Dead Cells

Dead Cells

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Update: Dec 7, 2024 @ 7:14pm

*Biomes

All Transition Levels (after each stage)
- Added Reward Rooms
- - Corrected minor errors in the text.

Update: Dec 7, 2024 @ 3:24am

*Bug Fix (this mod only bug)

- Fixed an issue where the screen flash effect caused by the Lightning Bolt combo was not processed properly, causing the color tone of the entire game screen changes long term.
 ライトニングボルト のコンボによる画面フラッシュの演出が正常に処理されず、ゲーム画面全体の色調が長期的に変色する不具合を修正しました。

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*Biomes

*Stage 1
Prisoners' Quarters / 牢獄
- "Recycling Tubes Room"
- - Contents of the Tubes
- - - Original 1st to 4th Tubes : "Melee Weapon" + "Ranged Weapon" + "Shield" + "Skill x2"
- - - 1st Tube : Same as original. (Unchanged)
- - - 2nd Tube :
- - - - Old : Same as original.
- - - - New : "Melee Weapon x2" + "Shield" + "Skill x2"
- - - 3rd Tube :
- - - - Old : "Melee Weapon" + "Ranged Weapon" + "Shield" + "Forgotten Map"
- - - - New : "Ranged Weapon x2" + "Shield" + "Skill x2"
- - - 4th Tube :
- - - - Old : "Rusty Sword" + "Beginner's Bow" + "Old Wooden Shield" + "Corrupted Artifact"
- - - - New : "Rusty Sword" + "Beginner's Bow" + "Old Wooden Shield" + "Forgotten Map" + "Corrupted Artifact"
- Unique Area : "Cavern Key" Room
- - Partially changed the terrain and the structre.
- - Add item "Flash Step (original name : Lightspeed)"
- Unique Area : "Specialist's Showroom"
- - Slightly changed the terrain and the structre.
- - Gold Door of the "Hunter's Grenade" :
- - - Item "Hunter's Grenade"
- - - - Possibility of Selling : Can be sold. -> Cannot be sold.
- - - Add item "Forgotten Map"
- - - - Possibility of Legendary : Every time legendary.
- - - - Possibility of Selling : Cannot be sold.
- - Gold Door of the "Forgotten Map" :
- - - Removed the door.
- - - Item "Forgotten Map" : -> Removed.

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*Melee Weapons

(DLC-RTC) Bible / 聖書
- Small improvement the description (English only).

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*Ranged Weapons

Lightning Bolt / ライトニングボルト
- Renewed combo moves and attack data.
- - 6th to 12th Atk (2nd Stage - Yellow Lightning)
- - - 12th Atk
- - - - Animation speed adjusted.
- - - - Visual effect color changed.
- - - - Startup Time : 0.4s -> 0.01667s
- - - - Power : 0 -> 12
- - - - Crit Mul. : No critical -> 1.5
- - - - Hitbox-Width : No hitbox -> 12.65
- - - - Hitbox-OffsetCase X : No hitbox -> 0
- - - - Recovery Time : 0s -> 0.38334s
- - 13th to 22th Atk (3rd Stage - Blue and Yellow Lightning)
- - - Common Specifications
- - - - Lightning Color : Red -> Blue

Update: Nov 9, 2024 @ 5:15am

*Melee Weapons

Rapier / レイピア
- Change the description (English only).

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*Skills - Power

(DLC-FF) Cocoon / 繭
- Cooldown (orig. 12s) : 12s -> 14s
- Parrying and Immobility Time (orig. 0.35s) : 0.25s -> 0.12s
- Shockwave Range (orig. 4) : 9.5 -> 1.5
- Knock Back Power (orig. 0.7) : 1.05 -> 2.5
- Stun Duration (orig. 1s) : 1s -> 1.5s
- Force Field Duration After Used (orig. 0.1s) : 0.1s -> 1.5s
- Change the description (English only).
Note / 解説 :
- パリィの有効時間を短縮し、盾全般に比べて "近接攻撃に対するパリィ" は成功しにくくなりました。
- "照明弾 (Stun Grenade)" との差別化のため、衝撃波の範囲を狭くした代わりに、衝撃波が敵に命中した際のスタン時間やノックバック効果は強化されました。
- "使用直後の1.5秒間は無敵状態になる" という効果が追加され、新たな扱い方ができるようになりました。

Update: Nov 3, 2024 @ 5:55am

*Biomes

All Transition Levels (after each stage)
- Added Reward Rooms (need "Reward Key")
- - Descriptive object
- - - Small improvement the description (English only).

