Dead Cells

Dead Cells

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Opdatering: 19. apr. 2023 kl. 5:33

Opdatering: 7. mar. 2023 kl. 6:21

(Probably) Supported to game version "33.0: November-03th-2022"

I rushed to make the mod working (sorry if there are any problems).
The DLC "Return to Castlevania" related elements are still the same as the original for now.
取り急ぎ、Modが動作するようにしました(何か不具合があったらごめんなさい)。
DLC "Return to Castlevania" 関連の要素は、今のところはまだオリジナルと同仕様です。

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*Melee Weapons

Hayabusa Boots / ハヤブサのブーツ
- Renewed 1st and 3rd Atk
- - Add silhouette effect.


Spartan Sandals / スパルタのサンダル
- Renewed 6th Atk (heavy kick)
- - Silhouette effect adjusted.

Somato / 蒼魔刀 (Original Name : Valmont's Whip / ヴァルモントのムチ)
- Renewed 4th Atk
- - Add silhouette effect.
- - Power : 60 -> 68
- - Crit Mul. : 0.85 -> 0.75
- Renewed 5th Atk
- - Startup Time : 0.0166s -> 0.01666s
- - Recovery Time : 0.0166s -> 0.01666s
- Renewed 6th Atk
- - Startup Time : 0.0166s -> 0.01666s
- - Recovery Time : 0.0166s -> 0.01666s
- Renewed 7th Atk
- - Startup Time : 0.0166s -> 0.01666s


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*Ranged Weapons

Glyph of Peril / 死地の魔紋
- Add One of Color : -> "Survival" (Fixed a mistake where changes in past mod versions were not done correctly)

Charge (Original Name : Reload / リロード) (Heavy Crossbow secondary ability)
- Change the description (English only).
Note : Added a note to the description that "using this when the other weapon slot is empty will cause an error".
解説 : 「もう片方の武器スロットが空の状態で使用するとエラーが発生する」という注意書きを説明文に記載しました。


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*Skills - Power

(Crossover: "Guacamelee!") Pollo Power / チキンパワー
- Cooldown (orig. 10s) : 10s -> 7s
- Transform Duration (orig. 3.5s) : 3.5s -> 2.5s
- Chicken Movement Speed (orig. 0.4) : 0.4 -> 0.66
- Jumping Height (orig. 1.2) : 1.2 -> 1.5
- Explosion Power (orig. 45) : 45
- Number of Eggs Laying (orig. 16) : 16 -> 12

(DLC-FF) Serenade (in-hand) / セレナーデ(手元)
- Full-Auto Attack (orig. false) : -> true
- Add 9th Atk
- - Startup Time : 0s
- - Preparation for the 10th attack. This has not performance of attack.
- - Recovery Time : 0s
- Added 10th Atk (old 9th Atk)
- - Startup Time : 0.26s -> 24334s
- Change the description (English only).

Wings of the Crow / カラスの翼
- Rolling Speed Boost and Rolling Distance Boost (orig. +50% -> +33%) : +30% -> +33% (same as original)


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Opdatering: 8. nov. 2022 kl. 5:46

All elements became supported to game version "32.1: November-07th-2022"

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*Melee Weapons

Hattori's Katana / ハットリのカタナ
- Dash Attack
- - Power (orig. 190 -> 88) : 142.5 -> 88 (same as original)

(Crossover: "Shovel Knight") King Scepter / キングのセプター
- Cooldown (orig. 0.6s) : -> 0.5s
- Dash Distance and Knock Back Distance (orig. 1.3) : -> 1.82
- Falling Speed after Spin Jump (orig. 1.1) : -> 1

(Crossover: "Terraria") Starfury / スターフューリー
- Legendary Affixes (orig. "DoubleBullets" only) :
- - Add "BetterSecrets" (Secrets found in the walls and ground are of increased quality. / 壁や地面から見つかる隠し要素がより高品質になる)
- 1st Atk
- - Hit Area-Width (orig. 3) : -> 3.2
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. Varies depending on width) : -> 5
- - Hit Area-OffsetCase Y (orig. 0) : -> -1

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*Ranged Weapons

(Crossover: "Katana Zero") Throwable Objects / 投てき物
- Legendary Affixes (orig. "DeepPockets" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- Hit Box (Bullet reflection range for the legendary affix "CounterBullet")
- - Hit Area-Width (orig. 0) : -> 4
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. 0) : -> 3
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)

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*Affixes

Grenade (Launches a grenade / グレネードを投げる) (Reworked Effect: Explosion at close range)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Melee Weapons
- - - Add "King Scepter / キングのセプター" (Crossover: "Shovel Knight")

