3)
- - - - Breach Bonus : 9 -> 5.67 (Affects mutation "Porcupack")
- - - Crit Mul. : 1 -> 0.55 (Affects mutation "Porcupack")
- - 4th Atk (Guardian Finger)
- - - Breach Bonus : 9 -> 5.67
- - - Crit Mul. : 0.65 -> 0.55
- - 5th to 12th Atk (Guardian Rush - Barrage of Strikes)
- - - Common Specifications
- - - - Power : Ave. 19 -> 14.25
- - - - Breach Bonus : Ave. -0.775 -> 3.21
- - - - Crit Mul. : 0.65 -> 0.55
- - - 5th Atk
- - - - Power : 10 -> 14.25
- - - - Breach Bonus : -0.95 -> 3.21
- - - 6th Atk
- - - - Power : 16 -> 14.25
- - - - Breach Bonus : -0.9 -> 3.21
- - - 7th Atk
- - - - Power : 22 -> 14.25
- - - - Breach Bonus : -0.85 -> 3.21
- - - 8th Atk
- - - - Power : 14 -> 14.25
- - - - Breach Bonus : -0.8 -> 3.21
- - - 9th Atk
- - - - Power : 25 -> 14.25
- - - - Breach Bonus : -0.75 -> 3.21
- - - 10th Atk
- - - - Power : 20 -> 14.25
- - - - Breach Bonus : -0.7 -> 3.21
- - - 11th Atk
- - - - Power : 29 -> 14.25
- - - - Breach Bonus : -0.65 -> 3.21
- - - 12th Atk
- - - - Power : 16 -> 14.25
- - - - Breach Bonus : -0.6 -> 3.21
- - 13th Atk (Guardian Rush - Finishing Blow)
- - - Power : 135 -> 120
- - - Breach Bonus : 3 -> 3.16
- - - Crit Mul. : 1.125 -> 1.96

Hayabusa Boots / ハヤブサのブーツ
- Renewed combo moves and attack data.
- - 1st Atk
- - - Hitbox-Width : 2.2 -> 3.5
- - - Hitbox-OffsetCase X : -1.5 -> -2
- - - Hitbox-Height : Varies depending on width -> 0.2
- - - Hitbox-OffsetCase Y : 0 -> 1.5
- - - Power : 50 (unchanged)
- - - Breach Bonus : 0 -> -0.4
- - 2nd Atk
- - - Power : 50 -> 60
- - - Breach Bonus : 4 (unchanged)
- Changed the description (English only).
Note / 解説 : 1段目は、空中で行った場合にのみ近くの敵に命中するようにしました。

(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェーテ・アンド・ピストル
- 1st Atk
- - Cooldown (orig. 0s) : 1.05s -> 0s (same as original)

Oven Axe / オーブンアックス
- New 3rd Atk (Orig. 4th Atk)
- - Breach Bonus (orig. 1) : 9 -> 2

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- 1st and 4th Atk
- - Animation speed adjusted.

Rapier / レイピア
- Full-Auto Attack (orig. false) : -> true
- 2nd to 3rd Atk
- - Startup Time (orig. 0.1s) : 0.075s -> 0.1s
- Added 5th to 6th Atk
- - Startup Time : 0.05625s -> 0.1s

Rusty Sword / 錆びた剣
- Renewed 4th Atk (Dash)
- - Sound volume adjusted.

