Dead Cells

Dead Cells

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Update: Apr 20 @ 4:47am

Update: Feb 28 @ 5:38am

*Biomes

All Transition Levels (after each stage)
- Added Reward Rooms (need "Reward Key" or "Semi-Reward Key")
- - Reward E-2 (located at the back of E-1) :
- - - Required Reward Key : 2 -> 1
- - - Item "Scroll Fragment" (limited to over Boss Cells 4) : Unchanged.
- - - Item "Semi-Reward Key" (Just After Boss Levels Only) : -> Removed.
- - Reward G
- - - Required Reward Key : 4 -> 3
- - - Item "Major Food" : Unchanged.
- - Reward I -> H
- - - Required Reward Key : 6 -> 5
- - - Item "Minor Food" : Unchanged.
- - - Item "Flask Recharge (+1)" : Unchanged.


*Stage 1
Prisoners' Quarters / 牢獄
- Unique Area : "Specialist's Showroom"
- - Partially changed the terrain and the structre.

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*Bosses

Conjunctivius / 膨眼の監視者
- Actions
- - "Dash"
- - - Breach Resistance (orig. 10) : 0.6 -> 0.8
- - "Spikes Shoot"
- - - Breach Resistance (orig. 10) : 0.75 -> 0.85

(DLC-TBS) Mama Tick / ママティック
- Actions (Second Phase)
- - "Heavy Slash"
- - - Breach Resistance (orig. 10) : 0.95 -> 0.98
- - "Spit Bomb"
- - - Breach Resistance (orig. 10) : 0.8 -> 0.85
- - "Horizontal Lightspeed Slash - 1st"
- - - Breach Resistance (orig. 10) : 0.95 (unchanged)
- - "Horizontal Lightspeed Slash - 2nd"
- - - Breach Resistance (orig. 10) : 0.85 -> 0.9
- - "Horizontal Lightspeed Slash - 3rd"
- - - Breach Resistance (orig. 10) : 0.85 -> 0.9

The Time Keeper / 時の守護者
- Actions
- - "Hook"
- - - Breach Resistance (orig. 1) : 0.8 -> 0.85
- - "Shuriken"
- - - Breach Resistance (orig. 1) : 0.7 -> 0.85
- - "Dash"
- - - Breach Resistance (orig. 1) : 0.6 -> 0.8

(DLC-FF) The Scarecrow / スケアクロウ
- Actions
- - "Flying and Summon Two Sickles and Stomp"
- - - Breach Resistance (orig. 1) : 0.25 -> 0.75
- - "Suspended with Vines and Pitchfork Stab Downwards"
- - - Breach Resistance (orig. 10) : 0 -> 0.66

(DLC-RTC) Dracula (First Form) / ドラキュラ伯爵 (第一形態)
- Actions
- - "Hellfire (Small Fireballs)"
- - - Breach Resistance (orig. 1) : 0.6 -> 0.75
- - "Dark Inferno (Big Fireballs)"
- - - Breach Resistance (orig. 1) : 0.6 -> 0.75
- - "Triple Melee Combo"
- - - 1st Kick
- - - - Breach Resistance (orig. 1) : 0.9 (unchanged)
- - - 2nd Kick
- - - - Breach Resistance (orig. 1) : 0.9 (unchanged)
- - - Fist Attack
- - - - Breach Resistance (orig. 1) : 0.75 -> 0.8
- - "Fireballs Explosion"
- - - Breach Resistance (orig. 1) : 0.6 -> 0.75
- - "Fire Pillars"
- - - Breach Resistance (orig. 1) : 0.6 -> 0.75

