Dead Cells

Dead Cells

Advanced Alternative Balance
Showing 21-30 of 229 entries
< 1  2  3  4  5 ... 23 >
Update: Oct 28, 2024 @ 6:23am

*Melee Weapons

(DLC-TBS) Flashing Fans / フラッシュファン
- Colors (orig. "Brutality" and "Tactics") : "Brutality" and "Tactics" -> "Tactics" and "Survival"
- Critical Duration (orig. 8s) : 8s -> 6s

Frantic Sword / 狂乱の刃
- Colors (orig. "Brutality") : "Brutality" -> "Brutality" and "Survival"

Gravity Boots / 浮身のブーツ (Original Name : Spiked Boots / スパイクブーツ)
- 4th Atk
- - Recovery Time (orig. 0.2s) : 0.35s -> 0.42s
- Small improvement the description (English only).

(DLC-FF) Transformation / 変形 (Whip Sword secondary ability)
- Small improvement the description (English only).

Update: Oct 25, 2024 @ 7:22am

*Bug Fix (this mod only bug)

- Fixed an issue where on normal equipments (not legendary version), "affixes that are only granted to heavy weapons" could be granted to various shields also.
 レジェンダリー版ではない通常の装備品において、"重量級武器にのみ付与される付加効果" が、各種盾にも付与される場合がある不具合を修正しました。

--------------------------------------------------
*Biomes

All Transition Levels (after each stage)
- Added Reward Rooms (need "Reward Key")
- - Some notes position adjusted.
- - Reward I (H "I" J)
- - - Required Reward Key : 6 (unchanged)
- - - Item :
- - - - Add "Minor Food"
- - - - "Flask Recharge (+1)" (unchanged)

*Stage 2
(DLC-RTC) Castle's Outskirts / 城の入口
- "Elite Room"
- - Slightly changed the terrain.
- - Added trap "Rotating Ball" : -> Removed.

*Stage 10
Normal Tenth Stage / 通常の第10ステージ
- "Secret Key Area"
- - Partially changed the terrain and the structre.
- - - Traps "Spikes" x2 on the left and right walls : -> Removed.
- - - Reduced the chance of occurring an undesirable development that "accidentally teleporting exit from the area before picking up the key at the goal". / "鍵を取る前に誤ってテレポートで脱出してしまう" という望ましくない展開を起こりにくくしました。

--------------------------------------------------
*Ranged Weapons

Lightning Bolt / ライトニングボルト
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Added "HeavyWeapon" : -> Removed.
- Legendary Affix (orig. "GlobalShieldOnKill" only) :
- - Add "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない)
- - "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する) : Unchanged.
- Full-Auto Combo Attack (orig. false) : -> true
- Self-Damage Power (orig. 2) : 0.01 -> 0.9
- Renew all combo moves and attack data.
- - Common Specifications of All Atk
- - - Breach Bonus : -1
- - 1st to 5th Atk (Blue Lightning)
- - - Common Specifications
- - - - Range : 11
- - - 1st Atk
- - - - Startup Time : 0.2s
- - - - Self Damage : Not included.
- - - - Power : 12
- - - - Crit Mul. : No critical.
- - - - Recovery Time : 0.1s
- - - 2nd to 5th Atk
- - - - Animation and sound effect are different from the 1st attack.
- - - - Startup Time : 0.1s
- - - - Same as 1st attack except above.
- - 6th to 11th Atk (Yellow Lightning)
- - - Common Specifications
- - - - Hitbox-Width : 12.65
- - - - Hitbox-OffsetCase X : 0
- - - 6th Atk
- - - - Startup Time : 0.1s
- - - - Self Damage : Not included.
- - - - Power : 12
- - - - Crit Mul. : 1.5
- - - - Recovery Time : 0.1s
- - - 7th to 11th Atk
- - - - Animation and sound effect are different from the 1st attack.
- - - - Startup Time : 0.1s
- - - - Same as 1st attack except above.
- - 12th to 22th Atk (Red and Yellow Lightning)
- - - Common Specifications
- - - - Hitbox-Width : 14.55
- - - - Hitbox-OffsetCase X : 0
- - - 12th Atk
- - - - Startup Time : 0.4s
- - - - Self Damage : Not included.
- - - - This has no attack performance.
- - - - Recovery Time : 0s
- - - 13th to 14th Atk (1st Set of Red and Yellow Lightning)
- - - - 13th Atk
- - - - - Startup Time : 0.1s
- - - - - Self Damage : Included.
- - - - - This has no attack performance.
- - - - - Recovery Time : 0s
- - - - 14th Atk
- - - - - Startup Time : 0.01667s
- - - - - Self Damage : Not included.
- - - - - Power : 48
- - - - - Crit Mul. : 1.5
- - - - - Recovery Time : 0.13334s
- - - 15th to 20th Atk (2nd to 4th Set of Red and Yellow Lightning)
- - - - Same as 1st Set of Red and Yellow Lightning.
- - - 21th to 22th Atk (5th Set of Red and Yellow Lightning)
- - - - 21th Atk
- - - - - Same as 13th attack except above.
- - - - 22th Atk
- - - - - Sound effect is different from the 14th attack.
- - - - - Power : 260
- - - - - Recovery Time : 0.33334s
- - - - - Same as 14th attack except above.
- Change the description (English only).
Note / 解説 :
- この武器の大きな特徴である "自傷ダメージを伴う赤い電撃" を、"基本的に使用を避けるべきもの" ではなく "リスクを考慮しつつ積極的に使っていくもの" とする変更を行いました。
- 赤い電撃による敵へのDPSは、オリジナルでは黄色い電撃と同等でしたが、このmodでは黄色い電撃よりも格段にDPSが高くなるようにしました。(厳密に言えば、このmodでの赤い電撃は、赤と黄色の2つの電撃の混合となっています)
- 赤い電撃による自傷ダメージは、直後に処理される敵への与ダメージによるラリー効果で、その自傷ダメージのほとんどを即時回復できるようになりました。そのため的確に扱えば自傷ダメージの影響を軽微に抑えられますが、敵に命中しなかった場合などの自傷ダメージに注意する必要はあります。
- 仕様の都合上、この武器の装備中は、主人公の頭部が常に赤く発光したり、画面左下のUIにおけるこの武器のアイコンが常に明るく表示される場合があります。

