Dead Cells

Dead Cells

Advanced Alternative Balance
Viser 31-40 af 229 forekomster
< 1  2  3  4  5  6 ... 23 >
Opdatering: 14. sep. 2024 kl. 4:34
af Uru

*Biomes

All Transition Levels (after each stage)
- Timed and Perfect Challenge Doors
- - Slightly changed the terrain and the structre.
- - Add item "Pistol" (need "Homunculus Rune")
- - - Possibility of Legendary : Not a legendary
- - - Possibility of Selling : Cannot be sold


Training Room / トレーニングルーム
- "Armory Room"
- - In the attic :
- - - Partially changed the structre.
- - - Add item "Pistol" (Not a legendary version) x2
- - - - Possibility of Colorless : 1 out of 2 is colorless


*Stage 1
Prisoners' Quarters / 牢獄
- Unique Area : "Cavern Key" Room
- - Partially changed the terrain and the structre
- - Add item "Pistol" (need "Homunculus Rune")
- - - Possibility of Legendary : Not a legendary

--------------------------------------------------
*Elite Enemies

Elite Skills
- "Rotor"
- - Startup Time (orig. 1s) : 1s -> 0.8s
- - Radius (orig. 8) : 8 -> 10
- - Trigger Distance (orig. 2) : 4 -> 3

--------------------------------------------------
*Melee Weapons

Crowbar / バール
- Full-Auto Attack (orig. false) : -> true
- Critical Duration (orig. 15s) : 15s -> 6s
- Renew all combo moves and attack data
- - 1st to 3rd Action (1st Combo Set)
- - - 1st Action (Step)
- - - - Move forward. This has not attack performance.
- - - - Startup Time : 0s
- - - - Moving Forward Distance : 0.4
- - - - Recovery Time : 0.06667s
- - - 2nd Action (1st Attack)
- - - - Startup Time : 0.06667s
- - - - Hitbox-Width : 3.8
- - - - Hitbox-OffsetCase X : -1
- - - - Hitbox-Height : 3
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 42
- - - - Crit Mul. : 1
- - - - Breach Bonus : -0.75
- - - - Moving Forward Distance : 0
- - - - Recovery Time : 0s
- - - 3rd Action (2nd Attack)
- - - - Startup Time : 0.3s
- - - - Hitbox-Width : 3.5
- - - - Hitbox-OffsetCase X : -1
- - - - Hitbox-Height : 3
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 42
- - - - Crit Mul. : 1
- - - - Breach Bonus : -0.75
- - - - Moving Forward Distance : 0
- - - - Recovery Time : 0.16667s
- - 4th to 6th Action (2nd Combo Set)
- - - 4th Action (Step)
- - - - Moving Forward Distance : 0.3
- - - - Same as 1st action except above.
- - - 5th Action (3rd Attack)
- - - - Hitbox-Width : 3.65
- - - - Hitbox-OffsetCase X : -1
- - - - Same as 2nd action except above.
- - - 6th Action (4th Attack)
- - - - Same as 3rd action.
- - 7th to 10th Action (Combo Finish)
- - - 7th Action (Step)
- - - - Same as 4th action.
- - - 8th Action (5th Attack)
- - - - Hitbox-Width : 4
- - - - Hitbox-OffsetCase X : -0.5
- - - - Power : 57
- - - - Breach Bonus : 0.3
- - - - Same as 2nd action except above.
- - - 9th Action (6th Attack)
- - - - Hitbox-Width : 4
- - - - Hitbox-OffsetCase X : -0.5
- - - - Power : 57
- - - - Breach Bonus : 0.3
- - - - Moving Forward Distance : 0.1
- - - - Recovery Time : 0s
- - - - Same as 3rd action except above.
- - - 10th Action (7th Attack)
- - - - Startup Time : 0.35s
- - - - Hitbox-Width : 4.5
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 3
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 92
- - - - Crit Mul. : 1.3
- - - - Breach Bonus : 1
- - - - Moving Forward Distance : 0.2
- - - - Recovery Time : 0.3s
- - 11th Action
- - - For adjusting DPS calculation. This has not attack performance.
- - - Startup Time : 0s
- - - Moving Forward Distance : 0
- - - Recovery Time : 0s

Pistol / ピストル (Machete and Pistol legendary version)
- Color (orig. "Brutality" and "Tactics") : -> "Tactics"
- 2nd to 4th, and 6th Action
- - Sound effect adjusted.

--------------------------------------------------
Continued below ↓

Opdatering: 14. sep. 2024 kl. 4:34
af Uru

Swift Sword / 迅速の剣
- Legendary Affix (orig. "RunSpeedOnKill") :
- - Unchanged.
- Possible Appeared Affixes
- - Affix "Run Speed On Crit" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)
- - Affix "Run Speed On Kill" (orig. Legendary only) : Possible to appeared -> Legendary only (same as original)
- 1st to 3rd Atk
- - Common Specifications
- - - Visual effect color changed.
- - 1st Atk
- - - Power (orig. 45) : 45 -> 54
- - - Crit Mul. (orig. 0.7) : 0.7 -> 0.6
- - - Recovery Time (orig. 0.1s) : 0.025s -> 0.5s
- - 2nd Atk
- - - Animation speed adjusted.
- - - Power (orig. 50) : 50 -> 60
- - - Crit Mul. (orig. 0.75) : 0.625 -> 0.625
- - - Recovery Time (orig. 0.1s) : 0.025s -> 0.5s
- - 3rd Atk
- - - Power (orig. 70) : 70 -> 84
- - - Crit Mul. (orig. 0.8) : 0.8 -> 0.7
- - - Recovery Time (orig. 0.2s) : 0.05s -> 0.15s

--------------------------------------------------
*Ranged Weapons

Cross Hit / クロスヒット (Explosive Crossbow secondary ability)
- Added 4th Atk
- - Animation changed.