--------------------------------------------------
Continued below ↓

Update: Aug 22, 2024 @ 7:32am

(DLC-TBS) Rhythm n' Bouzouki / リズムアンドブズーキ
- Legendary Affix (orig. "FireOnHit" only) :
- - "FireOnHit" (Burns the enemy. / 敵を炎上状態にする) : Unchanged.
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- 1st Atk
- - Power (orig. 55) : 42 -> 35
- - Breach Bonus (orig. 1) : 1 -> 2.15
- 2nd Atk
- - Power (orig. 80) : 66 -> 60
- - Breach Bonus (orig. 0.5) : 0.5 -> 1.5
- - Crit Mul. (orig. 1) : 0.85 -> 0.8
- 3rd Atk
- - Power (orig. 130) : 72 (unchanged)
- - Breach Bonus (orig. 0.25) : 0.25 -> 2.47
- - Crit Mul. (orig. 1.5) : 1.2 -> 1
- Added New 5th to 9th Atk (2nd combo set)
- - New 5th Atk
- - - Crit Mul. : 1.067 -> 1
- - - Same as 1st attack except above.
- - New 6th Atk
- - - Same as 2nd attack.
- - New 7th and 8th Atk
- - - Possible to Infinite Critical Combo : false (unchanged)
- - - Same as 3rd attack except above.
- Add New 10th to 24th Atk (3rd to 5th combo set)
- - Same as 2nd combo set.

Gravity Boots / 浮身のブーツ (Original Name : Spiked Boots / スパイクブーツ)
- Item Icon
- - "Same as High Jump item in Richter Mode" -> Same as original
- 4th Atk
- - Recovery Time (orig. 0.2s) : 0.2s -> 0.35s

Seismic Strike / 波動の刃
- Added 7th Atk
- - Visual effect : -> Removed.
- - 8th Atk
- - - Hitbox-Width : 3.5 -> 2
- - - Hitbox-OffsetCase X : -2 -> -0.5

Shovel / ショベル
- New 1st Atk (Orig. 2nd Atk)
- - Power (orig. 52) : 66 -> 60
- New 2nd Atk (Orig. 3rd Atk)
- - Power (orig. 125) : 156.2 -> 148.43
- Added New 3rd Atk
- - Same as new 1st attack.
- Added 4th Atk
- - Same as new 2nd attack.
- Added 6th Atk
- - Power : 350 -> 336

Somato / 蒼魔刀(そうまとう) (Original Name : Valmont's Whip / ヴァルモントのムチ)[/b]
- Renewed Actions
- - 4th Action (1st Attack)
- - - Power : 68 -> 45
- - - Breach Bonus : 1 -> 0
- - - Crit Mul. : 0.75 -> 1.133
- - 5th Action (Space Cutting 1 of 3)
- - - Power : 9 -> 6
- - - Crit Mul. : 2.2 -> 3.3
- - 6th Atk (Space Cutting 2 of 3)
- - - Power : 9 -> 6
- - - Crit Mul. : 2.2 -> 3.3
- - 7th Atk (Space Cutting 3 of 3)
- - - Power : 24 -> 16
- - - Crit Mul. : 3.2 -> 4.8

Spartan Sandals / スパルタのサンダル
- Legendary Affixes (orig. "SuperBump" only) :
- - Add "(Renewed) Grenade" (Explosion at close range)
- - "SuperBump" (Bumps enemies even further. / ノックバック距離が増加する) : Unchanged.

