Dead Cells

Dead Cells

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Update: Oct 9, 2022 @ 12:49am

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*Ranged Weapons

Boy's Axe / 少年の斧
- Full-Auto Attack (orig. false) : true -> false

Money Shooter / マネーシューター
- Possible Appeared Affixes
- - "HeavyStun" (orig. Can not appeared) : Can not appeared -> Possible to appeared

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Possible Appeared Affixes
- - "BackDamage" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)
- - "CannotInterrupt" (orig. Absolutely appeared) : Can not appeared on normally, guaranteed to appear on legendary (unchanged)
- - "HeavyStun" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)
- - "HeavyCrit" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)
- - "HeavyDamage" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)
- - "HeavyDamageRare" (orig. Possible to appeared) : Can not appeared (unchanged)
- - "HeavyDeathThaw" (orig. Possible to appeared) : Can not appeared -> Possible to appeared (same as original)

Charge (Original Name : Reload / リロード) (Heavy Crossbow secondary ability)
- Possible Appeared Affixes
- - "HeavyDamage" (orig. Can not appeared) : Can not appeared -> Possible to appeared
- - "MoreDamage" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)

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*Affixes

HeavyDamage (+20% damage / +20% ダメージ)
- Chance (orig. 200) : 200 -> 40

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Update: Oct 6, 2022 @ 7:43am

Update: Oct 6, 2022 @ 6:45am

All elements became supported to game version "31.3: October-05th-2022"

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*Biomes

- Fixed a bug where additional placed items as guaranteed Legendaries in this mod did not have the "Colorless" trait.
 このmodで確定レジェンダリーとして追加配置された各アイテムに "カラーレス" の特性が備わっていなかった不具合を修正しました。


Boss Rush / ボスラッシュ
- Overall, shortened the way. Placed teleport stones for shortcuts on some points.
 全体的に道中の長さを短縮しました。一部の地点にはショートカット用のテレポート石を設置しました。
- "Color Choice Room"
- - Partially changed the terrain, created underground space. / 地形を一部変更し、地下空間を追加しました。
- - - In the underground :
- - - - Add item "Rusty Sword (Legendary)", "Beginner's Bow (Legendary)", "Old Wooden Shield (Legendary)", and "Reload (Legendary)".
- - Next Door : -> Deleted.
- "Boss Rush Armory Tubes Room"
- - Add NPC "The Blacksmith's Apprentice"
- - Next Door : -> Deleted.


*Stage 1
Prisoners' Quarters / 牢獄
- "Starting Point"
- - Slightly changed the terrain.
- "Hub"
- - Shortened the length of the way. / 道中の長さを短縮しました。


*Stage 7
(DLC-FF) The Mausoleum / 霊廟
- "On the way in front of the boss / ボス手前の道中"
- - Shortened the length of the way. / 道中の長さを短縮しました。
- "On the way in after the boss / ボス戦後の道中"
- - Shortened the length of the way. / 道中の長さを短縮しました。


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*Melee Weapons

(DLC-FF) Soul shot / ソウルショット (Ferryman's Lantern secondary ability)
- Cooldown (orig. 0s) : 0s -> 0.2s

Flint / フリント
- 1st Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s

Rapier / レイピア
- 1st Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. -0.2 -> -0.1) : -0.2 -> -0.1 (same as original)
- 2nd Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. -0.5 -> -0.2) : -0.5 -> -0.2 (same as original)
- 3rd Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. 0.1 -> -0.1) : 0.1 -> -0.1 (same as original)
- 4th Atk
- - Hit Area-Height (orig. 0.5 -> 0.8) : 0.5 -> 0.8 (same as original)
- - Hit Area-OffsetCase Y (orig. -0.2 -> -0.1) : -0.2 -> -0.1 (same as original)
- Added 5th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.5 -> -0.2
- Added 6th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : 0.1 -> -0.1
- Added 7th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.2 -> -0.1
- Added 8th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.2 -> -0.1
- Added 9th Atk
- - Hit Area-Height : 0.5 -> 0.8
- - Hit Area-OffsetCase Y : -0.2 -> -0.1

Rusty Sword / 錆びた剣
- Legendary Affixes (orig. none) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Added "RunSpeedOnKill" (Increases your movement speed for 5 sec after killing an enemy. / 敵を倒したあとの 5 秒間は移動速度が上昇する) (unchanged)
- Renewed 1st Atk (Taunt 1)
- - Cooldown : 0.95s -> 1s

