Dead Cells

Dead Cells

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Update: Apr 29, 2023 @ 5:47am

*Melee Weapons

(DLC-TQatS) Abyssal Trident / 深海のトライデント
- 2nd Atk
- - Hit Interval (orig. 0.05s) : 0.05s -> 0.165s (The theoretical maximum damage is unchanged.)

(DLC-RTC) Alucard's Sword / アルカードソード
- Legendary Affix (orig. "FullSet" only) :
- - "FullSet" (You get the other item from Alucard's set. Can only trigger once per run. / アルカード装備のもう一方のアイテムを手に入れる。ランにつき1度しか発動しない) : Unchanged.
- - Add "HeavyCrit" (Critical hits +30% damage. / クリティカルヒット +30% ダメージ)

Giant Comb / 巨大な櫛
- Color (orig. "Brutality") : -> "Brutality" and "Tactics"
- Legendary Affix (orig. none) :
- - Add "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する)
- 1st Atk
- - Hit Area-Width (orig. 4.35) : 4.35 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. 4.5) : 4.5 -> 6.6
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : -> 20
- - Recovery Time (orig. 0.15s) : -> 0s
- 2nd Atk
- - Hit Area-Width (orig. 5) : -> 3.8
- - Hit Area-OffsetCase X (orig. -1) : -1 (unchanged)
- - Hit Area-Height (orig. 4) : -> 4 (unchanged)
- - Hit Area-OffsetCase Y (orig. -1) : -1 (unchanged)
- 3rd Atk
- - Hit Area-Width (orig. 4.35) : 5 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. 3.5) : 3.5
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- 4th Atk
- - Hit Area-Width (orig. 5) : 5 (unchanged)
- - Hit Area-OffsetCase X (orig. -1.5) : -1.5 (unchanged)
- - Hit Area-Height (orig. 5) : -> 7
- - Hit Area-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)

Giant Killer / 巨人殺し
- New 2nd Atk (Original 1st Atk)
- - Visual effect scale adjusted.
- - Startup Time (orig. 0.3s) : 0.15s -> 0.2s
- - Power (orig. 25) : -> 39.375
- - Recovery Time (orig. 0.15s) : 0.05s -> 0.15s (same as original)
- 3rd Atk
- - Hit Area-Width (orig. 5.5) : 7.5625 -> 6.6
- - Hit Area-OffsetCase X (orig. -1) : -1.2 (unchanged)
- 4th Atk
- - Startup Time (orig. 0.45s) : 0.405s -> 0.45s (same as original)
- - Power (orig. 150) : 180 -> 190
- - Breach Bonus (orig. 1) : 9 -> 1.5
- - Recovery Time (orig. 0.3s) : 0.3s (unchanged)

Hayabusa Gauntlets / ハヤブサの小手
- Changed Name : -> "Guardian Knuckle / ガーディアンナックル"
- Legendary Affix (orig. "OmaeWaMou" only) :
- - "OmaeWaMou" (Enemies killed explode, dealing ** damage to nearby target. / 倒した敵が爆発し、付近の敵に ** ダメージを与える) : -> Removed.
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)

(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェーテ・アンド・ピストル
- Legendary Affix (orig. LastCycleSpam) :
- - "LastCycleSpam" (Only use the last attack in the combo. / コンボの最後の一撃だけで攻撃する) : -> Removed.
 * Even without this affix, the Legendary version transforms a pistol-only form.
- - Added "Fire Damage" (+40% damage to a burning target. / 炎上状態の敵に対するダメージ +40%) : -> Removed.