--------------------------------------------------
*Melee Weapons
Somato (蒼魔刀 - そうまとう) (Original Name : Valmont's Whip / ヴァルモントのムチ)
- Renewed all combo moves and attack data
- - Adjusted the hit-boxes of some actions to reduce unnatural forward movement.
- - 4th Action (1st Attack)
- - - Animation speed adjusted.
- - - Recovery Time : 0.18s -> 0.01667s
- - Add new 5th Action (Preparation)
- - - Preparation for the 11th attack. This has no attack performance.
- - - Startup Time : 0.01667s
- - - Recovery Time : 0s
- - 5th -> 6th Action (Space Cutting 1 of 3)
- - - Startup Time : 0.01666s -> 0.01667s
- - - Power : 6 -> 0.01
- - - Breach Bonus : -0.5 -> -1
- - - Crit Mul. : 3.3 -> 0.5
- - - Recovery Time : 0.01666s -> 0.01667s
- - 6th -> 7th Action (Space Cutting 2 of 3)
- - - Startup Time : 0.01666s -> 0.01667s
- - - Power : 6 -> 0.01
- - - Breach Bonus : -0.5 -> -1
- - - Crit Mul. : 3.3 -> 0.5
- - - Recovery Time : 0.01666s -> 0.1s
- - 7th -> 8th Action (Space Cutting 3 of 3)
- - - Sound effect adjusted.
- - - Startup Time : 0.01666s -> 0.01667s
- - - Power : 16 -> 24
- - - Breach Bonus : -0.5 -> -0.466
- - - Crit Mul. : 4.8 -> 3
- - - Recovery Time : 0.25s

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*Mutations - General

Emergency Healing / 緊急回復
- Healing Speed (orig. 275%) : 275% (unchanged)
- Heal from MAXHP 60% to **% (orig. 35%) : 40% -> 60%
- Force Field Duration (orig. 2s) : 4s -> 3s
- Changed the description (English only).

Update: Feb 21 @ 3:24am

*Biomes

*Stage 1
Prisoners' Quarters / 牢獄
- Unique Area : "Specialist's Showroom"
- - Partially changed the terrain and the structre.
- - Added item "Minor Food"
- - - Removed.
- - Gold Door A ("Hunter's Grenade")
- - - Add item "Major Food"
- - - Item "Hunter's Grenade"
- - - - Possibility of Legendary (orig. Every time legendary.) : Every time legendary. (unchanged)
- - - - Possibility of Selling : Cannot be sold.
- - - Add item "Forgotten Map"
- - - - Possibility of Legendary : Every time legendary.
- - Gold Door B ("Forgotten Map")
- - - Door removed.
- - - Item "Forgotten Map"
- - - - Moved into Gold Door A.

*Stage 2
Promenade of the Condemned / 罪人の道
- Unique Area : Blueprint "Explosive Crossbow" / "爆発性クロスボウ"
- - Added Trap Zone and Elite Room
- - - Partially changed the terrain and the structre.

*Stage 10
Normal Tenth Stage / 通常の第10ステージ
- "The High Tower"
- - Unique Area : Blueprint "Sonic Carbine" / "音速銃"
- - - Slightly changed the terrain and the structre.
- - - Switch-A Items
- - - - Blueprint "Sonic Carbine" : Unchanged.
- - - - Added item "Major Food" : Unchanged.
- - - - Add gem "Ruby (2000 Gold)" x2


--------------------------------------------------
*Bosses

Concierge / コンシェルジュ
- Actions
- - "Stab"
- - - Breach Resistance (orig. 10) : -> 0.97
- - "Flame Wave"
- - - Breach Resistance (orig. 10) : 0.925 -> 0.95
- - "Leap"
- - - Breach Resistance (orig. 10) : 0.7 -> 0.85
- - "Blaze Armor"
- - - Breach Resistance (orig. 10) : 0.98 (unchanged)

Update: Feb 21 @ 3:24am

*Melee Weapons

(DLC-RTC) Alucard's Sword / アルカードソード
- Change the description (English only). Added hint to perform a teleport-slash easier.

(DLC-RTC) Death's Scythe / デスサイズ
- Small improvement the description (English only).