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Opdatering: 21. okt. 2022 kl. 22:56

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*Biomes

Boss Rush / ボスラッシュ
- "Color Choice Room"
- - Changed some object placement. / オブジェクトの配置を一部変更しました。

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*Ranged Weapons

Charge (Original Name : Reload / リロード) (Heavy Crossbow secondary ability)
- Possible Appeared Affixes
- - "MoreDamage" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original) (Fixed an error where the change in October 9th was not done correctly)

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Opdatering: 14. okt. 2022 kl. 18:21

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*Biomes

*Stage 6
Forgotten Sepulcher / 忘れられた地下墓所
- Starting Point
- - Item "The Night Light"
- - - Fixed colorless setting in this mod was not given.


*Stage 7
(DLC-FF) The Mausoleum / 霊廟
- "On the way in front of the boss / ボス手前の道中"
- - Changed some terrain. / 地形を一部変更しました。

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Opdatering: 9. okt. 2022 kl. 0:49

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*Ranged Weapons

Boy's Axe / 少年の斧
- Full-Auto Attack (orig. false) : true -> false

Money Shooter / マネーシューター
- Possible Appeared Affixes
- - "HeavyStun" (orig. Can not appeared) : Can not appeared -> Possible to appeared

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Possible Appeared Affixes
- - "BackDamage" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)
- - "CannotInterrupt" (orig. Absolutely appeared) : Can not appeared on normally, guaranteed to appear on legendary (unchanged)
- - "HeavyStun" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)
- - "HeavyCrit" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)
- - "HeavyDamage" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)
- - "HeavyDamageRare" (orig. Possible to appeared) : Can not appeared (unchanged)
- - "HeavyDeathThaw" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)

Charge (Original Name : Reload / リロード) (Heavy Crossbow secondary ability)
- Possible Appeared Affixes
- - "HeavyDamage" (orig. Can not appeared) : Can not appeared -> Possible to appeared
- - "MoreDamage" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)

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*Affixes

HeavyDamage (+20% damage / +20% ダメージ)
- Chance (orig. 200) : 200 -> 40

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Opdatering: 6. okt. 2022 kl. 7:43

Opdatering: 6. okt. 2022 kl. 6:45

All elements became supported to game version "31.3: October-05th-2022"

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*Biomes

- Fixed a bug where additional placed items as guaranteed Legendaries in this mod did not have the "Colorless" trait.
 このmodで確定レジェンダリーとして追加配置された各アイテムに "カラーレス" の特性が備わっていなかった不具合を修正しました。


Boss Rush / ボスラッシュ
- Overall, shortened the way. Placed teleport stones for shortcuts on some points.
 全体的に道中の長さを短縮しました。一部の地点にはショートカット用のテレポート石を設置しました。
- "Color Choice Room"
- - Partially changed the terrain, created underground space. / 地形を一部変更し、地下空間を追加しました。
- - - In the underground :
- - - - Add item "Rusty Sword (Legendary)", "Beginner's Bow (Legendary)", "Old Wooden Shield (Legendary)", and "Reload (Legendary)".
- - Next Door : -> Deleted.
- "Boss Rush Armory Tubes Room"
- - Add NPC "The Blacksmith's Apprentice"
- - Next Door : -> Deleted.


*Stage 1
Prisoners' Quarters / 牢獄
- "Starting Point"
- - Slightly changed the terrain.
- "Hub"
- - Shortened the length of the way. / 道中の長さを短縮しました。


*Stage 7
(DLC-FF) The Mausoleum / 霊廟
- "On the way in front of the boss / ボス手前の道中"
- - Shortened the length of the way. / 道中の長さを短縮しました。
- "On the way in after the boss / ボス戦後の道中"
- - Shortened the length of the way. / 道中の長さを短縮しました。


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*Melee Weapons

(DLC-FF) Soul shot / ソウルショット (Ferryman's Lantern secondary ability)
- Cooldown (orig. 0s) : 0s -> 0.2s

Flint / フリント
- 1st Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s

Rapier / レイピア
- 1st Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. -0.2 -> -0.1) : -0.2 -> -0.1 (same as original)
- 2nd Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. -0.5 -> -0.2) : -0.5 -> -0.2 (same as original)
- 3rd Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. 0.1 -> -0.1) : 0.1 -> -0.1 (same as original)
- 4th Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. -0.2 -> -0.1) : -0.2 -> -0.1 (same as original)
- Added 5th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.5 -> -0.2
- Added 6th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : 0.1 -> -0.1
- Added 7th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.2 -> -0.1
- Added 8th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.2 -> -0.1
- Added 9th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.2 -> -0.1