Pistol / ピストル (Machete and Pistol legendary version)
- Legendary Affix (orig. "LastCycleSpam") :
- - "LastCycleSpam" (Only use the last attack in the combo. / コンボの最後の一撃だけで攻撃する) : -> Removed.
- - Add "FireOnHit" (Burns the enemy. / 敵を炎上状態にする)
- 1st Atk (Normal Shot)
- - Startup Time (orig. 0.15s) : 0.15s (unchanged)
- - Hit Area-Width (orig. 6.1) : -> 8.64
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 (unchanged)
- - Hit Area-Height (orig. 2) : 2 (unchanged)
- - Hit Area-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)
- - Power (orig. 65) : -> 97.5
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Possible to Critical Hit (orig. Possible) : -> Impossible
- - Crit Mul. (orig. 1) : -> No critical.
- - Recovery Time (orig. 0.4s) : 0.4s (unchanged)
- Add 2nd to 4th Atk (Fast Triple Shot)
- - 2nd Atk
- - - Startup Time : 0.075s
- - - Hit Area-Width : 8.64
- - - Hit Area-OffsetCase X : 0.5
- - - Hit Area-Height : 2
- - - Hit Area-OffsetCase Y : -0.5
- - - Power : 48.75
- - - Breach Bonus : 1
- - - Possible to Critical Hit : Impossible
- - - Recovery Time : 0.2s
- - 3rd to 4th Atk
- - - Same as 2nd attack.
- Add 5th Atk (Taunt)
- - Startup Time : 0.57s
- - Preparation for the 4th attack. This has not attack performance.
- - Recovery Time : 0s
- Add 4th Atk (Powerful Shot)
- - Startup Time : 0.15s
- - Hit Area-Width : 8.64
- - Hit Area-OffsetCase X : 0.5
- - Hit Area-Height : 2
- - Hit Area-OffsetCase Y : -0.5
- - Power : 97.5
- - Breach Bonus :
- - Possible to Critical Hit : Possible
- - Crit Mul. : 1
- - Recovery Time : 0.6s

Continued below ↓

Update: Apr 29, 2023 @ 5:45am

Seismic Strike / 波動の刃
- 1st Atk
- - Startup Time (orig. 0.41s) : 0.3075s (unchanged)
- - Power (orig. 60) : 60 -> 48
- 3rd Atk
- - Effect animation scale was changed.
- - Startup Time (orig. 0.7s) : 0.525s -> 0.56875s
- - Hit Area-Width (orig. 5.5) : 8.125 -> 6.55
- - Hit Area-OffsetCase X (orig. -1.5) : -2.5 -> -1.9
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width + 0.6 -> Varies depending on width (same as original)
- - Hit Area-OffsetCase Y (orig. -0.6) : -0.9 -> -0.75
- - Power (orig. 130) : 156 -> 97
- - Breach Bonus (orig. 1) : 2 -> 1.5
- - Recovery Time (orig. 0.4s) : 0.2s -> 0.25s
- Added 4th Atk
- - Same as 1st attack.
- Added 6th Atk
- - Same as 3rd attack.

Sewing Scissors / 裁断バサミ
- Color (orig. "Survival") : -> "Brutality" and "Survival"
- Combo Window Time (orig. 1s) : -> 1.5s
- New 1st to 3rd Atk (1st Combo Set)
- - Add New 1st Atk
- - - Startup Time : 0.215s
- - - Hit Area-Width : 6.5
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 4
- - - Hit Area-OffsetCase Y : 0.5
- - - Power : 43
- - - Breach Bonus : 0
- - - Recovery Time : 0.15s
- - Add New 2nd Atk
- - - Same as 1st atack.
- - 3rd Atk (Orig. 2nd Atk)
- - - Sound effect changed.
- - - Startup Time (orig. 0.43s) : 0.43s (unchanged)
- - - Hit Area-Width (orig. 8) : 8 (unchanged)
- - - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - - Hit Area-Height (orig. 4) : 4 (unchanged)
- - - Hit Area-OffsetCase Y (orig. 0.5) : 0.5 (unchanged)
- - - Power (orig. 175) : -> 165
- - - Breach Bonus (orig. 1) : 1 (unchanged)
- - - Recovery Time (orig. 0.3s) : -> 0.25s
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as new 1st to 3rd attack.
- 7th Atk (Orig. 1st Atk)
- - Sound effect changed.
- - Startup Time (orig. 0.46s) : -> 0.575s
- - Hit Area-Width (orig. 8.5) : 8.5
- - Hit Area-OffsetCase X (orig. 0) : 0
- - Hit Area-Height (orig. 3.5) : 3.5
- - Hit Area-OffsetCase Y (orig. -0.5) : -0.5
- - Power (orig. 80) : -> 430
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.375s
Note : This weapon now makes a scissors-sound that "snip, snip!", before performing a powerful cutting attack. This change makes it easier to play pretend to be Scissorman.
解説 : 高威力の断ち切り攻撃を行う前にハサミをジャキンジャキン鳴らす動作を入れたことで、シザーマンごっこで遊びやすくなりました。

Wrenching Whip / 鉤爪のムチ
- 3rd Atk
- - Power (orig. 70) : 70 -> 63
- - Crit Mul. (orig. 1) : 1.05 -> 1 (same as original)