(DLC-FF) Ferryman's Lantern / 渡し守のランタン
- Full-Auto Attack (orig. false) : -> true
- Combo Window Time (orig. 1s) : -> 1.5s
- Renew all combo moves and attack data.
- - 1st Atk (Preparation)
- - - Startup Time : 0s
- - - Preparation for the 3rd attack. This has no attack performance.
- - - Recovery Time : 0s
- - 2nd Atk (Preparation)
- - - Startup Time : 0s
- - - Preparation for the 3rd attack. This has no attack performance.
- - - Recovery Time : 0s
- - 3rd Atk (Heavy Smash)
- - - Startup Time : 0.4s
- - - Hitbox-Width : 5.65
- - - Hitbox-OffsetCase X : -1.5
- - - Hitbox-Height : 5.815
- - - Hitbox-OffsetCase Y : -1.4075
- - - Power : 200
- - - Breach Bonus : 0
- - - Recovery Time : 0.25s
- - 4th Atk (Powerless Smash)
- - - Startup Time : 0.3s
- - - Hitbox-Width : 3.5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 4
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 60
- - - Breach Bonus : -0.75
- - - Recovery Time : 0.25s
- - 5th Atk (Preparation)
- - - Startup Time : 0.33334s
- - - Preparation for the 2nd attack. This has no attack performance.
- - - When used in the air, you can stay airborne if there is an enemy within the hitbox.
- - - Hitbox-Width : 13.175
- - - Hitbox-OffsetCase X : -5.5875
- - - Hitbox-Height : 13.175
- - - Hitbox-OffsetCase Y : 0
- - - Recovery Time : 0s
- - 6th Atk (Powerful Light)
- - - Startup Time : 0.01667s
- - - Hitbox-Width : 13.175
- - - Hitbox-OffsetCase X : -5.5875
- - - Hitbox-Height : 13.175
- - - Hitbox-OffsetCase Y : 0
- - - Power : 175
- - - Breach Bonus : 0.27
- - - Recovery Time : 0.33s
- Change the description (English only).
Note / 解説 :
- ランタンの消灯・点灯といったギミックを実装し、コンボ構成は "最大威力の打撃 -> 弱い打撃 -> 高威力の広範囲攻撃" という変則的なものになりました。
- オリジナルよりも強力な攻撃が増えておりDPSも向上していますが、強力な攻撃は隙も相応に大きいため扱い方には注意が必要です。

(DLC-FF) Soul Shot / ソウルショット (Ferryman's Lantern secondary ability)
- Ammo (orig. 7) : 12 -> 14
- Ammo Auto-Recovery Start (orig. None) : -> 8s
- Ammo Auto-Recovery Tick (orig. None) : -> 8s
- Possible Normally Appeared Affixes
- - Affix "ExtraAmmo" (orig. Possible to appeared) : -> Can not appeared
- Legendary Affix (orig. "FireBullet" only) :
- - "FireBullet" (Shots leave a trail of flames. / 攻撃時に炎が軌跡として残る) : Unchanged.
- - Add "SuperPierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する)
- Effective of Mutation "Ammo" (orig. Valid) : -> Invalid
- Basic Attack Move Data
- - Cooldown (orig. 0s) : 0.2s -> 0.3s
- - Startup Time (orig. 0.2s) : 0.1s (unchanged)
- - Charge Time Limit (orig. 15s) : 0.64s -> 3s
- - Recovery Time (orig. 0.5s) : 0s (unchanged)
- Souls Data
- - Number of Souls Needed for Critical (orig. 3 or over) : 3 or over -> 7 or over
- - Each Soul Discharging Interval (orig. 15s) : 0.05s -> 0.7s
- - Projectile Speed (orig. 1.6) : 0.8 -> 2
- - Projectile Range (orig. 1.2) : 2.4 -> 2
- - Power (orig. 75) : 56.25 -> 60
- - Breach Bonus (orig. -1) : 3.45 -> 2.087
- - Crit Mul. (orig. 2) : 1 (unchanged)
- Change the description (English only).
Note / 解説 :
- 時間経過で魂が少しずつ自動蓄積されるようになりました。
- チャージショットでは、複数の魂が一斉同時に飛んでいくのではなく、時間差で1つずつ飛んでいくようになりました。
- 短時間での火力を重視する場合は、一度に魂14個分のチャージショットを放つよりも、魂7~8個分のチャージショットを2回連続で放つ方が強力です。