Toothpick(Normal) / つまようじ(通常)
- Legendary Affixes (orig. "HeavyStun" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - "HeavyStun" (Stuns the victim. / 敵をスタンさせる) (unchanged)
- 1st Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s
- 2nd Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s
- 3rd Atk
- - Cooldown (orig. 0s) : 0s -> 0.2s


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Continued below ↓

Update: Oct 6, 2022 @ 6:44am

*Ranged Weapons

Boy's Axe / 少年の斧
- Animation changed.
- Startup Time (0.07s) : 0.07s -> 0s

Charge (Original Name : Reload / リロード) (Heavy Crossbow secondary ability)
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier damage reduction".)
- - "NoDamage" : -> Deleted.
- - Add "NoCritical"
- - Added "Ranged" (unchanged)
- Legendary Affixes (orig. "GlobalShieldOnUse" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Add "HeavyStun" (Stuns the victim. / 敵をスタンさせる)
- - Added "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない) (unchanged)
- - "GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す)
- - - Force Field Duration : -> More extended. (See explanation "Affixes" for details)
 * Legendary affixes added by reforging once.
- Possible Appeared Affixes
- - "FrontArrow" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)
- - "UpArrow" (orig. Can not appeared) : Possible to appeared -> Can not appeared (same as original)
- Cooldown (orig. 1s) : 0.6s -> 1s (same as original)
- Startup Time (orig. 0.3s) : 0.25s -> 0.2272s
- Hit Box (Bullet reflection range for the legendary affix "CounterBullet")
- - Hit Area-Width (orig. 0) : 0 -> 7.2
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -3.6
- - Hit Area-Height (orig. 0) : 0 -> 7.2
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
Note : The Legendary version can stun the enemy, by hitting the explosion of the affix "Grenade" whose specifications have been changed, or by deflecting enemy bullets.
 Usage Hints : Although it is possible from the original, the mutation "Ripper" can also be activated by damaging an enemy has arrows stuck in it with the affix "Grenade".
解説 : レジェンダリー版は新仕様の付加効果 "Grenade" の爆発を当てたり、敵弾を跳ね返すと、敵をスタンさせることができます。
 使い方のヒント : オリジナルからの仕様ですが、変異 "リッパー" は矢が刺さっている敵に付加効果 "Grenade" でダメージを与えることでも発動できます。

Glyph of Peril / 死地の魔紋
- Add One of Color : -> "Survival"

Hokuto's Bow / ハクトの弓
- Fixed an error in the description. (This mistake only in this mod)

Marksman's Bow / 射手の弓
- 1st Atk
- - Range (orig. 7 -> 6) : 7 -> 6 (same as original)
- - Power (orig. 30 -> 32) : 15 (unchanged)
- Added 2nd Atk
- - Same as 1st attack.
- Added 3rd Atk
- - Range : 7 (unchanged)

Nerves of Steel / 鋼の神経
- Cooldown (orig. 0.1s) : 0s -> 0.1s (same as original)

Throwing Knife / 投げナイフ
- Animation speed adjusted.
- Added 4th Atk
- - Recovery Time : 0s -> 0.05s
- Add 5th Atk
- - Startup Time : 0.3s -> 0.2s
- - Recovery Time : 0.3s -> 0.4s
- Add 6th Atk
- - Startup Time : 0.25s -> 0.2s
- - Recovery Time : 0.4s -> 0.45s


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*Skills - Grenade

Hunter's Grenade / 狩猟者のグレネード
- Legendary Affixes (orig. none) :
- - Added "CellGold" (Get gold as well as a cell. / セルと一緒にゴールドも得る) (unchanged)
- - Added "GlobalShieldOnUse" (Generate a shield when used. / 盾を作り出す) : -> Deleted. (However, it can occur randomly as a rare affix)
 * Legendary affixes added by reforging once.
- Possible Appeared Affixes
- - "GlobalShieldOnUse" (orig. Can not appeared) : -> Possible to appeared

Stun Grenade / 照明弾
- Cooldown (orig. 12s -> 11s) : 9s -> 10s
- Stun Duration (orig. 3.5s -> 4.5s) : 3.5s -> 4.5s (same as original)