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Continued below ↓

Update: Apr 29, 2023 @ 5:44am

*Ranged Weapons

(DLC-RTC) Medusa's Head / メディウサヘッド
- Legendary Affix (orig. "UnstableHead") :
- - "UnstableHead" (Bumps enemies on impact. / 当たった敵をノックバックする) : -> Removed.
- - Add "RandomEffect" (Applies a random effect on hit. / 命中時にランダムな効果を付与する)

Throwing Knife / 投げナイフ
- Added 7th to 25th Atk (1,000 Blades)
- - 7th Atk
- - - Power : 40
- - - Breach Bonus : 9
- - 8th Atk
- - - Power : 20 -> 5
- - - Breach Bonus : -0.5
- - 9th Atk
- - - Same as 8th attack.
- - 10th Atk
- - - Same as 8th attack.
- - 11th Atk
- - - Power : 40 -> 10
- - - Breach Bonus : 0 -> 9
- - - Same as 8th attack except above.
- - 12th Atk
- - - Power : 20 -> 10
- - 13th Atk
- - - Same as 12th attack.
- - 14th Atk
- - - Same as 12th attack.
- - 15th Atk
- - - Power : 40 -> 20
- - - Breach Bonus : 0 -> 9
- - 16th Atk (unchanged)
- - - Power : 20 (unchanged)
- - 17th Atk (unchanged)
- - - Same as 16th attack.
- - 18th Atk (unchanged)
- - - Same as 16th attack.
- - 19th Atk
- - - Power : 40 (unchanged)
- - - Breach Bonus : 0 -> 9
- - 20th Atk
- - - Power : 20 -> 35
- - 21th Atk
- - - Same as 20th attack.
- - 22th Atk
- - - Same as 20th attack.
- - 23th Atk
- - - Power : 40 -> 70
- - - Breach Bonus : 0 -> 9
- - 24th Atk
- - - Power : 20 -> 50
- - - Breach Bonus : -0.5 (unchanged)
- - 25th Atk
- - - Startup Time : 0.15s
- - - Power : 240 -> 280
- - - Breach Bonus : 9
- - - Recovery Time : 0.45s
- Change the description (English only).


--------------------------------------------------
*Shields

(DLC-RTC) Alucard's Shield / アルカードシールド
- Legendary Affix (orig. "FullSet" only) :
- - "FullSet" (You get the other item from Alucard's set. Can only trigger once per run. / アルカード装備のもう一方のアイテムを手に入れる。ランにつき1度しか発動しない) : Unchanged.
- - Add "HeavyCrit" (Critical hits +30% damage. / クリティカルヒット +30% ダメージ)

Spiked Shield / トゲの盾
- Legendary Affix (orig. "MegaCrit") :
- - "MegaCrit" (Critical hits +50% damage. / クリティカルヒット +50% ダメージ) : -> Removed.
- - Add "HeavyCrit" (Critical hits +30% damage. / クリティカルヒット +30% ダメージ)


--------------------------------------------------
*Skills - Power

Telluric Shock / テルリックショック
- Cooldown (orig. 10s) : 5s -> 8s
- Power (orig. 150) : 75 -> 120

--------------------------------------------------
*Mutations - Brutality

Combo / コンボ
- Damage Scaling Coefficient Affected with Brutality (orig. +0.1%) : -> +0.0375%
- Basic Increase Damage Coefficient (orig. +2%) : -> +0.75%
- Combo Duration (orig. 2.5s) : -> 5s


--------------------------------------------------

Update: Apr 23, 2023 @ 2:06am

--------------------------------------------------

*Biomes

*Stage 2
(DLC-RTC) Castle's Outskirts / 城の入口
- Fixed misplacement of part of item (this mod only mistake).

- "Broken Carriage Place / 馬車の残骸地点"
- - Added mini boss "Were Wolf, and Minotaur(Like) / ウェアウルフ & ミノタウロス(?)"
- - - Elite enemy spawner "Dire WareWolf" (no elite skill)
- - - - Drop Item
- - - - - Gem "Ruby (1500 Gold)" -> Item "Random Item"
- - - Elite enemy spawner "Cleaver" (no elite skill)
- - - - Drop Item
- - - - - Item "Major Food" -> Item "Minor Food"


(DLC-RTC) Dracula's Castle (common specifications for Stage-3 Ver. and Stage-8 Ver.) / 悪魔城 (ステージ3版・ステージ8版 共通仕様)
- Adjusted some added camera a part of place.