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*Melee Weapons

Power of Valor (勇猛の力) (Original Name : Cursed Sword / 呪いの剣)
- 21th Atk
- - Visual effect speed adjusted.

Update: Oct 31, 2024 @ 7:54am

*Bug Fix (this mod only bug)

- Fixed a bug where there was no deal damage cap on "The Time Keeper".
 "時の守護者" への与ダメージ上限が無くなっていたミスを修正しました。

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*Biomes

*Stage 1
Prisoners' Quarters / 牢獄
- "Starting Point" (common specifications for 3rd run or later)
- - Add item "Power of Valor (original name : Cursed Sword)" in the wall
- Unique Area : "Cavern Key" Room
- - Added teleport-stone position adjusted.
- - Added item "Major Food" : -> Removed.
- - Add item "Minor Food" in the wall

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*Bosses

The Time Keeper / 時の守護者
- Damage Cap (orig. 15%) : 122% -> 22% (bug fix)

Giant Hand / 巨人の手
- Damage Cap (orig. 20%) : 55% -> 80%

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*Melee Weapons

Cursed Sword / 呪いの剣
- Changed Name : -> "Power of Valor (勇猛の力)"
- Changed Icon
- Base Price (orig. 2500) : 2500 -> 1
- Possible Normally Appeared Affixes
- - Affix "Double Damage" (orig. Possible to appeared) : -> Can not appeared
- - "Affixes of firing arrow or grenade" does no longer occur. / "矢や爆弾を発射する付加効果"は発生しなくなりました。
- Legendary Affix (orig. "TrueEvil") :
- - Removed "TrueEvil" (You deal +300% damage but you can't use any other item. / ダメージが +300% 増加するが、ほかのアイテムを使用できない) : Unchanged.
- - Add "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する)
- - Added "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する) : Unchanged.
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st to 5th Atk (One-Two Combo)
- - - 1st Atk
- - - - Startup Time : 0.01667s
- - - - Preparation for the 2nd attack. This has no attack performance.
- - - - Power : 120 (Affects mutation "Porcupack")
- - - - Breach Bonus : 0.223 (Affects mutation "Porcupack")
- - - - Crit Mul. : 0.05
- - - - Recovery Time : 0.13334s
- - - 2nd Atk (1st Punch)
- - - - Startup Time : 0.1s
- - - - Hitbox-Width : 7.3
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 90
- - - - Breach Bonus : 0.223
- - - - Crit Mul. : No critical.
- - - - Recovery Time : 0.2s
- - - 3rd Atk
- - - - Startup Time : 0s
- - - - Preparation for the 5th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 4th Atk
- - - - Startup Time : 0s
- - - - Preparation for the 5th attack. This has no attack performance.
- - - - Recovery Time : 0.13334s
- - - 5th Atk (2nd Punch)
- - - - Startup Time : 0.15s
- - - - Hitbox-Width : 4.5
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 160
- - - - Breach Bonus : 5.875
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.2s
- - 6th to 17th Atk (8 Barrage of Strikes)
- - - 6th Atk
- - - - Startup Time : 0s
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 7th Atk
- - - - Startup Time : 0s
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 8th Atk
- - - - Startup Time : 0s
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 9th Atk
- - - - Startup Time : 0.01667s
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Recovery Time : 0.18334s
- - - 10th Atk (Punch 1 of 8)
- - - - Startup Time : 0.01667s
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 11
- - - - Breach Bonus : 9
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.01667s
- - - 11th Atk (Punch 2 of 8)
- - - - Startup Time : 0.06667s
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 11
- - - - Breach Bonus : 9
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.06667s
- - - 12th Atk (Punch 3 of 8)
- - - - Same as 10th attack.
- - - 13th Atk (Punch 4 of 8)
- - - - Power : 220
- - - - Breach Bonus : 1
- - - - Same as 11th attack except above.
- - - 14th Atk (Punch 5 of 8)
- - - - Same as 10th attack.
- - - 15th Atk (Punch 6 of 8)
- - - - Same as 11th attack.
- - - 16th Atk (Punch 7 of 8)
- - - - Same as 10th attack.
- - - 17th Atk (Punch 8 of 8)
- - - - Power : 670
- - - - Breach Bonus : 0.12
- - - - Recovery Time : 0.15s
- - - - Same as 11th attack except above.
- - 18th to 22th Atk (Combo Finish)
- - - 18th Atk
- - - - Startup Time : 0.2s
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2.5
- - - - Hitbox-OffsetCase Y : -2.5
- - - - Power : 300
- - - - Breach Bonus : 1.67
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.08334s
- - - 19th Atk
- - - - Startup Time : 0.01667s
- - - - Preparation for the 21th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 20th Atk
- - - - Startup Time : 0.11667s
- - - - Hitbox-Width : 4.75
- - - - Hitbox-OffsetCase X : -2.375
- - - - Hitbox-Height : 4.75
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 25
- - - - Breach Bonus : 9
- - - - Crit Mul. : No critical.
- - - - Recovery Time : 0.03334s
- - - 21th Atk
- - - - Startup Time : 0s
- - - - Preparation for the 21th attack. This has no attack performance.
- - - - Recovery Time : 0s
- - - 22th Atk
- - - - Startup Time : 0.24s
- - - - Hitbox-Width : 3.8
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2.5
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 99999
- - - - Breach Bonus : -0.9849
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.45s
- Change the description (English only).
Note / 解説 :
- 剣ではなく拳で戦う武器に一新されました。
- コンボの各攻撃は "攻撃し始めの敵" をスタンさせる力が強いです。
- コンボフィニッシュ攻撃は、ステータスや武器のレベルなどに関わらず、ボス以外の敵には一撃必殺のダメージを与え、ボスに対しても与ダメージ上限分の大ダメージを与えます。
- コンボフィニッシュ手前の準備動作にも攻撃判定は存在します。

