Dead Cells

Dead Cells

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Update: Sep 15, 2024 @ 7:50am

*Biomes

*Stage 3
Ramparts / 塁壁
- Elite Room Random Generate (orig. 0%) : 66% -> 0%
- "Exit Elevator"
- - Partially changed the terrain and the structre.
- - Add traps "Spikes" x2
- - Add elite room (always generated, 1 elite)
Note / 解説 :
- エリート部屋がランダム生成される際に強制終了エラーが発生する場合があったため、エリート部屋はランダム生成ではなく、出口へのエレベーター付近に必ず存在するようにしました。

Update: Sep 15, 2024 @ 6:41am

Update: Sep 15, 2024 @ 6:00am

*Melee Weapons

Blood Sword / 血呑みの剣
- 1st Atk
- - Power (orig. 25) : 25 -> 20
- 2nd Atk
- - Startup Time (orig. 0.16s) : 0.1066s -> 0.128s
- - Power (orig. 25) : 25 -> 20
- Add 3rd to 4th Atk
- - 4th Atk
- - - Recovery Time : 0.164s
- - Same as 1st to 2nd attack except above.

Giant Killer / 巨人殺し
- New 1st Atk (Orig. 2nd Atk)
- - Hitbox-Width (orig. 5) : 6.8 -> 6
- - Moving Forward Distance and Knock Back Power (orig. 0.1) : 0.8 -> 0.6

Oiled Sword / 油を塗った剣
- Renewed combo moves and attack data.
- - 1st to 14th Action (1st Combo Set)
- - - 1st to 6th Action -> 1st to 2nd Action (Dash)
- - - - 1st Aaction
- - - - - Sound effect adjusted.
- - - - 3rd to 6th Action
- - - - - Removed.
- - - 7th Action -> 3rd Action (First Slash)
- - - - Recovery Time : 0s -> 0.01667s
- - - 8th to 13th Action -> 4th to 5th Action (Dash)
- - - - 10th to 13th Action
- - - - - Removed.
- - - 14th Action -> 6th Action (Second Slash)
- - - - Startup Time : 0.1066s -> 0.05s
- - - - Recovery Time : 0.13s -> 0.12s
- - 15th to 28th Action -> 7th to 12th Action(2nd Combo Set)
- - - Same as 1st combo set.
- - 29th to 42th Action -> 13th to 18th Action (3rd Combo Set)
- - - Same as 1st combo set.
- - 43th to 56th Action (4th Combo Set)
- - - Removed.
- - 57th to 87th Action -> 19th to 40th Action(Combo Finish)
- - - 57th to 62th Action -> 19th to 21th Action (Dash)
- - - - 59th to 61th Action
- - - - - Removed.
- - - - 62th Action -> 21th Action
- - - - - Recovery Time : 0.05s -> 0.01667s
- - - 63th to 68th Action -> 22th to 24th Action (Dash)
- - - - Same as 19th to 21th action.
- - - 69th to 74th Action -> 25th to 27th Action (Dash)
- - - - Same as 19th to 21th action.
- - - 75th to 80th Atk -> 28th to 30th Action (Dash)
- - - - Same as 19th to 21th action.
- - - 81th to 86th Atk -> 31th to 33th Action (Dash)
- - - - Same as 19th to 21th action.
- - - Add New 34th to New 36th Action (Dash)
- - - - Same as 19th to 21th action.
- - - Add New 37th to New 39th Action (Dash)
- - - - Same as 19th to 21th action.
- - - 87th Action -> 40th Action (Finishing Slash)
- - - - Recovery Time : 0.39s -> 0.54s
Note / 解説 :
 - この武器の攻撃間隔がゲームのフレームレートに応じて変動する仕様に関して、変動幅を従来よりも小さく抑えました。
 - 基本的に、60FPS以下の環境では従来よりも性能が向上します。

Update: Sep 14, 2024 @ 5:21am

*Melee Weapons

Crowbar / バール
- Change the description (English only).

Oiled Sword / 油を塗った剣
- Change the description (English only).