--------------------------------------------------
*Melee Weapons

Sonic Boots / ソニックブーツ (Original Name : Meat Skewer / 串刺しの刃)
- Renewed 1st Action
- - Power : 0 -> 35 (Affects mutation "Porcupack")

(DLC-RTC) Vampire Killer / ヴァンパイアキラー
- Renewed 1st Action
- - Power : 0 -> 55 (Affects mutation "Porcupack")

Gravity Boots / 浮身のブーツ (Original Name : Spiked Boots / スパイクブーツ)
- 3rd Atk
- - Breach Bonus (orig. 1) : 4 -> 1 (same as original)
- - Crit Mul. (orig. 1.4) : 1 -> 1.4 (same as original)
- 4th Atk
- - Hit Area-Height (orig. Varies depending on width) : 2 -> 2.75


(DLC-RTC) Whip Sword, whip form / ウィップソード(剣)
- 1st Atk
- - Breach Bonus (orig. 0) : 0 (unchanged)
- 2nd Atk (Orig. 4th Atk)
- - Breach Bonus (orig. 1) : 1 -> 0.2
- 3rd Atk
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- 4thAtk (Orig. 2nd Atk)
- - Breach Bonus (orig. 0.2) : 0.2 -> 1

(DLC-FF) Transformation / 変形 (Whip Sword secondary ability)
- Transform (Without Attack)
- - Hit Box (Bullet reflection range for the legendary affix "CounterBullet")
- - - Fixed wrong hit box (this mod only mistake).


--------------------------------------------------
*Ranged Weapons

Throwing Knife / 投げナイフ
" Ammo Recovery Tick (orig. None) : 0.6s -> 0.7s
- Added 10th, 14th, 18th, and 22th Atk
- - Breach Bonus : 0 -> -0.5
- Added 11th, 15th, 19th, and 23th Atk
- - Breach Bonus : -0.5 -> 0


--------------------------------------------------
*Skills - Grenade

(DLC-RTC) Holy Water / 聖水
- Fixed parameter setting error (this mod only mistake).
- Hit Range of the Breaking the Bottle (orig. 1) : 1 -> 1.5


--------------------------------------------------
*Skills - Power

(DLC-RTC) Bat Volley / コウモリの群れ
- Cooldown (orig. 12s) : 6s -> 8s
- Amplitude Height of Flying (orig. 0.15) : 0.27 -> 0.22
- Power (orig. 22) : 27.5 -> 33


--------------------------------------------------

Update: Apr 21, 2023 @ 10:21pm

(DLC-RTC) Vampire Killer / ヴァンパイアキラー
- Fixed an attack power wrong by this mod.

Update: Apr 20, 2023 @ 7:54am

(DLC-RTC) Alucard's Sword / アルカードソード
- Revise the description for this mod only.

Update: Apr 20, 2023 @ 7:51am

Update: Apr 19, 2023 @ 6:45am

All elements became supported to game version "33.3: March-30th-2023"


See the "Change List" thread for more detailed specifications.

--------------------------------------------------

*Biomes

- Changed the flavor text displayed of DLC-RTC biomes. *In the "Master's Keep", will display the same flavor text as the original.
 DLC-RTCの各ステージのフレーバーテキストを変更しました。 ※ "玉座の間(DLC-RTC)" では、オリジナルと同じフレーバーテキストが表示されます。

- Partially revised the way flavor text is written.

- Fixed an error in the flavor text from some biomes. (this mod only mistake)


(DLC-RTC) Transition Levels (after each stage)
- Collector Room
- - Next Door : -> Deleted.
- Mutation Perk Room
- - Next Door : -> Deleted.


Training Room / トレーニングルーム
- "Armory Tubes and Mutation Select Room"
- - NPC x2 and "Fragment of the Philosopher's Stone" x2 position changed.
- "Boss Selection Room"
- - Partially changed the terrain.
- - Add gem "Corrupted Artifact"
- "Combat Rooms"
- - Partially changed the terrain.
- - "The books for choose biome presets" and "the statues for choose enemies" position changed.
- - Add some switchs for spawn enemies.
- - Expanded the training room for combat with mobs, experimentally. Places for wall climbing training, etc have been added.


