Dead Cells

Dead Cells

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Opdatering: 1. juli 2024 kl. 7:56
af Uru

Opdatering: 10. maj 2023 kl. 3:41

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*Biomes
*Stage 1
Prisoners' Quarters / 牢獄
- "Recycling Tubes Room"
- - Slightly changed the terrain and the structre.

Opdatering: 5. maj 2023 kl. 21:34

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*Biomes

*Stage 1
Prisoners' Quarters / 牢獄
- "Starting Point" (after the Giant's corpse is gone)
- - Added Training Dummy Room
- - - Slightly changed the terrain and the structre.


*Stage 2
(DLC-RTC) Castle's Outskirts / 城の入口
- Number of "Scroll of Power" : -> 1 decreased.
- Number of dual color scrolls : -> 1 increased.


*Stage 8
(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- Number of "Scroll of Power" : -> 1 increased.
- Number of dual color scrolls : -> 1 decreased.
- "Richter Mode / リヒターモード"
- - Slightly changed the terrain and the structre.
- - Added Zombies that drop various main-weapons
- - - Add 1 more Zombie
- - - - Drop item "Whip Sword, whip form"
- - "Somewhere in the Upper Right Direction / 右上方面のどこか"
- - - Added secret area
- - - - Enemy "Zombie" that drop item "Whip Sword, whip form" : -> Removed.
- - - - Add Scroll of Power


*Stage 10
Normal Tenth Stage / 通常の第10ステージ
- Bonus of Cell Drop Chance (orig. +0%) : +0% -> +100%


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*Melee Weapons

Giant Comb / 巨大な櫛
- Color (orig. "Brutality") : -> "Brutality" and "Tactics"
- Legendary Affix (orig. none -> "DevilMayComb") :
- - "DevilMayComb" (Also deals critical damage while you are airborne. Deals additional damage if both you and the target are airborne. / 自分が空中にいる場合でもクリティカルヒットが発生する。自分と敵の両方が空中にいると追加ダメージが発生する) : Unchanged.
- - Added "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する) : -> Removed.

(DLC-RTC) Whip Sword, whip form / ウィップソード(鞭)
- 1st Atk
- - Power (orig. 45) : 24 -> 21
- 2nd Atk
- - Power (orig. 60) : 60 -> 50
- 3rd Atk
- - Power (orig. 85) : 85 -> 90
- 4th Atk
- - Power (orig. 95) : -> 130.13 -> 138

Wrenching Whip / 鉤爪のムチ
- Swapped the order of the attacks.
- - Old 2nd Atk -> New 1st Atk
- - Old 1st Atk -> New 2nd Atk
- New 1st Atk (Orig. 2nd Atk)
- - Animation speed is changed.
- - Hit Area-Width (orig. 6) : 9.5 -> 2.2
- - Hit Area-OffsetCase X (orig. 0) : -3.5 -> 4
- - Power (orig. 40) : 34 -> 45
- - Knock Back Power (orig. -0.6) : -0.6 -> 0
- - Recovery Time (orig. 0.1s) : 0.05s -> 0.1s (same as original)
- New 2nd Atk (Orig. 1st Atk)
- - Hit Area-Width (orig. 6) : 9.5 -> 2.7
- - Hit Area-OffsetCase X (orig. 0) : -3.5 -> 3.5
- - Power (orig. 45) : 39.375 -> 33.33
- - Knock Back Power (orig. -0.6) : -0.9 -> -0.8
- 3rd Atk
- - Power (orig. 70) : 63 -> 66
- - Knock Back Power (orig. 0.6) : 0.6 -> 0.8


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Opdatering: 29. apr. 2023 kl. 7:44

Opdatering: 29. apr. 2023 kl. 5:48

All elements became supported to game version "34.1: April-27th-2023"

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*Biomes

All Transition Levels (after each stage)
- Partially changed the terrain and the structre, and add Training Dummy.

