Dead Cells

Dead Cells

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Update: Sep 17, 2021 @ 7:36pm

All elements became supported to game version "25.3: Day15-September-2021"

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*Biomes

Transition Areas After Boss Fight / ボス戦後のトランジションエリア
- Slightly changed the flavor text. / フレーバーテキストを若干変更しました。

Prisoners' Quarters / 牢獄
- "Flask room at the starting point / スタート地点のフラスコ部屋"
- - Slightly changed the terrain.

Training Room / トレーニングルーム
- "Entrance"
- - Placed a teleport stone so that could move to the long way the front at once. / テレポートの石を設置し、奥の方まで一気に移動できるようにしました。
- "Recycling Tubes and Mutation Select Room"
- - Add 4th Tube
- - Contents of the Tubes
- - - Original 1st Tube : [All Brutality Color] Melee Weapon + Ranged Weapon + Shield + Two Skills
- - - Original 2nd Tube : [All Tactics Color] Melee Weapon + Ranged Weapon + Shield + Two Skills
- - - Original 3rd Tube : [All Survival Color] Melee Weapon + Ranged Weapon + Shield + Two Skills
- - - Renewed 1st Tube : [All Melee Weapon] Brutality x2 + Tactics x2 + Survival x2
- - - Renewed 2nd Tube : [All Ranged Weapon] Brutality x2 + Tactics x2 + Survival x2
- - - Renewed 3rd Tube : [All Shield] Brutality x2 + Tactics x2 + Survival x2
- - - Added 4th Tube : [All Skill] Brutality x2 + Tactics x2 + Survival x2
- - Partially changed the terrain, created attic. / 地形を一部変更し、天井裏を追加しました。
- - - In the attic, can get "Rusty Sword", "Beginner's Bow", "Old Wooden Shield", and "Reload".
  * Due to the specifications, the equipments in the attic disappears when the lever of the tube directly below is pulled many times.
  天井裏では「錆びた剣」「看守の息子の弓」「古びた木の盾」「リロード」が入手可能です。
  ※仕様上、天井裏の装備品は、真下のチューブのレバーを何度も引くと消滅します。

Clock Tower / 時計塔
- Unique Area (Blueprint "Punishment" / "懲罰の盾")
- - Added Item "Minor Food"
- - - Removed.
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- - Add Item "Reload (Heavy Crossbow secondory ability)"

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*Melee Weapons

With the implementation of "Somato", performance of some weapons and skills have been readjusted, such as the knockback distance.
"蒼魔刀"の実装に伴い、一部の武器とスキルのノックバック距離などを再調整しました。

Cross Hit / クロスヒット (Explosive Crossbow secondory ability)
- 1st Atk
- - Knock Back Distance (orig. 1.8) : 1.8 -> 0.9
- Added 2nd to 3rd Atk
- - Same as 1st attack.
- Added 4th Atk
- - Knock Back Distance : 3.6 -> 2.4

Nutcracker / 粉砕の槌
- Added New 1st to 3rd Atk (1st combo set)
- - New 1st Atk
- - - Sound effect was changed.
- - Added 8th Atk
- - - Sound effect was changed.

Rusty Sword / 錆びた剣
- Added New 2nd Atk (Taunt 2)
- - Animation speed became a little faster.
- Added New 3rd Atk (Taunt 3)
- - Animation was changed. : "travolta" -> "comboKickC"

Spartan Sandals / スパルタのサンダル
- Added New 3rd Atk
- - Knock Back Distance : 1.4 -> 0.9

Tentacle / 触手
- Tentacle Attack
- - Pull Speed (Before Dash Attack) (orig. 1) : 1.5 -> 1.2
- Close Range Attack
- - Effect scale was expanded.
- - Hit Area-Height (orig. 2.5) : 2.8 -> 5.3
- - Knockback Distance (orig. 0.9) : 0.9 -> 0.7
- Dash Attack
- - Attack Duration (orig. 0.2s) : 0.5s -> 0.2s (same as original)
- - Dash Speed and Dash Distance (orig. 1) : 1.2 -> 1