*Stage 1
Prisoners' Quarters / 牢獄
- (DLC-RTC) "Route of the Dracula's Castle / 悪魔城へのルート"
- - Shortened the length of the way. / 道中の長さを短縮しました。


*Stage 2

(DLC-RTC) Transition to Castle's Outskirts / 城の入口へのトランジション
- Timed Door (orig. 2m) : -> 2m, 30s
- Perfect Door (orig. 30kills) : -> 25kills
- Base Equipment Level in Challenge Door (orig. 2) : -> 1


(DLC-RTC) Castle's Outskirts / 城の入口
- "Swamp in front of the Bridge / 橋の手前の沼地"
- - Slightly changed the terrain.
- - Add item "Vampire Killer (Classic)" in the mid-air wall
- - Add gem "Shiny Rock (100 Gold)" in the mid-air wall

- "Bridge"
- - Slightly changed the terrain.
- - Added ground that can be broken with Ram Rune, allowing you to descend underground even after building a bridge.
  ラム・ルーンで壊せる床を追加し、橋を掛けた後でも地下に降りられるようにしました。
- - Add gem "Shiny Rock (100 Gold)" in the wall
- - "The Underground Of The Bridge / 橋の地下"
- - - Add enemy "Merman"
- - - Add item "Minor Food" in the wall
- - - Add room "Giant Bat's Room / おおコウモリの部屋"
- - - - Mini boss "Giant Bat(Like) / おおコウモリ (?)"
- - - - - Enemy "Vampire Bat" x4
- - - - - Elite enemy spawner "Vampire Bat" (no elite skill)
- - - - - - Drop gem "Ruby (1500 Gold)"
- - - - Item "Morning Star" in the wall
- - "The Higher Part Of The Bridge / 橋の上の高所"
- - - Slightly changed the terrain.
- - - Can now climb onto the rooftop with Spider Rune. / スパイダー・ルーンで屋上に登れるようにしました。
- - - "The Rooftop Of The Bridge / 橋の屋上"
- - - - Add item "Great Owl of War" in the wall
- - - - Add mini boss "Owl Knight(Like), and Owl(Like) / オウルアーマー (?) & ふくろう (?)"
- - - - - Add elite enemy "Armor Knight" (no elite skill)
- - - - - - Drop gem "Ruby (1500 Gold)"
- - - - - Add elite enemy "Corpse Fly" (no elite skill)
- - - - - - Drop item "Minor Food"

- "Small Hill Teleporter / 小高い丘のテレポーター"
- - Shortened the length of the way. / 道中の長さを短縮しました。

- "Long Elevator Shaft / ロングエレベーターシャフト"
- - Slightly changed the terrain.
- - Reduced density of spikes on walls. As a result, even without taking the elevator, it is now possible to climb to the top if make full use of wall-climbing with spider-rune.
  壁面のトゲの密度を減らしました。これにより、エレベーターに乗らなくても、スパイダー・ルーンによる壁登りを駆使して一番上まで行くこともできるようになりました。

- "Broken Carriage Place / 馬車の残骸地点"
- - Add mini boss "Were Wolf, and Minotaur(Like) / ウェアウルフ & ミノタウロス(?)"
- - - Elite enemy spawner "Dire WareWolf" (no elite skill)
- - - - Drop gem "Ruby (1500 Gold)"
- - - Elite enemy spawner "Cleaver" (no elite skill)
- - - - Drop item "Major Food"
- "Buildings on the Top Floor / 最上層の建物群"
-- Rooftops can now be climbed using the Spider Rune. / スパイダー・ルーンで屋上に登れるようになりました。


*Stage 3
(DLC-RTC) Transition to Dracula's Castle (Stage-3 Ver.) / 悪魔城(ステージ3版)へのトランジション
- Timed Door (orig. 8m) : -> 9m
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 3) : 3 (unchanged)