(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトサイスクロー&ライトサイスクロー
- Left Scythe Claw / レフト・サイスクロー
- - Possibility of Stay in the Mid-air if Air-Combo Doesn't Hit the Enemies (orig. false) : -> true
- - 1st Atk
- - - Hitbox-Height (orig. 6) : 6 -> 7.5
- - - Hitbox-OffsetCase Y (orig. -2) : -2 -> -1.25
- - 2nd Atk
- - - Hitbox-Height (orig. 3.5) : 3 -> 8
- - - Hitbox-OffsetCase Y (orig. 0.5) : 0 -> -1.5
- - Added 3rd Atk
- - - Hitbox-Height : 3 -> 8
- - - Hitbox-OffsetCase Y : 0 -> -1.5
- - Add 4th Atk
- - - Hitbox-Height : 3 -> 8
- - - Hitbox-OffsetCase Y : 0 -> -1.5
- - Add 5th Atk
- - - Hitbox-Height : 3 -> 8
- - - Hitbox-OffsetCase Y : 0 -> -1.5
- - Added 6th Atk
- - - Hitbox-Height : 4.5 -> 11
- - - Hitbox-OffsetCase Y : 0 -> -2.5
- - Added 7th Atk
- - - Hitbox-Height : 9 -> 10
- - - Hitbox-OffsetCase Y : -3 -> -2.5
- - Change the description (English only).
- (DLC-TBS) Scythe Claw / サイスクロー (Legendary Version)
- - Legendary Affix (orig. "Combined" only) :
- - - "Combined" (Combines both weapons in one slot. / 両手武器を1つのスロットに統合する) : Unchanged.
- - - Add "SuperBleedOnCrit" (Causes the target to bleed upon dealing it critical damage. / クリティカルヒットが発生すると敵を出血状態にする)
- - Possible to Interrupt the Right Before "Weapon Starting Up Movement" with This Weapon (orig. false) : true -> false (same as original)

(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェーテ・アンド・ピストル
- Change the description (English only). The long window time (1.5 sec) of the combo is now specified in the description.

Panchaku / フライパンチャク
- Change the description (English only). The long window time (1.5 sec) of the combo is now specified in the description.

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- Small improvement the description (English only).

(DLC-FF) Serenade (in-hand) / セレナーデ(手元)
- Change the description (English only). The long window time (1.5 sec) of the combo is now specified in the description.

Sewing Scissors / 裁断バサミ
- Change the description (English only). The long window time (1.5 sec) of the combo is now specified in the description.

Spiteful Sword / 絶望の剣
- Renewed 2nd Atk (Second Attack Move 1 of 5)
- - Breach Bonus : -1 -> 9
- Changed the description (English only).

Toothpick(Normal) / つまようじ(通常)
- 1st Atk
- - Stun Duration (orig. 4s) : 4s -> 1s
- 2nd Atk
- - Stun Duration (orig. 4s) : 4s -> 2s

(DLC-RTC) Vampire Killer / ヴァンパイアキラー
- Renewed 10th Action (Flame-like Whip)
- - Hitbox-Height : 5.5 -> 6.5
- - Hitbox-OffsetCase Y : -1 -> -1.5

(DLC-TQatS) Wrecking Ball / レッキングボール
- Change the description (English only). The long window time (1.5 sec) of the combo is now specified in the description.

Update: Feb 21 @ 3:23am

*Shields

Note / 解説 :
ほぼ全ての盾は、"空中での空振りで滞空できる" 仕様で統一しました。
例外的に以下の盾にはこの仕様は搭載していません。
- Old Wooden Shield / 古びた木の盾
- Force Shield / 障壁の盾


Bloodthirsty Shield / 血呑みの盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Cudgel / 眩暈の盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Greed Shield / 欲望の盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Force Shield / 障壁の盾
- Possibility of Stay in the Mid-air (orig. true) : -> false

Front Line Shield / 前線の盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Old Wooden Shield / 古びた木の盾
- Damage Absorb (Notation in Weapon Description) (orig. -75%) : -75% -> -50%

Punishment / 懲罰の盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Rampart / 防壁
- Possibility of Stay in the Mid-air (orig. false) : -> true

