Dead Cells

Dead Cells

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Update: Feb 12, 2022 @ 2:21am

Update: Dec 28, 2021 @ 6:45am

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*Bug Fix (this mod only bug)

- In the "Slumbering Sanctuary" at Boss Cell 5 (Hell difficulty)
- - Fixed an issue where petrified enemies were not placed and the total number of enemies was small. (I'm sorry if it has not been completely fixed yet)
  石化状態の敵が配置されず、敵の総数が少なかった不具合を修正しました。 (もしもまだ完全には修正されていなかったらごめんなさい)

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Update: Dec 10, 2021 @ 7:45am

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*Melee Weapons

(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェット・アンド・ピストル
- 1st Atk
- - Power (orig. 35) : 35 -> 43.75
- 2nd Atk
- - Power (orig. 45) : 45 -> 56.25

(Crossover: "Hollow Knight") Pure Nail / 純粋な釘
- Sideways Attack
- - 1st Sideways Attack
- - - Power (orig. 45) : 45 -> 39.375
- - 2nd Sideways Attack
- - - Power (orig. 55) : 55 -> 48.125


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Update: Dec 10, 2021 @ 5:16am

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*Biomes

Training Room / トレーニングルーム
- "Recycling Tubes and Mutation Select Room"
- - Add NPC "The Blacksmith's Apprentice"
- - Add Item a kind of gem "Fragment of the Philosopher's Stone" x2
- - NPC "Guillain" position changed.


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*Melee Weapons

(Crossover: "Hyper Light Drifter") Hard Light Sword / ハードライトソード
- New 2nd Atk (Orig. 1st Atk)
- - Hit Area-Width (orig. 4.1) : 6.6 -> 7.1

(Crossover: "Hyper Light Drifter") Hard Light Gun / ハードライトガン
- Added 2nd Atk
- - Startup Time : 0s -> 0.01666
- - Recovery Time : 0.3s -> 0.33334s
- Added 4th Atk
- - Startup Time : 0s -> 0.01666
- - Recovery Time : 0.35s -> 0.38334s

(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェット・アンド・ピストル
- Legendary Weapon's Affix (orig. none) : none -> "Fire Damage" (+40% damage to a burning target. / 炎上状態の敵に対するダメージ +40%)
- Burn DPS (orig. 15) : -> 25
- Burn Duration (orig. 5) : -> 3
- Change the description (English only). *Writed clearly the burn effect on the third attack.


(Crossover: "Hollow Knight") Pure Nail / 純粋な釘
- Sideways Attack
- - 1st Sideways Attack
- - - Recovery Time (orig. 0.3s) : 0.25s (unchanged)
- - 2nd Sideways Attack
- - - Recovery Time (orig. 0.3s) : 0.35s -> 0.25s


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*Mutations - Survival

Necromancy / ネクロマンシー
- Heal Value Scaling Coefficient (orig. 0.3%) : 1% (unchanged)
- Heal Value Cap (orig. 2.5%) : 5% (unchanged)
- Heal HP Cap (orig. 50%) : 60% -> 70%

What Doesn't Kill Me / 回避回生
- Cooldown (orig. 30s) : 30s -> 10s
- Heal Initial Value HP Ratio (orig. 2%) : 2% -> 0.66%
- Heal Value Scaling Coefficient (orig. 1.05%) : 1.05% (unchanged)
- Heal Cap HP Ratio (orig. 6%) : 6% -> 2%


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Update: Nov 28, 2021 @ 4:04am

*Melee Weapons

Hard Light Sword / ハードライトソード
- Added 5th to 7th Atk (2nd combo set, triple slash)
- - Added 5th Atk
- - - Startup Time : 0.0675s -> 0.0625s
- Added 8th to 31th Atk (3rd to 10th combo set)
- - Same as 2nd combo set.

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Update: Nov 27, 2021 @ 6:40am

All elements became supported to game version "26.0: Day22-November-2021"

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*Biomes

- Corrected some mistakes in the modded flavor text.

Training Room / トレーニングルーム
- "Boss Select Room"
- - Changed the terrain, and placed a teleport stone.

High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Visibility on the map (orig. invisible) : -> Back room visibled (secret passage is not visible).