Continued below ↓

Update: Apr 19, 2023 @ 5:35am

(DLC-RTC) Dracula's Castle (common specifications for Stage-3 Ver. and Stage-8 Ver.) / 悪魔城 (ステージ3版・ステージ8版 共通仕様)
- "Starting Point / スタート地点"
- - The structure has been greatly expanded. / マップ構造が大きく拡張されました。
- - Add place "Secret Underground Area / 隠し地下エリア"
- - - Item "Alucard's Sword"
- - - - Possibility of Selling : Cannot be sold
- - - Item "Alucard's Shield"
- - - - Possibility of Selling : Cannot be sold
- - Add place "Mid Route / 中央ルート"
- - - Enemy "Vampire Bat" x4
- - - Enemy "Merman" x4
- - - Enemy "Zombie" x3
- - - Item "Minor Food" in the wall
- - - Gem "Shiny Rock (100 Gold)" in the wall, x3
- - - Gem "Malachite (250 Gold)" in the mid-air wall
- - - Item "Medusa's Head" in the mid-air wall
- - Add place "Upper Route / 上ルート"
- - - Enemy "Vampire Bat" x2
- - - Item "Throwing Axe" in the mid-air wall
- - - Item "Holy Water" in the mid-air wall
- - - Mini boss "Slogra(Like) and Gaibon(Like) / ベリガン(?) & ギャイボン(?)"
- - - - Elite enemy "Slammer" (no elite skill)
- - - - - Drop item "Major Food"
- - - - Elite enemy "Demon" (no elite skill)
- - - - - Drop gem "Ruby (1500 Gold)"
- - Add place "Lower Route (Waterfall) / 下ルート (滝)"
- - - Enemy "Sewer's Tentacle"
- - - - Drop gem "Amethyst (500 Gold)"
- - - Enemy "Sewer's Tentacle"
- - - - Drop item "Minor Food"
- - - Item "Somato (Original Name : Valmont's Whip)"
- - - Item "Bloodthirsty Shield" in the wall
- - - Item "Sonic Boots (Original Name : Meat Skewer )" in the wall
- Lore Room : "Legion Room"
- - Add enemy "Zombie" x10


(DLC-RTC) Dracula's Castle (Stage-3 Ver. only specifications) / 悪魔城 (ステージ3版限定の仕様)
- "Exit / 出口"
- - Slightly changed the terrain.
- - Add item "Vampire Killer (Classic)"
- - Add item "Cross (Skill)"

*Stage 4
Transition to Defiled Necropolis / 汚れたネクロポリスへのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : 4 (unchanged)

*Stage 8
(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- "Exit / 出口"
- - The structure has been greatly expanded. / マップ構造が大きく拡張されました。
- - "Place of Petrified-Key Lock Door / 石化の鍵で施錠されたドアの地点"
- - - A hidden route has been added, and depending on the movement-abilities or player's-control- technique, it is now possible to proceed without the Petrified-Key, in other words "sequence breaking" is possible.
   隠しルートを追加し、移動能力やプレイヤーの操作技量によっては石化の鍵が無くても先に進めるという "シーケンスブレイク" が可能になりました。
- - Add place "The Aerial Bridge / 空中橋"
- - - Enemy "Vampire Bat" x3
- - - Enemy "Throw Master"
- - - Enemy "Armor Knight"
- - Add place "Tower / 塔"
- - - Enemy "Vampire Bat" x2
- - - Enemy "Harpy" x2
- - Add place "Catacomb / 地下墓地"
- - - Mini boss "Mummy Man (Like) / ミイラ男(?)"
- - - - Elite enemy spawner "Corpulent Zombie" - A (no elite skill)
- - - - - Drop gem "Ruby (1500 Gold)"
- - - - Elite enemy spawner "Corpulent Zombie" - B (no elite skill)
- - - - - Drop item "Random Item"
- - Add place "Castle Keep / 悪魔城最上部"
- - - Mini boss "Final Guard (Like) / ファイナル・ガード(?)"
- - - - Elite enemy spawner "Guardian Knight" - A (no elite skill)
- - - - - Drop item "Flask Recharge +1"
- - - - Elite enemy spawner "Guardian Knight" - B (no elite skill)
- - - - - Drop item "Random Item"
- - Add place "Cliff at the Castle Keep / 悪魔城最上部の崖"
- - - Item "Random Item"
- - - Item "Ice Armor" in the wall
- - - Item "Minor Food" in the wall
- - - * There is a hidden passageway to prevent getting stuck the game if don't have the Spider Rune.
   ※スパイダー・ルーンを持っていない場合の詰み防止のための隠し通路があります。


*Stage 9
(DLC-RTC) Transition to Master's Keep / 玉座の間(ドラキュラの玉座)へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 5) : -> 7

(DLC-RTC) Master's Keep / 玉座の間(ドラキュラの玉座)
- "on the Way to the Throne / 玉座までの道中"
- - Slightly changed the terrain.
- - Add item "Forgotten Map" in the wall
- - In the existing hidden-room, add a hidden passage leading to the outer-wall.
  従来の隠し部屋に、外壁へと通じる隠し通路を追加しました。
- - Add item "Random Item"
- - Add enemy "Yorick(Like) / サッカーボーイ(?)" ... actually "Throw Master"
- - - Drop item "Minor Food"
- - Add gem "Corrupted Artifact"


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*Boss Cell (Difficulty)

- In the 5 boss cell, almost all types of mobs now appear in the DLC "Return to Castlevania" biomes.