Spiteful Sword / 絶望の剣
- Color (orig. "Brutality") : -> "Brutality" and "Survival"
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - Common Specifications
- - - Stun Duration when Knock Back : No stun effect.
- - 1st Atk (First Attack Move)
- - - Startup Time : 0.05s
- - - Hitbox-Width : 2.7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 2
- - - Hitbox-OffsetCase Y : 0
- - - Power : 30
- - - Breach Bonus : -1
- - - Crit Mul. : 0.75
- - - Moving Distance and Knock Back Power : None
- - - Recovery Time : 0.01667s
- - 2nd Atk (Second Attack Move 1 of 5)
- - - Startup Time : 0.2s
- - - Hitbox-Width : 5.52
- - - Hitbox-OffsetCase X : -2
- - - Hitbox-Height : 3.6
- - - Hitbox-OffsetCase Y : 0.35
- - - Power : 10
- - - Breach Bonus : 9
- - - Crit Mul. : 1
- - - Moving Distance and Knock Back Power : None
- - - Recovery Time : 0s
- - 3rd Atk (Second Attack Move 2 of 5)
- - - Startup Time : 0s
- - - Hitbox-Height : 0.2
- - - Hitbox-OffsetCase Y : 1.5
- - - Breach Bonus : -1
- - - Moving Distance and Knock Back Power : 0.4
- - - Same as 2nd attack except above.
- - 4th Atk (Second Attack Move 3 of 5)
- - - Moving Distance and Knock Back Power : 0 (Only knock up occurs)
- - - Same as 3rd attack except above.
- - 5th Atk (Second Attack Move 4 of 5)
- - - Same as 4th attack.
- - 6th Atk (Second Attack Move 5 of 5, Attack Effects are Critical Hit Only)
- - - Power : -10
- - - Crit Mul. : -1
- - - Recovery Time : 0.15s
- - - Same as 4th attack except above.
- - 7th Atk (Third Attack Move)
- - - Startup Time : 0.15s
- - - Hitbox-Width : 4.5
- - - Hitbox-OffsetCase X : -1
- - - Hitbox-Height : 3.95
- - - Hitbox-OffsetCase Y : -0.525
- - - Power : 50.625
- - - Breach Bonus : -1
- - - Crit Mul. : 0.9
- - - Moving Distance and Knock Back Power : 0 (Only knock up occurs)
- - - Recovery Time : 0.1s
- - 8th Atk (Fourth Attack Move)
- - - Startup Time : 0.15s
- - - Hitbox-Width : 4.2
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 1.8
- - - Hitbox-OffsetCase Y : -0.25
- - - Power : 84.375
- - - Breach Bonus : 0.5
- - - Crit Mul. : 0.9
- - - Moving Distance and Knock Back Power : None
- - - Recovery Time : 0.3s
- Changed the description (English only).
Note / 解説 :
 - コンボの途中で行われる蹴り攻撃のユニークさを強調し、"ジャンプからのキックで特別な効果を発揮する" という新要素を搭載しました。
 - "空中から下方の敵にボタン長押しでキックを当てる" ことで多段ヒットし、敵を空中に打ち上げられるようにしました。
 - 空中に打ち上げた敵に対して、そのまま空中で斬撃コンボに繋げることができます。
 - 敵を打ち上げることで、敵を一時的に行動不能にできる場合や、落下の衝撃で他の敵を巻き込める追加ダメージを与えられる場合があります。
 - 空中キックのクリティカルヒットでは敵をより高く打ち上げることができます。
 - キックの1ヒット目は "攻撃し始めの敵" を怯ませる力が強いです。空中キックで敵を怯ませた場合はより高く打ち上げることができます。
 - キックによるノックバック効果は空中キック限定の効果になりました。

Symmetrical Lance / 双天の槍
- Renew all combo moves and attack data.
- - 1st to 3rd Atk (1st combo set)
- - - 1st Atk
- - - - Hitbox-Width (orig. 6.5) : -> 10
- - - - Hitbox-OffsetCase X (orig. 0.5) : -> -3
- - - - Same as original 1st attack except above.
- - - 2nd Atk (unchanged)
- - - 3rd Atk (unchanged)
- - - - Hitbox-Width (orig. 6.5) : -> 10
- - - - Hitbox-OffsetCase X (orig. 0.5) : -> -1.5
- - - - Same as original 3rd attack except above.
- - 4th to 6th Atk (2nd combo set)
- - - Same as 1st combo set.
- - 7th Atk
- - - Preparation for the 8th attack. This has not attack performance.
- - - Startup Time : 0.15s
- - - Moving Distance : -0.13
- - - Recovery Time : 0.6s
- - 8th Atk
- - - Startup Time : 0.2s
- - - Hitbox-Width : 12
- - - Hitbox-OffsetCase X : -1.5
- - - Hitbox-Height : 2
- - - Hitbox-OffsetCase Y : 0
- - - Power : 453.75
- - - Breach Bonus : 1.5
- - - Crit Mul. : 0.75
- - - Moving Distance : 0.5
- - - Recovery Time : 0.6s