Ice Crossbow / 氷のクロスボウ
- Ammo (orig. 9) : -> 16
- Ammo Type (orig. Projectile Reuse) : -> Automatically Generate Ammo
" Ammo Recovery Start (orig. None) : -> 1s
" Ammo Recovery Tick (orig. None) : -> 0.25s
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data
- - 1st Atk
- - - Cooldown : 0s
- - - Startup Time : 0s
- - - Range : 11
- - - Power : 6
- - - Breach Bonus : -1
- - - Recovery Time : 0.06667s
- - 2nd Atk
- - - Cooldown : 0s
- - - Startup Time : 0s
- - - Range : 11
- - - Power : 48
- - - Breach Bonus : -0.9
- - - Recovery Time : 0.3s

Piercing Shot / 貫通ショット (Ice Crossbow secondary ability)
- Possible Appeared Affixes
- "Affix "Frontarrow", "BackArrow", and "UpArrow" (orig. Possible to appeared) : -> Can not appeared
- "Affix "IceDamage" (orig. Possible to appeared) : -> Can not appeared
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data
- - Common Specifications
- - - Cooldown : 0.2s
- - - Moving Backward Distance : 0.4
- - 1st Atk
- - - Startup Time : 0.3s
- - - Range : 6
- - - Power : 60
- - - Breach Bonus : 1
- - - Crit Mul. : 1.33
- - - Recovery Time : 0.3s
- - 2nd Atk
- - - Startup Time : 0.7s
- - - Range : 14
- - - Power : 110
- - - Breach Bonus : 0.5
- - - Crit Mul. : 1.25
- - - Recovery Time : 0s
- - 3rd Atk
- - - Startup Time : 0.01667s
- - - Range : 14.8
- - - Power : 10
- - - Breach Bonus : 1
- - - Crit Mul. : 0.55
- - - Recovery Time : 0s
- - 4th Atk
- - - Range : 15.6
- - - - Same as 3rd attack except above.
- - 5th Atk
- - - Range : 16.4
- - - - Same as 3rd attack except above.
- - 6th Atk
- - - Range : 17.2
- - - - Same as 3rd attack except above.
- - 7th Atk
- - - Range : 18
- - - Sound effect is different from the 3rd attack.
- - - Same as 3rd attack except above.
- - 8th Atk
- - - Startup Time : 0.01667s
- - - Range : 19.6
- - - Power : 400
- - - Breach Bonus : 0
- - - Crit Mul. : 0.55
- - - Recovery Time : 0.5s

Note / 解説 :
- 現在の状況やプレイスタイルに応じて、戦い方がより多様に変化しやすい武器になりました。
- プライマリ射撃について:
- - 1段目は低威力の素早い射撃、2段目は比較的高威力である分終わり際の硬直時間も長い射撃です。
- - 1段目の際にボタンを一瞬だけ押すと、2段目を発射することなく他の行動に素早く移れます。
- セカンダリ射撃(貫通ショット)について:
- - 1段目はオリジナルよりも動作が素早いですが、射程は短く、実質的には近接攻撃に近いです。クリティカルのダメージ量はオリジナルよりも控えめです。
- - 2段目は出が遅い代わりに高威力・長射程の射撃を行います。さらにそのままボタンを押し続けると、残弾を多く消費して連続でダメージを与え、最後の8段目は超強力な射撃を放ちます。
- - "凍っている敵にセカンダリ射撃でクリティカルダメージを与える" という戦法は、オリジナルに比べてセカンダリ射撃のコンボ段数に応じたリスク・リターンなどを考慮する必要がある、よりテクニカルなものとなっています。
--------------------------------------------------
Continued below ↓

Opdatering: 14. sep. 2024 kl. 4:33
af Uru

Ice Shard / 氷の破片
- Renewed all combo moves and attack data
- - 1st to 4th Action -> 1st to 3rd Action (1st Combo Set)
- - - 1st Action (1st Attack)
- - - - Number of Throw Ices : 3 -> 2
- - - - Throw Speed : 0.75 -> 0.7
- - - - Maximum Throw Angle : 40.10 deg. -> 25 deg.
- - - 2nd Action (Preparation for the next attack)
- - - - Removed.
- - - 4th Action -> 3rd Action (2nd Attack)
- - - - Throw Speed : 0.875 -> 0.68
- - - - Power : 35 -> 26
- - - - Recovery Time : 0.25s -> 0.28s
- - 5th to 9th Action -> 4th to 8th Action (2nd Combo Set)
- - - 4th Action
- - - - Recovery Time : 0.35s -> 0.38s
- - - 5th to 8th Action
- - - - Same as 1st to 3rd action.
- - 10th to 12th Action -> 9th to 13th Action (Combo Finish)
- - - 10th Action (Finishing Attack)
- - - - Power : 72 -> 84
- - - 11th Action
- - - - Recovery Time : 0.35s -> 0.38s
- - - Add 12th Action
- - - - Preparation for the first attack. This has not attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - Add 13th Action
- - - - For adjusting DPS calculation. This has not attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
Note / 解説 :
 - 1段目の氷がノーダメージになる場合があるという仕様上の問題を、コンボ構成を一部変更したことで解消しました。
 - 氷が敵に命中せずにすり抜けてしまう現象を発生しにくくしました。