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*Enemies

Corpulent Zombie / 太ったゾンビ
- Actions
- - "Jump Body Press 1 of 2 (Jump Attack)"
- - - Cooldown (orig. 0s) : 0s -> 3.5s

Demon / デーモン
- Actions
- - "First Melee Attack"
- - - Startup Time (orig. 0.6s) : 0.6s
- - - Power (orig. 5) : 5 -> 4
- - - Recovery Time (orig. 0.2s) : 0.2s -> 0s
- - "Quick Melee Attack 1 of 2"
- - - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - - Power (orig. 5) : 5 -> 3
- - - Recovery Time (orig. 0.2s) : 0.2s -> 0.5s
- - "Quick Melee Attack 2 of 2"
- - - Add startup sound effect.
- - - Startup Time (orig. 0.3s) : 0.3s -> 0.6s
- - - Power (orig. 5) : 5 -> 4
- - - Recovery Time (orig. 0.2s) : 0.2s -> 0s
- - "Fireball"
- - - Maximum Number of Consecutive Shots (orig. 4) : 4 -> 1
- Blueprint Drops
- - Weapon "Shrapnel Axes" (orig. 0.4%) : 0.4% (same as original)
- - Outfit "Drifter Outfit" (orig. [0.4%, BC 2]) : [0.4%, BC 2] (same as original)
- - Added Weapon "Fire Torrent" : 0.4% (unchanged)
- - Added Weapon "Pyrotechnics" : 0.4% (unchanged)
- - Add Outfit "Demon Outfit" : [0.03%, BC 2]

Sweeper / スイーパー
- Actions
- - "Shock Wave"
- - - Cooldown (orig. 1.8s) : 1.8s -> 2.5s
- - - Startup Time (orig. 0.6s) : 0.6s -> 0.75s


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Continued below ↓

Update: Nov 27, 2021 @ 6:39am

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*Melee Weapons

Bone / 骨
- Item Tags "Heavy Weapon" (orig. Not included.) : -> Included.

Hard Light Sword / ハードライトソード
- Full-Auto Attack (orig. false) : -> true
- Possibility of Stay in the Mid Air (orig. false) : -> true
- About of Marks
- - Maximum Number of Marks (orig. 6) : -> 4
- - Mark Duration (orig. 4s) : 4s (unchanged)
- - Crit Mul. at 1 Mark (orig. 1.2) : -> 1.1
- - Crit Mul. at 2 Marks (orig. 1.3) : -> 1.5 (same as original 4 marks)
- - Crit Mul. at 3 Marks (orig. 1.4) : -> 1.65
- - Crit Mul. at 4 Marks (orig. 1.5) : -> 2.5 (same as original 6 marks)
- - Crit Mul. at 5 Marks (orig. 2) : -> None
- - Crit Mul. at 6 Marks (orig. 2.5) : -> None
- 1st to 4th Atk (1st combo set)
- - Add New 1st Atk (dash)
- - - Startup Time : 0s
- - - Moving Forward Distance : 1
- - - Power : 0
- - - Recovery Time : 0.05s
- - New 2nd Atk (Old 1st Atk)
- - - Cooldown (orig. 0s) : -> 0.1s
- - - Startup Time (orig. 0.125s) : -> 0.0625s
- - - Moving Forward Distance (orig. 0.5) : -> 0
- - - Hit Area-Width (orig. 4.1) : -> 6.6
- - - Hit Area-OffsetCase X (orig. 0) : -> -2.5
- - - Power (orig. 35) : -> 30.264
- - - Breach Bonus (orig. 1) : 1 (unchanged)
- - - Recovery Time (orig. 0.3s) : -> 0.25s
- - New 3rd Atk (Old 2nd Atk)
- - - Startup Time (orig. 0.s) : s -> 0.05s
- - - Hit Area-Width (orig. 4.5) : 4.5 (unchanged)
- - - Hit Area-OffsetCase X (orig. -1) : -1
- - - Power (orig. 40) : -> 35.555
- - - Breach Bonus (orig. 0.25) : 0.25 (unchanged)
- - - Recovery Time (orig. 0.35s) : -> 0.25s
- - New 4thd Atk (Old 3rd Atk)
- - - Startup Time (orig. 0.06s) : -> 0.12s
- - - Hit Area-Width (orig. 6.5) : 6.5 (unchanged)
- - - Hit Area-OffsetCase X (orig. -2) : -2
- - - Power (orig. 55) : 55
- - - Breach Bonus (orig. -0.5) : -0.5 (unchanged)
- - - Recovery Time (orig. 0.35s) : -> 0.4s
- Add 5th to 7th Atk (2nd combo set, triple slash)
- - Add 5th Atk
- - - Startup Time : 0.0675s
- - - Moving Forward Distance : 0.5
- - - Same as new 2nd attack except above.
- - Add 6th Atk
- - - Same as new 3rd attack.
- - Add 7th Atk
- - - Same as new 4th attack.
- Add 8th to 31th Atk (3rd to 10th combo set)
- - Same as 2nd combo set.