Rusty Sword / 錆びた剣
- Legendary Affixes (orig. none) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Added "RunSpeedOnKill" (Increases your movement speed for 5 sec after killing an enemy. / 敵を倒したあとの 5 秒間は移動速度が上昇する) (unchanged)
- Renewed 1st Atk (Taunt 1)
- - Cooldown : 0.95s -> 1s

Toothpick(Normal) / つまようじ(通常)
- Legendary Affixes (orig. "HeavyStun" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - "HeavyStun" (Stuns the victim. / 敵をスタンさせる) (unchanged)
- 1st Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s
- 2nd Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s
- 3rd Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s


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Continued below ↓

Opdatering: 6. okt. 2022 kl. 6:44

*Ranged Weapons

Boy's Axe / 少年の斧
- Animation changed.
- Startup Time (0.07s) : 0.07s -> 0s

Charge (Original Name : Reload / リロード) (Heavy Crossbow secondary ability)
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier damage reduction".)
- - "NoDamage" : -> Deleted.
- - Add "NoCritical"
- - Added "Ranged" (unchanged)
- Legendary Affixes (orig. "GlobalShieldOnUse" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Add "HeavyStun" (Stuns the victim. / 敵をスタンさせる)
- - Added "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない) (unchanged)
- - "GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す)
- - - Force Field Duration : -> More extended. (See explanation "Affixes" for details)
 * Legendary affixes added by reforging once.
- Possible Appeared Affixes
- - "FrontArrow" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)
- - "UpArrow" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)
- Cooldown (orig. 1s) : 0.6s -> 1s (same as original)
- Startup Time (orig. 0.3s) : 0.25s -> 0.2272s
- Hit Box (Bullet reflection range for the legendary affix "CounterBullet")
- - Hit Area-Width (orig. 0) : 0 -> 7.2
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -3.6
- - Hit Area-Height (orig. 0) : 0 -> 7.2
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
Note : The Legendary version can stun the enemy, by hitting the explosion of the affix "Grenade" whose specifications have been changed, or by deflecting enemy bullets.
 Usage Hints : Although it is possible from the original, the mutation "Ripper" can also be activated by damaging an enemy has arrows stuck in it with the affix "Grenade".
解説 : レジェンダリー版は新仕様の付加効果 "Grenade" の爆発を当てたり、敵弾を跳ね返すと、敵をスタンさせることができます。
 使い方のヒント : オリジナルからの仕様ですが、変異 "リッパー" は矢が刺さっている敵に付加効果 "Grenade" でダメージを与えることでも発動できます。

Glyph of Peril / 死地の魔紋
- Add One of Color : -> "Survival"

Hokuto's Bow / ハクトの弓
- Fixed an error in the description. (This mistake only in this mod)

Marksman's Bow / 射手の弓
- 1st Atk
- - Range (orig. 7 -> 6) : 7 -> 6 (same as original)
- - Power (orig. 30 -> 32) : 15 (unchanged)
- Added 2nd Atk
- - Same as 1st attack.
- Added 3rd Atk
- - Range : 7 (unchanged)

Nerves of Steel / 鋼の神経
- Cooldown (orig. 0.1s) : 0s -> 0.1s (same as original)

Throwing Knife / 投げナイフ
- Animation speed adjusted.
- Added 4th Atk
- - Recovery Time : 0s -> 0.05s
- Add 5th Atk
- - Startup Time : 0.3s -> 0.2s
- - Recovery Time : 0.3s -> 0.4s
- Add 6th Atk
- - Startup Time : 0.25s -> 0.2s
- - Recovery Time : 0.4s -> 0.45s


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*Skills - Grenade

Hunter's Grenade / 狩猟者のグレネード
- Legendary Affixes (orig. none) :
- - Added "CellGold" (Get gold as well as a cell. / セルと一緒にゴールドも得る) (unchanged)
- - Added "GlobalShieldOnUse" (Generate a shield when used. / 盾を作り出す) : -> Deleted. (However, it can occur randomly as a rare affix)
 * Legendary affixes added by reforging once.
- Possible Appeared Affixes
- - "GlobalShieldOnUse" (orig. Can not appeared) : -> Possible to appeared

Stun Grenade / 照明弾
- Cooldown (orig. 12s -> 11s) : 9s -> 10s
- Stun Duration (orig. 3.5s -> 4.5s) : 3.5s -> 4.5s (same as original)