The Boy's Axe / 少年の斧
- Legendary Affix (orig. "ExtraAmmoFew") :
- - "ExtraAmmoFew" Ammo +1 / 弾数 +1) : -> Removed.
- - Add "FireOnHit" (Burns the enemy. / 敵を炎上状態にする)

--------------------------------------------------
*Mutations - General

Instinct of the Master of Arms / 達人の本能
- Reduction Effect Interval (orig. 0.2s) : 0s -> 0.2s (same as original)

Opdatering: 1. sep. 2024 kl. 7:33
af Uru

*Melee Weapons

Oiled Sword / 油を塗った剣
- Added 87th Atk (Finishing Slash)
- - Visual effect adjusted.

--------------------------------------------------
*Ranged Weapons

Alchemic Carbine / 錬金銃
- Renewed all combo moves and attack data
- - 1st Atk
- - - Power : 46.956 -> 42.26
- - - Breach Bonus : 9 -> 1
- - 2nd to 6th Atk
- - - Breach Bonus : 0 -> -1
- - 7th Atk
- - - Power : 82.173 -> 86.87
- - - Breach Bonus : 9 -> 3

Ice Shard / 氷の破片
- Renewed all combo moves and attack data
- - 1st to 4th Atk (1st Combo Set)
- - - Unchanged.
- - Add New 5th to New 9th Atk (2nd Combo Set)
- - - 5th Atk
- - - - Preparation for the next attack. This has not attack performance.
- - - - Startup Time : 0.05s
- - - - Recovery Time : 0.35s
- - - 6th to 9th Atk
- - - - Same as 1st to 4th attack.
- - 5th to 7th Atk -> 10th to 12th Atk (Combo Finish)
- - - 11th Atk
- - - - Power : 60 -> 72
- - - - Breach Bonus : 9 -> 2

--------------------------------------------------
*Shields

(DLC-RTC) Alucard's Shield / アルカードシールド
- Renewed all combo moves and attack data.
- - Basic Actions
- - - 1st Action (Shield Spell)
- - - - Breach Bonus : 9 -> 0
- - Actions right after used "Alucard's Sword"
- - - 1st Action (Shield Spell)
- - - - Same as basic 1st action.

Opdatering: 31. aug. 2024 kl. 3:26
af Uru

*Melee Weapons

(DLC-RTC) Bible / 聖書
- Renewed 3rd Atk (Summon Bible After Hitting a Cross-aura)
- - Bible Power : 16 -> 14
- - Bible Crit Mul. : 1 (unchanged)

Guardian Knuckle / ガーディアンナックル (Original Name : Hayabusa Gauntlets / ハヤブサの小手)
- Renewed 4th Atk (Guardian Finger)
- - Hitbox-Width : 4.3 -> 3.4875
- - Hitbox-OffsetCase X : 2.2 (unchanged)
- New 13th Atk (Guardian Rush - Finishing Blow)
- - Guardian visual positioning adjusted (no actual change in performance).

Oiled Sword / 油を塗った剣
- Full-Auto Attack (orig. false) : -> true
- Critical Duration (orig. 10s) : 10s -> 4s
- Renew all combo moves and attack data.
- - 1st to 14th Atk (1st Combo Set)
- - - 1st to 6th Atk (Dash)
- - - - Common Specifications
- - - - - Move forward a little. It has not attack performance.
- - - - - Startup Time : 0s
- - - - - Recovery Time : 0s
- - - - 1st Atk
- - - - - Animation ID : "dash"
- - - - 2nd to 6th Atk
- - - - - Animation ID : No animation
- - - 7th Atk (First Slash)
- - - - Startup Time : 0.2s
- - - - Hitbox-Width : 3.75
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2.5
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 24
- - - - Breach Bonus : -0.5
- - - - Crit Mul. : 0.8
- - - - Recovery Time : 0s
- - - 8th to 13th Atk (Dash)
- - - - Same as 1st to 6th attack.
- - - 14th Atk (Second Slash)
- - - - Startup Time : 0.1066s
- - - - Hitbox-Width : 3.5
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : Varies depending on width
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 32.4
- - - - Breach Bonus : -0.5
- - - - Crit Mul. : 0.8
- - - - Recovery Time : 0.13s
- - 15th to 28th Atk (2nd Combo Set)
- - - Same as 1st combo set.
- - 29th to 42th Atk (3rd Combo Set)
- - - Same as 1st combo set.
- - 43th to 56th Atk (4th Combo Set)
- - - Same as 1st combo set.
- - 57th to 87th Atk (Combo Finish)
- - - 57th to 62th Atk (Dash)
- - - - 57th Atk
- - - - - Sound effect is defferent from the 1st attack.
- - - - 62th Atk
- - - - - Recovery Time : 0.05s
- - - - Same as 1st to 6th attack except above.
- - - 63th to 68th Atk (Dash)
- - - - 63th Atk
- - - - - No sound effect.
- - - - Same as 57th to 62th attack except above.
- - - 69th to 74th Atk (Dash)
- - - - Same as 63th to 68th attack.
- - - 75th to 80th Atk (Dash)
- - - - Same as 63th to 68th attack.
- - - 81th to 86th Atk (Dash)
- - - - Same as 1st to 6th attack.
- - - 87th Atk (Finishing Slash)
- - - - Startup Time : 0.1066s
- - - - Hitbox-Width : 7.5
- - - - Hitbox-OffsetCase X : -1.5
- - - - Hitbox-Height : 4.5
- - - - Hitbox-OffsetCase Y : -0.75
- - - - Power : 141
- - - - Breach Bonus : 1
- - - - Crit Mul. : 1
- - - - Recovery Time : 0.39s
Note / 解説 :
 仕様上、このmodでのこの武器はゲームのフレームレートによって攻撃間隔が変動しやすいです。

