Dead Cells

Dead Cells

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Update: Jul 2, 2022 @ 10:45pm

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*Biomes

*Stage 8
High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Add Item "Old Wooden Shield"

Derelict Distillery / 放棄された蒸留所
- Unique Area ("Barrel Launcher" / "バレルランチャー")
- - Add Item "Old Wooden Shield"

*Stage 10
Normal Tenth Stage / 通常の第10ステージ
- "The High Tower"
- - Add Item "Old Wooden Shield"

Transition to Crown / クラウンへのトランジション
- Flavor text changed. (same as original)

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*Melee Weapons

Nutcracker / 粉砕の槌
- Renewed 2nd Atk
- - Hit Area-Width : 4.5 -> 5
- - Hit Area-OffsetCase Y : -1 -> -0.15
- - Power : 134.9 -> 120.33
- - Breach Bonus : 0 (unchanged)
- - Crit Mul. : 0.9 (unchanged)
- Renewed 3rd Atk (quick hammer attack -> shockwave)
- - Hero animation deleted.
- - Effect animation changed.
- - Sound effect changed.
- - Hit Area-Width : 4.5 -> 9.06
- - Hit Area-OffsetCase X : 0 -> -2.06
- - Hit Area-Height : Varies depending on width -> 2.8
- - Hit Area-OffsetCase Y : -1 -> 1.15
- - Power : 45.6 -> 60.17
- - Breach Bonus : 0 -> 4
- - Crit Mul. : 1.5 (unchanged)
- Added 5th Atk
- - Power : 141.14 -> 125.9
- - Breach Bonus : 1 -> 0.5
- - Same as 2nd attack except above.
- Added 6th Atk (quick hammer attack -> shockwave)
- - Power : 47.71 -> 62.95
- - Breach Bonus : 5 -> 6
- - Same as 3rd attack except above.
- Added 7th Atk
- - Hit Area-Width : 6.5 -> 5
- - Hit Area-OffsetCase X : -1.5 -> 0
- Added 8th Atk
- - Sound effect changed.
- - Visual effect position adjusted.
- - Startup Time : 0.266s -> 0.35s
- - Hit Area-Width : 8.55 -> 7.25
- - Hit Area-OffsetCase X : -1.8 -> -0.5
- - Power : 254.5 -> 231.06
- - Breach Bonus : 9 -> 1.5
- - Recovery Time : 0.35s -> 0.15s
- Add 9th Atk (shockwave)
- - Startup Time : 0.01666s
- - Hit Area-Width : 12.3
- - Hit Area-OffsetCase X : -2.8
- - Hit Area-Height : 4.5
- - Hit Area-OffsetCase Y : 1.3.
- - Power : 115.53
- - Breach Bonus : 9
- - Crit Mul. : 2.1945
- - Recovery Time : 0.43334s
Note : Changed to appear a shockwave immediately after performing the 2nd, 5th, and 8th hammer attacks.
 A shockwave has a long horizontal attack range, and also has a strong power to "stagger enemy when starting-up attack".
 It is not as powerful as the hammer attack just before, but it has a higher critical damage multiplier.
解説 : 2,5,8段目のハンマー打撃の直後に衝撃波を発生させるようにしました。
 衝撃波は横方向の攻撃範囲が長く、また"攻撃し始めの敵"を怯ませる力も強いです。
 攻撃力は直前のハンマーほど高くはありませんが、クリティカルのダメージ倍率は高めとなっています。

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- Added 13th Atk (multiple slashing finish)
- - Power : 125 -> 137.5

(DLC-TBS) Rhythm n' Bouzouki / リズムアンドブズーキ
- 2nd Atk
- - Power (orig. 80) : 66 (unchanged)
- - Crit Mul. (orig. 1) : 1.067 -> 0.85
- 3rd Atk
- - Power (orig. 130) : 72 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.8 -> 1.2
- 4th Atk
- - Power : 300 (unchanged)
- - Crit Mul. : 1.2375 -> 1.1
- 4th, 11th, 16th, 21th Atk
- - Same as 4th attack.
- 5th and 6th, 12th and 13th, 17th and 18th, 22th and 23th Atk
- - Power (orig. 130) : 72 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.8 -> 1.2
- 7th, 14th, 19th, 24th Atk
- - Same as 4th attack.