Shove Shield / 突き出しの盾
- Possibility of Stay in the Mid-air (orig. false) : -> true

Spiked Shield / トゲの盾
- Possibility of Stay in the Mid-air (orig. false) : -> true


--------------------------------------------------
*Skills - Power

(DLC-FF) Lightning Rods / 雷撃の標尺
- Cooldown (orig. 15s) : 15s -> 12s
- Lightning Power (orig. 75) : 75 -> 90
- Shock Status Effect DPS (orig. 30) : 30 (unchanged)

Wings of the Crow / カラスの翼
- Cooldown (orig. 15s) : 5s -> 15s (same as original)
- Number of Normal Lightning (orig. 3) : 6 -> 3 (same as original)
- Normal Lightning Range (orig. 8) : 12 -> 8 (same as original)
- Normal Lightning Power (orig. 50) : 50 -> 37.5
- Shock Status Effect DPS (orig. 75) : 75 -> 56.25
- Dive Attack Lightning Power (orig. 50) : 50 -> 75

--------------------------------------------------
*Mutations - Brutality

Porcupack / ポルクパック
- Cooldown (orig. 3s) : 0s -> 3s (same as original)
- Change the description (English only). The cooldown is now specified in the description.

--------------------------------------------------
*Mutations - Tactics

Acrobatipack / アクロバティパック
- Change the description (English only). The cooldown 3s is now specified in the description.

--------------------------------------------------
*Mutations - Survival

Armadillopack / アルマジロパック
- Fixed a mistake in the description where the cooldown was written as 3s instead of 5s. (this mod only mistake)

Heart of Ice / 氷の心
- Reduction Effect Interval (orig. 0.5s) : 5s -> 3s
- Small improvement the description (English only).

Update: Dec 7, 2024 @ 7:14pm

*Biomes

All Transition Levels (after each stage)
- Added Reward Rooms
- - Corrected minor errors in the text.

Update: Dec 7, 2024 @ 3:24am

*Bug Fix (this mod only bug)

- Fixed an issue where the screen flash effect caused by the Lightning Bolt combo was not processed properly, causing the color tone of the entire game screen changes long term.
 ライトニングボルト のコンボによる画面フラッシュの演出が正常に処理されず、ゲーム画面全体の色調が長期的に変色する不具合を修正しました。

--------------------------------------------------
*Biomes

*Stage 1
Prisoners' Quarters / 牢獄
- "Recycling Tubes Room"
- - Contents of the Tubes
- - - Original 1st to 4th Tubes : "Melee Weapon" + "Ranged Weapon" + "Shield" + "Skill x2"
- - - 1st Tube : Same as original. (Unchanged)
- - - 2nd Tube :
- - - - Old : Same as original.
- - - - New : "Melee Weapon x2" + "Shield" + "Skill x2"
- - - 3rd Tube :
- - - - Old : "Melee Weapon" + "Ranged Weapon" + "Shield" + "Forgotten Map"
- - - - New : "Ranged Weapon x2" + "Shield" + "Skill x2"
- - - 4th Tube :
- - - - Old : "Rusty Sword" + "Beginner's Bow" + "Old Wooden Shield" + "Corrupted Artifact"
- - - - New : "Rusty Sword" + "Beginner's Bow" + "Old Wooden Shield" + "Forgotten Map" + "Corrupted Artifact"
- Unique Area : "Cavern Key" Room
- - Partially changed the terrain and the structre.
- - Add item "Flash Step (original name : Lightspeed)"
- Unique Area : "Specialist's Showroom"
- - Slightly changed the terrain and the structre.
- - Gold Door of the "Hunter's Grenade" :
- - - Item "Hunter's Grenade"
- - - - Possibility of Selling : Can be sold. -> Cannot be sold.
- - - Add item "Forgotten Map"
- - - - Possibility of Legendary : Every time legendary.
- - - - Possibility of Selling : Cannot be sold.
- - Gold Door of the "Forgotten Map" :
- - - Removed the door.
- - - Item "Forgotten Map" : -> Removed.

--------------------------------------------------
*Melee Weapons

(DLC-RTC) Bible / 聖書
- Small improvement the description (English only).