Broken Toothpick / 壊れたつまようじ
- Color (orig. "Survival") : -> "Brutality" and "Survival"

Twin Daggers / ツインダガー
- Added New 3rd Atk
- - Effect animation scale changed.
- - Hitbox-Width : 4.5 -> 2.3
- - Hitbox-OffsetCase X : -4.5 -> -2.8
- New 4th Atk (Orig. 3rd Atk)
- - Power (orig. 90) : -> 51
- - Breach Bonus (orig. 1.5) : 9 -> 1.5
- - Crit Mul. (orig. 1) : 1.18 -> 1.05

(DLC-RTC) Vampire Killer / ヴァンパイアキラー
- - Renewed 1st to 2nd Action (Stepping)
- - - 1st Atk
- - - - Moving Distance : 0.4 -> 0.45
- - - - Recovery Time : 0.05s -> 0.01666s
- - - 2nd Atk
- - - - Startup Time : 0.05s -> 0.08334s
- - - - Moving Distance : -0.3 -> 0.25
- - 10th Action (Flame-like Whip)
- - - Power : 213.75 -> 214
- - 11th Action (Backflip)
- - - Sound effect changed.
- - - Hitbox-Width : none -> 2.8
- - - Hitbox-OffsetCase X : none -> -1.2
- - - Hitbox-Height : none -> 4
- - - Hitbox-OffsetCase Y : none -> -0.5
- - - Power : none -> 25
- - - Breach Bonus : none -> 9
- - - Crit Mul. : none -> 1.5
- - - Moving Distance : -0.4 -> -0.7
- - - Recovery Time : 0.28571s
- Changed the description (English only).

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Continued below ↓

Update: Aug 22, 2024 @ 6:54am

Vorpan / ヴォーパン
- Legendary Affix (orig. "HeavyStun" -> "ChargedDash") :
- - "FireOnHit" (Burns the enemy. / 敵を炎上状態にする) : -> Removed.
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Add "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する)
- Renewed combo moves and attack data.
- - 1st Atk
- - - Startup Time : 0.25s
- - - Hitbox-Width : 4
- - - Hitbox-OffsetCase X : -1.5
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 35
- - - Breach Bonus : 0
- - - Crit Mul. : 0.8
- - - Moving Forward Distance : 0.05
- - - Recovery Time : 0.2s
- - 2nd Atk
- - - Startup Time : 0.15s
- - - Hitbox-Width : 4.5
- - - Hitbox-OffsetCase X : -2
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 29.6
- - - Breach Bonus : 1
- - - Crit Mul. : 0.8
- - - Moving Forward Distance : 0.05
- - - Recovery Time : 0s
- - 3rd Atk
- - - Startup Time : 0.175s
- - - Hitbox-Width : 4
- - - Hitbox-OffsetCase X : -1.5
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 23
- - - Breach Bonus : 1
- - - Crit Mul. : 0.8
- - - Moving Forward Distance : 0.05
- - - Recovery Time : 0.05s
- - 4th Atk
- - - Startup Time : 0.1s
- - - Hitbox-Width : 4.5
- - - Hitbox-OffsetCase X : -2
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 29.6
- - - Breach Bonus : 1
- - - Crit Mul. : 0.8
- - - Moving Forward Distance : 0.05
- - - Recovery Time : 0s
- - 5th Atk
- - - Startup Time : 0.32s
- - - Hitbox-Width : 2.7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : -0.25
- - - Power : 72.5
- - - Breach Bonus : 2.5
- - - Crit Mul. : 1.15
- - - Moving Forward Distance : 0.025
- - - Recovery Time : 0.22s
- - 6th Atk
- - - Startup Time : 0.23334s
- - - Hitbox-Width : 4.9
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : 0
- - - Power : 160
- - - Breach Bonus : 4
- - - Crit Mul. : 0.65
- - - Moving Forward Distance : 0.9
- - - Recovery Time : 0.4s