Update: Sep 14, 2024 @ 4:43am

Update: Sep 14, 2024 @ 4:34am

*Biomes

All Transition Levels (after each stage)
- Timed and Perfect Challenge Doors
- - Slightly changed the terrain and the structre.
- - Add item "Pistol" (need "Homunculus Rune")
- - - Possibility of Legendary : Not a legendary
- - - Possibility of Selling : Cannot be sold


Training Room / トレーニングルーム
- "Armory Room"
- - In the attic :
- - - Partially changed the structre.
- - - Add item "Pistol" (Not a legendary version) x2
- - - - Possibility of Colorless : 1 out of 2 is colorless


*Stage 1
Prisoners' Quarters / 牢獄
- Unique Area : "Cavern Key" Room
- - Partially changed the terrain and the structre
- - Add item "Pistol" (need "Homunculus Rune")
- - - Possibility of Legendary : Not a legendary

--------------------------------------------------
*Elite Enemies

Elite Skills
- "Rotor"
- - Startup Time (orig. 1s) : 1s -> 0.8s
- - Radius (orig. 8) : 8 -> 10
- - Trigger Distance (orig. 2) : 4 -> 3

--------------------------------------------------
*Melee Weapons

Crowbar / バール
- Full-Auto Attack (orig. false) : -> true
- Critical Duration (orig. 15s) : 15s -> 6s
- Renew all combo moves and attack data
- - 1st to 3rd Action (1st Combo Set)
- - - 1st Action (Step)
- - - - Move forward. This has not attack performance.
- - - - Startup Time : 0s
- - - - Moving Forward Distance : 0.4
- - - - Recovery Time : 0.06667s
- - - 2nd Action (1st Attack)
- - - - Startup Time : 0.06667s
- - - - Hitbox-Width : 3.8
- - - - Hitbox-OffsetCase X : -1
- - - - Hitbox-Height : 3
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 42
- - - - Crit Mul. : 1
- - - - Breach Bonus : -0.75
- - - - Moving Forward Distance : 0
- - - - Recovery Time : 0s
- - - 3rd Action (2nd Attack)
- - - - Startup Time : 0.3s
- - - - Hitbox-Width : 3.5
- - - - Hitbox-OffsetCase X : -1
- - - - Hitbox-Height : 3
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 42
- - - - Crit Mul. : 1
- - - - Breach Bonus : -0.75
- - - - Moving Forward Distance : 0
- - - - Recovery Time : 0.16667s
- - 4th to 6th Action (2nd Combo Set)
- - - 4th Action (Step)
- - - - Moving Forward Distance : 0.3
- - - - Same as 1st action except above.
- - - 5th Action (3rd Attack)
- - - - Hitbox-Width : 3.65
- - - - Hitbox-OffsetCase X : -1
- - - - Same as 2nd action except above.
- - - 6th Action (4th Attack)
- - - - Same as 3rd action.
- - 7th to 10th Action (Combo Finish)
- - - 7th Action (Step)
- - - - Same as 4th action.
- - - 8th Action (5th Attack)
- - - - Hitbox-Width : 4
- - - - Hitbox-OffsetCase X : -0.5
- - - - Power : 57
- - - - Breach Bonus : 0.3
- - - - Same as 2nd action except above.
- - - 9th Action (6th Attack)
- - - - Hitbox-Width : 4
- - - - Hitbox-OffsetCase X : -0.5
- - - - Power : 57
- - - - Breach Bonus : 0.3
- - - - Moving Forward Distance : 0.1
- - - - Recovery Time : 0s
- - - - Same as 3rd action except above.
- - - 10th Action (7th Attack)
- - - - Startup Time : 0.35s
- - - - Hitbox-Width : 4.5
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 3
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 92
- - - - Crit Mul. : 1.3
- - - - Breach Bonus : 1
- - - - Moving Forward Distance : 0.2
- - - - Recovery Time : 0.3s
- - 11th Action
- - - For adjusting DPS calculation. This has not attack performance.
- - - Startup Time : 0s
- - - Moving Forward Distance : 0
- - - Recovery Time : 0s

Pistol / ピストル (Machete and Pistol legendary version)
- Color (orig. "Brutality" and "Tactics") : -> "Tactics"
- 2nd to 4th, and 6th Action
- - Sound effect adjusted.

--------------------------------------------------
Continued below ↓

Update: Sep 14, 2024 @ 4:34am

Swift Sword / 迅速の剣
- Legendary Affix (orig. "RunSpeedOnKill") :
- - Unchanged.
- Possible Appeared Affixes
- - Affix "Run Speed On Crit" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)
- - Affix "Run Speed On Kill" (orig. Legendary only) : Possible to appeared -> Legendary only (same as original)
- 1st to 3rd Atk
- - Common Specifications
- - - Visual effect color changed.
- - 1st Atk
- - - Power (orig. 45) : 45 -> 54
- - - Crit Mul. (orig. 0.7) : 0.7 -> 0.6
- - - Recovery Time (orig. 0.1s) : 0.025s -> 0.5s
- - 2nd Atk
- - - Animation speed adjusted.
- - - Power (orig. 50) : 50 -> 60
- - - Crit Mul. (orig. 0.75) : 0.625 -> 0.625
- - - Recovery Time (orig. 0.1s) : 0.025s -> 0.5s
- - 3rd Atk
- - - Power (orig. 70) : 70 -> 84
- - - Crit Mul. (orig. 0.8) : 0.8 -> 0.7
- - - Recovery Time (orig. 0.2s) : 0.05s -> 0.15s

--------------------------------------------------
*Ranged Weapons

Cross Hit / クロスヒット (Explosive Crossbow secondary ability)
- Added 4th Atk
- - Animation changed.


