Dead Cells

Dead Cells

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Update: Apr 26 @ 6:11am

*Melee Weapons

Crowbar / バール
- Renewed combo moves and attack data
- - 1st to 3rd Action (1st Combo Set)
- - - 1st Action (Step)
- - - - Sound effect adjusted.
- - - - Moving Forward Distance : 0.4 -> 0.3
- - - - - Recovery Time : 0.06667s -> 0.03334s
- - - 2nd Action (1st Attack)
- - - - Hitbox-Width : 3.8 -> 3.9
- - - - Hitbox-OffsetCase X : -1 (unchanged)
- - - 3rd Action (2nd Attack)
- - - - Hitbox-Width : 3.5 -> 4
- - - - Hitbox-OffsetCase X : -1 -> -1.5
- - 4th to 6th Action (2nd Combo Set)
- - - 4th Action (Step)
- - - - Moving Forward Distance : 0.3 -> 0.2
- - - 5th Action (3rd Attack)
- - - - Hitbox-Width : 3.65 -> 3.8
- - - - Hitbox-OffsetCase X : -1 (unchanged)
- - - 6th Action (4th Attack)
- - - - Same as 3rd action.
- - 7th to 10th Action (Combo Finish)
- - - 7th Action (Step)
- - - - Same as 2nd action.
- - - 8th Action (5th Attack)
- - - - Hitbox-Width : 4 -> 4.65
- - - - Hitbox-OffsetCase X : -0.5 -> -1
- - - 9th Action (6th Attack)
- - - - Hitbox-Width : 4 -> 5
- - - - Hitbox-OffsetCase X : -0.5 -> -1.5
- - - 10th Action (7th Attack)
- - - - Startup Time : 0.35s
- - - - Hitbox-Width : 4.5 -> 5.5
- - - - Hitbox-OffsetCase X : -0.5 -> -1.5

(DLC-TQatS) Hand Hook / 鈎手
- Full-Auto Attack (orig. false) : -> true
- Collision Damage Power (orig. 140) : 100 -> 140 (same as original)
- 1st Atk
- - Sound effect timing changed.
- - Hitbox-Width (orig. 2.5) : 6.5 -> 3
- - Hitbox-OffsetCase X (orig. 0.5) : -1 -> 0
- - Hitbox-Height (orig. 2.5) : 4 -> 3.5
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 40) : 54.4 -> 40 (same as original)
- - Breach Bonus (orig. 0.7) : 0.3 -> 0.7 (same as original)
- - Recovery Time (orig. 0.06s) : 0.06s -> 0.01667s
- 2nd Atk
- - Add visual effect (same as original)
- - Startup Time (orig. 0.2s) : 0.2s -> 0.25s
- - Hitbox-Width (orig. 3) : 2.2 -> 2.5
- - Hitbox-OffsetCase X (orig. 0.5) : -> 0
- - Hitbox-Height (orig. 2.5) : 2.5 -> 2
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : 13 -> 30
- - Breach Bonus (orig. 0.6) : 2.85 -> -1
- - Grace Time After Hit Before Pull Occurs (orig. 0.12s) : 0.16667s -> 0.13334s
- - Pull Distance (orig. 2) : 1.9 -> 2 (same as original)
- - Recovery Time (orig. 0.14s) : 0.16667s -> 0.13334s
- Add 3rd Atk (Preparation)
- - Preparation for the 4th to 5th attack. This has no attack performance.
- - Startup Time : 0.06667s
- - Recovery Time : 0.18334s
- Add 4th Atk (Strong Melee Attack)
- - Startup Time : 0.23334s
- - Hitbox-Width : 2.5
- - Hitbox-OffsetCase X : 0
- - Hitbox-Height : 3.5
- - Hitbox-OffsetCase Y : 0
- - Power : 110
- - Breach Bonus : 0
- - Recovery Time : 0s
- 5th Atk
- - Startup Time : 0s
- - Hitbox-Width : 12.5
- - Hitbox-OffsetCase X : -1.5
- - Hitbox-Height : 3
- - Hitbox-OffsetCase Y : 1.25
- - Power : 100
- - Breach Bonus : 3
- - Recovery Time : 0.3s
- Change the description (English only).
Note / 解説 :
- コンボ3段目以降としてコンボフィニッシュ技を追加しました。強力な近接攻撃を放つと同時に "地面を走る長射程の衝撃波攻撃" が発生します。