--------------------------------------------------
*Shields

(DLC-RTC) Alucard's Shield / アルカードシールド
- Damage Absorb (Notation in Weapon Description) (orig. -75%) : -75% -> -100%

--------------------------------------------------
*Skills - Power

(Crossover: "Blasphemous") Face Flask / フラスコ瓶
- Self Damage (orig. 5 (No damage-scaling)) : 200 (No damage-scaling) -> 8 (No damage-scaling)
- Changed the description. (same as original)

--------------------------------------------------
*Affixs - Basic

SuperCrit (Critical hits +20% damage. / クリティカルヒット +20% ダメージ)
- Forbidden Tags
- - Add "NegligibleDamage"

--------------------------------------------------
*All Mutations

Note / 解説 :
 与ダメージを増加させる効果を持つ各種変異のうち、発動条件や発動頻度に対して効果が高すぎると判断した変異に関しては、従来よりも効果を控えめにしました。

--------------------------------------------------
*Mutations - Compound Colors

[Brutarity/Tactics] Point Blank / 至近距離射撃
- Base Damage Rate (orig. 30%) : 40% -> 25%
- Damage Scaling (orig. 1%) : 1.5% -> 0.25%
- Damage Rate Cap (orig. +60%) : +80% -> +60% (same as original)

[Brutarity/Survival] Vengeance / ヴェンジェンス
- Attack Damage Boost Duration (orig. 8s) : 8s -> 5s
- Base Attack Damage Rate (orig. 60%) : 60% -> 50%
- Attack Damage Scaling (orig. 1%) : 1% -> 0.5%
- Reduction Damage Taken Duration (orig. 3s) : 3s -> 5s
- Reduction Damage Taken Rate (orig. 30%) : 30% -> -30% (increase damage taken)
- Change the description (English only).
Note / 解説 :
 効果持続中は被ダメージ量が軽減されるのではなく、むしろ被ダメージ量も大きくなるようにしました。

--------------------------------------------------
*Mutations - Tactics

Support / サポート
- Base Damage Rate (orig. 35%) : 35% -> 25%
- Damage Scaling (orig. 0.5%) : 0.5% -> 0.25%

Tranquility / 静寂の戦士
- Base Damage Rate (orig. 25%) : 25% -> 10%
- Damage Scaling (orig. 1%) : 1% -> 0.25%

--------------------------------------------------
*Mutations - General

No Mercy / 無慈悲
- HP Threshold (orig. 15%) : 15% -> 10%

Update: Oct 19, 2024 @ 3:19am

*Biomes

All Transition Levels (after each stage)
- Timed and Perfect Challenge Doors
- - Added descriptive object
- - - Small improvement the description (English only).