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*Bosses

(DLC-RTC) Death / 死神
- Damage Cap (orig. 15%) : -> 22%

(DLC-RTC) Dracula / ドラキュラ伯爵
- Damage Cap (orig. 15%) : -> 22%

(DLC-RTC) Dracula - Final Form / ドラキュラ伯爵 - 最終形態
- Damage Cap (orig. 1%) : -> 1.65%


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*Enemies

(DLC-RTC) Dire Werewolf / ダイア・ワーウルフ
- Blueprint Drops
- - Weapon "Bible" (orig. 10%) : 10% (unchanged)
- - Skin "Hector" (orig. 10%) : 10% (unchanged)
- - Add Weapon "Hayabusa Gauntlets" : 0.4%
- - Add Shield "Spiked Shield" : 0.03%

(DLC-RTC) Throw Master / スローマスター
- Actions
- - "Bone Throw"
- - - Targeting Player Through Walls (orig. true) : -> false

Guardian Knight / ガーディアン・ナイト
- Actions
- - "Overhead Swing"
- - - Breach Resistance (orig. 0.95) : -> 0.9
- - "Tornado Spin"
- - - Breach Resistance (orig. 1) : -> 0.9

Slummer / スラマー
- Actions
- - "Beak (Ice Spikes)"
- - - Cooldown (orig. 0.5s) : -> 1s
- - "Leap"
- - - Cooldown (orig. 0s) : -> 0.5s
- - "Jump to Another Platform"
- - - Cooldown (orig. 0s) : -> 0.5s

Continued below ↓

Update: Apr 19, 2023 @ 5:35am

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*Melee Weapons

(DLC-RTC) Alucard's Sword / アルカードソード
- Knockback Distance when Overlapping an Enemy with Teleport (orig. 0.5) : -> -0.5
- Attack data when there is no enemy within mid range in front
- - Renew each combo move.
- Attack data when there is enemy within mid range in front
- - Adjusted the performance of some actions.
- Change the description (English only).
Note :
 - Pressing the weapon button "when there are no enemies within a mid range in front", perform a "Back Dash" that quickly move backwards.
 - Even if there are enemies on either the left or right within a mid range, you can back-dash by "facing the direction where there are no enemies" and pressing the weapon button.
 - Due to the back-dash implementation, even immediately after warping, now performed a back-dash instead of a slashing.
 - The back dash will no longer animate when Alucard's Shield is equipped, but this is in the specifications.
 - About the technique "Action to cancel the back-dash at the moment of teleporting"
 - - If press the jump button etc. at the moment the teleport is completed, the back-dash will not be performed immediately after the teleport, and you can jump, skill, etc. without away from the enemy.
 - - Recommend using this technique if you don't want to back-dash because you want keep close range from the enemy after teleporting.
 - - However, due to the specifications, this weapon's critical may not be active immediately after the teleport with using this technique.
解説 :
 - "前方の中距離以内に敵がいない時" に武器ボタンを押すと、後方に素早く移動する「バックダッシュ」が行えるようになりました。
 - 中距離以内の左右どちらかに敵がいる時でも、"敵がいない方向を向いて" 武器ボタンを押すとバックダッシュを行えます。
 - バックダッシュ実装の都合上、ワープの直後には斬撃ではなくバックダッシュを行うようになりました。
 - アルカードシールド装備時はバックダッシュの動作アニメーションが無くなりますが、これは仕様です。
 - テクニック「ワープした瞬間のバックダッシュキャンセル行動」について
 - - ワープ完了の瞬間にジャンプボタンなどを押すと、ワープ直後のバックダッシュが行われず、敵から離れることなくジャンプやスキルなどを実行できます。
 - - ワープ直後のバックダッシュで敵との距離が離れてしまうのを避けたい場合には、このテクニックを活用すると良いでしょう。
 - - ただし仕様上、このテクニックを行った場合のワープ直後には、この武器のクリティカルが有効にならない場合があります。