Ice Crossbow / 氷のクロスボウ
- Ammo (orig. 9) : -> 16
- Ammo Type (orig. Projectile Reuse) : -> Automatically Generate Ammo
" Ammo Recovery Start (orig. None) : -> 1s
" Ammo Recovery Tick (orig. None) : -> 0.25s
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data
- - 1st Atk
- - - Cooldown : 0s
- - - Startup Time : 0s
- - - Range : 11
- - - Power : 6
- - - Breach Bonus : -1
- - - Recovery Time : 0.06667s
- - 2nd Atk
- - - Cooldown : 0s
- - - Startup Time : 0s
- - - Range : 11
- - - Power : 48
- - - Breach Bonus : -0.9
- - - Recovery Time : 0.3s

Piercing Shot / 貫通ショット (Ice Crossbow secondary ability)
- Possible Appeared Affixes
- "Affix "Frontarrow", "BackArrow", and "UpArrow" (orig. Possible to appeared) : -> Can not appeared
- "Affix "IceDamage" (orig. Possible to appeared) : -> Can not appeared
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data
- - Common Specifications
- - - Cooldown : 0.2s
- - - Moving Backward Distance : 0.4
- - 1st Atk
- - - Startup Time : 0.3s
- - - Range : 6
- - - Power : 60
- - - Breach Bonus : 1
- - - Crit Mul. : 1.33
- - - Recovery Time : 0.3s
- - 2nd Atk
- - - Startup Time : 0.7s
- - - Range : 14
- - - Power : 110
- - - Breach Bonus : 0.5
- - - Crit Mul. : 1.25
- - - Recovery Time : 0s
- - 3rd Atk
- - - Startup Time : 0.01667s
- - - Range : 14.8
- - - Power : 10
- - - Breach Bonus : 1
- - - Crit Mul. : 0.55
- - - Recovery Time : 0s
- - 4th Atk
- - - Range : 15.6
- - - - Same as 3rd attack except above.
- - 5th Atk
- - - Range : 16.4
- - - - Same as 3rd attack except above.
- - 6th Atk
- - - Range : 17.2
- - - - Same as 3rd attack except above.
- - 7th Atk
- - - Range : 18
- - - Sound effect is different from the 3rd attack.
- - - Same as 3rd attack except above.
- - 8th Atk
- - - Startup Time : 0.01667s
- - - Range : 19.6
- - - Power : 400
- - - Breach Bonus : 0
- - - Crit Mul. : 0.55
- - - Recovery Time : 0.5s

Note / 解説 :
- 現在の状況やプレイスタイルに応じて、戦い方がより多様に変化しやすい武器になりました。
- プライマリ射撃について:
- - 1段目は低威力の素早い射撃、2段目は比較的高威力である分終わり際の硬直時間も長い射撃です。
- - 1段目の際にボタンを一瞬だけ押すと、2段目を発射することなく他の行動に素早く移れます。
- セカンダリ射撃(貫通ショット)について:
- - 1段目はオリジナルよりも動作が素早いですが、射程は短く、実質的には近接攻撃に近いです。クリティカルのダメージ量はオリジナルよりも控えめです。
- - 2段目は出が遅い代わりに高威力・長射程の射撃を行います。さらにそのままボタンを押し続けると、残弾を多く消費して連続でダメージを与え、最後の8段目は超強力な射撃を放ちます。
- - "凍っている敵にセカンダリ射撃でクリティカルダメージを与える" という戦法は、オリジナルに比べてセカンダリ射撃のコンボ段数に応じたリスク・リターンなどを考慮する必要がある、よりテクニカルなものとなっています。
--------------------------------------------------
Continued below ↓