--------------------------------------------------
*Melee Weapons

(DLC-TBS) Flashing Fans / フラッシュファン
- Legendary Affixes (orig. "BleedOnHit" only) :
- - "BleedOnHit" (Makes the victim bleed. / 敵を出血状態にする) : -> Removed.
- - Add "StunDamage" (+70% damage to a stunned target. / スタン状態の敵に対するダメージ +70%)
- - Add "HeavyCrit" (Critical hits +30% damage. / クリティカルヒット +30% ダメージ)
- 1st Atk
- - Power (orig. 50) : 50 -> 20
- - Crit Mul. (orig. 0.85) : 0.85 -> 0.95
- - Breach Bonus (orig. 0.3) : 0.3 -> 4
- - Moving Forward Distance (orig. 0.2) : 0.2 (unchanged)
- - Knock Back Distance (orig. 0.2s) : 0.2 (unchanged)
- 2nd Atk
- - Power (orig. 90) : -> 56.25 -> 30
- - Crit Mul. (orig. 0.85) : 0.85 -> 0.95
- - Breach Bonus (orig. 0.5) : 0.5 -> 3.5
- - Moving Forward Distance (orig. 0.3) : 0.3 (unchanged)
- - Knock Back Distance (orig. 0.4s) : 0.2 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.075s -> 0s
- 3rd Atk
- - Startup Time (orig. 0.25s) : 0.125s -> 0.2s
- - Power (orig. 60) : -> 36.67 -> 42.5
- - Crit Mul. (orig. 0.85) : 0.85 -> 0.95
- - Breach Bonus (orig. 0.3) : 0.3 -> 3
- - Moving Forward Distance (orig. 0.2) : 0.2 -> 0
- - Knock Back Distance (orig. 0.2s) : 0.4 -> 0.5
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Add 7th to 9th Atk (Combo Finish)
- - New 7th Atk (Combo Finish 1 of 3)
- - - Visual effect adjusted.
- - - Power : 60 -> 70
- - - Crit Mul. : 0.85 -> 0.95
- - - Breach Bonus : 0.75 -> 1.86
- - - Moving Forward Distance : 0.3
- - - Knock Back Distance : 0.3 -> 0.4
- - New 8th Atk (Combo Finish 2 of 3)
- - - Power : 67.5 -> 80
- - - Crit Mul. : 0.85 -> 0.95
- - - Breach Bonus : 1.25 -> 2.125
- - - Moving Forward Distance : 0.4 -> 0.3
- - - Knock Back Distance : 0.8 -> 0.4
- - New 9th Atk (Combo Finish 3 of 3)
- - - Power : 73.34 -> 90
- - - Crit Mul. : 0.85 -> 0.95
- - - Breach Bonus : 1.5 -> 2.34
- - - Moving Forward Distance : 0.2 (unchanged)
- - - Knock Back Distance : 0.8 -> 1.2

(DLC-TQatS) Hand Hook / 鈎手
- Legendary Affixes (orig. "SuperBump" only) :
- - Add "BackDamage" (+30% damage for this in the back / 背後から攻撃した際のダメージ +30%)
- - "BleedOnHit" (Makes the victim bleed. / 敵を出血状態にする) : Unchanged.
- 1st Atk
- - Startup Time (orig. 0.2s) : 0.1s -> 0.15s
- - Hitbox-Width (orig. 2.5) : 2.5 -> 5
- - Hitbox-Height (orig. 2.5) : 2.5 -> 3.5
- - Power (orig. 40) : 30 -> 45.33
- - Breach Bonus (orig. 0.7) : 1.26 -> 0.51
- - Recovery Time (orig. 0.06s) : 0.03s -> 0.06s (same as original)
- 2nd Atk
- - Hitbox-Width (orig. 3) : 4 -> 2.5
- - Hitbox-OffsetCase X (orig. 0.5) : -0.5 -> -0.5
- - Power (orig. 30) : 22.5 -> 12.5
- - Breach Bonus (orig. 0.6) : 3 (unchanged)
- - Pull Distance (orig. 2) : 2 -> 1.9
- - Recovery Time (orig. 0.14s) : 0.12s -> 0.135s
- Change the description (English only).
Note / 解説 :
 「敵をプレイヤーの後方へ引っ張った直後に、振り向きざまの1段目で追加ダメージを与える」というコンボを行いやすくなりました。

Spartan Sandals / スパルタのサンダル
- Small improvement the description (English only).