Rusty Sword / 錆びた剣
- Small improvement the description (English only).

Update: Oct 28, 2024 @ 6:23am

*Melee Weapons

(DLC-TBS) Flashing Fans / フラッシュファン
- Colors (orig. "Brutality" and "Tactics") : "Brutality" and "Tactics" -> "Tactics" and "Survival"
- Critical Duration (orig. 8s) : 8s -> 6s

Frantic Sword / 狂乱の刃
- Colors (orig. "Brutality") : "Brutality" -> "Brutality" and "Survival"

Gravity Boots / 浮身のブーツ (Original Name : Spiked Boots / スパイクブーツ)
- 4th Atk
- - Recovery Time (orig. 0.2s) : 0.35s -> 0.42s
- Small improvement the description (English only).

(DLC-FF) Transformation / 変形 (Whip Sword secondary ability)
- Small improvement the description (English only).

Update: Oct 25, 2024 @ 7:22am

*Bug Fix (this mod only bug)

- Fixed an issue where on normal equipments (not legendary version), "affixes that are only granted to heavy weapons" could be granted to various shields also.
 レジェンダリー版ではない通常の装備品において、"重量級武器にのみ付与される付加効果" が、各種盾にも付与される場合がある不具合を修正しました。

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*Biomes

All Transition Levels (after each stage)
- Added Reward Rooms (need "Reward Key")
- - Some notes position adjusted.
- - Reward I (H "I" J)
- - - Required Reward Key : 6 (unchanged)
- - - Item :
- - - - Add "Minor Food"
- - - - "Flask Recharge (+1)" (unchanged)

*Stage 2
(DLC-RTC) Castle's Outskirts / 城の入口
- "Elite Room"
- - Slightly changed the terrain.
- - Added trap "Rotating Ball" : -> Removed.