Spartan Sandals / スパルタのサンダル
- Renewed 6th Atk
- - Afterimage visual effect removed.

Tentacle / 触手
- 1st Atk (Tentacle Attack)
- - Power (orig. 52) : 33.75 -> 15.6
- - Breach Bonus (orig. 0) : 0
- - Crit Mul. (orig. setting value is 1, this only affects 2nd-B Atk) : -> setting value is 5.08
- 2nd-A Atk (Close Range Attack)
- - Startup Time (orig. 0.2s) : 0.1s (unchanged)
- - Power (orig. 10) : 97.5 -> 48.75
- - Breach Bonus (orig. 0.5) : 1 -> 0.6
- - Knockback Distance (orig. 0.9) : 0.7 -> 0.9 (same as original)
- - Recovery Time (orig. 0.2s) : 0.1s -> 0.2s
- 2nd-B Atk (Dash Critical Attack)
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Visual effect positioning adjusted.
- - Power (orig. setting value is 80, but actually same as 1st Atk) : setting value is 33.75 -> setting value is 15.6 (same as 1st Atk)
- - Breach Bonus (orig. setting value is 1, but actually same as 1st Atk) : setting value is 1 -> setting value is 0 (same as 1st Atk)
- - Crit Mul. (orig. setting value is 1, but actually same as 1st Atk) : setting value is 1 -> setting value is 5.08 (same as 1st Atk)
- - Recovery Time (orig. 0.3s) : 0s -> 0.33s
Note / 解説 : この武器は「3段目(Dash Critical Attack)のダメージ計算において、3段目の攻撃力ではなく1段目(Tentacle Attack)の攻撃力が参照される」という仕様(不具合?)があり、このmodで本来想定していた性能と実際の性能が違っていたことに気付きました。そのため今回の更新では、この仕様を踏まえた性能に変更しました。
 また、この武器には「武器説明のDPS表記が正確な値ではない」という問題も存在しましたが、今回の更新により、このmodではこの問題が解消されました。
 ※これらの仕様はオリジナルから存在しており、私はSteamの公式スレッドにてこの件を報告済みです。

Opdatering: 31. aug. 2024 kl. 3:25
af Uru

Opdatering: 23. aug. 2024 kl. 8:23
af Uru

*Biomes

*Stage 8
(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- "Exit / 出口"
- - Added place "Catacomb / 地下墓地"
- - - Slightly changed the terrain and the structre.
- - - Added trap "Spikes" : -> Removed.
- - - Add gem "Shiny Rock (100 Gold)"


*Stage 9
(DLC-RTC) Master's Keep / 悪魔城の玉座
- "on the Way to the Throne / 玉座までの道中"
- - Slightly changed the terrain and the structre.

--------------------------------------------------
*Melee Weapons

(DLC-RTC) Bible / 聖書
- Renewed 3rd Atk (Summon Bible After Hitting a Cross-aura)
- - Bible Power : 18 -> 16
- - Bible Crit Mul. : 1 (unchanged)

--------------------------------------------------
*Ranged Weapons

(DLC-RTC) Medusa's Head / メディウサヘッド
- Mutation "Ammo" (orig. Possible to appeared) : -> Can not appeared
" Ammo Recovery Start (orig. None) : 0.7s -> 1s

Opdatering: 22. aug. 2024 kl. 7:34
af Uru

All elements became supported to game version "35.8: August-19th-2024"

--------------------------------------------------
* Some explanations are only written in Japanese for now. If you would like to read it in another language, please use a method such as with Google Translate, although it may take some time.