Update: Sep 14, 2024 @ 4:33am

Ice Shard / 氷の破片
- Renewed all combo moves and attack data
- - 1st to 4th Action -> 1st to 3rd Action (1st Combo Set)
- - - 1st Action (1st Attack)
- - - - Number of Throw Ices : 3 -> 2
- - - - Throw Speed : 0.75 -> 0.7
- - - - Maximum Throw Angle : 40.10 deg. -> 25 deg.
- - - 2nd Action (Preparation for the next attack)
- - - - Removed.
- - - 4th Action -> 3rd Action (2nd Attack)
- - - - Throw Speed : 0.875 -> 0.68
- - - - Power : 35 -> 26
- - - - Recovery Time : 0.25s -> 0.28s
- - 5th to 9th Action -> 4th to 8th Action (2nd Combo Set)
- - - 4th Action
- - - - Recovery Time : 0.35s -> 0.38s
- - - 5th to 8th Action
- - - - Same as 1st to 3rd action.
- - 10th to 12th Action -> 9th to 13th Action (Combo Finish)
- - - 10th Action (Finishing Attack)
- - - - Power : 72 -> 84
- - - 11th Action
- - - - Recovery Time : 0.35s -> 0.38s
- - - Add 12th Action
- - - - Preparation for the first attack. This has not attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - Add 13th Action
- - - - For adjusting DPS calculation. This has not attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
Note / 解説 :
 - 1段目の氷がノーダメージになる場合があるという仕様上の問題を、コンボ構成を一部変更したことで解消しました。
 - 氷が敵に命中せずにすり抜けてしまう現象を発生しにくくしました。


The Boy's Axe / 少年の斧
- Legendary Affix (orig. "ExtraAmmoFew") :
- - "ExtraAmmoFew" Ammo +1 / 弾数 +1) : -> Removed.
- - Add "FireOnHit" (Burns the enemy. / 敵を炎上状態にする)

--------------------------------------------------
*Mutations - General

Instinct of the Master of Arms / 達人の本能
- Reduction Effect Interval (orig. 0.2s) : 0s -> 0.2s (same as original)

Update: Sep 1, 2024 @ 7:33am

*Melee Weapons

Oiled Sword / 油を塗った剣
- Added 87th Atk (Finishing Slash)
- - Visual effect adjusted.

--------------------------------------------------
*Ranged Weapons

Alchemic Carbine / 錬金銃
- Renewed all combo moves and attack data
- - 1st Atk
- - - Power : 46.956 -> 42.26
- - - Breach Bonus : 9 -> 1
- - 2nd to 6th Atk
- - - Breach Bonus : 0 -> -1
- - 7th Atk
- - - Power : 82.173 -> 86.87
- - - Breach Bonus : 9 -> 3

Ice Shard / 氷の破片
- Renewed all combo moves and attack data
- - 1st to 4th Atk (1st Combo Set)
- - - Unchanged.
- - Add New 5th to New 9th Atk (2nd Combo Set)
- - - 5th Atk
- - - - Preparation for the next attack. This has not attack performance.
- - - - Startup Time : 0.05s
- - - - Recovery Time : 0.35s
- - - 6th to 9th Atk
- - - - Same as 1st to 4th attack.
- - 5th to 7th Atk -> 10th to 12th Atk (Combo Finish)
- - - 11th Atk
- - - - Power : 60 -> 72
- - - - Breach Bonus : 9 -> 2

--------------------------------------------------
*Shields

(DLC-RTC) Alucard's Shield / アルカードシールド
- Renewed all combo moves and attack data.
- - Basic Actions
- - - 1st Action (Shield Spell)
- - - - Breach Bonus : 9 -> 0
- - Actions right after used "Alucard's Sword"
- - - 1st Action (Shield Spell)
- - - - Same as basic 1st action.

Update: Aug 31, 2024 @ 3:26am

*Melee Weapons

(DLC-RTC) Bible / 聖書
- Renewed 3rd Atk (Summon Bible After Hitting a Cross-aura)
- - Bible Power : 16 -> 14
- - Bible Crit Mul. : 1 (unchanged)

Guardian Knuckle / ガーディアンナックル (Original Name : Hayabusa Gauntlets / ハヤブサの小手)
- Renewed 4th Atk (Guardian Finger)
- - Hitbox-Width : 4.3 -> 3.4875
- - Hitbox-OffsetCase X : 2.2 (unchanged)
- New 13th Atk (Guardian Rush - Finishing Blow)
- - Guardian visual positioning adjusted (no actual change in performance).