Valmont's Whip / ヴァルモントのムチ
- Changed Name -> "Somato / 蒼魔刀(そうまとう)"
- Changed Icon
- Possibility of mutation "Porcupack" (orig. possible) : -> impossible
- Renew all combo moves and attack data.
- - 1st to 3rd Atk (Taunt Action)
- - - Common Specifications
- - - - Perform a taunt. These have not performance of attack.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 1st Atk (Taunt 1)
- - - - Cooldown : 0.95s
- - - - Animation ID : "what"
- - - 2nd Atk (Taunt 2)
- - - - Animation ID : "no"
- - - 3rd Atk (Taunt 3)
- - - - Animation ID : "comboKickC"
- - 4th Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 6
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 1.6
- - - Hit Area-OffsetCase Y : -0.1
- - - Critical Hit Area Range : 0.3
- - - Power : 60
- - - Breach Bonus : 1
- - - Crit Mul. : 0.85
- - - Recovery Time : 0.18s
- - 5th Atk
- - - Startup Time : 0.0166s
- - - Hit Area-Width : 6.4
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 4.2
- - - Hit Area-OffsetCase Y : -0.2
- - - Critical Hit Area Range : 0
- - - Power : 9
- - - Breach Bonus : -0.5
- - - Crit Mul. : 2.2
- - - Recovery Time : 0.0166s
- - 6th Atk
- - - Startup Time : 0.0166s
- - - Hit Area-Width : 6.4
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 4.2
- - - Hit Area-OffsetCase Y : -0.2
- - - Critical Hit Area Range : 0
- - - Power : 9
- - - Breach Bonus : -0.5
- - - Crit Mul. : 2.2
- - - Recovery Time : 0.0166s
- - 7th Atk
- - - Startup Time : 0.0166s
- - - Hit Area-Width : 6.4
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 4.2
- - - Hit Area-OffsetCase Y : -0.2
- - - Critical Hit Area Range : 0.5
- - - Power : 24
- - - Breach Bonus : -0.5
- - - Crit Mul. : 3.2
- - - Recovery Time : 0.25s
- Change the description (English only).
- The original attack data is as follows.
- - Orig. 1st Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 6
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 3
- - - Hit Area-OffsetCase Y : -0.7
- - - Power : 60
- - - Breach Bonus : 0
- - - Crit Mul. : 1.4
- - - Recovery Time : 0.1s
Note : This weapon became katana weapon instead of whip.
 By holding down the button, you can batto-giri(or iai) at a moment, chopping up the space in front, and inflicting consecutive damage.
 Like the original Valmont's Whip, it makes a critical hit against enemies for a certain distance away.
 Also, there is no merit, but you can taunt by pressing a button for a moment etc.
解説 : 鞭ではなく刀の武器になりました。
 ボタンを押し続けることで瞬速の抜刀斬りを放ち、前方の空間を切り刻んで連続ダメージを与えます。
 オリジナルのヴァルモントの鞭と同様、一定の間合いの敵に対してクリティカルヒットします。
 また、特にメリットはありませんが、ボタンを一瞬だけ押すなどの操作で挑発を行うこともできます。

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*Skills - Power

Wave of Denial / 拒絶の波動
- Knockback Distance (orig. 1.5) : 1.875 -> 0.95

--------------------------------------------------
*Mutations - General

Masochist / マゾヒスト
- Trap Damage Cap (orig. 10%) : 5% -> 0.5%
- Speed Buff Duration (orig. 20s) : 20s -> 25s

--------------------------------------------------

Update: Jul 3, 2021 @ 11:14pm

All elements became supported to game version "24.3: Day1-July-2021"

--------------------------------------------------

*Biomes

Prisoners' Quarters / 牢獄
- "Starting Point" (first or second run)
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Removed.
- "Starting Point" (third run or later)
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Removed.
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)" on the upper left
- Unique Area ("Cavern Key" Room)
- - Add Item "Reload (Heavy Crossbow secondory ability)" in the wall


--------------------------------------------------

Update: Jun 19, 2021 @ 6:10am

Update: Jun 11, 2021 @ 8:58pm

Update: Jun 11, 2021 @ 7:33pm

All elements became supported to game version "24.2: Day10-June-2021"

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*Biomes

All Transition Levels (after each biome)
- Timed and Perfect Doors
- - Slightly changed the terrain.
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- - Add Item "Old Wooden Shield"
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Position-X : 0 -> 8
- - - Position-Y : 9 -> 8
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Deleted.