Wrenching Whip / 鉤爪のムチ
- Add Color : -> "Tactics"
- New 1st Atk (Orig. 2nd Atk)
- - Animation speed is changed.
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 6) : -> 2.2
- - Hitbox-OffsetCase X (orig. 0) : -> 4
- - Hitbox-Height (orig. 2) : 3 (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.7) : -0.7 -> -0.4
- - Power (orig. 40) : -> 45
- - Breach Bonus (orig. 3) : 3 (unchanged)
- - Knock Back Power (orig. -0.6) : 0
- - Knockback Invalid Close Distance (orig. 2.5) : 2.5 (unchanged)
- - Recovery Time (orig. 0.1s) : -> 0.1s (unchanged)
- New 2nd Atk (Orig. 1st Atk)
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 6) : -> 2.7
- - Hitbox-OffsetCase X (orig. 0) : -> 3.5
- - Hitbox-Height (orig. 3) : 2 -> 2.4
- - Hitbox-OffsetCase Y (orig. -0.7) : -0.7 -> 0.1
- - Power (orig. 45) : -> 33.33
- - Breach Bonus (orig. 3) : 3 (unchanged)
- - Knock Back Power (orig. -0.6) : -0.8
- - Knockback Invalid Close Distance (orig. 2.5) : -> 0
- - Recovery Time (orig. 0.1s) : -> 0.05s
- 3rd Atk
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Hitbox-Width (orig. 2.9) : -> 4.4
- - Hitbox-OffsetCase X (orig. 0) : -> -1.5
- - Power (orig. 70) : -> 75
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Knock Back Power (orig. 0.6) : -> 0.8
- - Recovery Time (orig. 0.3s) : -> 0.15s


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*Ranged Weapons

Frost Blast / 氷結の波動
- Colors (orig. "Tactics" and "Survival") : "Brutality" and "Tactics" -> "Tactics" and "Survival" (same as original)
- 1st Atk
- - Power (orig. 35) : 35 -> 20
- Added New 2nd Atk
- - Power : 60.41 -> 45
- Added New 3rd Atk
- - Power : 65.42 -> 48.73
- - Sound effect changed.
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as 1st Combo Set
- Add 7th to 9th Atk (3rd Combo Set)
- - Same as 1st Combo Set
- Add 10th to 11th Atk (Combo Finish)
- - 10th Atk
- - - Preparation for the 11th attack. This has not attack performance.
- - - Startup Time : 0.1s
- - - Recovery Time : 0.35s
- - 11th Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 5.7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 5
- - - Hitbox-OffsetCase Y : 0
- - - Power : 300
- - - Breach Bonus : 9
- - - No freeze effect.
- - - Recovery Time : 0.5s

Pyrotechnics / 火球
- Added 9th Atk
- - Visual effect : -> Removed.


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*Shields

Note / 解説 :
大半の盾は、敵の近接攻撃をパリィではなく通常の防御で受け止めた場合、敵に反撃ダメージは与えられないようにしました。
この仕様変更に含まれない盾は以下の通りです。
- Alucard's Shield / アルカードシールド
- Assault Shield / 強襲の盾
- Spiked Shield / トゲの盾

Note / 解説 :
各盾の個性をより強調するため、付加効果 "BleedShield" と "FrostShield" が発生する可能性がある盾は、"古びた木の盾" と "アルカードシールド" の2種のみに限定しました。