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*Skills - Power

Charge (Original Name : Lightspeed / 光速)
- Legendary Affixes (orig. "GlobalShieldOnUse") :
- - "GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す) : -> Deleted.
- - Add "RandomEffect" (Applies a random effect on hit. / 命中時にランダムな効果を付与する)
- Possible Appeared Affixes
- - "GlobalShieldOnUse" (orig. Possible to appeared) : -> Can not appeared


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Continued below ↓

Update: Oct 6, 2022 @ 6:43am

*Affixes

ArrowSalve (Shoots a volley of arrows / 矢の一群を放つ)
- Chance (orig. 20) : 20 -> 15

BackArrow (Shoots an arrow behind you / 後方に向かって矢を放つ)
- Cooldown (orig. 0.5s) : 0.5s -> 0.8s
- Power (orig. 40) : 40 (same as original)

BleedOnHit (Makes the victim bleed. / 敵を出血状態にする)
- Chance (orig. 1) : 1 -> 5

FrontArrow (Shoots an arrow in front of you / 前方に向かって矢を放つ)
- Cooldown (orig. 0.5s) : 0.5s -> 0.8s
- Power (orig. 35) : 35 -> 30

FullLifeDamage (+50% damage when you are at max HP. / HPが最大時に与えるダメージが +50%)
- Possibility of Appearing Affix on Each Items
- - "Glyph of Peril / 死地の魔紋" (orig. Enable) : Enable -> Disable

"GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す)
- Force Field Duration (orig. 0.5s) : 0.5s -> 0.65s

Grenade (Launches a grenade / グレネードを投げる)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Melee Weapons
- - - (DLC-TQatS) Bladed Tonfas / 剣付きトンファー
- - - Hayabusa Boots / ハヤブサのブーツ
- - - Spartan Sandals / スパルタのサンダル
- - Enabled Ranged Weapons
- - - Boomerang / ブーメラン
- - - Boy's Axe / 少年の斧
- - - Charge (Original Name : Reload / リロード) (Heavy Crossbow secondary ability)
- - - Fire Brands / 炎の焼き印
- - - Money Shooter / マネーシューター
- - - Throwing Knife / 投げナイフ
- Cooldown (orig. 2s) : 2s -> 1s
- Delay Time (orig. 0.7s) : 0.7s -> 0s
- Radius (orig. 4) : 4 -> 2
- Power (orig. 15) : 15 -> 60
- Change the description (English only).
Note : Reworked from "low damage area attack" to "high damage quick close range attack".
 This specification changing was devised to improve the performance of "Charge (original name: Reload)".
 It also has the intention of making the following two weapons easier to use.
  - (DLC-TQatS) Bladed Tonfas
  - Money Shooter
 As for other weapons, after considering the individuality and strength and weakness balance of each weapon, I have made it possible to appeared this affix only for a small number of weapons.
 Against some enemies such as Conjunctivius and Mama Tick, are easier to hit by rolling deeply into the enemy's body and detonating the explosion.
 * These new specifications are trial implementation, so it may be reset at specification of original version later, or there are a possibility change again specification.
解説 : "低威力の範囲攻撃" から "高威力の素早い至近距離攻撃" へと一新されました。
 この仕様変更は "Charge (オリジナル名 : リロード)" の性能改善のために考案したものです。
 また、以下の2つの武器の使い勝手を向上させる狙いもあります。
  - (DLC-TQatS) 剣付きトンファー
  - マネーシューター ※ 攻撃開始時の "袋を振り回す動作" で擬似的な近接攻撃を行う構図になります。
 その他の武器に関しては、各武器の個性や強弱のバランスなどを考慮した結果、ごく一部の武器でのみこの付加効果を発生可能にしました。
 膨眼の監視者 や ママティック など一部の敵に対しては、ローリングで敵の体に深く重なりながら爆発を起こすと命中しやすいです。
 ※これらは試験的な変更であり、今後さらに仕様変更されたり、オリジナルと同仕様に戻る可能性があります。

RunSpeedonUse (Increases your movement speed for 10 seconds. / 移動速度が 10 秒間上昇する)
- Chance (orig. 1) : 1 -> 10

UpArrow (Shoots an arrow upward / 斜め上に向かって矢を放つ)
- Cooldown (orig. 0.5s) : 0.5s -> 0.8s
- Power (orig. 30) : 30 -> 35


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*Mutations - Survival

Armadillopack / アルマジロパック
- Shield Range (orig. 3) : 3 -> 2


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Update: Oct 6, 2022 @ 6:41am

Update: Aug 7, 2022 @ 12:45am

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*Ranged Weapons

Beginner's Bow / 看守の息子の弓
- Legendary Affix (orig. none) :
- - Add "SecretHint" (Reveals secret walls. / 隠された壁を明らかにする)
- - Added "SeeInvisible" (Reveals invisible enemies. / 見えない敵を晒す) (unchanged)
- - Added "Invisibility" : -> Deleted.