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- Renewed combo moves and attack data.
- - 1st to 3rd Atk (1st Combo Set)
- - - 1st Atk
- - - - Startup Time : 0.2s -> 0.21667s
- - - - Recovery Time : 0.033s -> 0.01667s
- - - 2nd Atk
- - - - Startup Time : 0.1s -> 0.16667
- - - - Recovery Time : 0.233s -> 0.16667s
- - - 3rd Atk
- - - - Animation speed adjusted.
- - 4th to 6th Atk (2nd Combo Set)
- - - 4th Atk
- - - - Startup Time : 0.2s -> 0.21667s
- - - - Recovery Time : 0.033s -> 0.01667s
- - - 5th Atk
- - - - Startup Time : 0.1s -> 0.16667
- - - - Recovery Time : 0.233s -> 0.16667s
- - - 6th Atk
- - - - Animation speed adjusted.

Spartan Sandals / スパルタのサンダル
- Renewed combo moves and attack data.
- - 2nd and 3rd Atk (spartan toss up)
- - - - Sound effect adjusted.

--------------------------------------------------
*Ranged Weapons

Multiple-nocks Bow / 連弾の弓
- Corrected error in the description. (The error specific to this mod.)

Update: Apr 24 @ 4:24am

*Bug Fix (this mod only bug)

- On the "Tonic" and "Wings of the Crow". Fixed a bug where the description was displayed in a different language than expected when the language setting was "English", or "Espanol (America Latina)", or "Polski".

--------------------------------------------------
*Melee Weapons

Blood Sword / 血呑みの剣
- Renewed combo moves and attack data.
- - 3td to 5th Atk (Slash Hit)
- - - Hitbox-Height : 2.3 -> 2.7
- - - Hitbox-OffsetCase Y : 0 -> 0.2
- - 6th Atk (Shockwave 1of2)
- - - Hitbox-Height : 4 -> 4.5
- - - Hitbox-OffsetCase Y : 0 -> 0.15
- - 7th Atk (Shockwave 2of2)
- - - Hitbox-Width : 8.2 -> 8.4
- - - Hitbox-OffsetCase X : 0 (unchanged)
- - - Hitbox-Height : 2 -> 2.2
- - - Hitbox-OffsetCase Y : 0 -> -0.5

(DLC-TQatS) Hand Hook / 鈎手
- 1st Atk
- - Visual effect adjusted.
- - Startup Time (orig. 0.2s) : 0.15s -> 0.2s (same as original)
- - Hitbox-Width (orig. 2.5) : 5 -> 6.5
- - Hitbox-OffsetCase X (orig. 0.5) : 0.5 -> -1
- - Power (orig. 40) : 46.75 -> 54.4
- - Breach Bonus (orig. 0.7) : 0.51 -> 0.3
- - Moving Forward Distance (orig. 0.1) : 0.3s -> 0.1
- 2nd Atk
- - Visual effect deleted.
- - Hitbox-Width (orig. 3) : 2.5 -> 2.2
- - Hitbox-OffsetCase X (orig. 0.5) : -0.5 -> 0
- - Power (orig. 30) : 12.5 -> 13
- - Breach Bonus (orig. 0.6) : 3 -> 2.85
- - Duration of Targets into Neutral Stance Forcibly (orig. 0.5s) : 0.5s -> 1 frame
- - Grace Time After Hit Before Pull Occurs (orig. 0.12s) : 0.12s -> 0.16667s
- - Recovery Time (orig. 0.14s) : 0.15s -> 0.16667s