Note : Added "dash" as the first action.
 If press the weapon button momentary at the first action, "dash only" performed, and if holding down the button, performed "dash slash" including up to the second action.
 When the second set of combos or later, dash is not perform.
解説 : 1段目のアクションとして「ダッシュ」を追加しました。
 1段目の際に武器のボタンを短く押すと「ダッシュのみ」を行い、ボタンを長押しすると2段目の斬撃までを含めた「ダッシュ斬り」になります。
 コンボ2セット目以降の連続斬りではダッシュは行いません。

Hard Light Gun / ハードライトガン
- Ammo (orig. 6) : -> 4
- Projectile Speed (orig. 2) : -> 2.2
- Full-Auto Fire (orig. false) : -> true
- Legendary Weapon's Affix (orig. none) : none -> "Super Pierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する)
- 1st Atk
- - Startup Time (orig. 0.15s) : 0.15s
- - Power (orig. 30) : -> 15
- - Breach Bonus (orig. -0.7) : -> 9
- - Recovery Time (orig. 0.25s) : -> 0s
- Add 2nd Atk
- - Startup Time : 0s
- - Power : 45
- - Breach Bonus : 9
- - Recovery Time : 0.3s
- Add 3rd Atk
- - Startup Time : 0.1s
- - Power : 15
- - Breach Bonus : 9
- - Recovery Time : 0s
- Add 4th Atk
- - Startup Time : 0s
- - Power : 45
- - Breach Bonus : 9
- - Recovery Time : 0.35s
Note : Added an element like the railgun from original game.
 If short press the weapon button fires only a "low power pistol", and if long press the button fires a "high power railgun (bullet that looks like)" at the same time as the pistol bullet..
 Substantially need to consume two ammo to shoot a railgun.
 Both pistol and railgun have very strong power to stagger "enemy when starting-up attack".
解説 : 原作のレールガンっぽい要素を加えてみました。
 武器のボタンを短く押すと「低威力のピストル」のみを発射し、ボタンを長く押すと、ピストル弾と同時に「高威力のレールガン(っぽい見た目の弾)」を発射します。
 レールガンを撃つためには実質的に弾を2つ消費する必要があります。
 ピストル、レールガンともに、"攻撃し始めの敵"を怯ませる力は非常に強いです。

Hayabusa Gauntlets / ハヤブサの小手
- New 4th to 7th Atk "Four alternate punches"
- - Animation effect position adjusted.

Machete and Pistol / マチェット・アンド・ピストル
- Item Tags "Heavy Weapon" (orig. Not included.) : -> Included.
- 1st Atk
- - Slightly changed effect animation.
- - Hit Area-Width (orig. 3) : -> 3.15
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Breach Bonus (orig. 0) : -> 1
- 2nd Atk
- - Slightly changed effect animation.
- - Hit Area-Width (orig. 3) : -> 4.65
- - Hit Area-OffsetCase X (orig. 0) : -> -1.5
- - Breach Bonus (orig. 0) : -> 1
- 3rd Atk
- - Hit Area-Width (orig. 6.1) : -> 7.32
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5
- - Breach Bonus (orig. 1) : -> 3
- - Recovery Time (orig. 0.5s) : -> 0.4s