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*Ranged Weapons

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Ammo (orig. 8) : 6 -> 4
- Renewed 1st Atk
- - Power : 27.53 (unchanged)
- - Collision Damage Power : 27.53 (unchanged)
- - Crit Mul. : 3.18 -> 2.12
- - Bug fix :
 Fixed the phenomenon that the collision damage due to the first attack may become very high.
 1段目による衝突ダメージが非常に大きくなる場合がある不具合を修正しました。
- Added 2nd Atk
- - Power : 27.53
- - Collision Damage Power : 27.53 (unchanged)
- - Crit Mul. : 3.18 -> 2.12
- Added 3rd Atk
- - Power : 43.75 -> 148.75
- - Collision Damage Power : 27.53 (unchanged)
- - Crit Mul. : 3.97 -> 5.955
-The original attack data is as follows.
- - 1st Atk
- - - Power : 35
- - - Collision Damage Power : 35
- - - Crit Mul. : 2.5

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*Mutations - Survival

Necromancy / ネクロマンシー
- Heal HP Cap (orig. 50%) : 70% -> 60%

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Update: Jun 26, 2022 @ 6:46am

Fixed a bug that caused an error when equipping "Frost Blast" or "Lightning Bolt". / "氷結の波動" や "ライトニングボルト" の装備時にエラーが発生する不具合を修正しました。

Update: Jun 25, 2022 @ 4:29am

All elements became supported to game version "29.2: Day20-June-2022"

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*Melee Weapons

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- 1st to 6th Atk
- - 1st Atk
- - - Power (orig. 30) : 20 -> 15
- - - Flashing Slice Power (orig. 30) : 22.8 (unchanged)
- - 2nd to 6th Atk
- - - A white visual effect has been added to the tip of the rapier to make it easier to be conscious of "hit the enemy with the melee attack hitbox of the tip of the rapier".
  「剣の先端の近接攻撃判定を当てること」を意識しやすくなるように、剣の先端に白いエフェクトを追加しました。
- - 4th Atk
- - - Changed the sound effect when hitting a melee attack.
- - - Hit Area-Width : 3.35 -> 1.55
- - - Hit Area-OffsetCase X : 0.8 -> 3
- - - Power : 20 -> 30
- - - Flashing Slice Power : 22.8 (unchanged)
- - 2nd and 5th Atk
- - - Changed the sound effect when hitting a melee attack.
- - - Power : 20 -> 30
- - - Flashing Slice Power : 22.8 (unchanged)
- - 3rd and 6th Atk
- - - Power : 36 -> 54
- - - Flashing Slice Power : 32 (unchanged)
- Added 7th to 12th Atk
- - 7th to 12th Atk
- - - Flashing Slice Power (If keep pressing the button) : 16 -> 24
- - 8th to 12th Atk
- - - Power : 1 -> 12
- - 8th Atk
- - - Hit Area-Width : 1.5 -> 7.5
- - - Hit Area-OffsetCase X : 3 -> 2.5
- - 9th Atk
- - - Hit Area-Width : 1.75 -> 7.5
- - - Hit Area-OffsetCase X : 2.75 -> 2.5
- - 10th Atk
- - - Hit Area-Width : 2.25 -> 7.5
- - - Hit Area-OffsetCase X : 2.25 -> 2.5
- - 11th Atk
- - - Hit Area-Width : 2.5 -> 7.5
- - - Hit Area-OffsetCase X : 2 -> 2.5
- - 12th Atk
- - - Hit Area-Width : 3 -> 7.5
- - - Hit Area-OffsetCase X : 1.5 -> 2.5
- Added 13th Atk (multiple slashing finish)
- - A white visual effect has been added at close range to make it easier to be conscious of hit the enemy with the melee attack hitbox.
  近接攻撃判定を当てることを意識しやすくなるように、近距離に白いエフェクトを追加しました。
- - Changed the sound effect when hitting a melee attack.
- - Startup Time : 0.05s -> 0.1s
- - Hit Area-Width : 7 -> 6
- - Hit Area-OffsetCase X : -1
- - Power : 1 -> 125
- - Flashing Slice Power (Wait without doing the 14th attack) : 16 -> 24
- - Flashing Slice Power (If keep pressing the button) : 70 -> 78
Note : Due to a cardinal specification change in the update of the original "27.X -> 28.X", "the number of flashing slices that occur against the same enemy in about 0.1 seconds" has become up to one. This change reduced the frequency of flashing slices in this mod, resulting in a lower DPS.
 As a balance adjustment in against this specification change, the attack power has been increased overall.
 The 8th to 12th attacks of multiple slashing have expanded the melee attack range. This change makes it less likely that the case of "contrary to what it looks like, the attacks actually hits very little." is less likely to occur. This also makes it easier to appear a "flashing slices" triggered by a melee attack hit.
解説 : オリジナルの「27.X -> 28.X」のアップデートにおける根本的な仕様変更により、「約0.1秒間に同じ敵に対して発生する剣閃の数」は最大一つまでとなったため、このmodでは剣閃の発生頻度が低下し、その結果DPSも低下していました。
 この仕様変更に応じたバランス調整として、全体的に攻撃力を高めました。
 8~12段目の連続斬りは近接攻撃範囲を拡大したことで、「見た目に反して攻撃はあまり命中していない」というケースを起こりにくくし、また近接攻撃の命中をトリガーとする剣閃を発生しやすくしました。