(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトサイスクロー&ライトサイスクロー
- Left Scythe Claw / レフト・サイスクロー
- - 2nd Atk
- - - Hitbox-Width (orig. 7) : 7 -> 8.5
- - Add 3rd Atk
- - - Hitbox-Width : 7 -> 8.1
- - Add 4th Atk
- - - Hitbox-Width : 7 -> 8.1
- - Add 5th Atk
- - - Hitbox-Width : 7 -> 8.1
- - Add 6th Atk
- - - Visual effect adjusted.
- - - Sound effect adjusted.
- - - Hitbox-Width : 10.5 -> 9.7
- - Add 7th Atk
- - - Visual effect adjusted.
- - - Sound effect adjusted.
- - - Hitbox-Width : 9 -> 9.3
- - Change the description (English only).
- Right Scythe Claw / ライトクロー (Left Scythe Claw secondary ability)
- - Added 3rd Atk
- - - Visual effect adjusted.
- - - Sound effect adjusted.
- - - Hitbox-Width : 20.7 -> 18
- - - Moving Forward Distance : 2 -> 1.5
- - Added 4th Atk
- - - Visual effect adjusted.
- - - Sound effect adjusted.
- - - Hitbox-Width : 18.63 -> 16.9
- - - Moving Forward Distance : 1.8 -> 1.44
- - Added 5th Atk
- - - Visual effect adjusted.
- - - Sound effect adjusted.
- - - Hitbox-Width : 16.56 -> 15.5
- - - Moving Forward Distance : 1.6 -> 1.38
- - Added 6th Atk
- - - Visual effect adjusted.
- - - Sound effect adjusted.
- - - Hitbox-Width : 24 -> 23

Sonic Boots (ソニックブーツ) (original name : Meat Skewer / 串刺しの刃)
- Renewed 6th, 12th, and 19th Atk (Tackle or Super Tackle)
- - Animation speed adjusted. (Reduced the possibility of occurrence of problem that unnatural silhouette effects appearing.)
- Renewed 17th Action (Super Dash)
- - Sound effect adjusted.
- Small improvement the description (English only).

--------------------------------------------------
*Ranged Weapons

Fire Brands / 炎の焼き印
- Possible Normally Appeared Affixes
- - "Grenade (Explosion at close range)" : Possible to appeared -> Can not appeared
-Added 4th, 8th, and 9th Atk
- - Trajectory color adjusted.
- - Sound effect adjusted.
- Change the description (English only). Now specified in the description "4th, 8th, and 9th attack have higher power of direct hit".

(DLC-TQatS) Killing Deck / キリングデッキ
- Small improvement the description (English only).

Pyrotechnics / 火球
- 3rd Atk
- - Visual effect adjusted.
- Added 7th Atk
- - Same as 3rd attack.

Quiver of Bolts / ボルトの雨 (Repeater Crossbow secondary ability)
- Added 3rd Atk
- - Animation speed adjusted.

--------------------------------------------------
*Mutations - Compound Colors

Tainted Flask / 穢れたフラスコ
- Base Number of Elite Enemies to Kill to Flask Charge (orig. 12) : 12 -> 16

Update: Apr 21 @ 5:23am

*Melee Weapons

Blood Sword / 血呑みの剣
- Small improvement the description (English only).

Wrenching Whip / 鉤爪のムチ
- New 1st Atk (Orig. 2nd Atk)
- - Hitbox-Width (orig. 6) : 2.7 -> 4.6
- - Hitbox-OffsetCase X (orig. 0) : 3.5 -> 1.8
- New 2nd Atk (Orig. 1st Atk)
- - Hitbox-Width (orig. 6) : 3.7 -> 3.8
- - Hitbox-OffsetCase X (orig. 0) : 2.5 -> 2.9

Sonic Boots (ソニックブーツ) (original name : Meat Skewer / 串刺しの刃)
- Renewed combo moves and attack data.
- - 1st Combo Set
- - - 1st to 3rd Action (Backflip)
- - - - Silhouette effect adjusted.
- - - 4th to 6th Action (Dash Tackle)
- - - - 4th Action (Dash)
- - - - - Duration of the Invincibility : 0.15s -> 0.16667s
- - - - 6th Action (Tackle)
- - - - - Recovery Time : 0.4s -> 0.41667s
- - 2nd Combo Set
- - - Same as 1st combo set.
- - 3rd Combo Set
- - - 13rd to 15th Action (Long Time Backflip)
- - - - Silhouette effect adjusted.
- Small improvement the description (English only).

Update: Apr 21 @ 5:00am

Update: Apr 20 @ 5:48am

Please refer to the following Update Note for details.

Mod Update Note - April-20th-2025
https://steamcommunity.com/workshop/filedetails/discussion/1443417385/594020949694612785/

Update: Apr 20 @ 4:47am

Update: Feb 28 @ 5:38am

*Biomes

All Transition Levels (after each stage)
- Added Reward Rooms (need "Reward Key" or "Semi-Reward Key")
- - Reward E-2 (located at the back of E-1) :
- - - Required Reward Key : 2 -> 1
- - - Item "Scroll Fragment" (limited to over Boss Cells 4) : Unchanged.
- - - Item "Semi-Reward Key" (Just After Boss Levels Only) : -> Removed.
- - Reward G
- - - Required Reward Key : 4 -> 3
- - - Item "Major Food" : Unchanged.
- - Reward I -> H
- - - Required Reward Key : 6 -> 5
- - - Item "Minor Food" : Unchanged.
- - - Item "Flask Recharge (+1)" : Unchanged.