Training Room / トレーニングルーム
- "Armory Tubes and Mutation Select Room"
- - Changed the terrain and the structre.
- - - In the attic :
- - - - Add Random Item Tubes
    Added a "random-items spawn tubes" based on the tubes from the previous version of the game.
    このゲームの旧バージョンのチューブをベースとした、"ランダムなアイテムを出現させるチューブ" を追加しました。
- - - - - Random Item Tube 1 (Melee) : Brutality Melee Weapon + Tactics Melee Weapon + Survival Melee Weapon
- - - - - Random Item Tube 2 (Ranged) : Brutality Ranged Weapon + Tactics Ranged Weapon + Survival Ranged Weapon
- - - - - Random Item Tube 3 (Shield) : Brutality Shield + Tactics Shield + Survival Shield
- - - - - Random Item Tube 4 (Skill) : Brutality Skill + Tactics Skill + Survival Skill
- - Added gem "Fragment of the Philosopher's Stone" x4 : -> Removed.
- - Add Training Dummy
- "Combat Rooms"
- - Partially changed the terrain and the structre.
- - Add more Training Dummies
- - Add Elevator for some places
- - Add Shooter-Trap Training Room

*Stage 1
Prisoners' Quarters / 牢獄
- "Starting Point" (3rd run or later, and there's still a Giant's corpse)
- - Change the position of added item "Charge(Original Name : Reload) (Heavy Crossbow secondary ability)" in the wall
- "Starting Point" (after the Giant's corpse is gone)
- - Slightly changed the terrain and the structre.
- - Add item "Charge(Original Name : Reload) (Heavy Crossbow secondary ability)" in the wall
- - Add Training Dummy Room
- "Flask room at the starting point / スタート地点のフラスコ部屋"
- - Changed the terrain and the structre.
- "Recycling Tubes Room"
- - Slightly changed the terrain and the structre.
- - Add Training Dummy Room
- Unique Area : "Cavern Key" Room
- - Added item "Charge(Original Name : Reload) (Heavy Crossbow secondary ability)" in the wall : -> Removed.

*Stage 2
(DLC-RTC) Castle's Outskirts / 城の入口
- Fixed a few misconfigurations (this mod only mistake).

*Stage 8
(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- "Richter Mode / リヒターモード"
- - Richter's Actions
- - - "Backflip"
- - - - Jumping Ability (orig. 0.4) : -> 0.45
- - - - Moving Backward Distance (orig. 0.33) : -> 0.75
- - Slightly changed the terrain and the structre.
- - By making full use of the backflip, can now progress to the end without using dash and high jump.
  バク宙を駆使すれば、ダッシュやハイジャンプを利用しなくとも最後まで進行できるようになりました。
- - "Near the Beginning Point / 序盤の場所"
- - - Add a harmless enemy the Protector, near candle in the beginning. "If player tries to attack the Protector, it will also hit nearby candle and it broken" this case is now more likely to occur. This change to make it easier for beginner to understand the rule that "possible to break the candle, and get items", from an early.
   スタート地点の燭台の近くに無害な敵であるプロテクターを配置し、"プレイヤーがプロテクターを攻撃しようとすれば近くの燭台にも攻撃が当たって燭台が破壊される" という展開を起こりやすくしました。これにより、初心者のプレイヤーが "燭台を破壊してアイテムを入手できる" というルールをより早い時点から理解しやすいステージ構成になりました。
- - - Add secret area
- - - - Candle(Small Heart)
- - - - Add teleport stones that allows you to go back and forth between "near the beginning point" and "near the end point".
    序盤の地点と最終盤の地点を行き来できるテレポートの石を追加しました。
- - - - Candle(Large Heart)
- - - - Item "Forgotten Map / 忘れられた地図"
- - - "Where to get Dash / ダッシュの入手地点"
- - - - Artifact "Dash" : -> Removed.
- - - - Add elite enemy spawner "Vampire Bat" (no elite skill)
- - - - - Drop artifact "Dash"
- - 7 zombies that drop various main-weapons have been added on part of places, making it possible to walkthrough with various main-weapons other than the classic Vampire Killer.
  一部の地点に、様々なメインウェポンをドロップする7体のゾンビを追加し、クラシックなヴァンパイアキラー以外にも様々なメインウェポンで攻略できるようになりました。
- - - List of main weapons dropped by 7 zombies:
- - - - Vampire Killer (Classic) / ヴァンパイアキラー (クラシック)
- - - - Vampire Killer / ヴァンパイアキラー
- - - - Morning Star / モーニングスター
- - - - Wrenching Whip / 鉤爪のムチ
- - - - Electric Whip / 電撃のムチ
- - - - Throwing Axe / 手投げ斧
- - - - Bible / 聖書
- - "Where to get High Jump / ハイジャンプの入手地点"
- - - Artifact "High Jump" : -> Removed.
- - - Add elite enemy spawner "Corpulent Zombie" (no elite skill)
- - - - Drop artifact "High Jump"
- - "Somewhere in the Upper Left Direction / 左上方面のどこか"
- - - Add secret area
- - - - Gem "Ruby (1500 Gold)" *Gold in Richter Mode does not carry over to the main game.
- - - - NPC "Guillain"
- - "Somewhere in the Upper Right Direction / 右上方面のどこか"
- - - Add secret area
- - - - Enemy "Zombie"
- - - - - Drop item "Whip Sword, whip form"
- - - - Candle(Large Heart)
- - - - Item "Major Food" in the wall
- - "Near the End Point / 終盤の場所"
- - - Add candle(Large Heart)
- - - Add mini-boss fight room (this is side content, not necessary required to complete the game).
   ミニボスとの戦闘部屋を追加しました(ゲームクリアに必須ではない寄り道要素です)。
- - - - Elite enemy spawner "Dire WareWolf" (no elite skill)
- - - - - Drop key "Petrified-Key"
- - - - Elite enemy spawner "Cleaver" (no elite skill)
- - - - - Drop key "Petrified-Key"
- - - - "Reward Room After Winning Mini-Boss Fight / ミニボス戦勝利後の報酬部屋"
- - - - - Gem "Ruby (1500 Gold)" x2 *Gold in Richter Mode does not carry over to the main game.
- - - - - Candle(Large Heart)
- - - - - NPC "The Blacksmith's Apprentice"
- - - - - Item "Major Food" in the wall