Oiled Sword / 油を塗った剣
- Full-Auto Attack (orig. false) : -> true
- Critical Duration (orig. 10s) : 10s -> 4s
- Renew all combo moves and attack data.
- - 1st to 14th Atk (1st Combo Set)
- - - 1st to 6th Atk (Dash)
- - - - Common Specifications
- - - - - Move forward a little. It has not attack performance.
- - - - - Startup Time : 0s
- - - - - Recovery Time : 0s
- - - - 1st Atk
- - - - - Animation ID : "dash"
- - - - 2nd to 6th Atk
- - - - - Animation ID : No animation
- - - 7th Atk (First Slash)
- - - - Startup Time : 0.2s
- - - - Hitbox-Width : 3.75
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2.5
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 24
- - - - Breach Bonus : -0.5
- - - - Crit Mul. : 0.8
- - - - Recovery Time : 0s
- - - 8th to 13th Atk (Dash)
- - - - Same as 1st to 6th attack.
- - - 14th Atk (Second Slash)
- - - - Startup Time : 0.1066s
- - - - Hitbox-Width : 3.5
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : Varies depending on width
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 32.4
- - - - Breach Bonus : -0.5
- - - - Crit Mul. : 0.8
- - - - Recovery Time : 0.13s
- - 15th to 28th Atk (2nd Combo Set)
- - - Same as 1st combo set.
- - 29th to 42th Atk (3rd Combo Set)
- - - Same as 1st combo set.
- - 43th to 56th Atk (4th Combo Set)
- - - Same as 1st combo set.
- - 57th to 87th Atk (Combo Finish)
- - - 57th to 62th Atk (Dash)
- - - - 57th Atk
- - - - - Sound effect is defferent from the 1st attack.
- - - - 62th Atk
- - - - - Recovery Time : 0.05s
- - - - Same as 1st to 6th attack except above.
- - - 63th to 68th Atk (Dash)
- - - - 63th Atk
- - - - - No sound effect.
- - - - Same as 57th to 62th attack except above.
- - - 69th to 74th Atk (Dash)
- - - - Same as 63th to 68th attack.
- - - 75th to 80th Atk (Dash)
- - - - Same as 63th to 68th attack.
- - - 81th to 86th Atk (Dash)
- - - - Same as 1st to 6th attack.
- - - 87th Atk (Finishing Slash)
- - - - Startup Time : 0.1066s
- - - - Hitbox-Width : 7.5
- - - - Hitbox-OffsetCase X : -1.5
- - - - Hitbox-Height : 4.5
- - - - Hitbox-OffsetCase Y : -0.75
- - - - Power : 141
- - - - Breach Bonus : 1
- - - - Crit Mul. : 1
- - - - Recovery Time : 0.39s
Note / 解説 :
 仕様上、このmodでのこの武器はゲームのフレームレートによって攻撃間隔が変動しやすいです。

Spartan Sandals / スパルタのサンダル
- Renewed 6th Atk
- - Afterimage visual effect removed.

Tentacle / 触手
- 1st Atk (Tentacle Attack)
- - Power (orig. 52) : 33.75 -> 15.6
- - Breach Bonus (orig. 0) : 0
- - Crit Mul. (orig. setting value is 1, this only affects 2nd-B Atk) : -> setting value is 5.08
- 2nd-A Atk (Close Range Attack)
- - Startup Time (orig. 0.2s) : 0.1s (unchanged)
- - Power (orig. 10) : 97.5 -> 48.75
- - Breach Bonus (orig. 0.5) : 1 -> 0.6
- - Knockback Distance (orig. 0.9) : 0.7 -> 0.9 (same as original)
- - Recovery Time (orig. 0.2s) : 0.1s -> 0.2s
- 2nd-B Atk (Dash Critical Attack)
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Visual effect positioning adjusted.
- - Power (orig. setting value is 80, but actually same as 1st Atk) : setting value is 33.75 -> setting value is 15.6 (same as 1st Atk)
- - Breach Bonus (orig. setting value is 1, but actually same as 1st Atk) : setting value is 1 -> setting value is 0 (same as 1st Atk)
- - Crit Mul. (orig. setting value is 1, but actually same as 1st Atk) : setting value is 1 -> setting value is 5.08 (same as 1st Atk)
- - Recovery Time (orig. 0.3s) : 0s -> 0.33s
Note / 解説 : この武器は「3段目(Dash Critical Attack)のダメージ計算において、3段目の攻撃力ではなく1段目(Tentacle Attack)の攻撃力が参照される」という仕様(不具合?)があり、このmodで本来想定していた性能と実際の性能が違っていたことに気付きました。そのため今回の更新では、この仕様を踏まえた性能に変更しました。
 また、この武器には「武器説明のDPS表記が正確な値ではない」という問題も存在しましたが、今回の更新により、このmodではこの問題が解消されました。
 ※これらの仕様はオリジナルから存在しており、私はSteamの公式スレッドにてこの件を報告済みです。