Dead Cells

Dead Cells

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Update: Aug 22, 2024 @ 6:53am

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*Skills - Grenade

Ice Grenade / アイスボム
- Color (orig. "Survival") : "Brutality" and "Survival" -> "Survival" (same as original)

Stun Grenade / 照明弾
- Cooldown (orig. 11s) : 10s -> 9s
- Stun Duration (orig. 4.5s) : 4.5s -> 3s


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*Skills - Power

(Crossover: "Blasphemous") Face Flask / フラスコ瓶
- Self Damage (orig. 5 (No damage-scaling)) : 5 (No damage-scaling) -> 200 (No damage-scaling)
- Changed the description (English only).
Note / 解説 :
自身へのダメージがほぼ無害なものではなく、ある程度リスクを考慮する必要があるバランスに変更しました。
ゲーム中盤以降で、HPが十分に高くなった状態で使用することを想定しています。


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*Affixes

BleedShield (Causes enemies to bleed when you parry. / パリィ成功時に敵を出血状態にする)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Shields
- - - (DLC-RTC) Alucard's Shield / アルカードシールド
- - - Old Wooden Shield / 古びた木の盾

FrostShield (Freezes enemies blocked with a parry. / パリィ成功時に敵を凍結状態にする)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Shields
- - - (DLC-RTC) Alucard's Shield / アルカードシールド
- - - Old Wooden Shield / 古びた木の盾

(Renewed) Grenade (Explosion at close range)
- Original effect : Launches a grenade / グレネードを投げる
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Melee Weapons (Legendary only)
- - - Add Spartan Sandals / スパルタのサンダル
- - Enabled Melee Weapons (Normal)
- - - Added (DLC-TQatS) Bladed Tonfas / 剣付きトンファー : -> Removed.
- - - Added Spartan Sandals / スパルタのサンダル : -> Removed.

"HeavyStun" (Stuns the victim. / 敵をスタンさせる)
- Forbidden Items
- - Add "Rampart / 防壁"


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*Mutations Mechanics

- Mutations Reset Costs
- - 1st time (orig. 1000) : 1000 (unchanged)
- - 2nd time (orig. 2000) : -> 3000
- - 3rd time (orig. 4000) : -> 6000
- - After the 4th time (orig. 8000) : -> 10000


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*Mutations - Survival

Armadillopack / アルマジロパック
- Shield Range (orig. 3) : 2 -> 2.5

Gastronomy / ガストロノミー
- Increase Healing Effect of Food (orig. +65%) : +65% -> +33%

Necromancy / ネクロマンシー
- Heal Value Cap (orig. 3%) : 5% -> 3% (same as original)


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*Mutations - General

No Mercy / 無慈悲
- Instant Kill Threshold HP (orig. 15%) : 20% -> 15% (same as original)


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*Other Unlock Elements

Recycling I / リサイクル I
- Recycling Price (orig. 7% of the sale price) : -> 2% of the sale price

Recycling II / リサイクル II
- Recycling Price (orig. 15% of the sale price) : -> 4% of the sale price
Note / 解説 :
 リサイクルによるゴールド入手量を低下したことで、盾 "欲望の盾"、変異 "一攫千金"、宝石類の取得といった、"リサイクル以外でのゴールド稼ぎ" の価値が相対的に高まっています。
 また "装備品を換金しない" という選択を取りやすくなることで、ゲーム進行の足を止めてリサイクルを行う頻度が減り、全体的なゲーム進行のテンポ向上を促す狙いもあります。
 この変更は、このModの新要素であるリワードキーの実装に伴うバランス調整措置でもあります。


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Update: Aug 22, 2024 @ 6:51am

Update: Aug 22, 2024 @ 6:51am

Update: Aug 22, 2024 @ 6:50am

Update: Jul 1, 2024 @ 8:10am

*Bug Fix (this mod only bug)

Fixed an issue that caused the game to crash during the loading screen when going from "Fractured Shrines" to "Clock Tower transition".
"崩壊した神殿" から "時計塔へのトランジション" に移行する際のロード画面でゲームがクラッシュする不具合を修正しました。

Update: Jul 1, 2024 @ 7:56am

Update: May 10, 2023 @ 3:41am

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*Biomes
*Stage 1
Prisoners' Quarters / 牢獄
- "Recycling Tubes Room"
- - Slightly changed the terrain and the structre.

Update: May 5, 2023 @ 9:34pm

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*Biomes

*Stage 1
Prisoners' Quarters / 牢獄
- "Starting Point" (after the Giant's corpse is gone)
- - Added Training Dummy Room
- - - Slightly changed the terrain and the structre.


*Stage 2
(DLC-RTC) Castle's Outskirts / 城の入口
- Number of "Scroll of Power" : -> 1 decreased.
- Number of dual color scrolls : -> 1 increased.