*Stage 9
(DLC-RTC) Master's Keep / おびただしい数の死者が見える
- "on the Way to the Throne / 玉座までの道中"
- - Slightly changed the terrain and the structre.


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Continued below ↓

Opdatering: 29. apr. 2023 kl. 5:47

*Melee Weapons

(DLC-TQatS) Abyssal Trident / 深海のトライデント
- 2nd Atk
- - Hit Interval (orig. 0.05s) : 0.05s -> 0.165s (The theoretical maximum damage is unchanged.)

(DLC-RTC) Alucard's Sword / アルカードソード
- Legendary Affix (orig. "FullSet" only) :
- - "FullSet" (You get the other item from Alucard's set. Can only trigger once per run. / アルカード装備のもう一方のアイテムを手に入れる。ランにつき1度しか発動しない) : Unchanged.
- - Add "HeavyCrit" (Critical hits +30% damage. / クリティカルヒット +30% ダメージ)

Giant Comb / 巨大な櫛
- Color (orig. "Brutality") : -> "Brutality" and "Tactics"
- Legendary Affix (orig. none) :
- - Add "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する)
- 1st Atk
- - Hit Area-Width (orig. 4.35) : 4.35 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. 4.5) : 4.5 -> 6.6
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : -> 20
- - Recovery Time (orig. 0.15s) : -> 0s
- 2nd Atk
- - Hit Area-Width (orig. 5) : -> 3.8
- - Hit Area-OffsetCase X (orig. -1) : -1 (unchanged)
- - Hit Area-Height (orig. 4) : -> 4 (unchanged)
- - Hit Area-OffsetCase Y (orig. -1) : -1 (unchanged)
- 3rd Atk
- - Hit Area-Width (orig. 4.35) : 5 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. 3.5) : 3.5
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- 4th Atk
- - Hit Area-Width (orig. 5) : 5 (unchanged)
- - Hit Area-OffsetCase X (orig. -1.5) : -1.5 (unchanged)
- - Hit Area-Height (orig. 5) : -> 7
- - Hit Area-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)

Giant Killer / 巨人殺し
- New 2nd Atk (Original 1st Atk)
- - Visual effect scale adjusted.
- - Startup Time (orig. 0.3s) : 0.15s -> 0.2s
- - Power (orig. 25) : -> 39.375
- - Recovery Time (orig. 0.15s) : 0.05s -> 0.15s (same as original)
- 3rd Atk
- - Hit Area-Width (orig. 5.5) : 7.5625 -> 6.6
- - Hit Area-OffsetCase X (orig. -1) : -1.2 (unchanged)
- 4th Atk
- - Startup Time (orig. 0.45s) : 0.405s -> 0.45s (same as original)
- - Power (orig. 150) : 180 -> 190
- - Breach Bonus (orig. 1) : 9 -> 1.5
- - Recovery Time (orig. 0.3s) : 0.3s (unchanged)