*Stage 10
Normal Tenth Stage / 通常の第10ステージ
- "Secret Key Area"
- - Partially changed the terrain and the structre.
- - - Traps "Spikes" x2 on the left and right walls : -> Removed.
- - - Reduced the chance of occurring an undesirable development that "accidentally teleporting exit from the area before picking up the key at the goal". / "鍵を取る前に誤ってテレポートで脱出してしまう" という望ましくない展開を起こりにくくしました。

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*Ranged Weapons

Lightning Bolt / ライトニングボルト
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Added "HeavyWeapon" : -> Removed.
- Legendary Affix (orig. "GlobalShieldOnKill" only) :
- - Add "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない)
- - "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する) : Unchanged.
- Full-Auto Combo Attack (orig. false) : -> true
- Self-Damage Power (orig. 2) : 0.01 -> 0.9
- Renew all combo moves and attack data.
- - Common Specifications of All Atk
- - - Breach Bonus : -1
- - 1st to 5th Atk (Blue Lightning)
- - - Common Specifications
- - - - Range : 11
- - - 1st Atk
- - - - Startup Time : 0.2s
- - - - Self Damage : Not included.
- - - - Power : 12
- - - - Crit Mul. : No critical.
- - - - Recovery Time : 0.1s
- - - 2nd to 5th Atk
- - - - Animation and sound effect are different from the 1st attack.
- - - - Startup Time : 0.1s
- - - - Same as 1st attack except above.
- - 6th to 11th Atk (Yellow Lightning)
- - - Common Specifications
- - - - Hitbox-Width : 12.65
- - - - Hitbox-OffsetCase X : 0
- - - 6th Atk
- - - - Startup Time : 0.1s
- - - - Self Damage : Not included.
- - - - Power : 12
- - - - Crit Mul. : 1.5
- - - - Recovery Time : 0.1s
- - - 7th to 11th Atk
- - - - Animation and sound effect are different from the 1st attack.
- - - - Startup Time : 0.1s
- - - - Same as 1st attack except above.
- - 12th to 22th Atk (Red and Yellow Lightning)
- - - Common Specifications
- - - - Hitbox-Width : 14.55
- - - - Hitbox-OffsetCase X : 0
- - - 12th Atk
- - - - Startup Time : 0.4s
- - - - Self Damage : Not included.
- - - - This has no attack performance.
- - - - Recovery Time : 0s
- - - 13th to 14th Atk (1st Set of Red and Yellow Lightning)
- - - - 13th Atk
- - - - - Startup Time : 0.1s
- - - - - Self Damage : Included.
- - - - - This has no attack performance.
- - - - - Recovery Time : 0s
- - - - 14th Atk
- - - - - Startup Time : 0.01667s
- - - - - Self Damage : Not included.
- - - - - Power : 48
- - - - - Crit Mul. : 1.5
- - - - - Recovery Time : 0.13334s
- - - 15th to 20th Atk (2nd to 4th Set of Red and Yellow Lightning)
- - - - Same as 1st Set of Red and Yellow Lightning.
- - - 21th to 22th Atk (5th Set of Red and Yellow Lightning)
- - - - 21th Atk
- - - - - Same as 13th attack except above.
- - - - 22th Atk
- - - - - Sound effect is different from the 14th attack.
- - - - - Power : 260
- - - - - Recovery Time : 0.33334s
- - - - - Same as 14th attack except above.
- Change the description (English only).
Note / 解説 :
- この武器の大きな特徴である "自傷ダメージを伴う赤い電撃" を、"基本的に使用を避けるべきもの" ではなく "リスクを考慮しつつ積極的に使っていくもの" とする変更を行いました。
- 赤い電撃による敵へのDPSは、オリジナルでは黄色い電撃と同等でしたが、このmodでは黄色い電撃よりも格段にDPSが高くなるようにしました。(厳密に言えば、このmodでの赤い電撃は、赤と黄色の2つの電撃の混合となっています)
- 赤い電撃による自傷ダメージは、直後に処理される敵への与ダメージによるラリー効果で、その自傷ダメージのほとんどを即時回復できるようになりました。そのため的確に扱えば自傷ダメージの影響を軽微に抑えられますが、敵に命中しなかった場合などの自傷ダメージに注意する必要はあります。
- 仕様の都合上、この武器の装備中は、主人公の頭部が常に赤く発光したり、画面左下のUIにおけるこの武器のアイコンが常に明るく表示される場合があります。