*Stage 8
(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- Number of "Scroll of Power" : -> 1 increased.
- Number of dual color scrolls : -> 1 decreased.
- "Richter Mode / リヒターモード"
- - Slightly changed the terrain and the structre.
- - Added Zombies that drop various main-weapons
- - - Add 1 more Zombie
- - - - Drop item "Whip Sword, whip form"
- - "Somewhere in the Upper Right Direction / 右上方面のどこか"
- - - Added secret area
- - - - Enemy "Zombie" that drop item "Whip Sword, whip form" : -> Removed.
- - - - Add Scroll of Power


*Stage 10
Normal Tenth Stage / 通常の第10ステージ
- Bonus of Cell Drop Chance (orig. +0%) : +0% -> +100%


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*Melee Weapons

Giant Comb / 巨大な櫛
- Color (orig. "Brutality") : -> "Brutality" and "Tactics"
- Legendary Affix (orig. none -> "DevilMayComb") :
- - "DevilMayComb" (Also deals critical damage while you are airborne. Deals additional damage if both you and the target are airborne. / 自分が空中にいる場合でもクリティカルヒットが発生する。自分と敵の両方が空中にいると追加ダメージが発生する) : Unchanged.
- - Added "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する) : -> Removed.

(DLC-RTC) Whip Sword, whip form / ウィップソード(鞭)
- 1st Atk
- - Power (orig. 45) : 24 -> 21
- 2nd Atk
- - Power (orig. 60) : 60 -> 50
- 3rd Atk
- - Power (orig. 85) : 85 -> 90
- 4th Atk
- - Power (orig. 95) : -> 130.13 -> 138

Wrenching Whip / 鉤爪のムチ
- Swapped the order of the attacks.
- - Old 2nd Atk -> New 1st Atk
- - Old 1st Atk -> New 2nd Atk
- New 1st Atk (Orig. 2nd Atk)
- - Animation speed is changed.
- - Hit Area-Width (orig. 6) : 9.5 -> 2.2
- - Hit Area-OffsetCase X (orig. 0) : -3.5 -> 4
- - Power (orig. 40) : 34 -> 45
- - Knock Back Power (orig. -0.6) : -0.6 -> 0
- - Recovery Time (orig. 0.1s) : 0.05s -> 0.1s (same as original)
- New 2nd Atk (Orig. 1st Atk)
- - Hit Area-Width (orig. 6) : 9.5 -> 2.7
- - Hit Area-OffsetCase X (orig. 0) : -3.5 -> 3.5
- - Power (orig. 45) : 39.375 -> 33.33
- - Knock Back Power (orig. -0.6) : -0.9 -> -0.8
- 3rd Atk
- - Power (orig. 70) : 63 -> 66
- - Knock Back Power (orig. 0.6) : 0.6 -> 0.8


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Update: Apr 29, 2023 @ 7:44am

Update: Apr 29, 2023 @ 5:48am

All elements became supported to game version "34.1: April-27th-2023"

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*Biomes

All Transition Levels (after each stage)
- Partially changed the terrain and the structre, and add Training Dummy.

Training Room / トレーニングルーム
- "Armory Tubes and Mutation Select Room"
- - Changed the terrain and the structre.
- - - In the attic :
- - - - Add Random Item Tubes
    Added a "random-items spawn tubes" based on the tubes from the previous version of the game.
    このゲームの旧バージョンのチューブをベースとした、"ランダムなアイテムを出現させるチューブ" を追加しました。
- - - - - Random Item Tube 1 (Melee) : Brutality Melee Weapon + Tactics Melee Weapon + Survival Melee Weapon
- - - - - Random Item Tube 2 (Ranged) : Brutality Ranged Weapon + Tactics Ranged Weapon + Survival Ranged Weapon
- - - - - Random Item Tube 3 (Shield) : Brutality Shield + Tactics Shield + Survival Shield
- - - - - Random Item Tube 4 (Skill) : Brutality Skill + Tactics Skill + Survival Skill
- - Added gem "Fragment of the Philosopher's Stone" x4 : -> Removed.
- - Add Training Dummy
- "Combat Rooms"
- - Partially changed the terrain and the structre.
- - Add more Training Dummies
- - Add Elevator for some places
- - Add Shooter-Trap Training Room

*Stage 1
Prisoners' Quarters / 牢獄
- "Starting Point" (3rd run or later, and there's still a Giant's corpse)
- - Change the position of added item "Charge(Original Name : Reload) (Heavy Crossbow secondary ability)" in the wall
- "Starting Point" (after the Giant's corpse is gone)
- - Slightly changed the terrain and the structre.
- - Add item "Charge(Original Name : Reload) (Heavy Crossbow secondary ability)" in the wall
- - Add Training Dummy Room
- "Flask room at the starting point / スタート地点のフラスコ部屋"
- - Changed the terrain and the structre.
- "Recycling Tubes Room"
- - Slightly changed the terrain and the structre.
- - Add Training Dummy Room
- Unique Area : "Cavern Key" Room
- - Added item "Charge(Original Name : Reload) (Heavy Crossbow secondary ability)" in the wall : -> Removed.