Hayabusa Gauntlets / ハヤブサの小手
- Changed Name : -> "Guardian Knuckle / ガーディアンナックル"
- Legendary Affix (orig. "OmaeWaMou" only) :
- - "OmaeWaMou" (Enemies killed explode, dealing ** damage to nearby target. / 倒した敵が爆発し、付近の敵に ** ダメージを与える) : -> Removed.
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)

(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェーテ・アンド・ピストル
- Legendary Affix (orig. LastCycleSpam) :
- - "LastCycleSpam" (Only use the last attack in the combo. / コンボの最後の一撃だけで攻撃する) : -> Removed.
 * Even without this affix, the Legendary version transforms a pistol-only form.
- - Added "Fire Damage" (+40% damage to a burning target. / 炎上状態の敵に対するダメージ +40%) : -> Removed.

Pistol / ピストル (Machete and Pistol legendary version)
- Legendary Affix (orig. "LastCycleSpam") :
- - "LastCycleSpam" (Only use the last attack in the combo. / コンボの最後の一撃だけで攻撃する) : -> Removed.
- - Add "FireOnHit" (Burns the enemy. / 敵を炎上状態にする)
- 1st Atk (Normal Shot)
- - Startup Time (orig. 0.15s) : 0.15s (unchanged)
- - Hit Area-Width (orig. 6.1) : -> 8.64
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 (unchanged)
- - Hit Area-Height (orig. 2) : 2 (unchanged)
- - Hit Area-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)
- - Power (orig. 65) : -> 97.5
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Possible to Critical Hit (orig. Possible) : -> Impossible
- - Crit Mul. (orig. 1) : -> No critical.
- - Recovery Time (orig. 0.4s) : 0.4s (unchanged)
- Add 2nd to 4th Atk (Fast Triple Shot)
- - 2nd Atk
- - - Startup Time : 0.075s
- - - Hit Area-Width : 8.64
- - - Hit Area-OffsetCase X : 0.5
- - - Hit Area-Height : 2
- - - Hit Area-OffsetCase Y : -0.5
- - - Power : 48.75
- - - Breach Bonus : 1
- - - Possible to Critical Hit : Impossible
- - - Recovery Time : 0.2s
- - 3rd to 4th Atk
- - - Same as 2nd attack.
- Add 5th Atk (Taunt)
- - Startup Time : 0.57s
- - Preparation for the 4th attack. This has not attack performance.
- - Recovery Time : 0s
- Add 4th Atk (Powerful Shot)
- - Startup Time : 0.15s
- - Hit Area-Width : 8.64
- - Hit Area-OffsetCase X : 0.5
- - Hit Area-Height : 2
- - Hit Area-OffsetCase Y : -0.5
- - Power : 97.5
- - Breach Bonus :
- - Possible to Critical Hit : Possible
- - Crit Mul. : 1
- - Recovery Time : 0.6s

Continued below ↓

Opdatering: 29. apr. 2023 kl. 5:45

Seismic Strike / 波動の刃
- 1st Atk
- - Startup Time (orig. 0.41s) : 0.3075s (unchanged)
- - Power (orig. 60) : 60 -> 48
- 3rd Atk
- - Effect animation scale was changed.
- - Startup Time (orig. 0.7s) : 0.525s -> 0.56875s
- - Hit Area-Width (orig. 5.5) : 8.125 -> 6.55
- - Hit Area-OffsetCase X (orig. -1.5) : -2.5 -> -1.9
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width + 0.6 -> Varies depending on width (same as original)
- - Hit Area-OffsetCase Y (orig. -0.6) : -0.9 -> -0.75
- - Power (orig. 130) : 156 -> 97
- - Breach Bonus (orig. 1) : 2 -> 1.5
- - Recovery Time (orig. 0.4s) : 0.2s -> 0.25s
- Added 4th Atk
- - Same as 1st attack.
- Added 6th Atk
- - Same as 3rd attack.