Pure Nail / 純粋な釘
- Sideways Attack
- - 1st Sideways Attack
- - - Knock Back Distance (orig. 0.1) : 0.1 (unchanged)
- - - Recovery Time (orig. 0.3s) : -> 0.25s
- - 2nd Sideways Attack
- - - Knock Back Distance (orig. 0.1) : -> 0.3
- - - Recovery Time (orig. 0.3s) : -> 0.35s
- Up Attack
- - Hit Area-Height (orig. -2) : -> -1.625
- - Hit Area-OffsetCase Y (orig. 4) : -> 4.75
- Down Attack
- - Hit Area-Height (orig. 1.7) : -> 1.35
- - Hit Area-OffsetCase Y (orig. 3) : -> 3.7
Note : The second sideways slash became more easier to use effectively.
 The up slash became easier to hit enemies a little lower, and the down slash became easier to hit enemies a little higher.
解説 : 横斬り2段目をより活用しやすくしました。
 上斬りは少し下方の敵にも当てやすくなり、下斬りは少し上方の敵にも当てやすくなりました。

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Continued below ↓

Update: Nov 27, 2021 @ 6:24am

*Ranged Weapons

Barrel Launcher / バレルランチャー
- 1st Atk
- - Projectile Speed and Flying Distance (orig. 0.45) : 0.45 -> 0.55
- 2nd Atk
- - Projectile Speed and Flying Distance (orig. 0.45) : 0.45 -> 0.55
- Added New 3rd Atk
- - Weapon color changed.
- - Projectile Speed : 0.675 -> 0.3
- - Breach Bonus : 0 -> -0.7
- Added New 4th Atk
- - Weapon color changed.
- - Projectile Speed : 0.675 -> 1.6
- - Breach Bonus : -0.7 (unchanged)
- Change the description (English only).
Note : In the double consecutive fire on the 3rd and 4th shots, "the point where the 3rd and 4th barrels collide with each other and an explosion occurs" can now be changed depending on how much the 4th barrel launch is delayed.
解説 : 3~4段目の2連射攻撃は、4段目の発射をどれだけ遅らせるかによって、「3~4段目のバレル同士がぶつかって爆発が起きる地点」が変わるようになりました。


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*Skills - Power

Face Flask / フラスコ瓶
- Unchanged.

Flash Step (Lightspeed / 光速)
- First Dash
- - Cooldown (orig. 20s) : 0.4s -> 1.2s
- - Invisible Time (orig. 0.2s) : 0.2s -> 0.1s

Note : The performance of this skill in the past, that was emphasized "easy exhilaration and sense of speed on repeatedly dash" and intentionally adjusted it to a high performance that was "too useful", but this performance did not suitable the basic policy of this mod that emphasizes game balance.
 In reconsidering the performance, I was worried about whether to weakening it such as increasing the cool time, but after seeing the "Flash Shift" in "Metroid Dread", I decided to weaken this skill.
 However the cool time of the skill in another mod "Skill - Flash Step", which is the origin of this skill is still as short as before, so if you want to repeat dashes frequently, I think it would be good to use that mod.
解説 : 従来のこのスキルの性能は、「ダッシュ連発のお手軽な爽快感やスピード感」を重視し、意図的に「使い勝手が良すぎる」ほどの高性能にしていましたが、これはこのModのゲームバランス重視の基本方針にはそぐわないものでした。
 性能を見直すにあたり、クールタイム増加などの弱体化を施すべきかどうかは悩みましたが、『メトロイドドレッド』の「フラッシュシフト」を見たことをきっかけに、やはりスキルを弱体化することにしました。
 なお、このスキルの大元である別のModSkill - Flash Stepでは、スキルのクールタイムは従来通りの短さのままとなっていますので、ダッシュを高頻度で連発したい場合はあちらのModを利用していただければと思います。

Pollo Power / チキンパワー
- Unchanged.

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Update: Sep 30, 2021 @ 4:43am

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*Melee Weapons

Somato / 蒼魔刀(そうまとう) (Valmont's Whip / ヴァルモントのムチ)
- Added New 5th Atk
- - Hit Area-OffsetCase X : 0 -> 1.6
- Added New 6th Atk
- - Hit Area-OffsetCase X : 0 -> 1.7
- Added New 7th Atk
- - Hit Area-OffsetCase X : 0 -> 2.8

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Update: Sep 24, 2021 @ 7:25pm

Supported game version "25.4: Day23-September-2021"