--------------------------------------------------
*Ranged Weapons

Lightning Bolt / ライトニングボルト
- Renewed combo moves and attack data.
- - 6th to 12th Atk (2nd Stage - Yellow Lightning)
- - - 12th Atk
- - - - Animation speed adjusted.
- - - - Visual effect color changed.
- - - - Startup Time : 0.4s -> 0.01667s
- - - - Power : 0 -> 12
- - - - Crit Mul. : No critical -> 1.5
- - - - Hitbox-Width : No hitbox -> 12.65
- - - - Hitbox-OffsetCase X : No hitbox -> 0
- - - - Recovery Time : 0s -> 0.38334s
- - 13th to 22th Atk (3rd Stage - Blue and Yellow Lightning)
- - - Common Specifications
- - - - Lightning Color : Red -> Blue

Update: Nov 9, 2024 @ 5:15am

*Melee Weapons

Rapier / レイピア
- Change the description (English only).

--------------------------------------------------
*Skills - Power

(DLC-FF) Cocoon / 繭
- Cooldown (orig. 12s) : 12s -> 14s
- Parrying and Immobility Time (orig. 0.35s) : 0.25s -> 0.12s
- Shockwave Range (orig. 4) : 9.5 -> 1.5
- Knock Back Power (orig. 0.7) : 1.05 -> 2.5
- Stun Duration (orig. 1s) : 1s -> 1.5s
- Force Field Duration After Used (orig. 0.1s) : 0.1s -> 1.5s
- Change the description (English only).
Note / 解説 :
- パリィの有効時間を短縮し、盾全般に比べて "近接攻撃に対するパリィ" は成功しにくくなりました。
- "照明弾 (Stun Grenade)" との差別化のため、衝撃波の範囲を狭くした代わりに、衝撃波が敵に命中した際のスタン時間やノックバック効果は強化されました。
- "使用直後の1.5秒間は無敵状態になる" という効果が追加され、新たな扱い方ができるようになりました。

Update: Nov 3, 2024 @ 5:55am

*Biomes

All Transition Levels (after each stage)
- Added Reward Rooms (need "Reward Key")
- - Descriptive object
- - - Small improvement the description (English only).

--------------------------------------------------
*Melee Weapons

Power of Valor (勇猛の力) (Original Name : Cursed Sword / 呪いの剣)
- 21th Atk
- - Visual effect speed adjusted.

Update: Oct 31, 2024 @ 7:54am

*Bug Fix (this mod only bug)

- Fixed a bug where there was no deal damage cap on "The Time Keeper".
 "時の守護者" への与ダメージ上限が無くなっていたミスを修正しました。

--------------------------------------------------
*Biomes

*Stage 1
Prisoners' Quarters / 牢獄
- "Starting Point" (common specifications for 3rd run or later)
- - Add item "Power of Valor (original name : Cursed Sword)" in the wall
- Unique Area : "Cavern Key" Room
- - Added teleport-stone position adjusted.
- - Added item "Major Food" : -> Removed.
- - Add item "Minor Food" in the wall

--------------------------------------------------
*Bosses

The Time Keeper / 時の守護者
- Damage Cap (orig. 15%) : 122% -> 22% (bug fix)