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*Shields

(DLC-RTC) Alucard's Shield / アルカードシールド
- Damage Absorb (Notation in Weapon Description) (orig. -75%) : -75% -> -100%

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*Skills - Power

(Crossover: "Blasphemous") Face Flask / フラスコ瓶
- Self Damage (orig. 5 (No damage-scaling)) : 200 (No damage-scaling) -> 8 (No damage-scaling)
- Changed the description. (same as original)

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*Affixs - Basic

SuperCrit (Critical hits +20% damage. / クリティカルヒット +20% ダメージ)
- Forbidden Tags
- - Add "NegligibleDamage"

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*All Mutations

Note / 解説 :
 与ダメージを増加させる効果を持つ各種変異のうち、発動条件や発動頻度に対して効果が高すぎると判断した変異に関しては、従来よりも効果を控えめにしました。

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*Mutations - Compound Colors

[Brutarity/Tactics] Point Blank / 至近距離射撃
- Base Damage Rate (orig. 30%) : 40% -> 25%
- Damage Scaling (orig. 1%) : 1.5% -> 0.25%
- Damage Rate Cap (orig. +60%) : +80% -> +60% (same as original)

[Brutarity/Survival] Vengeance / ヴェンジェンス
- Attack Damage Boost Duration (orig. 8s) : 8s -> 5s
- Base Attack Damage Rate (orig. 60%) : 60% -> 50%
- Attack Damage Scaling (orig. 1%) : 1% -> 0.5%
- Reduction Damage Taken Duration (orig. 3s) : 3s -> 5s
- Reduction Damage Taken Rate (orig. 30%) : 30% -> -30% (increase damage taken)
- Change the description (English only).
Note / 解説 :
 効果持続中は被ダメージ量が軽減されるのではなく、むしろ被ダメージ量も大きくなるようにしました。

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*Mutations - Tactics

Support / サポート
- Base Damage Rate (orig. 35%) : 35% -> 25%
- Damage Scaling (orig. 0.5%) : 0.5% -> 0.25%

Tranquility / 静寂の戦士
- Base Damage Rate (orig. 25%) : 25% -> 10%
- Damage Scaling (orig. 1%) : 1% -> 0.25%

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*Mutations - General

No Mercy / 無慈悲
- HP Threshold (orig. 15%) : 15% -> 10%

Update: Oct 19, 2024 @ 3:19am

*Biomes

All Transition Levels (after each stage)
- Timed and Perfect Challenge Doors
- - Added descriptive object
- - - Small improvement the description (English only).