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Continued below ↓

Update: Aug 22, 2024 @ 6:53am

(DLC-RTC) Alucard's Shield / アルカードシールド
- Legendary Affix (orig. "FullSet" only) :
- - "FullSet" (You get the other item from Alucard's set. Can only trigger once per run. / アルカード装備のもう一方のアイテムを手に入れる。ランにつき1度しか発動しない) : Unchanged.
- - Add "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- - Added "HeavyCrit" (Critical hits +30% damage. / クリティカルヒット +30% ダメージ) : -> Removed.
- Critical duration for a melee attack with a shield after a successful parry (orig. 1.5s) : 1.5s -> 10s
- Renew all combo moves and attack data.
- - Basic Actions
- - - 1st Action (Shield Spell)
- - - - Cooldown : 0.4s
- - - - Startup Time : 0s
- - - - Parrying Duration : 0.01667s
- - - - Hitbox-Width : 2.25
- - - - Hitbox-OffsetCase X : -0.75
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : -0.0001
- - - - Breach Bonus : 9
- - - - Crit Mul. : -600000
- - - - Recovery Time : 0s
- - - 2nd Action (Perfect Parry)
- - - - Startup Time : -> 0.1s
- - - - Parrying Duration : 0.1s
- - - - No Attack Hitbox
- - - - Power : 50
- - - - Breach Bonus : 9
- - - - Crit Mul. : 3.75
- - - - Recovery Time : 0.1s
- - - 3rd Action (No Action)
- - - - Startup Time : 0s
- - - - Parrying Duration : 0.01667s
- - - - No Attack Hitbox
- - - - Power : 0.01
- - - - Breach Bonus : -1
- - - - Crit Mul. : 1
- - - - Recovery Time : 0s
- - Actions right after used "Alucard's Sword"
- - - 1st Action (Shield Spell)
- - - - * The parry effects of the second slash of "Alucard's Sword" when this shield is equipped, are also the same specifications as this parry. / この盾を装備している時の "アルカードソード" の斬撃2発目におけるパリィの効果もこのパリィと同様の仕様です。
- - - - Always Critical Hit
- - - - Same as basic 1st action except above.
- - - 2nd Action (Perfect Parry)
- - - - Parrying Duration : 0.15s
- - - - Recovery Time : 0.05s
- - - - Same as basic 2nd action except above.
- - - 3rd Action (Shield Bash)
- - - - Startup Time : 0.1s
- - - - Parrying Duration : 0.00001s
- - - - Hitbox-Width : 6.7
- - - - Hitbox-OffsetCase X : -1.5
- - - - Hitbox-Height : 3
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 55
- - - - Breach Bonus : 1.5
- - - - Crit Mul. : 1
- - - - Recovery Time : 0.25s
- Change the description (English only).
Note / 解説 :
 - 仕様を全面的に改修し、原作における "アルカードシールドの魔力解放による攻撃" を基にした攻撃を新たに実装しました。
 - この盾の基本的なアクションは "ジャストパリィ (Perfect Parry)" の構えを取るのみの行動となります。
 - ジャストパリィに成功すると "盾の魔力 (Shield Spell)" が一定時間解放された状態となります。この状態で、敵のすぐ近くでこの盾を使用すると、盾を構えると同時にその敵に強力な直接攻撃を行います。この攻撃は "攻撃し始めの敵" を怯ませる力が非常に強いです。
 - アルカードソードのいずれかのアクションの実行直後は、この盾の様々な性能が一時的に変化します。
 - - 従来のシールドバッシュは、この性能変化時にのみ行われるようにしました。
 - 補足
 - - この盾の通常のアクションを実行した直後にアルカードソードを使用した場合は、この盾の性能は変化しません。
 - - 通常のアクションは4回連続で実行すると、5連続目以降はクールタイムが若干長くなります。長くなったクールタイムは、1秒以上この盾を使用せずにいることでリセットされます。
 - - 仕様上、盾を構える際の至近距離攻撃は、オーブンナイトの盾に対しては無効となります。