Prisoners' Quarters / 牢獄
- "Starting Point"
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Position-X : 30 -> 41
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Deleted.
- "Flask room at the starting point / スタート地点のフラスコ部屋"
- - Placed a teleport stone so that could move to the long way the front at once. / テレポートの石を設置し、奥の方まで一気に移動できるようにしました。
- - Tailorのドアの位置を変更し、より手軽にスキン変更部屋へ行けるようにしました
- - Arms Room
- - - Added Item "Reload (Heavy Crossbow secondory ability)"
- Unique Area ("Cavern Key" Room)
- - Placed a teleport stone that allows to easily return to the doorway. / 出入り口まで簡単に戻れるテレポートの石を設置しました。
- (DLC-TBS) "Route of the Dilapidated Arboretum / 古びた果樹園へのルート"
- - Shortened the length of the way. / 道中の長さを短縮しました。

Prison Depths / 牢獄の深部
- Starting Point (Cursed Chest Room)
- - Added Item "Hunter's Grenade" (Legendary)
- - - Position-X : 1 -> 0

Corrupted Prison / 腐敗した牢獄
- Starting Point (Cursed Chest Room)
- - Added Item "Hunter's Grenade" (Legendary)
- - - Position-X : 1 -> 0

Forgotten Sepulcher / 忘れられた地下墓所
- Unique Area (Blueprint "Hayabusa Boots" / "ハヤブサのブーツ")
- - Added Item "Major Food" (requires "Crypt Key" x1)
- - - Deleted.

High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Added Item "Golden Amulet" (requires "Moonflower Key" x1)
- - - Deleted.
- - Added Item "Minor Food" (requires "Moonflower Key" x2)
- - - Deleted.
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Position-X : 53 -> 58
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Deleted.

Derelict Distillery / 放棄された蒸留所
- Unique Area ("Barrel Launcher" / "バレルランチャー")
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Position-X : 9 -> 1
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Deleted.

Tenth Stage / 第10ステージ
- Somewhere in the Tower
- - Add Item "Rusty Sword"
- - Add Item "Beginner's Bow"
- - Added Item "Reload (Heavy Crossbow secondory ability)"
- - - Position-X : 14 -> 28
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)"
- - - Deleted.

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*Enemies

Impaler / インペイラー
- Actions
- - "Spikes"
- - - Cooldown (orig. 2s) : -> 3s
- - - Starting Radius (orig. 15) : -> 12
- - - Startup Time (orig. 1.75s) : 1.75s (unchanged)
- - - Breach Resistance (orig. 1) : -> 0.8
- - - Spike Distance (orig. 5) : -> 3.75
- - - Power (orig. 25) : -> 18.75
- - - Recovery Time (orig. 0s) : 0s (unchanged)

Skeleton / スケルトン
- Actions
- - "Stomp Hell"
- - - Starting Range (orig. 10) : -> 8
- - - Startup Time (orig. 1s) : -> 1.5s
- - - Breach Resistance (orig. 1) : -> 0.5
- - - Recovery Time (orig. 1.5s) : -> 2s

(DLC-TBS) Yeeter / イーター
- Actions
- - "Throw Rock"
- - - Cooldown (orig. 2s) : -> 3s
- - "Throw Jerkshroom"
- - - Startup Time (orig. 0.25s) : -> 0.5s