Spartan Sandals / スパルタのサンダル
- Renewed 3rd Atk
- - Knock Back Distance : 0.9 -> 1.125
- Change the description (English only).
 * Instead of omitting the explanation of the final attack in the combo, the explanation of the cool time of the first attack was added.
 ※最終段の説明を省略した代わりに、1段目のクールタイムについての説明を追加しました。


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*Skills - Power

Corrupted Power / 腐食の力
- Passive Effect (orig."Damage Reduction") : "Damage Multiplier" -> "Damage Reduction" (same as original)
- Duration (orig. 8s) : 5s -> 8s (same as original)


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*Mutations - Compound Colors

- To make it easier to understand these mutations have multiple colors, the abbreviations for the two corresponding colors have been added to the beginning of the mutation name. (These mutation name is fixed in English)
 複数のカラーを持つことを分かりやすくするため、対応するカラー2種の略称を変異名の先頭に追加しました。 (変異名は英語で固定となります)
 
 Bru = Brutality / 暴虐
 Tac = Tactics / 戦術
 Srv = Survival / 生存


-In the mutation selection list, the category in which these mutations are displayed has been changed from "belonging to the added color mutation" to "belonging to the same color as the original", making it easier to select with the same feeling as the original.
 * Exceptionally, "Kill Rhythm" is displayed as a brutality category because the color has been changed from "survival" to "brutality / tactics".
変異選択リストにおいて、これらの変異が表示されるカテゴリーを「追加されたカラーの変異に属する」→「オリジナルと同じカラーに属する」に変更し、オリジナルと同じ感覚で選択しやすくしました。
※例外的に "キルリズム" はカラーが「生存」から「暴虐/戦術」に変更となっているため、暴虐カテゴリーとして表示されます。


Kill Rhythm / キルリズム
- Change the description (same as original).
 * Removed additional description about colors. / ※カラーに関する追加説明を削除しました。


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Update: Apr 19, 2022 @ 4:11am