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*Melee Weapons

(DLC-TBS) Flashing Fans / フラッシュファン
- Legendary Affixes (orig. "BleedOnHit" only) :
- - "BleedOnHit" (Makes the victim bleed. / 敵を出血状態にする) : -> Removed.
- - Add "StunDamage" (+70% damage to a stunned target. / スタン状態の敵に対するダメージ +70%)
- - Add "HeavyCrit" (Critical hits +30% damage. / クリティカルヒット +30% ダメージ)
- 1st Atk
- - Power (orig. 50) : 50 -> 20
- - Crit Mul. (orig. 0.85) : 0.85 -> 0.95
- - Breach Bonus (orig. 0.3) : 0.3 -> 4
- - Moving Forward Distance (orig. 0.2) : 0.2 (unchanged)
- - Knock Back Distance (orig. 0.2s) : 0.2 (unchanged)
- 2nd Atk
- - Power (orig. 90) : -> 56.25 -> 30
- - Crit Mul. (orig. 0.85) : 0.85 -> 0.95
- - Breach Bonus (orig. 0.5) : 0.5 -> 3.5
- - Moving Forward Distance (orig. 0.3) : 0.3 (unchanged)
- - Knock Back Distance (orig. 0.4s) : 0.2 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.075s -> 0s
- 3rd Atk
- - Startup Time (orig. 0.25s) : 0.125s -> 0.2s
- - Power (orig. 60) : -> 36.67 -> 42.5
- - Crit Mul. (orig. 0.85) : 0.85 -> 0.95
- - Breach Bonus (orig. 0.3) : 0.3 -> 3
- - Moving Forward Distance (orig. 0.2) : 0.2 -> 0
- - Knock Back Distance (orig. 0.2s) : 0.4 -> 0.5
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Add 7th to 9th Atk (Combo Finish)
- - New 7th Atk (Combo Finish 1 of 3)
- - - Visual effect adjusted.
- - - Power : 60 -> 70
- - - Crit Mul. : 0.85 -> 0.95
- - - Breach Bonus : 0.75 -> 1.86
- - - Moving Forward Distance : 0.3
- - - Knock Back Distance : 0.3 -> 0.4
- - New 8th Atk (Combo Finish 2 of 3)
- - - Power : 67.5 -> 80
- - - Crit Mul. : 0.85 -> 0.95
- - - Breach Bonus : 1.25 -> 2.125
- - - Moving Forward Distance : 0.4 -> 0.3
- - - Knock Back Distance : 0.8 -> 0.4
- - New 9th Atk (Combo Finish 3 of 3)
- - - Power : 73.34 -> 90
- - - Crit Mul. : 0.85 -> 0.95
- - - Breach Bonus : 1.5 -> 2.34
- - - Moving Forward Distance : 0.2 (unchanged)
- - - Knock Back Distance : 0.8 -> 1.2

(DLC-TQatS) Hand Hook / 鈎手
- Legendary Affixes (orig. "SuperBump" only) :
- - Add "BackDamage" (+30% damage for this in the back / 背後から攻撃した際のダメージ +30%)
- - "BleedOnHit" (Makes the victim bleed. / 敵を出血状態にする) : Unchanged.
- 1st Atk
- - Startup Time (orig. 0.2s) : 0.1s -> 0.15s
- - Hitbox-Width (orig. 2.5) : 2.5 -> 5
- - Hitbox-Height (orig. 2.5) : 2.5 -> 3.5
- - Power (orig. 40) : 30 -> 45.33
- - Breach Bonus (orig. 0.7) : 1.26 -> 0.51
- - Recovery Time (orig. 0.06s) : 0.03s -> 0.06s (same as original)
- 2nd Atk
- - Hitbox-Width (orig. 3) : 4 -> 2.5
- - Hitbox-OffsetCase X (orig. 0.5) : -0.5 -> -0.5
- - Power (orig. 30) : 22.5 -> 12.5
- - Breach Bonus (orig. 0.6) : 3 (unchanged)
- - Pull Distance (orig. 2) : 2 -> 1.9
- - Recovery Time (orig. 0.14s) : 0.12s -> 0.135s
- Change the description (English only).
Note / 解説 :
 「敵をプレイヤーの後方へ引っ張った直後に、振り向きざまの1段目で追加ダメージを与える」というコンボを行いやすくなりました。

Spartan Sandals / スパルタのサンダル
- Small improvement the description (English only).

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*Ranged Weapons

Heavy Crossbow / ヘヴィクロスボウ
- Added 3rd Atk
- - Power : 256.66 -> 385
- - Crit Mul. : 1.36 -> 0.91
- - Breach Bonus : 0.7 -> 0.133

Update: Oct 12, 2024 @ 4:00am

Please refer to the following Update Note for details.

Mod Update Note - October-12th-2024
https://steamcommunity.com/workshop/filedetails/discussion/1443417385/4691153445990652311/

Update: Sep 15, 2024 @ 8:05am