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Continued below ↓

Update: Jun 11, 2021 @ 7:22am

*Melee Weapons

Assassin's Dagger / 暗殺者のダガー
- 1st Atk (unchanged)
- - Power (orig. 20 -> 32) : 20 -> 32 (same as original)
- 2nd Atk (unchanged)
- - Power (orig. 30 -> 35) : 30 -> 35 (same as original)
- Added New 3rd to 4th Atk (2nd Combo Set)
- - Same as 1st to 2nd attacks.
- Added New 5th to 7th Atk (3rd Combo Set)
- - 5th Atk
- - - Power : 35 -> 46.842
- - 6th Atk
- - - Power : 30 -> 40.15
- - 7th Atk
- - - Power : 45 -> 60.22

Broad Sword / 広刃の剣
- 1st Atk
- - Power (orig. 80 -> 104) : 80 -> 104 (same as original)
- 2nd Atk
- - Power (orig. 90 -> 112) : 90 -> 112 (same as original)
- 3rd Atk
- - Power (orig. 200 -> 180) : 200 -> 150.14
- - Crit Mul. (orig. 1) : 0.7 -> 0.78
- Add New 4th Atk
- - Power : 66 -> 70.63
- - Crit Mul. : 0.7 -> 0.78

Broken Toothpick / 壊れたつまようじ
- Repair Time (orig. 10s -> 6s) : 8s -> 6s (same as original)

Cross Hit / クロスヒット (Explosive Crossbow secondory ability)
- Random Droppable (orig. false) : -> true
- Base Price (orig. 1750) : 1 -> 1750 (same as original)

Cursed Sword / 呪いの剣
- Renew all combo moves and attack data.
- - New 1st Atk
- - - Breach Bonus : 0.25 -> 0
- - - Possible to Critical Hit : false -> true
- - - Crit Mul. : 0.5
- - New 2nd Atk
- - - Breach Bonus : 0.25 -> 0
- - - Possible to Critical Hit : false -> true
- - - Crit Mul. : 0.5

(DLC-TBS) Flashing Fans / フラッシュファン
- 1st Atk
- - Crit Mul. (orig. 0.75 -> 0.85) : 0.75 -> 0.85 (same as original)
- 2nd Atk
- - Crit Mul. (orig. 0.75 -> 0.85) : 0.75 -> 0.85 (same as original)
- 3rd Atk
- - Crit Mul. (orig. 0.75 -> 0.85) : 0.75 -> 0.85 (same as original)
- Added New 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Added New 7th to 9th Atk (Combo Finish)
- - New 7th Atk (Combo Finish 1 of 3)
- - - Crit Mul. : 0.75 -> 0.85
- - New 8th Atk (Combo Finish 2 of 3)
- - - Crit Mul. : 0.75 -> 0.85
- - New 9th Atk (Combo Finish 3 of 3)
- - - Crit Mul. : 0.75 -> 0.85

Hayabusa Boots / ハヤブサのブーツ
- Collision Power on Combo Finish (orig. 90 -> 200) : 90 -> 100

Impaler / 突き刺しの槍
- 1st Atk
- - Power (orig. 30 -> 45) : 46 -> 45
- 2nd Atk
- - Power (orig. 40 -> 60) : 49.6 -> 60
- Added New 3rd Atk
- - Same as 1st attack.
- Added New 4th Atk
- - Same as 2nd attack.
- Added New 5th to 8th Atk "Rapid Thrust"
- - New 5th Atk
- - - Power : 26.13 -> 22.28
- - New 6th Atk
- - - Power : 28.18 -> 29.71
- - New 7th Atk
- - - Same as 5th Attack.
- - New 8th Atk
- - - Same as 6th Attack.
- - New 10th Atk
- - - Power : 115.6 -> 100.792

Oiled Sword / 油を塗った剣
- 1st Atk
- - Crit Mul. (orig. 0.65 -> 0.85) : 0.7 -> 0.85 (same as original)
- 2nd Atk
- - Crit Mul. (orig. 0.65 -> 0.85) : 0.7 -> 0.85 (same as original)

Oven Axe / オーブンアックス
- Add One of Color : -> "Brutality"
- 1st Atk
- - Power (orig. 150 -> 200) : 112.5 -> 150
- 2nd Atk
- - Startup Time (orig. 0.94s -> 0.75) : 0.705s (unchanged)
- - Power (orig. 215 -> 230) : 161.25 -> 172.5
- - Breach Bonus (orig. 2 -> 3) : 2 -> 3 (same as original)