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*Biomes

*Stage 2.5
"Prison Depths" and "Corrupted Prison" / "牢獄の深部" と "腐敗した牢獄"
- Starting Point (Cursed Chest Room)
- - Partially changed the terrain, created attic. / 地形を一部変更し、天井裏を追加しました。
- - Added Item "Hunter's Grenade"(Legendary) position changed (into the added attic)
 *Changed to require Homunculus Rune to get "Hunter's Grenade". / ※"狩猟者のグレネード"を手に入れるためにはホムンクルスルーンが必要になりました。


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*Melee Weapons

Dagger of Profit / 収益の短剣
- Combo Window Time (orig. 1s) : 1s -> 1.5s
- Added New 1st Atk
- - Cooldown (orig. 0s) : 0s -> 1s
- - Power : 0 -> 33.33 (Affects mutation "Porcupack")
- - Breach Bonus : -1 -> 2.75 (Affects mutation "Porcupack")
- New 4th Atk (Orig. 2nd Atk)
- - Hit Area-Width (orig. 2.7) : 2.7 -> 4.2
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.5
- New 5th Atk (Orig. 4th Atk)
- - Hit Area-Width (orig. 3.5) : 3.5 -> 5
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.5
- - Recovery Time (orig. 0.3s) : 0.18s -> 0.15s

Gold Digger / ゴールドディガー
- 3rd Atk
- - Effect Animation Scale was changed.
- - Hit Area-Width (orig. 5) : 5 -> 6
- - Power (orig. 90) : 90 -> 100
- - Breach Bonus (orig. 0.75) : 0.75 -> 3


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*Ranged Weapons

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Renewed 1st Atk
- - Startup Time : 0.6525s -> 0.6s


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*Skills - Power

Vampirism / 吸血
- Cooldown (orig. 30s) : 30s -> 15s


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Update: Mar 31, 2022 @ 8:38am

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All elements became supported to game version "28.0: Day30-March-2022"

Please note that changes to the new elements in 28.0 are still planning and prototyping stages of the idea.
28.0の新要素に関する変更は、まだアイデアの検討や試作段階ですがご了承ください。

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*Melee Weapons

Dagger of Profit / 収益の短剣
- Full-Auto Attack (orig. false) : -> true
- Orig. 1st Atk
- - Deleted.
- Add New 1st Atk
- - Move forward a little. This have not performance of attack.
- - Startup Time : 0s
- - Recovery Time : 0s
- Add New 2nd Atk
- - Same as new 1st attack.
- 3rd Atk (Orig. 3rd Atk)
- - Startup Time (orig. 0.16s) : -> 0.1066s
- - Hit Area-Width (orig. 2.7) : 2.7 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 50) : -> 33
- - Breach Bonus (orig. 1.5) : -> 2.75
- - Crit Mul. (orig. 1) : (unchanged)
- - Recovery Time (orig. 0.15s) : -> 0.1s
- New 4th Atk (Orig. 2nd Atk)
- - Startup Time (orig. 0.16s) : -> 0.1066s
- - Hit Area-Width (orig. 2.7) : 2.7 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 35) : -> 23.33
- - Breach Bonus (orig. -0.25) : -0.25 (unchanged)
- - Crit Mul. (orig. 1) : (unchanged)
- - Recovery Time (orig. 0.15s) : -> 0.1s
- New 5th Atk (Orig. 4th Atk)
- - Startup Time (orig. 0.25s) : -> 0.3125s
- - Hit Area-Width (orig. 3.5) : 3.5 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. 3.5) : 3.5 (unchanged)
- - Hit Area-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)
- - Power (orig. 45) : 45 (unchanged)
- - Breach Bonus (orig. -0.25) : -> 3
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Knockback Distance (orig. 0.35) : -> 0.8
- - Recovery Time (orig. 0.3s) : -> 0.18s

Gold Digger / ゴールドディガー
- Add One of Color : -> "Brutality"