--------------------------------------------------

*Biomes and Pickups

Pickups
- Gem "Ruby / ルビー"
- - Price (orig. 1500) : -> 2000


Training Room / トレーニングルーム
- Partially changed the terrain and the structre.
- "Boss Select Room"
- - Add "Three-Elites Room" x3
- - - The kinds of enemies that appear are fixed to only one pattern per room. / 出現する敵の種類は部屋ごとに固定された1パターンのみとなっています。


All Biomes
- Implemented a new feature "Reward Key" / 新要素 "Reward Key" の実装
- - Basic explanation / 基本説明
- - - You can collect keys named "Reward Key" or "Semi-Reward Key" by defeating enemies in elite rooms. / エリート部屋の敵に勝利するなどの条件で "Reward Key" または "Semi-Reward Key" という鍵を収集できます。
- - - At each transition level, you can exchange any prize from a selection of foods, equipments, scrolls, etc. for a specified number of Reward Keys. / 各トランジションレベルにて、様々な選択肢の中からアイテムを選んで Reward Key と交換できます。
    * Please refer to the "All Transition Levels" section for details on item exchange options. / ※アイテム交換の選択肢の詳細は "All Transition Levels" の項目を参照してください。
- - - "Semi-Reward Key" を2個集めると、各トランジションレベルにて "Reward Key" 1個と交換できます。
- - "Reward Key" や "Semi-Reward Key" の入手方法一覧
- - - A. 各バイオームに生成されることがある「エリート部屋」に出現するエリートエネミーがドロップします。
    * ルーンの入手などに関わる特別なエリート部屋の敵は対象外です。
- - - C. 一部のバイオームの特別な地点で拾うことができます。
- - - D. そのランの最終ボスを除く、各ボスの撃破直後に "Reward Key" を1個ずつ入手できます。
- - * Along with the implementation of the reward key, made various balance adjustments to prevent the difficulty from becoming too easy. / * リワードキー実装に伴い、攻略難易度が簡単になりすぎないように各種バランス調整を行いました。

- General Elite Rooms / 汎用的なエリート部屋
- - Elite Room (Generate Pattern 1 of 3)
- - - Elite enemy spawner "Random Enemy" (possesses elite skill)
- - - - Drop item (orig. Random Equipment or Skill) : -> "Semi-Reward Key"
- - Elite Room (Generate Pattern 2 of 3)
- - - Slightly changed the terrain and the structre.
- - - After entering a room, you can no longer escape from the room until you defeat the certain enemy in the room and obtain the "Exit Key".
- - - Replaced elite enemy spawners.
- - - - Elite enemy spawner A "Protector" (no elite skill)
- - - - - Drop item : "Reward Key"
- - - - Elite enemy spawner B "Random Enemy" (possesses elite skill)
- - - - - Drop item : "Exit Key"
- - Elite Room (Generate Pattern 3 of 3)
- - - Slightly changed the terrain and the structre.
- - - After entering a room, you can no longer escape from the room until you defeat the certain enemy in the room and obtain the "Exit Key".
- - - Replaced elite enemy spawners.
- - - - Elite enemy spawner A "Random Enemy" (no elite skill)
- - - - - Drop item : "Reward Key"
- - - - Elite enemy spawner B "Protector" (no elite skill)
- - - - - Drop item : "Semi-Reward Key"
- - - - Elite enemy spawner C "Random Enemy" (no elite skill)
- - - - - Drop item : "Exit Key"

- General Timed Doors
- - The time limit has been slightly reduced (still a bit more time than the original).

- General Perfect Doors
- - Lowered a little the number of perfect kills required.

- The generation probability of elite room is now displayed in the flavor text of each biome.
 各バイオームのフレーバーテキストにて、エリート部屋の生成確率が表示されるようにしました。


All Transition Levels (after each stage)
- Partially changed the terrain and the structre.
- Timed and Perfect Challenge Doors
- - Add descriptive objects for challenge reward "four legendary items".
- Collector Room
- - Removed certain message object.
- Add Reward Rooms (need "Reward Key (RK)" or "Semi-Reward Key (SRK)")
- - List of exchange items ("exchanging name : prizes")
- - - 2 SRK. to 1 RK. (required 2 Semi-Reward Keys) : 1 Reward Key
- - - 1 SRK. to Gear (required 1 Semi-Reward Key) : Random Equipment or Skill
- - - Reward A (required 1 Reward Key) : Minor Food
- - - Reward B (required 1 Reward Key) : "Random Equipment or Skill" x2 + Harmless elite enemy the Protector (Drop high-level "equipment or skill or amulet")
- - - Reward C (required 1 Reward Key) : Gem "Ruby (2000 Gold)" x4
- - - Reward D (required 2 Reward Keys) : Scroll Fragment (limited to over Boss Cells 4)
- - - Reward E (required 3 Reward Keys) : Cells Container
- - - Reward F (required 4 Reward Keys) : Major Food
- - - Reward G (required 5 Reward Keys) : Scroll of Power
- - - Reward H (required 6 Reward Keys) : Flask Recharge (+1)
- - - Reward I (required 7 Reward Keys) : Epic Scrolls of Power
- - - * At the transitions right after each boss stage
- - - - +2 sets of the above-mentioned "2 SRK. to 1 RK." exchange will be added.
- - - - "Semi-Reward Key" will be added to each prize from A to I above.