*Stage 1
Prisoners' Quarters / 牢獄
- Unique Area : "Specialist's Showroom"
- - Partially changed the terrain and the structre.

--------------------------------------------------
*Bosses

Conjunctivius / 膨眼の監視者
- Actions
- - "Dash"
- - - Breach Resistance (orig. 10) : 0.6 -> 0.8
- - "Spikes Shoot"
- - - Breach Resistance (orig. 10) : 0.75 -> 0.85

(DLC-TBS) Mama Tick / ママティック
- Actions (Second Phase)
- - "Heavy Slash"
- - - Breach Resistance (orig. 10) : 0.95 -> 0.98
- - "Spit Bomb"
- - - Breach Resistance (orig. 10) : 0.8 -> 0.85
- - "Horizontal Lightspeed Slash - 1st"
- - - Breach Resistance (orig. 10) : 0.95 (unchanged)
- - "Horizontal Lightspeed Slash - 2nd"
- - - Breach Resistance (orig. 10) : 0.85 -> 0.9
- - "Horizontal Lightspeed Slash - 3rd"
- - - Breach Resistance (orig. 10) : 0.85 -> 0.9

The Time Keeper / 時の守護者
- Actions
- - "Hook"
- - - Breach Resistance (orig. 1) : 0.8 -> 0.85
- - "Shuriken"
- - - Breach Resistance (orig. 1) : 0.7 -> 0.85
- - "Dash"
- - - Breach Resistance (orig. 1) : 0.6 -> 0.8

(DLC-FF) The Scarecrow / スケアクロウ
- Actions
- - "Flying and Summon Two Sickles and Stomp"
- - - Breach Resistance (orig. 1) : 0.25 -> 0.75
- - "Suspended with Vines and Pitchfork Stab Downwards"
- - - Breach Resistance (orig. 10) : 0 -> 0.66

(DLC-RTC) Dracula (First Form) / ドラキュラ伯爵 (第一形態)
- Actions
- - "Hellfire (Small Fireballs)"
- - - Breach Resistance (orig. 1) : 0.6 -> 0.75
- - "Dark Inferno (Big Fireballs)"
- - - Breach Resistance (orig. 1) : 0.6 -> 0.75
- - "Triple Melee Combo"
- - - 1st Kick
- - - - Breach Resistance (orig. 1) : 0.9 (unchanged)
- - - 2nd Kick
- - - - Breach Resistance (orig. 1) : 0.9 (unchanged)
- - - Fist Attack
- - - - Breach Resistance (orig. 1) : 0.75 -> 0.8
- - "Fireballs Explosion"
- - - Breach Resistance (orig. 1) : 0.6 -> 0.75
- - "Fire Pillars"
- - - Breach Resistance (orig. 1) : 0.6 -> 0.75

--------------------------------------------------
*Melee Weapons
Somato (蒼魔刀 - そうまとう) (Original Name : Valmont's Whip / ヴァルモントのムチ)
- Renewed all combo moves and attack data
- - Adjusted the hit-boxes of some actions to reduce unnatural forward movement.
- - 4th Action (1st Attack)
- - - Animation speed adjusted.
- - - Recovery Time : 0.18s -> 0.01667s
- - Add new 5th Action (Preparation)
- - - Preparation for the 11th attack. This has no attack performance.
- - - Startup Time : 0.01667s
- - - Recovery Time : 0s
- - 5th -> 6th Action (Space Cutting 1 of 3)
- - - Startup Time : 0.01666s -> 0.01667s
- - - Power : 6 -> 0.01
- - - Breach Bonus : -0.5 -> -1
- - - Crit Mul. : 3.3 -> 0.5
- - - Recovery Time : 0.01666s -> 0.01667s
- - 6th -> 7th Action (Space Cutting 2 of 3)
- - - Startup Time : 0.01666s -> 0.01667s
- - - Power : 6 -> 0.01
- - - Breach Bonus : -0.5 -> -1
- - - Crit Mul. : 3.3 -> 0.5
- - - Recovery Time : 0.01666s -> 0.1s
- - 7th -> 8th Action (Space Cutting 3 of 3)
- - - Sound effect adjusted.
- - - Startup Time : 0.01666s -> 0.01667s
- - - Power : 16 -> 24
- - - Breach Bonus : -0.5 -> -0.466
- - - Crit Mul. : 4.8 -> 3
- - - Recovery Time : 0.25s