Rapier / レイピア
- 1st Atk
- - Power (orig. 30 -> 40) : 31.5 -> 32
- - Crit Mul. (orig. 1.6 -> 1.5 ) : 1.6 -> 1.5 (same as original)
- 2nd Atk
- - Power (orig. 20 -> 35) : 21 -> 27.56
- - Crit Mul. (orig. 1.1 -> 1) : 1.1 -> 1 (same as original)
- 3rd Atk
- - Power (orig. 20 -> 35) : 21 -> 27.56
- - Crit Mul. (orig. 1.1 -> 1) : 1.1 -> 1 (same as original)
- 4th Atk
- - Power (orig. 20 -> 35) : 21 -> 27.56
- - Crit Mul. (orig. 1.1 -> 1) : 1.1 -> 1 (same as original)
- Add New 5th Atk
- - Power : 13.125 -> 14.43
- - Crit Mul. : 1.1 -> 1
- Add New 6th Atk
- - Power : 13.125 -> 14.43
- - Crit Mul. : 1.1 -> 1
- Add New 7th Atk
- - Power : 13.125 -> 14.43
- - Crit Mul. : 1.1 -> 1
- Add New 8th Atk
- - Power : 46.45 (unchanged)
- - Crit Mul. : 2.35 -> 2.2
- Add New 9th Atk
- - Power : 23.22 (unchanged)
- - Crit Mul. : 2.35 -> 2.2

Rusty Sword / 錆びた剣
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- "Affixes of firing arrow or grenade" does no longer occur. / "矢や爆弾を発射する付加効果"は発生しなくなりました。
- Full-Auto Attack (orig. false) : -> true
- Orig. 1st and 2nd Atk
- - Deleted.
- Add New 1st to 3rd Atk
- - Common Specifications
- - - Perform a taunt. These have not performance of attack.
- - - Startup Time : 0s
- - - Recovery Time : 0s
- - 1st Atk
- - - Cooldown : 0.95s
- - - Animation ID : "what"
- - - Power : 50 (Affects mutation "Porcupack")
- - - Breach Bonus : 9 (Affects mutation "Porcupack")
- - 2nd Atk
- - - Animation ID : "no"
- - 3rd Atk
- - - Animation ID : "travolta"
- Add 4th to 12th Atk
- - Common Specifications
- - - Move forward a little. These have not performance of attack.
- - - Startup Time : 0s
- - - Recovery Time : 0s
- - 4th Atk
- - - Animation ID : "dash"
- - 5th to 12th Atk
- - - Animation ID : No animation
- New 13th Atk (orig. 3rd Atk)
- - Animation was changed.
- - Startup Time (orig. 0.24s) : -> 0.001s
- - Hit Area-Width (orig. 3.5) : -> 6.7
- - Hit Area-OffsetCase X (orig. 0) : -> -2
- - Hit Area-Height (orig. 2.7) : -> 3.2
- - Hit Area-OffsetCase Y (orig. 0) : -> 0.5
- - Power (orig. 40) : -> 70
- - Breach Bonus (orig. 1.5) : -> 9
- - Recovery Time (orig. 0.25s) : -> 0.14s
- Change the description (English only).
Note :
 - This weapon can perform a single slash while dashing forward.
 - The long-term DPS is low due to the cooldown of about 1 second, but the instantaneous attack power in a short time is high.
 - The slash has a very strong pewer to "stagger enemy when starting-up attack".
 - It can perform taunting actions by specific operations.
  If continue tauntng for little less than 1 second, you can slash two time in a row after that.
  There are two ways to perform a taunting.
   - Press the weapon button for a moment during the first action.
   - During the cooldown after the slash, press the weapon button again and release it immediately.
解説 :
 ・前方にダッシュしつつ単発の斬撃を行います。
 ・1秒ほどのクールダウンがあるため長期的なDPSは低いですが、短時間での瞬間的な攻撃力は高めです。
 ・斬撃は "攻撃し始めの敵" を怯ませる力が非常に強いです。
 ・特定の操作で挑発的なアクションが行えます。
  挑発を1秒弱ほど続けると、その直後の斬撃を素早く2連続で繰り出すことができます。
  挑発の出し方は以下の2通りがあります。
  ・1段目のアクションの際に武器のボタンを一瞬だけ押す。
  ・斬撃後のクールダウン中に武器のボタンを押し直してすぐに離す。