The Bank / 銀行
- "Treasure Chest Room After the Trap Area"
- - Add item "Reward Key"


--------------------------------------------------
Continued below ↓

Opdatering: 22. aug. 2024 kl. 7:33
af Uru

*Stage 2
Promenade of the Condemned / 罪人の道
- Unique Area : Blueprint "Explosive Crossbow" / "爆発性クロスボウ"
- - Partialy changed the terrain and the structre.
- - Add traps "Spikes" x2
- - Add elite room (always generated, 1 elite)

Toxic Sewers / 有毒の下水道
- Elite Room Chance (orig. 5%) : -> 80%

(DLC-TBS) Dilapidated Arboretum / 古びた樹木園
- Elite Room Chance (orig. 0%) : 0% -> 75%

(DLC-RTC) Castle's Outskirts / 城の入口
- Minimum Total Number of Gold Placements (orig. 2500) : 2500 -> 1000
- Elite Room Chance (orig. 10%) : 0% -> 75%
- "Bridge"
- - "The Underground Of The Bridge / 橋の地下"
- - - Added room "Giant Bat's Room / おおコウモリの部屋"
- - - - Mini boss "Giant Bat(Like) / おおコウモリ (?)"
- - - - - Elite enemy spawner "Vampire Bat"-A (no elite skill)
- - - - - - Drop gem "Ruby (2000 Gold)" -> "Amethyst (500 Gold)"
- - - - - Add Elite enemy spawner "Vampire Bat"-B (no elite skill)
- - - - - - Drop gem "Amethyst (500 Gold)"
- - "The Higher Part Of The Bridge / 橋の上の高所"
- - - Slightly changed the terrain and the structre.
- - - Add gem "Shiny Rock (100 Gold)" in the wall
- - - "The Rooftop Of The Bridge / 橋の屋上"
- - - - Added mini boss "Owl Knight(Like), and Owl(Like) / オウルアーマー (?) & ふくろう (?)"
- - - - - Added elite enemy A "Armor Knight" (no elite skill)
- - - - - - Drop gem "Ruby (2000 Gold)" -> "Blue Sapphire (1000 Gold)"

- "Elite Room"
- - Slightly changed the terrain and the structre.
- - Add trap "Rotating Ball"
- - Renew elite enemy spawner. (fixed pattern)
- - - Mini boss "Were Wolf, and Minotaur(Like) / ウェアウルフ & ミノタウロス(?)"
- - - - Elite enemy spawner A "Dire WareWolf" (no elite skill)
- - - - - Drop item : "Exit Key"
- - - - Elite enemy spawner B "Cleaver" (no elite skill)
- - - - - Drop item "Reward Key"

- "Broken Carriage Place / 馬車の残骸地点"
- - Added mini boss : "Were Wolf, and Minotaur(Like) / ウェアウルフ & ミノタウロス(?)" : -> Removed.
- - Add mini boss : "Behemoth(Like) / ベヒーモス(?)"
- - - Elite enemy "Ground Shaker" (no elite skill)
- - - - Drop item : "Random Item"
- - - Enemies "Zombie" x4
- - - Enemies "Buzzcutter" x3


*Stage 2.5
Transition to Prison Depths / 牢獄の深部へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : -> 3

Transition to Corrupted Prison / 腐敗した牢獄へのトランジション
- Base Equipment Level in Challenge Door (orig. 3) : 3 (unchanged)

Prison Depths / 牢獄の深部
- Elite Room Chance (orig. 0%) : 20% -> 25%
- Unique Area : Starting Point (Cursed Chest Room)
- - Partially changed the terrain and the structre.
- - Added item "Hunter's Grenade" (Legendary) : -> Removed.
- - Add Item Room A (need "Iron Cells Key")
- - - Item "Hunter's Grenade"
- - - - Possibility of Legendary : Every time legendary
- - - Item "Forgotten Map"
- - - - Possibility of Legendary : Every time legendary
- - Add Item Room B (need "Iron Cells Key")
- - - Item "Semi-Reward Key"

Corrupted Prison / 腐敗した牢獄
- Elite Room Chance (orig. 0%) : 10% -> 20%
- Unique Area : Starting Point (Cursed Chest Room)
- - Partially changed the terrain and the structre.
- - Added item "Hunter's Grenade" (Legendary) : -> Removed.
- - Add Item Room A (need "Iron Cells Key")
- - - Item "Hunter's Grenade"
- - - - Possibility of Legendary : Every time legendary
- - - Item "Forgotten Map"
- - - - Possibility of Legendary : Every time legendary
- - Add Item Room B (need "Iron Cells Key")
- - - Item "Semi-Reward Key"


*Stage 3

Ramparts / 塁壁
- Elite Room Chance (orig. 0%) : 0% -> 66%

Ancient Sewers / 古い下水道
- Elite Room Chance (orig. 100%) : 100% -> 80%

Ossuary / 納骨堂
- Elite Room Chance (orig. 80%) : 80% -> 75%

(DLC-TBS) Morass of the Banished / 追放されし者の沼地
- Unique Area : Shrine
- - Partialy changed the terrain and the structre.
- - Add elite room (always generated, 1 elites)