(DLC-RTC) Bible / 聖書
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- Change the description (English only).
Note :
 - The actions has been renewed, it has become a weapon that fights while switching between two patterns of "mid range fight" and "short range fight".
 - The basic attack is a mid range attack that barrages pages. It is easy to hit enemies continuously, but DPS is lower.
 - Against close range enemies, instead of the page barrage attack, perform attack with "Cross Aura" that easily interrupt the enemy's attack.
 - After hitting an enemy with a cross-aura, you can summon a strong bible by completing a summoning action with a long unguarded time. The summoned bible will continuously hit enemies at mid range.
 - Careful and bold using is required, but if you can successfully summon the bible multiple times, it will be a very powerful weapon.
解説 :
 - アクションを一新し、"中距離仕様" と "近距離仕様" の2パターンの扱い方を切り替えながら戦う武器になりました。
 - 基本攻撃はページを飛び散らせる中距離攻撃です。敵に連続で当てやすいですがDPSは控えめです。
 - 至近距離の敵に対してはページ飛散攻撃の代わりに、敵の攻撃を阻止しやすい "十字のオーラ" で攻撃できます。
 - 十字オーラを敵に当てた後は、隙の大きい召喚動作を経て、強力な聖書を召喚できます。召喚された聖書は中距離の敵に連続ヒットします。
 - 慎重かつ大胆な扱い方が要求されますが、うまく聖書を多重召喚できれば非常に強力な武器となるでしょう。

Dagger of Profit / 収益の短剣
- New 5th Atk (Orig. 4th Atk)
- - Hit Area-Width (orig. 3.5) : 5 -> 6
- - Hit Area-OffsetCase X (orig. 0) : -1.5 -> -2
- - Breach Bonus (orig. -0.25) : -> 3
- - Knockback Distance (orig. 0.35) : -> 0.8
- - Recovery Time (orig. 0.3s) : -> 0.18s

(DLC-RTC) Death's Scythe / デスサイズ
- Color (orig. "Survival") : -> "Brutality" and "Survival"
- Full-Auto Attack (orig. false) : -> true
- 4th Atk
- - Power (orig. 80) : -> 28
- Add 5th to13th Atk (Whirlwind Scythe)
- Add 14th Atk (Combo Finish)
- Change the description (English only).


Hayabusa Gauntlets / ハヤブサの小手
- Changed Name : -> "Guardian Knuckle / ガーディアンナックル"
- Color (orig. "Brutality") : -> "Brutality" and "Survival"
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- Change the description (English only).
Note :
 - The performance has been renewed to match the DLC "Return to Castlevania", and it is now possible to perform actions based on (maybe) Maria from the Castlevania series.
 - By hold down the weapon button, a guardian appears and attacks by the guardian.
 - The first attack unleashes a useful piercing attack "Guardian Finger".
 - On subsequent attacks, the Guardian attacks a flurry of punches "Ora ora!".
 - Since the guardian attacks at a distance from the player character, it is difficult to hit enemies that are close to the player. However, the combo finish also has a hitbox at close range to the player.
解説 :
 - DLC "Return to Castlevania" に寄せる形で性能を一新し、悪魔城ドラキュラシリーズのマリアをモチーフとする(かもしれない)アクションが行えるようにしました。
 - 武器ボタンを押し続けることでガーディアンを出現させ、ガーディアンによる攻撃を繰り出します。
 - 最初の攻撃は、使い勝手の良い刺突技 "ガーディアンフィンガー" を放ちます。
 - その後の攻撃はガーディアンが近接攻撃の連打をオラオラと叩き込みます。
 - ガーディアンはプレイヤーキャラから少し離れた地点で攻撃を行うため、プレイヤーのすぐ近くにいる敵には攻撃が命中しにくいです。ただし最終段はプレイヤーの至近距離にも攻撃判定があります。

(Crossover: "Shovel Knight") King Scepter / キングのセプター
- Dash Distance and Knock Back Power (orig. 1.3) : 1.82 -> 2

(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェット・アンド・ピストル
- 1st Atk
- - Cooldown (orig. 0s) : 0s -> 1.05s
- 3rd Atk
- - Recovery Time (orig. 0.4s) : 0.4s -> 0.25s

Continued below ↓