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- 1st and 4th Atk
- - - Power (orig. 30) : 20 (unchanged)
- - - Flashing Slice Power (orig. 30) : 24 -> 22.8
- - - Crit Mul. (orig. 1.6) : 1.25 (unchanged)
- - 2nd and 5th Atk
- - - Power (orig. 20) : 20 (unchanged)
- - - Flashing Slice Power (orig. 30) : 24 -> 22.8
- - - Crit Mul. (orig. 1.1) : 1.25 (unchanged)
- - 3rd and 6th Atk
- - - Power (orig. 20) : 36 (unchanged)
- - - Flashing Slice Power (orig. 30) : 30 -> 32
- - - Crit Mul. (orig. 1.1) : 1.25 (unchanged)

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*Ranged Weapons

Money Shooter / マネーシューター
- Add One of Color : -> "Survival"

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*Skills - Power

Vampirism / 吸血
- Deleted the old specifications of this mod to match the original new specifications.

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*Mutations - General

Gold Plating / 金メッキ
- Unchanged.

Get Rich Quick / 一攫千金
- Unchanged.

Midas' Blood / ミダスの血
- Unchanged.

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Update: Feb 21, 2022 @ 4:33am

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*Melee Weapons


(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェット・アンド・ピストル
- 3rd Atk
- - Hit Area-Width (orig. 6.1) : 7.625 -> 8.64

(DLC-TQatS) Wrecking Ball / レッキングボール
- 4th Atk
- - Ball Scale (orig. 0.9) : 1.575 (unchanged)
- - Hit Area-Width (orig. 6) : 6 -> 10.5
- - Hit Area-OffsetCase X (orig. -1) : -1 -> -1.75
- - Hit Area-Height (orig. 2) : 2 -> 3.5
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)

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Update: Feb 18, 2022 @ 3:58am

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*Melee Weapons

(DLC-TQatS) Abyssal Trident / 深海のトライデント
- 2nd Atk
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.55
- 3rd Atk
- - Recovery Time (orig. 0.2s) : 0.65s -> 0.6s

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- 1st and 4th Atk
- - Hit Area-Height : 2 -> 2.5
- Added 7th, 8th, 10th, and 12th Atk
- - Secondary Flashing Slice Position adjusted. (these will be easier to hit)
- Added 7th Atk (heavy slash)
- - Flashing Slice Power (Wait without doing the 8th attack) : 136 -> 115.6
- - Flashing Slice Power (When does the 8th to 12th attacks immediately) : 15 -> 10.66
- - Flashing Slice Power (If keep pressing the button) : 30 -> 16
- Added 8th to 12th Atk
- - Flashing Slice Power (Wait without doing the 13th attack) : 15 -> 10.66
- - Flashing Slice Power (If keep pressing the button) : 30 -> 16
- Added 12th Atk
- - Flashing Slice Power (Wait without doing the 13th attack) : 30 -> 16
- Add 13th Atk (multiple slashing finish)
- - Flashing Slice Power (Wait without doing the 14th attack) : 30 -> 16
- - Flashing Slice Power (If keep pressing the button) : 80 -> 70
- Change the description (English only).

Tombstone / 墓石
- New 2nd Atk (Orig. 3rd Atk)
- - Power (orig. 300) : 205 -> 240

(DLC-TQatS) Wrecking Ball / レッキングボール
- 3rd Atk
- - Power (orig. 120) : 60 -> 80
- 4th Atk
- - Power (orig. 250) : 125 -> 180

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Update: Feb 17, 2022 @ 6:12am