--------------------------------------------------
*Ranged Weapons

Heavy Crossbow / ヘヴィクロスボウ
- Added 3rd Atk
- - Power : 256.66 -> 385
- - Crit Mul. : 1.36 -> 0.91
- - Breach Bonus : 0.7 -> 0.133

Update: Oct 12, 2024 @ 4:00am

Please refer to the following Update Note for details.

Mod Update Note - October-12th-2024
https://steamcommunity.com/workshop/filedetails/discussion/1443417385/4691153445990652311/

Update: Sep 15, 2024 @ 8:05am

Update: Sep 15, 2024 @ 7:50am

*Biomes

*Stage 3
Ramparts / 塁壁
- Elite Room Random Generate (orig. 0%) : 66% -> 0%
- "Exit Elevator"
- - Partially changed the terrain and the structre.
- - Add traps "Spikes" x2
- - Add elite room (always generated, 1 elite)
Note / 解説 :
- エリート部屋がランダム生成される際に強制終了エラーが発生する場合があったため、エリート部屋はランダム生成ではなく、出口へのエレベーター付近に必ず存在するようにしました。

Update: Sep 15, 2024 @ 6:41am

Update: Sep 15, 2024 @ 6:00am

*Melee Weapons

Blood Sword / 血呑みの剣
- 1st Atk
- - Power (orig. 25) : 25 -> 20
- 2nd Atk
- - Startup Time (orig. 0.16s) : 0.1066s -> 0.128s
- - Power (orig. 25) : 25 -> 20
- Add 3rd to 4th Atk
- - 4th Atk
- - - Recovery Time : 0.164s
- - Same as 1st to 2nd attack except above.

Giant Killer / 巨人殺し
- New 1st Atk (Orig. 2nd Atk)
- - Hitbox-Width (orig. 5) : 6.8 -> 6
- - Moving Forward Distance and Knock Back Power (orig. 0.1) : 0.8 -> 0.6

Oiled Sword / 油を塗った剣
- Renewed combo moves and attack data.
- - 1st to 14th Action (1st Combo Set)
- - - 1st to 6th Action -> 1st to 2nd Action (Dash)
- - - - 1st Aaction
- - - - - Sound effect adjusted.
- - - - 3rd to 6th Action
- - - - - Removed.
- - - 7th Action -> 3rd Action (First Slash)
- - - - Recovery Time : 0s -> 0.01667s
- - - 8th to 13th Action -> 4th to 5th Action (Dash)
- - - - 10th to 13th Action
- - - - - Removed.
- - - 14th Action -> 6th Action (Second Slash)
- - - - Startup Time : 0.1066s -> 0.05s
- - - - Recovery Time : 0.13s -> 0.12s
- - 15th to 28th Action -> 7th to 12th Action(2nd Combo Set)
- - - Same as 1st combo set.
- - 29th to 42th Action -> 13th to 18th Action (3rd Combo Set)
- - - Same as 1st combo set.
- - 43th to 56th Action (4th Combo Set)
- - - Removed.
- - 57th to 87th Action -> 19th to 40th Action(Combo Finish)
- - - 57th to 62th Action -> 19th to 21th Action (Dash)
- - - - 59th to 61th Action
- - - - - Removed.
- - - - 62th Action -> 21th Action
- - - - - Recovery Time : 0.05s -> 0.01667s
- - - 63th to 68th Action -> 22th to 24th Action (Dash)
- - - - Same as 19th to 21th action.
- - - 69th to 74th Action -> 25th to 27th Action (Dash)
- - - - Same as 19th to 21th action.
- - - 75th to 80th Atk -> 28th to 30th Action (Dash)
- - - - Same as 19th to 21th action.
- - - 81th to 86th Atk -> 31th to 33th Action (Dash)
- - - - Same as 19th to 21th action.
- - - Add New 34th to New 36th Action (Dash)
- - - - Same as 19th to 21th action.
- - - Add New 37th to New 39th Action (Dash)
- - - - Same as 19th to 21th action.
- - - 87th Action -> 40th Action (Finishing Slash)
- - - - Recovery Time : 0.39s -> 0.54s
Note / 解説 :
 - この武器の攻撃間隔がゲームのフレームレートに応じて変動する仕様に関して、変動幅を従来よりも小さく抑えました。
 - 基本的に、60FPS以下の環境では従来よりも性能が向上します。

Update: Sep 14, 2024 @ 5:21am

*Melee Weapons

Crowbar / バール
- Change the description (English only).

Oiled Sword / 油を塗った剣
- Change the description (English only).

Update: Sep 14, 2024 @ 4:43am