*Stage 2
(DLC-RTC) Castle's Outskirts / 城の入口
- Fixed a few misconfigurations (this mod only mistake).

*Stage 8
(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- "Richter Mode / リヒターモード"
- - Richter's Actions
- - - "Backflip"
- - - - Jumping Ability (orig. 0.4) : -> 0.45
- - - - Moving Backward Distance (orig. 0.33) : -> 0.75
- - Slightly changed the terrain and the structre.
- - By making full use of the backflip, can now progress to the end without using dash and high jump.
  バク宙を駆使すれば、ダッシュやハイジャンプを利用しなくとも最後まで進行できるようになりました。
- - "Near the Beginning Point / 序盤の場所"
- - - Add a harmless enemy the Protector, near candle in the beginning. "If player tries to attack the Protector, it will also hit nearby candle and it broken" this case is now more likely to occur. This change to make it easier for beginner to understand the rule that "possible to break the candle, and get items", from an early.
   スタート地点の燭台の近くに無害な敵であるプロテクターを配置し、"プレイヤーがプロテクターを攻撃しようとすれば近くの燭台にも攻撃が当たって燭台が破壊される" という展開を起こりやすくしました。これにより、初心者のプレイヤーが "燭台を破壊してアイテムを入手できる" というルールをより早い時点から理解しやすいステージ構成になりました。
- - - Add secret area
- - - - Candle(Small Heart)
- - - - Add teleport stones that allows you to go back and forth between "near the beginning point" and "near the end point".
    序盤の地点と最終盤の地点を行き来できるテレポートの石を追加しました。
- - - - Candle(Large Heart)
- - - - Item "Forgotten Map / 忘れられた地図"
- - - "Where to get Dash / ダッシュの入手地点"
- - - - Artifact "Dash" : -> Removed.
- - - - Add elite enemy spawner "Vampire Bat" (no elite skill)
- - - - - Drop artifact "Dash"
- - 7 zombies that drop various main-weapons have been added on part of places, making it possible to walkthrough with various main-weapons other than the classic Vampire Killer.
  一部の地点に、様々なメインウェポンをドロップする7体のゾンビを追加し、クラシックなヴァンパイアキラー以外にも様々なメインウェポンで攻略できるようになりました。
- - - List of main weapons dropped by 7 zombies:
- - - - Vampire Killer (Classic) / ヴァンパイアキラー (クラシック)
- - - - Vampire Killer / ヴァンパイアキラー
- - - - Morning Star / モーニングスター
- - - - Wrenching Whip / 鉤爪のムチ
- - - - Electric Whip / 電撃のムチ
- - - - Throwing Axe / 手投げ斧
- - - - Bible / 聖書
- - "Where to get High Jump / ハイジャンプの入手地点"
- - - Artifact "High Jump" : -> Removed.
- - - Add elite enemy spawner "Corpulent Zombie" (no elite skill)
- - - - Drop artifact "High Jump"
- - "Somewhere in the Upper Left Direction / 左上方面のどこか"
- - - Add secret area
- - - - Gem "Ruby (1500 Gold)" *Gold in Richter Mode does not carry over to the main game.
- - - - NPC "Guillain"
- - "Somewhere in the Upper Right Direction / 右上方面のどこか"
- - - Add secret area
- - - - Enemy "Zombie"
- - - - - Drop item "Whip Sword, whip form"
- - - - Candle(Large Heart)
- - - - Item "Major Food" in the wall
- - "Near the End Point / 終盤の場所"
- - - Add candle(Large Heart)
- - - Add mini-boss fight room (this is side content, not necessary required to complete the game).
   ミニボスとの戦闘部屋を追加しました(ゲームクリアに必須ではない寄り道要素です)。
- - - - Elite enemy spawner "Dire WareWolf" (no elite skill)
- - - - - Drop key "Petrified-Key"
- - - - Elite enemy spawner "Cleaver" (no elite skill)
- - - - - Drop key "Petrified-Key"
- - - - "Reward Room After Winning Mini-Boss Fight / ミニボス戦勝利後の報酬部屋"
- - - - - Gem "Ruby (1500 Gold)" x2 *Gold in Richter Mode does not carry over to the main game.
- - - - - Candle(Large Heart)
- - - - - NPC "The Blacksmith's Apprentice"
- - - - - Item "Major Food" in the wall

*Stage 9
(DLC-RTC) Master's Keep / おびただしい数の死者が見える
- "on the Way to the Throne / 玉座までの道中"
- - Slightly changed the terrain and the structre.


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Continued below ↓