Giant Hand / 巨人の手
- Damage Cap (orig. 20%) : 55% -> 80%

--------------------------------------------------
*Melee Weapons

Cursed Sword / 呪いの剣
- Changed Name : -> "Power of Valor (勇猛の力)"
- Changed Icon
- Base Price (orig. 2500) : 2500 -> 1
- Possible Normally Appeared Affixes
- - Affix "Double Damage" (orig. Possible to appeared) : -> Can not appeared
- - "Affixes of firing arrow or grenade" does no longer occur. / "矢や爆弾を発射する付加効果"は発生しなくなりました。
- Legendary Affix (orig. "TrueEvil") :
- - Removed "TrueEvil" (You deal +300% damage but you can't use any other item. / ダメージが +300% 増加するが、ほかのアイテムを使用できない) : Unchanged.
- - Add "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する)
- - Added "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する) : Unchanged.
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st to 5th Atk (One-Two Combo)
- - - 1st Atk
- - - - Startup Time : 0.01667s
- - - - Preparation for the 2nd attack. This has no attack performance.
- - - - Power : 120 (Affects mutation "Porcupack")
- - - - Breach Bonus : 0.223 (Affects mutation "Porcupack")
- - - - Crit Mul. : 0.05
- - - - Recovery Time : 0.13334s
- - - 2nd Atk (1st Punch)
- - - - Startup Time : 0.1s
- - - - Hitbox-Width : 7.3
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 90
- - - - Breach Bonus : 0.223
- - - - Crit Mul. : No critical.
- - - - Recovery Time : 0.2s
- - - 3rd Atk
- - - - Startup Time : 0s
- - - - Preparation for the 5th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 4th Atk
- - - - Startup Time : 0s
- - - - Preparation for the 5th attack. This has no attack performance.
- - - - Recovery Time : 0.13334s
- - - 5th Atk (2nd Punch)
- - - - Startup Time : 0.15s
- - - - Hitbox-Width : 4.5
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 160
- - - - Breach Bonus : 5.875
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.2s
- - 6th to 17th Atk (8 Barrage of Strikes)
- - - 6th Atk
- - - - Startup Time : 0s
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 7th Atk
- - - - Startup Time : 0s
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 8th Atk
- - - - Startup Time : 0s
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 9th Atk
- - - - Startup Time : 0.01667s
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Recovery Time : 0.18334s
- - - 10th Atk (Punch 1 of 8)
- - - - Startup Time : 0.01667s
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 11
- - - - Breach Bonus : 9
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.01667s
- - - 11th Atk (Punch 2 of 8)
- - - - Startup Time : 0.06667s
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 11
- - - - Breach Bonus : 9
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.06667s
- - - 12th Atk (Punch 3 of 8)
- - - - Same as 10th attack.
- - - 13th Atk (Punch 4 of 8)
- - - - Power : 220
- - - - Breach Bonus : 1
- - - - Same as 11th attack except above.
- - - 14th Atk (Punch 5 of 8)
- - - - Same as 10th attack.
- - - 15th Atk (Punch 6 of 8)
- - - - Same as 11th attack.
- - - 16th Atk (Punch 7 of 8)
- - - - Same as 10th attack.
- - - 17th Atk (Punch 8 of 8)
- - - - Power : 670
- - - - Breach Bonus : 0.12
- - - - Recovery Time : 0.15s
- - - - Same as 11th attack except above.
- - 18th to 22th Atk (Combo Finish)
- - - 18th Atk
- - - - Startup Time : 0.2s
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2.5
- - - - Hitbox-OffsetCase Y : -2.5
- - - - Power : 300
- - - - Breach Bonus : 1.67
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.08334s
- - - 19th Atk
- - - - Startup Time : 0.01667s
- - - - Preparation for the 21th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 20th Atk
- - - - Startup Time : 0.11667s
- - - - Hitbox-Width : 4.75
- - - - Hitbox-OffsetCase X : -2.375
- - - - Hitbox-Height : 4.75
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 25
- - - - Breach Bonus : 9
- - - - Crit Mul. : No critical.
- - - - Recovery Time : 0.03334s
- - - 21th Atk
- - - - Startup Time : 0s
- - - - Preparation for the 21th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 22th Atk
- - - - Startup Time : 0.24s
- - - - Hitbox-Width : 3.8
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2.5
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 99999
- - - - Breach Bonus : -0.9849
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.45s
- Change the description (English only).
Note / 解説 :
- 剣ではなく拳で戦う武器に一新されました。
- コンボの各攻撃は "攻撃し始めの敵" をスタンさせる力が強いです。
- コンボフィニッシュ攻撃は、ステータスや武器のレベルなどに関わらず、ボス以外の敵には一撃必殺のダメージを与え、ボスに対しても与ダメージ上限分の大ダメージを与えます。
- コンボフィニッシュ手前の準備動作にも攻撃判定は存在します。

Rusty Sword / 錆びた剣
- Small improvement the description (English only).