Sewing Scissors / 裁断バサミ
- Color (orig. "Survival") : -> "Brutality" and "Survival"
- Combo Window Time (orig. 1s) : -> 1.5s
- New 1st to 3rd Atk (1st Combo Set)
- - Add New 1st Atk
- - - Startup Time : 0.215s
- - - Hit Area-Width : 6.5
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 4
- - - Hit Area-OffsetCase Y : 0.5
- - - Power : 43
- - - Breach Bonus : 0
- - - Recovery Time : 0.15s
- - Add New 2nd Atk
- - - Same as 1st atack.
- - 3rd Atk (Orig. 2nd Atk)
- - - Sound effect changed.
- - - Startup Time (orig. 0.43s) : 0.43s (unchanged)
- - - Hit Area-Width (orig. 8) : 8 (unchanged)
- - - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - - Hit Area-Height (orig. 4) : 4 (unchanged)
- - - Hit Area-OffsetCase Y (orig. 0.5) : 0.5 (unchanged)
- - - Power (orig. 175) : -> 165
- - - Breach Bonus (orig. 1) : 1 (unchanged)
- - - Recovery Time (orig. 0.3s) : -> 0.25s
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as new 1st to 3rd attack.
- 7th Atk (Orig. 1st Atk)
- - Sound effect changed.
- - Startup Time (orig. 0.46s) : -> 0.575s
- - Hit Area-Width (orig. 8.5) : 8.5
- - Hit Area-OffsetCase X (orig. 0) : 0
- - Hit Area-Height (orig. 3.5) : 3.5
- - Hit Area-OffsetCase Y (orig. -0.5) : -0.5
- - Power (orig. 80) : -> 430
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.375s
Note : This weapon now makes a scissors-sound that "snip, snip!", before performing a powerful cutting attack. This change makes it easier to play pretend to be Scissorman.
解説 : 高威力の断ち切り攻撃を行う前にハサミをジャキンジャキン鳴らす動作を入れたことで、シザーマンごっこで遊びやすくなりました。

Wrenching Whip / 鉤爪のムチ
- 3rd Atk
- - Power (orig. 70) : 70 -> 63
- - Crit Mul. (orig. 1) : 1.05 -> 1 (same as original)


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Continued below ↓

Opdatering: 29. apr. 2023 kl. 5:44

*Ranged Weapons

(DLC-RTC) Medusa's Head / メディウサヘッド
- Legendary Affix (orig. "UnstableHead") :
- - "UnstableHead" (Bumps enemies on impact. / 当たった敵をノックバックする) : -> Removed.
- - Add "RandomEffect" (Applies a random effect on hit. / 命中時にランダムな効果を付与する)

Throwing Knife / 投げナイフ
- Added 7th to 25th Atk (1,000 Blades)
- - 7th Atk
- - - Power : 40
- - - Breach Bonus : 9
- - 8th Atk
- - - Power : 20 -> 5
- - - Breach Bonus : -0.5
- - 9th Atk
- - - Same as 8th attack.
- - 10th Atk
- - - Same as 8th attack.
- - 11th Atk
- - - Power : 40 -> 10
- - - Breach Bonus : 0 -> 9
- - - Same as 8th attack except above.
- - 12th Atk
- - - Power : 20 -> 10
- - 13th Atk
- - - Same as 12th attack.
- - 14th Atk
- - - Same as 12th attack.
- - 15th Atk
- - - Power : 40 -> 20
- - - Breach Bonus : 0 -> 9
- - 16th Atk (unchanged)
- - - Power : 20 (unchanged)
- - 17th Atk (unchanged)
- - - Same as 16th attack.
- - 18th Atk (unchanged)
- - - Same as 16th attack.
- - 19th Atk
- - - Power : 40 (unchanged)
- - - Breach Bonus : 0 -> 9
- - 20th Atk
- - - Power : 20 -> 35
- - 21th Atk
- - - Same as 20th attack.
- - 22th Atk
- - - Same as 20th attack.
- - 23th Atk
- - - Power : 40 -> 70
- - - Breach Bonus : 0 -> 9
- - 24th Atk
- - - Power : 20 -> 50
- - - Breach Bonus : -0.5 (unchanged)
- - 25th Atk
- - - Startup Time : 0.15s
- - - Power : 240 -> 280
- - - Breach Bonus : 9
- - - Recovery Time : 0.45s
- Change the description (English only).