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*Melee Weapons

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- 1st and Added 4th Atk
- - Hit Area-Height : 1 -> 2
- - Hit Area-OffsetCase Y : 0.3 -> 1
- 2nd and Added 5th Atk
- - Hit Area-Height : 1 -> 1.2
- - Hit Area-OffsetCase Y : 0.1 -> 0.15
- - Breach Bonus : 0 -> 2
- 3rd and Added 6th Atk
- - Hit Area-Height : 0.5 -> 1.5
- - Hit Area-OffsetCase Y : -0.5 -> -0.75
- Added 7th to 12th Atk
- - Secondary Flashing Slice : Does not appear. -> Appear.
- Added 7th Atk (heavy slash)
- - Hit Area-OffsetCase Y : 0.3 -> 0.8
- Added 8th to 11th Atk
- - Flashing Slice Power (Wait without doing the 13th attack) : 0.1 -> 15
- Added 11th Atk
- - - Flashing Slice Angle : 25.78 deg. -> 28.64 deg.
- Change the description (English only).

(DLC-TQatS) Wrecking Ball / レッキングボール
- 1st Atk
- - Hit Area-Height (orig. 2) : 2 -> 4
- - Hit Area-OffsetCase Y (orig. 0) : 0 -> -1
- 3rd Atk
- - Ball Scale (orig. 0.9) : -> 0.82
- 4th Atk
- - Sound effect changed.
- - Ball Scale (orig. 0.9) : -> 1.575

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Update: Feb 16, 2022 @ 4:47am

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*Melee Weapons

(DLC-TQatS) Bladed Tonfas / 剣付きトンファー
- 1st Atk
- - Breach Bonus (orig. -0.3) : 0.4 -> -0.2
- Added 2nd Atk
- - Breach Bonus : -0.4 -> -0.2
- Added 7th Atk
- - Breach Bonus : -0.4 -> -0.2

Shovel / ショベル
- New 1st Atk (Orig. 2nd Atk)
- - Hit Area-Height (orig. Varies depending on width) : -> Fixed Value 2.5
- - Hit Area-OffsetCase Y (orig. -1) : -> 0
- New 2nd Atk (Orig. 3rd Atk)
- - Effect color changed.
- - Hit Area-Height (orig. Varies depending on width) : -> Fixed Value 5.25
- - Hit Area-OffsetCase Y (orig. -1) : -1 (unchanged)
- - Power (orig. 125) : 127.8 -> 156.2
- - Moving Forward Distance and Knock Back Distance (orig. 0.3) : 0.6 -> 0.8
- Added New 3rd Atk
- - Hit Area-Height : Varies depending on width -> Fixed Value 2.5
- - Hit Area-OffsetCase Y : -1 -> 0
- Added 4th Atk
- - Effect color changed.
- - Effect scale changed.
- - Hit Area-Height : Varies depending on width -> Fixed Value 5.875
- - Hit Area-OffsetCase Y : -1 -> -1.3125
- - Power : 184.6 -> 156.2
- Added 6th Atk
- - Effect scale changed.
- - Hit Area-Width : 7 -> 8

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Update: Feb 15, 2022 @ 3:01am

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*Melee Weapons

(DLC-TQatS) Bladed Tonfas / 剣付きトンファー
- 1st Atk
- - Power (orig. 40) : 12.35 -> 24.7
- - Breach Bonus (orig. -0.3) : -0.21 -> 0.4
- - Crit Mul. (orig. 1.2) : 1.2 -> 0.6
- Added 2nd Atk
- - Power : 37.05 -> 74.1
- - Breach Bonus : -0.2 -> -0.4
- - Crit Mul. : 1.2 -> 0.6
- New 3rd Atk (Orig. 2nd Atk)
- - Power (orig. 35) : 17.5 -> 28
- - Breach Bonus (orig. -0.3) : 0 -> -0.5
- - Crit Mul. (orig. 1.2) : 1.2 -> 0.75
- New 4th Atk (Orig. 3rd Atk)
- - Power (orig. 35) : 29.166 ->46.6656
- - Breach Bonus (orig. -0.3) : 0 -> -0.5
- - Crit Mul. (orig. 1.2) : 1.2 -> 0.75
- New 5th Atk (Orig. 4th Atk)
- - Power (orig. 60) : 50 -> 80
- - Breach Bonus (orig. -0.3) : 0 -> -0.5
- - Crit Mul. (orig. 1.2) : 1.2 -> 0.75
- Added 7th Atk
- - Power : 37.05 -> 98.8
- - Breach Bonus : -0.2 -> -0.4
- - Crit Mul. : 1.2 -> 0.6
- Added 8th to 10th Atk
- - Same as new 3rd to new 5th attacks.
- Added 11th Atk (combo finish)
- - Power : 265 -> 220
- - Breach Bonus : 9 -> 4
- - Crit Mul. : 0.55 (unchanged)
Note : If the first attack doesn't hit, the advantage of continuing the non-critical combo was too small, so increased the DPS of normal damage that is not a critical hit.
解説 : 初段が命中しなかった場合に、そのまま非クリティカルのコンボを継続することの利点が小さすぎたため、クリティカルヒットではない通常ダメージのDPSを高めました。