Sadist's Stiletto / 狂信者のダガー
- 1st Atk
- - Crit Mul. (orig. 0.8 -> 0.9) : 0.8 -> 0.9 (same as original)
- 2nd Atk
- - Crit Mul. (orig. 0.8 -> 0.9) : 0.64 (unchanged)
- Added New 3rd Atk
- - Crit Mul. : 0.64 (unchanged)
- New 4th Atk (orig. 3rd Atk)
- - Crit Mul. (orig. 0.8 -> 0.9) : 0.72 (unchanged)
- New 5th Atk (orig. 4th Atk)
- - Crit Mul. (orig. 1 -> 1.2) : 1.042 (unchanged)

Shrapnel Axes / 破砕の斧
- 1st Atk
- - Power (orig. 45 -> 53) : 37.5 -> 41.42
- - Bullet Power (orig. 15 -> 25) : 15 -> 25 (same as original)
- 2nd Atk
- - Power (orig. 50 -> 60) : 41.67 -> 46.89
- - Bullet Power (orig. 20 -> 32) : 20 -> 32 (same as original)
- 3rd Atk
- - Power (orig. 55 -> 68) : 55 -> 63.77
- - Bullet Power (orig. 30 -> 42) : 30 -> 42 (same as original)
- 4th Atk
- - Power (orig. 70 -> 82) : 64.17 -> 70.49
- - Bullet Power (orig. 60 -> 84) : 60 -> 84 (same as original)
- 5th Atk
- - Power (orig. 180 -> 198) : 180 -> 185
- - Bullet Power (orig. 180 -> 252) : 180 -> 252 (same as original)

Continued below ↓

Update: Jun 11, 2021 @ 7:21am

(DLC-FF)Snake Fangs / 蛇の毒牙
- 1st Atk
- - Power (orig. 25 -> 27) : 25 (unchanged)
- - Crit Mul. (orig. 0.75 -> 0.8) : 0.75 (unchanged)
- 2nd Atk
- - Power (orig. 30 -> 33) : 25 (unchanged)
- - Crit Mul. (orig. 0.75 -> 0.8) : 0.75 (unchanged)
- Add 6th Atk
- - Crit Mul. : 0.75 -> 0.81

Tombstone / 墓石
- 1st Atk
- - Animation speed was changed.
- - Startup Time (orig. 0.47s -> 0.4s) : 0.47s -> 0.4s (same as original)
- - Power (orig. 50 -> 70) : 50 -> 70 (same as original)
- - Recovery Time (orig. 0.2s -> 0.1s) : 0.2s -> 0.1s (same as original)

Torch / たいまつ
- 1st Atk
- - Power (orig. 25 -> 40) : 20.625 -> 29.33
- 2nd Atk
- - Power (orig. 45) : 37.5 -> 33.33
- 3rd Atk
- - Power (orig. 35 -> 50) : 29.53 -> 37.49
- 4th Atk
- - Power (orig. 55) : 39.72 -> 35.3
- Added New 5th to 8h Atk (2nd Combo Set)
- - Same as 1st to 4th attack.
- Added New 9th to 10th Atk (Combo Finish)
- - 9th Atk (Combo Finish 1of2)
- - - Power : 71.31 -> 63.38
- - 10th Atk (Combo Finish 2of2)
- - - Power : 82.005 -> 72.89

Twin Daggers / ツインダガー
- 1st Atk
- - Power (orig. 30 -> 40) : 28 (unchanged)
- - Breach Bonus (orig. 0 -> 0.3) : 0 -> 0.3 (same as original)
- 2nd Atk
- - Power (orig. 45 -> 55) : 28 (unchanged)
- - Breach Bonus (orig. 0.8 -> 1.2) : 0 -> 1.2 (same as original)
- New 4th Atk (orig. 2nd Atk)
- - Crit Mul. (orig. 1) : 1.1 -> 1.18