(DLC-RTC) Dracula's Castle (common specifications for Stage-3 Ver. and Stage-8 Ver.) / 悪魔城 (ステージ3版・ステージ8版 共通仕様)
- "Starting Point / スタート地点"
- - Slightly changed the terrain and the structre.
- - Water color changed.
- - Add place "Mid Route / 中央ルート"
- - - Item "Medusa's Head" in the mid-air wall : -> "Throwing Knife" in the mid-air wall
- - Added place "Upper Route / 上ルート"
- - - Enemy "Vampire Bat" : x2 -> x3
- - - Add NPC "Maria"
- - - Add item "Guardian Knuckle (original name : Hayabusa Gauntlets / ハヤブサの小手)"
- - - Add item "Maria's Cat"
- - - - Possibility of Selling : Cannot be sold
- - - Mini boss "Slogra(Like) and Gaibon(Like) / ベリガン(?) & ギャイボン(?)"
- - - - Elite enemy "Slammer" (no elite skill)
- - - - - Drop item : "Major Food" -> "Minor Food"
- - - - Elite enemy "Demon" (no elite skill)
- - - - - Drop gem : "Ruby (2000 Gold)" -> "Blue Sapphire (1000 Gold)"
- - Added place "Lower Route (Waterfall) / 下ルート (滝)"
- - - Add traps "Rotating Ball" x4

(DLC-RTC) Dracula's Castle (Stage-3 Ver. only specifications) / 悪魔城 (ステージ3版限定の仕様)
- Minimum Total Number of Gold Placements (orig. 3000) : 3000 -> 1500
- Elite Room Chance (orig. 0%) : 100% -> 66%


*Stage 5
Stilt Village / 高床村
- Unique Area : "Middle Gate"
- - Partialy changed the terrain and the structre.
- - Add traps "Rotating Ball" x2
- - Add elite room (always generated, 1 elites)

Slumbering Sanctuary / まどろみの聖域
- Elite Room Chance (orig. 80%) : 90% -> 80%

Graveyard / 墓地
- Elite Room Chance (orig. 0%) : 30% -> 66%

(DLC-FF) Fractured Shrines / 崩壊した神殿
- "Last Teleporter Place"
- - Partialy changed the terrain and the structre.
- - Add trap "Rotating Axe"
- - Add elite room (always generated, 1 elites)


*Stage 6
Clock Tower / 時計塔
- Elite Room Chance (orig. 40%) : 40% -> 75%

Forgotten Sepulcher / 忘れられた地下墓所
- Elite Room Chance (orig. 50%) : 50% -> 80%

(DLC-FF) Undying Shores / 不死の断崖
- Elite Room Chance (orig. 0%) : 0% -> 66%

Cavern / 洞穴
- Elite Room Chance (orig. 0%) : 30% -> 33%
- Unique Area : Blueprint "War Javelin" / "戦のジャベリン"
- - Added item : "Flask Recharge +1" -> "Semi-Reward Key"


--------------------------------------------------
Continued below ↓

Opdatering: 22. aug. 2024 kl. 7:33
af Uru

*Stage 8

High Peak Castle / 天上城
- Elite Room Chance (orig. 0%) : 0% -> 40%
- Number of "Two Choices Scroll" (orig. 2) : 0 (unchanged)
- Number of "Scroll of Power" (orig. 1) : 3 -> 2
- Unique Area : Blueprint "Acceptance" / "受容"
- - Added item "Rusty Sword" : -> Removed.
- - Added item "Beginner's Bow" : -> Removed.
- - Added item "Old Wooden Shield" : -> Removed.
- - Added item "Reload (Heavy Crossbow secondary ability)" : -> Removed.
- Unique Area : Blueprint "Boomerang"
- - Add item "Semi-Reward Key"

Derelict Distillery / 放棄された蒸留所
- Number of "Two Choices Scroll" (orig. 2) : 1 (unchanged)
- Number of "Scroll of Power" (orig. 2) : 3 -> 2
- Unique Area : "Barrel Launcher" / "バレルランチャー"
- - Added item "Rusty Sword" : -> Removed.
- - Added item "Beginner's Bow" : -> Removed.
- - Added item "Old Wooden Shield" : -> Removed.
- - Added item "Reload (Heavy Crossbow secondary ability)" : -> Removed.

(DLC-TQatS) Infested Shipwreck / 寄生された難破船
- Elite Room Chance (orig. 0%) : 0% -> 80%
- Number of "Two Choices Scroll" (orig. 2) : 1 (unchanged)
- Number of "Scroll of Power" (orig. 2) : 3 -> 2

(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- Minimum Total Number of Gold Placements (orig. 3000) : 3000 -> 1500
- Number of "Two Choices Scroll" (orig. 2) : 2 -> 1
- Number of "Scroll of Power" (orig. 2) : 2 (unchanged)
- Elite Room Chance (orig. 0%) : 0% -> 66%
- "Medusa's Room"
- - Mini boss "Medusa / メディウサ"
- - - Drop item (orig. none) : -> "Medusa's Head"
   * It is by specification that the equipment level is fixed at 1. / ※装備品レベルが1で固定なのは仕様です。
- "Invert Room"
- - Slightly changed the terrain and the structre.
- "Richter Mode / リヒターモード"
- - 一部の施錠扉およびそれに対応する鍵の種類を、"Petrified-Key" x2 から "Exit Key" and "Castle Key" に変更しました。
- "Exit / 出口"
- - "Place of Petrified-Key Lock Door / 石化の鍵で施錠されたドアの地点"
- - - Slightly changed the terrain and the structre.
- - Added place "Castle Keep / 悪魔城最上部"
- - - Mini boss "Final Guard (Like) / ファイナル・ガード(?)"
- - - - Elite enemy spawner A "Guardian Knight" (no elite skill)
- - - - - Drop item : "Flask Recharge +1" -> "Semi-Reward Key"


*Stage 9
(DLC-RTC) Master's Keep / おびただしい数の死者が見える
- Slightly changed the background of certain place.