--------------------------------------------------
*Mutations - General

Emergency Healing / 緊急回復
- Healing Speed (orig. 275%) : 275% (unchanged)
- Heal from MAXHP 60% to **% (orig. 35%) : 40% -> 60%
- Force Field Duration (orig. 2s) : 4s -> 3s
- Changed the description (English only).

Update: Feb 21 @ 3:24am

*Biomes

*Stage 1
Prisoners' Quarters / 牢獄
- Unique Area : "Specialist's Showroom"
- - Partially changed the terrain and the structre.
- - Added item "Minor Food"
- - - Removed.
- - Gold Door A ("Hunter's Grenade")
- - - Add item "Major Food"
- - - Item "Hunter's Grenade"
- - - - Possibility of Legendary (orig. Every time legendary.) : Every time legendary. (unchanged)
- - - - Possibility of Selling : Cannot be sold.
- - - Add item "Forgotten Map"
- - - - Possibility of Legendary : Every time legendary.
- - Gold Door B ("Forgotten Map")
- - - Door removed.
- - - Item "Forgotten Map"
- - - - Moved into Gold Door A.

*Stage 2
Promenade of the Condemned / 罪人の道
- Unique Area : Blueprint "Explosive Crossbow" / "爆発性クロスボウ"
- - Added Trap Zone and Elite Room
- - - Partially changed the terrain and the structre.

*Stage 10
Normal Tenth Stage / 通常の第10ステージ
- "The High Tower"
- - Unique Area : Blueprint "Sonic Carbine" / "音速銃"
- - - Slightly changed the terrain and the structre.
- - - Switch-A Items
- - - - Blueprint "Sonic Carbine" : Unchanged.
- - - - Added item "Major Food" : Unchanged.
- - - - Add gem "Ruby (2000 Gold)" x2


--------------------------------------------------
*Bosses

Concierge / コンシェルジュ
- Actions
- - "Stab"
- - - Breach Resistance (orig. 10) : -> 0.97
- - "Flame Wave"
- - - Breach Resistance (orig. 10) : 0.925 -> 0.95
- - "Leap"
- - - Breach Resistance (orig. 10) : 0.7 -> 0.85
- - "Blaze Armor"
- - - Breach Resistance (orig. 10) : 0.98 (unchanged)

Update: Feb 21 @ 3:24am

*Melee Weapons

(DLC-RTC) Alucard's Sword / アルカードソード
- Change the description (English only). Added hint to perform a teleport-slash easier.

(DLC-RTC) Death's Scythe / デスサイズ
- Small improvement the description (English only).

(DLC-FF) Ferryman's Lantern / 渡し守のランタン
- Full-Auto Attack (orig. false) : -> true
- Combo Window Time (orig. 1s) : -> 1.5s
- Renew all combo moves and attack data.
- - 1st Atk (Preparation)
- - - Startup Time : 0s
- - - Preparation for the 3rd attack. This has no attack performance.
- - - Recovery Time : 0s
- - 2nd Atk (Preparation)
- - - Startup Time : 0s
- - - Preparation for the 3rd attack. This has no attack performance.
- - - Recovery Time : 0s
- - 3rd Atk (Heavy Smash)
- - - Startup Time : 0.4s
- - - Hitbox-Width : 5.65
- - - Hitbox-OffsetCase X : -1.5
- - - Hitbox-Height : 5.815
- - - Hitbox-OffsetCase Y : -1.4075
- - - Power : 200
- - - Breach Bonus : 0
- - - Recovery Time : 0.25s
- - 4th Atk (Powerless Smash)
- - - Startup Time : 0.3s
- - - Hitbox-Width : 3.5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 4
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 60
- - - Breach Bonus : -0.75
- - - Recovery Time : 0.25s
- - 5th Atk (Preparation)
- - - Startup Time : 0.33334s
- - - Preparation for the 2nd attack. This has no attack performance.
- - - When used in the air, you can stay airborne if there is an enemy within the hitbox.
- - - Hitbox-Width : 13.175
- - - Hitbox-OffsetCase X : -5.5875
- - - Hitbox-Height : 13.175
- - - Hitbox-OffsetCase Y : 0
- - - Recovery Time : 0s
- - 6th Atk (Powerful Light)
- - - Startup Time : 0.01667s
- - - Hitbox-Width : 13.175
- - - Hitbox-OffsetCase X : -5.5875
- - - Hitbox-Height : 13.175
- - - Hitbox-OffsetCase Y : 0
- - - Power : 175
- - - Breach Bonus : 0.27
- - - Recovery Time : 0.33s
- Change the description (English only).
Note / 解説 :
- ランタンの消灯・点灯といったギミックを実装し、コンボ構成は "最大威力の打撃 -> 弱い打撃 -> 高威力の広範囲攻撃" という変則的なものになりました。
- オリジナルよりも強力な攻撃が増えておりDPSも向上していますが、強力な攻撃は隙も相応に大きいため扱い方には注意が必要です。