Broad Sword / 広刃の剣
- 3rd Atk
- - Startup Time : 0.266s -> 0.35s
- - Power (orig. 180) : 150.14 -> 160
- - Recovery Time (orig. 0.4s) : 0s -> 0.266s
- Added 4th Atk
- - Startup Time : 0.133s -> 0.65s
- - Hit Area-Width : 7 -> 9
- - Hit Area-OffsetCase X : -2.5 -> -3.5
- - Power : 70.63 -> 262.15
- - Recovery Time : 0.266s -> 0.4s
Note : In the final attack, I made a heavy attack suitable for heavy weapon.
解説 : 最終段では重量武器にふさわしく重い攻撃を行うようにしました。

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- 8th Atk
- - Flashing Slice Angle : 143.23 deg. -> 131.78 deg.
- 12th Atk
- - Flashing Slice Angle : 131.78 deg. -> 151.83 deg.

Shovel / ショベル
- New 1st Atk (Orig. 2nd Atk)
- - Unchanged.
- New 2nd Atk (Orig. 3rd Atk)
- - Power (orig. 125) : 148.5 -> 127.8
- - Moving Forward Distance and Knock Back Distance (orig. 0.3) : 1.2 -> 0.6
- - Recovery Time (orig. 0.3s) : 0.225s -> 0.25s
- Add New 3rd Atk
- - Same as new 1st attack.
- Add 4th Atk
- - Power : 184.6
- Add 5th Atk
- - Startup Time : 0.45s
- - Preparation for the 6th attack. This has not performance of attack.
- - Recovery Time : 0s
- Add 6th Atk
- - Startup Time : 0.3s
- - Hit Area-Width : 7
- - Hit Area-OffsetCase X : -2.75
- - Hit Area-Height : 6.5
- - Hit Area-OffsetCase Y : -1.5
- - Power : 350
- - Breach Bonus : 4
- - Recovery Time : 0.45s
Note : Added a combo finish that perform heavy attack.
解説 : 重い攻撃を放つコンボフィニッシュを追加しました。


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*Ranged Weapons

Ice Shard / 氷の破片
- Full-Auto Attack (orig. false) : -> true
- Renewed 1st Atk
- - Power : 20 (unchanged)
- - Crit Mul. : 0.9375 -> 1.1
- Renewed 4th Atk
- - Power : 35 (unchanged)
- - Crit Mul. : 0.9375 -> 1.1
- Renewed 5th Atk
- - Startup Time : 0.1s (unchanged)
- - Recovery Time : 0.35s -> 0.4s
- Renewed 6th Atk
- - Startup Time : 0.01666s (unchanged)
- - Power : 50 -> 60
- - Crit Mul. : 0.9375 -> 1.1
- - Recovery Time : 0.4s -> 0.45s
- Renewed 7th Atk
- - Startup Time : 0.05s (unchanged)
- - Recovery Time : 0.3s -> 0.35s

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