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*Skills - Power

Charge (Original Name : Lightspeed / 光速)
- Legendary Affixes (orig. "GlobalShieldOnUse") :
- - "GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す) : -> Deleted.
- - Add "RandomEffect" (Applies a random effect on hit. / 命中時にランダムな効果を付与する)
- Possible Appeared Affixes
- - "GlobalShieldOnUse" (orig. Possible to appeared) : -> Can not appeared


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Continued below ↓

Opdatering: 6. okt. 2022 kl. 6:43

*Affixes

ArrowSalve (Shoots a volley of arrows / 矢の一群を放つ)
- Chance (orig. 20) : 20 -> 15

BackArrow (Shoots an arrow behind you / 後方に向かって矢を放つ)
- Cooldown (orig. 0.5s) : 0.5s -> 0.8s
- Power (orig. 40) : 40 (same as original)

BleedOnHit (Makes the victim bleed. / 敵を出血状態にする)
- Chance (orig. 1) : 1 -> 5

FrontArrow (Shoots an arrow in front of you / 前方に向かって矢を放つ)
- Cooldown (orig. 0.5s) : 0.5s -> 0.8s
- Power (orig. 35) : 35 -> 30

FullLifeDamage (+50% damage when you are at max HP. / HPが最大時に与えるダメージが +50%)
- Possibility of Appearing Affix on Each Items
- - "Glyph of Peril / 死地の魔紋" (orig. Enable) : Enable -> Disable

"GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す)
- Force Field Duration (orig. 0.5s) : 0.5s -> 0.65s

Grenade (Launches a grenade / グレネードを投げる)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Melee Weapons
- - - (DLC-TQatS) Bladed Tonfas / 剣付きトンファー
- - - Hayabusa Boots / ハヤブサのブーツ
- - - Spartan Sandals / スパルタのサンダル
- - Enabled Ranged Weapons
- - - Boomerang / ブーメラン
- - - Boy's Axe / 少年の斧
- - - Charge (Original Name : Reload / リロード) (Heavy Crossbow secondary ability)
- - - Fire Brands / 炎の焼き印
- - - Money Shooter / マネーシューター
- - - Throwing Knife / 投げナイフ
- Cooldown (orig. 2s) : 2s -> 1s
- Delay Time (orig. 0.7s) : 0.7s -> 0s
- Radius (orig. 4) : 4 -> 2
- Power (orig. 15) : 15 -> 60
- Change the description (English only).
Note : Reworked from "low damage area attack" to "high damage quick close range attack".
 This specification changing was devised to improve the performance of "Charge (original name: Reload)".
 It also has the intention of making the following two weapons easier to use.
  - (DLC-TQatS) Bladed Tonfas
  - Money Shooter
 As for other weapons, after considering the individuality and strength and weakness balance of each weapon, I have made it possible to appeared this affix only for a small number of weapons.
 Against some enemies such as Conjunctivius and Mama Tick, are easier to hit by rolling deeply into the enemy's body and detonating the explosion.
 * These new specifications are trial implementation, so it may be reset at specification of original version later, or there are a possibility change again specification.
解説 : "低威力の範囲攻撃" から "高威力の素早い至近距離攻撃" へと一新されました。
 この仕様変更は "Charge (オリジナル名 : リロード)" の性能改善のために考案したものです。
 また、以下の2つの武器の使い勝手を向上させる狙いもあります。
  - (DLC-TQatS) 剣付きトンファー
  - マネーシューター ※ 攻撃開始時の "袋を振り回す動作" で擬似的な近接攻撃を行う構図になります。
 その他の武器に関しては、各武器の個性や強弱のバランスなどを考慮した結果、ごく一部の武器でのみこの付加効果を発生可能にしました。
 膨眼の監視者 や ママティック など一部の敵に対しては、ローリングで敵の体に深く重なりながら爆発を起こすと命中しやすいです。
 ※これらは試験的な変更であり、今後さらに仕様変更されたり、オリジナルと同仕様に戻る可能性があります。

RunSpeedonUse (Increases your movement speed for 10 seconds. / 移動速度が 10 秒間上昇する)
- Chance (orig. 1) : 1 -> 10

UpArrow (Shoots an arrow upward / 斜め上に向かって矢を放つ)
- Cooldown (orig. 0.5s) : 0.5s -> 0.8s
- Power (orig. 30) : 30 -> 35


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*Mutations - Survival

Armadillopack / アルマジロパック
- Shield Range (orig. 3) : 3 -> 2


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