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*Shields

(DLC-RTC) Alucard's Shield / アルカードシールド
- Legendary Affix (orig. "FullSet" only) :
- - "FullSet" (You get the other item from Alucard's set. Can only trigger once per run. / アルカード装備のもう一方のアイテムを手に入れる。ランにつき1度しか発動しない) : Unchanged.
- - Add "HeavyCrit" (Critical hits +30% damage. / クリティカルヒット +30% ダメージ)

Spiked Shield / トゲの盾
- Legendary Affix (orig. "MegaCrit") :
- - "MegaCrit" (Critical hits +50% damage. / クリティカルヒット +50% ダメージ) : -> Removed.
- - Add "HeavyCrit" (Critical hits +30% damage. / クリティカルヒット +30% ダメージ)


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*Skills - Power

Telluric Shock / テルリックショック
- Cooldown (orig. 10s) : 5s -> 8s
- Power (orig. 150) : 75 -> 120

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*Mutations - Brutality

Combo / コンボ
- Damage Scaling Coefficient Affected with Brutality (orig. +0.1%) : -> +0.0375%
- Basic Increase Damage Coefficient (orig. +2%) : -> +0.75%
- Combo Duration (orig. 2.5s) : -> 5s


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Opdatering: 23. apr. 2023 kl. 2:06

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*Biomes

*Stage 2
(DLC-RTC) Castle's Outskirts / 城の入口
- Fixed misplacement of part of item (this mod only mistake).

- "Broken Carriage Place / 馬車の残骸地点"
- - Added mini boss "Were Wolf, and Minotaur(Like) / ウェアウルフ & ミノタウロス(?)"
- - - Elite enemy spawner "Dire WareWolf" (no elite skill)
- - - - Drop Item
- - - - - Gem "Ruby (1500 Gold)" -> Item "Random Item"
- - - Elite enemy spawner "Cleaver" (no elite skill)
- - - - Drop Item
- - - - - Item "Major Food" -> Item "Minor Food"


(DLC-RTC) Dracula's Castle (common specifications for Stage-3 Ver. and Stage-8 Ver.) / 悪魔城 (ステージ3版・ステージ8版 共通仕様)
- Adjusted some added camera a part of place.


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*Melee Weapons

Sonic Boots / ソニックブーツ (Original Name : Meat Skewer / 串刺しの刃)
- Renewed 1st Action
- - Power : 0 -> 35 (Affects mutation "Porcupack")

(DLC-RTC) Vampire Killer / ヴァンパイアキラー
- Renewed 1st Action
- - Power : 0 -> 55 (Affects mutation "Porcupack")

Gravity Boots / 浮身のブーツ (Original Name : Spiked Boots / スパイクブーツ)
- 3rd Atk
- - Breach Bonus (orig. 1) : 4 -> 1 (same as original)
- - Crit Mul. (orig. 1.4) : 1 -> 1.4 (same as original)
- 4th Atk
- - Hit Area-Height (orig. Varies depending on width) : 2 -> 2.75


(DLC-RTC) Whip Sword, whip form / ウィップソード(剣)
- 1st Atk
- - Breach Bonus (orig. 0) : 0 (unchanged)
- 2nd Atk (Orig. 4th Atk)
- - Breach Bonus (orig. 1) : 1 -> 0.2
- 3rd Atk
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- 4thAtk (Orig. 2nd Atk)
- - Breach Bonus (orig. 0.2) : 0.2 -> 1

(DLC-FF) Transformation / 変形 (Whip Sword secondary ability)
- Transform (Without Attack)
- - Hit Box (Bullet reflection range for the legendary affix "CounterBullet")
- - - Fixed wrong hit box (this mod only mistake).


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*Ranged Weapons

Throwing Knife / 投げナイフ
" Ammo Recovery Tick (orig. None) : 0.6s -> 0.7s
- Added 10th, 14th, 18th, and 22th Atk
- - Breach Bonus : 0 -> -0.5
- Added 11th, 15th, 19th, and 23th Atk
- - Breach Bonus : -0.5 -> 0


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*Skills - Grenade

(DLC-RTC) Holy Water / 聖水
- Fixed parameter setting error (this mod only mistake).
- Hit Range of the Breaking the Bottle (orig. 1) : 1 -> 1.5


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*Skills - Power

(DLC-RTC) Bat Volley / コウモリの群れ
- Cooldown (orig. 12s) : 6s -> 8s
- Amplitude Height of Flying (orig. 0.15) : 0.27 -> 0.22
- Power (orig. 22) : 27.5 -> 33


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Opdatering: 21. apr. 2023 kl. 22:21

(DLC-RTC) Vampire Killer / ヴァンパイアキラー
- Fixed an attack power wrong by this mod.