(DLC-FF) Soul Shot / ソウルショット (Ferryman's Lantern secondary ability)
- Ammo (orig. 7) : 12 -> 14
- Ammo Auto-Recovery Start (orig. None) : -> 8s
- Ammo Auto-Recovery Tick (orig. None) : -> 8s
- Possible Normally Appeared Affixes
- - Affix "ExtraAmmo" (orig. Possible to appeared) : -> Can not appeared
- Legendary Affix (orig. "FireBullet" only) :
- - "FireBullet" (Shots leave a trail of flames. / 攻撃時に炎が軌跡として残る) : Unchanged.
- - Add "SuperPierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する)
- Effective of Mutation "Ammo" (orig. Valid) : -> Invalid
- Basic Attack Move Data
- - Cooldown (orig. 0s) : 0.2s -> 0.3s
- - Startup Time (orig. 0.2s) : 0.1s (unchanged)
- - Charge Time Limit (orig. 15s) : 0.64s -> 3s
- - Recovery Time (orig. 0.5s) : 0s (unchanged)
- Souls Data
- - Number of Souls Needed for Critical (orig. 3 or over) : 3 or over -> 7 or over
- - Each Soul Discharging Interval (orig. 15s) : 0.05s -> 0.7s
- - Projectile Speed (orig. 1.6) : 0.8 -> 2
- - Projectile Range (orig. 1.2) : 2.4 -> 2
- - Power (orig. 75) : 56.25 -> 60
- - Breach Bonus (orig. -1) : 3.45 -> 2.087
- - Crit Mul. (orig. 2) : 1 (unchanged)
- Change the description (English only).
Note / 解説 :
- 時間経過で魂が少しずつ自動蓄積されるようになりました。
- チャージショットでは、複数の魂が一斉同時に飛んでいくのではなく、時間差で1つずつ飛んでいくようになりました。
- 短時間での火力を重視する場合は、一度に魂14個分のチャージショットを放つよりも、魂7~8個分のチャージショットを2回連続で放つ方が強力です。


(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトサイスクロー&ライトサイスクロー
- Left Scythe Claw / レフト・サイスクロー
- - Possibility of Stay in the Mid-air if Air-Combo Doesn't Hit the Enemies (orig. false) : -> true
- - 1st Atk
- - - Hitbox-Height (orig. 6) : 6 -> 7.5
- - - Hitbox-OffsetCase Y (orig. -2) : -2 -> -1.25
- - 2nd Atk
- - - Hitbox-Height (orig. 3.5) : 3 -> 8
- - - Hitbox-OffsetCase Y (orig. 0.5) : 0 -> -1.5
- - Added 3rd Atk
- - - Hitbox-Height : 3 -> 8
- - - Hitbox-OffsetCase Y : 0 -> -1.5
- - Add 4th Atk
- - - Hitbox-Height : 3 -> 8
- - - Hitbox-OffsetCase Y : 0 -> -1.5
- - Add 5th Atk
- - - Hitbox-Height : 3 -> 8
- - - Hitbox-OffsetCase Y : 0 -> -1.5
- - Added 6th Atk
- - - Hitbox-Height : 4.5 -> 11
- - - Hitbox-OffsetCase Y : 0 -> -2.5
- - Added 7th Atk
- - - Hitbox-Height : 9 -> 10
- - - Hitbox-OffsetCase Y : -3 -> -2.5
- - Change the description (English only).
- (DLC-TBS) Scythe Claw / サイスクロー (Legendary Version)
- - Legendary Affix (orig. "Combined" only) :
- - - "Combined" (Combines both weapons in one slot. / 両手武器を1つのスロットに統合する) : Unchanged.
- - - Add "SuperBleedOnCrit" (Causes the target to bleed upon dealing it critical damage. / クリティカルヒットが発生すると敵を出血状態にする)
- - Possible to Interrupt the Right Before "Weapon Starting Up Movement" with This Weapon (orig. false) : true -> false (same as original)