*Stage 10

(DLC-TQatS) Transition to Lighthouse's Top (Crown) / 灯台の最上階 (クラウン) へのトランジション
- Base Equipment Level (orig. 4) : 4 -> 8
- Changed the flavor text.

Normal Tenth Stage / 通常の第10ステージ
- "The High Tower"
- - Slightly changed the terrain and the structre.
- - Added item "Rusty Sword" : -> Removed.
- - Added item "Beginner's Bow" : -> Removed.
- - Added item "Old Wooden Shield" : -> Removed.
- - Added item "Reload (Heavy Crossbow secondary ability)" : -> Removed.
- - Normal Door Room
- - - Normal Door : -> Changed to Key Locked Door (need "Apex Key")
- - - Add trap "Shooter Trap"
- - - Add switch *If you press this switch, you can get "Reward Key" x2, but you can no longer press the switch on the other side.
- - Add item "Reward Key" x2 *How to get it, you need to press a nearby switch.


--------------------------------------------------

*Boss Cell (Difficulty)

Fixed an issue where the overall amount of gold obtained was 1.6 times higher than the original.
BC4にて、ゴールドの入手量が全般的にオリジナルの1.6倍になっていた問題を修正しました。


--------------------------------------------------
*Enemies

Note : About excluding and replacing some enemies / 解説 : 一部の敵の除外と差し替えについて
- このmodでは仕様上、一部の武器のアクションは、"シールド・ベアラーの盾" や "ソーニーの背面のトゲ" などに近接攻撃を当てていないように見えても実際は "近接攻撃を当てた判定" となる場合があり、プレイヤーが理不尽な被害を被ってしまう可能性があります。
- このmodでは様々な武器の個性や武器ごとのアクション性を特に重視しており、上記の問題を避けるために該当武器の仕様を変更する予定は今のところありません。また、敵の仕様に関してはmodでは変更できない部分も多く、敵の仕様を変更することで上記の問題をうまく解決することはできませんでした。
- 従って、この問題を緩和するために以下の変更を行いました。
- - デイリーチャレンジ以外のバイオームにおいて、シールド・ベアラーの配置が "風変わりな戦士" に置き換えられ、シールド・ベアラーがドロップする各設計図は "プロテクター" 並びに "オーブンナイト" 並びに "ディフェンダー" がより高確率でドロップするようになります。
- - デイリーチャレンジ以外のバイオームにおいて、ソーニーの配置が "ラセレイター" に置き換えられ、ソーニーがドロップする各設計図は "毒気" 並びに "グラウンド・シェイカー" がより高確率でドロップするようになります。


Defender / ディフェンダー
- Blueprint Drops
- - Shield "Thunder Shield" (orig. 100%) : 100% (unchanged)
- - Add Shield "Bloodthirsty Shield" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Shield "Force Shield" : 0.03%
- - Add Shield "Knockback Shield" : 0.03%
- - Add Shield "Ice Shield" : 100% (drop as a substitute for Shieldbearer)
- - Add Shield "Rampart" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Outfit "Desert Dweller Outfit" : [1.7%, BC 4] (drop as a substitute for Shieldbearer)

Ground Shaker / グラウンド・シェイカー
- Blueprint Drops
- - Weapon "The Boy's Axe" (orig. 1.7%) : 1.7% (unchanged)
- - Weapon "Toothpick" (orig. 10%) : 10% (unchanged)
- - Skill "Ice Armor" (orig. 100%) : 100%(unchanged)
- - Add Weapon "Spiked Boots" : 1.7% (drop as a substitute for Thorny)
- - Add Shield "Spiked Shield" : 0.03%
- - Add Skill "Barnacle" : 10% (drop as a substitute for Thorny)
- - Add Mutation "Armadillopack" : 10% (drop as a substitute for Thorny)

Hammer / メカニカルスパイダー
- Possibility of appearing as an elite (orig. Possible) : Possible -> Impossible

Magistrate of Death / 死を司る者
- Blueprint Drops
- - Weapon "Hemorrhage" (orig. 10%) : 10% -> 100%

Oven Knight / オーブンナイト
- Blueprint Drops
- - Mutation "Kill Rythm" (orig. 0.4%) : 0.4% (unchanged)
- - Mutation "Oven Axe" (orig. 1.7%) : 1.7% (unchanged)
- - Add Weapon "Hemorrhage" : 0.03%
- - Add Weapon "Shrapnel Axes" : 0.03%
- - Add Shield "Bloodthirsty Shield" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Shield "Force Shield" : 0.03%
- - Add Shield "Knockback Shield" : 0.03%
- - Add Shield "Ice Shield" : 100% (drop as a substitute for Shieldbearer)
- - Add Shield "Rampart" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Outfit "Desert Dweller Outfit" : [1.7%, BC 4] (drop as a substitute for Shieldbearer)

--------------------------------------------------
Continued below ↓