Reload / リロード (Heavy Crossbow secondary ability)
- Changed Name : -> "Charge"
- Startup Time (orig. 0.3s) : 0.3s -> 0.25s

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Update: Aug 7, 2022 @ 12:03am

Update: Aug 6, 2022 @ 9:18pm

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*Melee Weapons

Broad Sword / 広刃の剣
- Change the description (English only).

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*Ranged Weapons

Reload / リロード (Heavy Crossbow secondary ability)
- Cooldown (orig. 1s) : 0.4s -> 0.6s
- Animation changed.

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*Skills - Power

Collector's Syringe / コレクターの注射器
- Legendary Affix (orig. "RunSpeedOnKill" only) :
- - "RunSpeedOnKill" : Deleted.
- - Add "HealMidLife" (1% HP recovered per melee attack, up to 50% / 近接攻撃のたびに 1% HPが回復する(最大 50%))
- - Add "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- Movement Speed (orig. 0.5) : 0.5 -> 1.2
- Jumping Height (orig. 0.3) : 0.3 -> 0.9

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*Affixes

"GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- Change the description (English only).
- - Original description : Grants a shield upon killing an enemy.
- - Changed description : Grants a force field upon killing an enemy.

"GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す)
- Change the description (English only).
- - Original description : Generates a shield when used.
- - Changed description : Generates a force field when used.

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Update: Aug 6, 2022 @ 1:45am

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*Biomes

- Fixed an error in the flavor text from some biomes (thid mod only mistake)


*Stage 3
Transition to Ancient Sewers / 古い下水道へのトランジション
- Timed Door (orig. none) : none -> 9m

(DLC-TBS) Transition to Morass of the Banished / 追放されし者の沼地へのトランジション
- Timed Door (orig. none) : none -> 9m


*Stage 5
Transition to "Slumbering Sanctuary" from "Insufferable Crypt" / "辛苦の安置所" から "まどろみの聖域" へのトランジション
- Timed Door (orig. none) : none -> 22m


*Stage 6
Transition to Clock Tower / 時計塔へのトランジション
- Timed Door (orig. none) : none -> 29m

Transition to Cavern / 洞穴へのトランジション
- Timed Door (orig. none) : none -> 29m

(DLC-FF) Transition to Undying Shores / 不死の断崖へのトランジション
- Timed Door (orig. none) : none -> 29m


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*Melee Weapons

Meat Skewer / 串刺しの刃
- Legendary Affix (orig. "SuperBackDamage") : "IgnoreGlobalShield" -> "SuperBackDamage" (+75% damage for hits in the back. / 背後から攻撃した際のダメージ +75%) (same as original)

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- Legendary Affix (orig. "SuperSlice" only) :
- - "SuperSlice" : Deleted. (unchanged)
- - Add "IgnoreGlobalShield" (Can break shields / 盾を貫通する)
- - Added "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない) (unchanged)
Note : In order to emphasize the specialness of the weapon unique to used by the big boss in the story, the legendary version will ignore the enemy's barrier (force field) and deal damage. This is the same feature as the "Symmetrical Lance" that get for the first time in the story, and the legendary version of "Symmetrical Lance".
解説 : ストーリー上での大ボスの扱う武器ならではの特別性をより際立たせるため、レジェンダリー版は敵の障壁(フォースフィールド)を無視してダメージを与えられるようにしました。これはストーリー上で初めて入手する "双天の槍" や、レジェンダリー版の "双天の槍" と同様の特性です。

Spartan Sandals / スパルタのサンダル
- Renewed 4th and 5th Atk (somersault kick)
- - 4th Atk
- - - Knock Back Distance : 0.4 (unchanged)
- - 5th Atk
- - - Knock Back Distance : 0.2 -> 0.1
- Renewed 6th Atk (heavy kick)
- - Knock Back Distance : 2.1 -> 1.4

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*Affixes

"IgnoreGlobalShield" (Can break shields / 盾を貫通する)
- Change the description (English only).
- - Original description : Can break shields
- - Changed description : Can break force fields.

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