(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェーテ・アンド・ピストル
- Change the description (English only). The long window time (1.5 sec) of the combo is now specified in the description.

Panchaku / フライパンチャク
- Change the description (English only). The long window time (1.5 sec) of the combo is now specified in the description.

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- Small improvement the description (English only).

(DLC-FF) Serenade (in-hand) / セレナーデ(手元)
- Change the description (English only). The long window time (1.5 sec) of the combo is now specified in the description.

Sewing Scissors / 裁断バサミ
- Change the description (English only). The long window time (1.5 sec) of the combo is now specified in the description.

Spiteful Sword / 絶望の剣
- Renewed 2nd Atk (Second Attack Move 1 of 5)
- - Breach Bonus : -1 -> 9
- Changed the description (English only).

Toothpick(Normal) / つまようじ(通常)
- 1st Atk
- - Stun Duration (orig. 4s) : 4s -> 1s
- 2nd Atk
- - Stun Duration (orig. 4s) : 4s -> 2s

(DLC-RTC) Vampire Killer / ヴァンパイアキラー
- Renewed 10th Action (Flame-like Whip)
- - Hitbox-Height : 5.5 -> 6.5
- - Hitbox-OffsetCase Y : -1 -> -1.5

(DLC-TQatS) Wrecking Ball / レッキングボール
- Change the description (English only). The long window time (1.5 sec) of the combo is now specified in the description.

Update: Feb 21 @ 3:23am

*Shields

Note / 解説 :
ほぼ全ての盾は、"空中での空振りで滞空できる" 仕様で統一しました。
例外的に以下の盾にはこの仕様は搭載していません。
- Old Wooden Shield / 古びた木の盾
- Force Shield / 障壁の盾


Bloodthirsty Shield / 血呑みの盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Cudgel / 眩暈の盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Greed Shield / 欲望の盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Force Shield / 障壁の盾
- Possibility of Stay in the Mid-air (orig. true) : -> false

Front Line Shield / 前線の盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Old Wooden Shield / 古びた木の盾
- Damage Absorb (Notation in Weapon Description) (orig. -75%) : -75% -> -50%

Punishment / 懲罰の盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Rampart / 防壁
- Possibility of Stay in the Mid-air (orig. false) : -> true

Shove Shield / 突き出しの盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Spiked Shield / トゲの盾
- Possibility of Stay in the Mid-air (orig. false) : -> true


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*Skills - Power

(DLC-FF) Lightning Rods / 雷撃の標尺
- Cooldown (orig. 15s) : 15s -> 12s
- Lightning Power (orig. 75) : 75 -> 90
- Shock Status Effect DPS (orig. 30) : 30 (unchanged)

Wings of the Crow / カラスの翼
- Cooldown (orig. 15s) : 5s -> 15s (same as original)
- Number of Normal Lightning (orig. 3) : 6 -> 3 (same as original)
- Normal Lightning Range (orig. 8) : 12 -> 8 (same as original)
- Normal Lightning Power (orig. 50) : 50 -> 37.5
- Shock Status Effect DPS (orig. 75) : 75 -> 56.25
- Dive Attack Lightning Power (orig. 50) : 50 -> 75

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*Mutations - Brutality

Porcupack / ポルクパック
- Cooldown (orig. 3s) : 0s -> 3s (same as original)
- Change the description (English only). The cooldown is now specified in the description.

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*Mutations - Tactics

Acrobatipack / アクロバティパック
- Change the description (English only). The cooldown 3s is now specified in the description.

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*Mutations - Survival

Armadillopack / アルマジロパック
- Fixed a mistake in the description where the cooldown was written as 3s instead of 5s. (this mod only mistake)

Heart of Ice / 氷の心
- Reduction Effect Interval (orig. 0.5s) : 5s -> 3s
- Small improvement the description (English only).