War Spear / 戦の槍
- Item Tags "Heavy Weapon" (orig. Included.) : -> Not included.
- New 3rd Atk (orig. 1st Atk)
- - Breach Bonus (orig. 0 -> 2) : 1 -> 2 (same as original)
- New 4th Atk (orig. 2nd Atk)
- - Breach Bonus (orig. 0 -> 1) : 0 -> 1 (same as original)
- New 5th Atk (orig. 3rd Atk)
- - Breach Bonus (orig. 0 -> 1) : 1.5 (unchanged)
- Add New 6th to 10th Atk "2nd Combo Set"
- - 8th to 10th Atk
- - - Same as 3th to 5th Attack.

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*Ranged Weapons

Beginner's Bow / 看守の息子の弓
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- "Affixes of firing arrow or grenade" does no longer occur. / "矢や爆弾を発射する付加効果"は発生しなくなりました。
- 3rd Atk
- - Startup Time (orig. 0.4s) : 0.1s -> 0.25s
- - Power (orig. 60) : -> 45
- - Recovery Time (orig. 0.1s) : 0.4s -> 0.1s (same as original)
- - Same as 2nd attack except above.
- Add 4th Atk
- - Startup Time : 1s
- - Power : 90
- - Breach Bonus : 9
- - Recovery Time : 0.15s
- Change the description (English only).

Bow and Endless Quiver / 無限の弓
- 1st Atk
- - Power (orig. 30 -> 40) : 13.8675 -> 25
- 2nd Atk
- - Power (orig. 40 -> 52) : 19.1625 -> 32.5
- 3rd Atk
- - Power (orig. 50 -> 72) : 27.95625 -> 45
- - Crit Mul. (orig. 1) : 1.65 -> 1

Boy's Axe / 少年の斧
- Projectile Axe
- - Power (orig. 10 -> 70) : 10 -> 30
- - Breach Bonus (orig. 0 -> 0.5) : -1 -> 2.75
- Recall Axe
- - Throw Again Interval (orig. 0.5s) : 0.3s -> 0.5s

Fire Torrent / 大炎
- Power (orig. 10 -> 12) : 8 -> 9.6

Ice Bow / 氷の弓
- 1st Atk
- - Freeze Duration (orig. 0.75s -> 1.2s) : 0.75s -> 1s
- Added New 2nd Atk
- - Freeze Duration : 1.5s -> 2s
- Added New 3rd to 4th Atk
- - Same as 1st to 2nd Attack.
- Added New 5th to 7th Atk
- - Freeze Duration : 2s

Ice Shard / 氷の破片
- 1st Atk
- - Power (orig. 22 -> 20) : 22 -> 20 (same as original)
- - Crit Mul. (orig. 0.75 -> 0.65) : 0.9375 (unchanged)
- Added 2nd Atk
- - Same as 1st attack.
- Added 4th Atk
- - Power : 44 -> 40
- - Crit Mul. : 0.9375 (unchanged)

Magic Missiles / マジックミサイル
- 1st to 5th Atk (1st Combo Set)
- - 1st Atk
- - - Power (orig. 15 -> 25) : 11.79 -> 12.55
- - 2nd Atk
- - - Power (orig. 15 -> 20) : 11.79 -> 12.55
- - 3rd Atk
- - - Power (orig. 20 -> 35) : 15.72 -> 16.74
- - 4th Atk
- - - Power (orig. 35 -> 50) : 27.51 -> 29.29
- - 5th Atk
- - - Power (orig. 50 -> 65) : 44.65 -> 47.54
- Add 6th to 10th Atk (2nd Combo Set)
- - Same as 1st to 5th attack.
- Add 11th to 15th Atk (Combo Finish)
- - 11th to 14th Atk
- - - Power : 49.5 -> 52.71
- - 15th Atk
- - - Power : 61.875 -> 65.89