Assault Shield / 強襲の盾
- Legendary Affix (orig. "HeavyStun" -> "ChargedDash") :
- - Add "ChargedDash" (same as original)
- - Added "SuperBump" : -> Removed.
- Dash Distance and Knock Back Power (orig. 1.1) : 1.65 -> 1.4

Bloodthirsty Shield / 血呑みの盾
- Damage Absorb (orig. -75%) : -> -65%
- Power (orig. 15) : 15 -> -0.0001
- Crit Mul. (orig. 1) : 2.5 -> -375000

Cudgel / 眩暈の盾
- Colors (orig. "Survival") : "Tactics" and "Survival" -> "Brutality" and "Survival"
- Power (orig. 20) : 25 -> -0.0001
- Crit Mul. (orig. 1) : 2 -> -500000

Force Shield / 障壁の盾
- Damage Absorb (orig. -15%) : -15% -> -80%
- Power (orig. 40) : 40 -> -0.0001
- Crit Mul. (orig. Multiplier not calculated.) : Multiplier not calculated. -> -200000

Front Line Shield / 前線の盾
- Damage Absorb (orig. -75%) : -75% -> -70%
- Power (orig. 25) : 25 -> -0.0001
- Crit Mul. (orig. 1) : 1 -> -250000

Greed Shield / 欲望の盾
- Power (orig. 50) : 50 -> -0.0001
- Crit Mul. (orig. 1) : 1 -> -500000

Ice Shield / 氷の盾
- Damage Absorb (orig. -75%) : -75% -> -70%
- Colors (orig. "Survival") : "Tactics" and "Survival" -> "Survival" (same as original)
- Power (orig. 20) : 20 -> -0.0001
- Crit Mul. (orig. 1) : 1 -> -200000

Old Wooden Shield / 古びた木の盾
- Power (orig. 20) : 20 -> -0.0001
- Crit Mul. (orig. 1) : 1 -> -200000

Parry Shield / 弾きの盾
- Power (orig. 20) : 0.0026 -> -0.0001
- Crit Mul. (orig. 1) : 10000 -> -260000

Punishment / 懲罰の盾
- Power (orig. 40) : 40 -> -0.0001
- Crit Mul. (orig. 0.8) : 0.8 -> -320000

Rampart / 防壁
- Passive Effect (orig."Damage Multiplier") : "Damage Multiplier" -> "Damage Reduction"
- Legendary Affix (orig. "FrostShield" -> "MirrorCoating") :
- - Add "MirrorCoating" (Reclect damage proportionally to any attack received while under the effect of the force field. / ) (same as original)
- - Added "ShieldBulletAbsorb" (Absorbs +95% of projectile damage when held up. / 構えた際に投射物ダメージの +95% を吸収する) : -> Removed.
- Possible Appeared Affixes
- - "HeavyStun" (orig. Possible to appeared) : -> Can not appeared.
- Power (orig. 20) : 20 -> -0.0001
- Crit Mul. (orig. 1) : 1 -> -50000
- Breach Bonus (orig. 0) : 0 -> -1
- Stun Duration (orig. 2s) : 2s -> No stun effect.

Shove Shield / 突き出しの盾
- Power (orig. 40) : 40 -> -0.0001
- Crit Mul. (orig. 1.5) : 2 -> -800000

Spiked Shield / トゲの盾
- Power (orig. 90) : 90 -> 70
- Crit Mul. (orig. 1.2) : 1.75 -> 2.25

Thunder Shield / 雷の盾
- Normal Thunder Range (orig. 6) : -> 8.25
- Auto Thunder DPS After Parry (orig. 32) : 32 (unchanged)
- Finishing Thunder DPS (orig. 32) : -> 40
- Blocking Power (orig. 40) : 40 (unchanged)
- Power (orig. 40) : 40 -> -0.0001
- Crit Mul. (orig. Multiplier not calculated.) : Multiplier not calculated. -> -200000


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Continued below ↓