Nerves of Steel / 鋼の神経
- Power (orig. 20 -> 32) : 20 -> 24
- Crit Mul. (orig. 3.2) : 4.4 -> 3.66

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Continued below ↓

Update: Jun 11, 2021 @ 4:55am

*Shields

Assault Shield / 強襲の盾
- Power (orig. 20 -> 33) : 30 -> 33 (same as original)

Front Line Shield / 前線の盾
- Melee Damage Bonus (orig. +30% -> +50%) : +20% -> +50% (same as original)

Old Wooden Shield / 古びた木の盾
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons

Parry Shield / 弾きの盾
- Power (orig. 20 -> 26) : -> 0.0026
- Crit Mul. (orig. 1) : -> 10000

Thunder Shield / 雷の盾
- Auto Thunder DPS After Parry (orig. 50 -> 32) : 65 -> 32 (same as original)
- Finishing Thunder DPS (orig. 50 -> 32) : 50 -> 40

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*Skills - Traps& Turret

Flamethrower Turret / 火炎タレット
- Burning Ground Duration (orig. 2s -> 1.4s) : 3s -> 1.4s (same as original)

Root Grenade / ルートボム
- DPS (orig. 33 -> 50) : 24.75 -> 37.5

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*Mutations - Survival

What Doesn't Kill Me / 回避回生
- Heal Coefficient (orig. 1% -> 2%) : 2% (unchanged)
- Heal Cap (orig. 3% -> 6%) : 5% -> 6% (same as original)

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*Mutations - General

Emergency Healing / 緊急回復
- Heal (orig. 45% -> 35%) : 50% -> 40%

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Update: May 14, 2021 @ 6:21pm

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*Biomes

Prisoners' Quarters / 牢獄
- "Recycling Tubes Room"
- - In 4th tube : "Rusty Sword", "Beginner's Bow", and "Old Wooden Shield"
- - - Possibility of Selling : possible -> impossible

Ancient Sewers / 古い下水道
- Unique Area (Blueprint "Alchemic Carbine" / "錬金銃")
- - Added Item "Flask Recharge +1" : -> Removed.
- - Blueprint "Acceptance" Position-X (orig. 42) : 43 -> 42 (same as original)

High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Added Item a kind of gem "Fragment of The Philosopher's Stone" : -> Removed.
- - Blueprint "Acceptance"
- - - Position-X (orig. 54) : 49 -> 54 (same as original)

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Update: May 7, 2021 @ 10:26pm

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*Biomes

Most Biomes / ほとんどのバイオーム
- Slightly changed the flavor text. / フレーバーテキストを若干変更しました。

Prisoners' Quarters / 牢獄
- Unique Area ("Map" and "Hunter's Grenade" Room)
- - Fixed a bug where the "Hunter's Grenade" door unlock price was cheaper than it should be. / "狩猟者のグレネード" のドアの解錠費用が本来よりも低かったバグを修正しました。

Prison Depths / 牢獄の深部
- Starting Point (Cursed Chest Room)
- - Add Item "Hunter's Grenade" (Legendary)

Corrupted Prison / 腐敗した牢獄
- Starting Point (Cursed Chest Room)
- - Add Item "Hunter's Grenade" (Legendary)


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*Ranged Weapons

Lightning Bolt / ライトニングボルト
- Item Tags "Heavy Weapon" (orig. Not included.) : -> Included.
- Power (orig. 30) : 5 -> 3.75
- Lightning Transform Limit (orig. 10) : 1200 -> 47
- Lightning Transform Threshold (orig. 0.4) : 0.00533 -> 0.1066
- Crit Mul. (orig. 0.85) : 6.975 -> 9.3
- Self-Damage Power (orig. 2) : 2 -> 0.01


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*Skills - Power

Forgotten Map / 忘れられた地図
- Price (orig. 4000) : 5000 -> 3000


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*Affixes

Leech (1% of HP recovered per attack (close combat), +100% damage taken!) / 近接攻撃するごとにHPの 1% が回復し、受けるダメージが +100% となる)
- Multiplier of damage received (orig. +100%) : +100% -> +25%


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