Dead Cells

Dead Cells

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Update: May 1, 2021 @ 7:28am

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*Biomes

Changed the flavor text displayed in the "starting loading screen" and "map display" of most biome. The data such as "base level of equipment" and "number of scrolls" in that biome are now displayed.
* In near the end boss stages, will display the same flavor text as the original.
ほとんどのバイオームのフレーバーテキストを変更し、「開始時のロード画面」や「マップ表示」にて、そのバイオームにおける「装備品の基礎レベル」や「スクロール配置数」などのデータが表示されるようになりました。
※終盤のボスステージでは、オリジナルと同じフレーバーテキストが表示されます。


In the early stages, we reduced the number of triple color scrolls and instead increased the number of dual color scrolls.
On the other hand, in the near the end stages, reduced the number of dual color scrolls and increased the number of triple color scrolls instead.
With these changes, I think that it will be easier doing stable walkthrough overall, such as making it easier for the max HP to rise significantly early in the early stages.
序盤のステージでは、3色スクロールの数を減らした代わりに2色スクロールの数を増やしました。
逆に終盤のステージでは、2色スクロールの数を減らした代わりに3色スクロールの数を増やしました。
これらの変更により、序盤は最大HPが早めに大きく上昇しやすくなるなど、総合的には安定した攻略が行いやすくなると思います。


*Stage 1

Prisoners' Quarters / 牢獄
- Number of Double Color Scrolls (orig. 0) : 0 -> 2
- Number of Triple Color Scrolls (orig. 2) : 2 -> 0

*Stage 2
Promenade of the Condemned / 罪人の道
- Number of Double Color Scrolls (orig. 2) : 2 -> 3
- Number of Triple Color Scrolls (orig. 1) : 1 -> 0

Toxic Sewers / 有毒の下水道
- Number of Double Color Scrolls (orig. 2) : 2 -> 3
- Number of Triple Color Scrolls (orig. 1) : 1 -> 0

(DLS-TBS)Dilapidated Arboretum / 古びた樹木園
- Number of Double Color Scrolls (orig. 2) : 2 -> 3
- Number of Triple Color Scrolls (orig. 1) : 1 -> 0

*Stage 2.5
Prison Depths / 牢獄の深部
- Number of Double Color Scrolls (orig. 0) : 0 (unchanged)
- Number of Triple Color Scrolls (orig. 0) : 0 (unchanged)

Corrupted Prison / 腐敗した牢獄
- Number of Double Color Scrolls (orig. 0) : 0 (unchanged)
- Number of Triple Color Scrolls (orig. 0) : 0 (unchanged)

*Stage 3
Ramparts / 塁壁
- Number of Double Color Scrolls (orig. 2) : 2 -> 4
- Number of Triple Color Scrolls (orig. 3) : 3 -> 1

Ancient Sewers / 古い下水道
- Number of Double Color Scrolls (orig. 2) : 2 -> 4
- Number of Triple Color Scrolls (orig. 3) : 3 -> 1

Ossuary / 納骨堂
- Number of Double Color Scrolls (orig. 2) : 2 -> 3
- Number of Triple Color Scrolls (orig. 2) : 2 -> 1

(DLC-TBS)Morass of the Banished / 追放されし者の沼地
- Number of Double Color Scrolls (orig. 2) : 2 -> 3
- Number of Triple Color Scrolls (orig. 2) : 2 -> 1

*Stage 5
(DLC-FF)Transition to Fractured Shrines / 崩壊した神殿へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 5 -> 4 (same as original)

*Stage 6
(DLC-FF)Transition to Undying Shores / 不死の断崖へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 3 -> 5

(DLC-FF)Undying Shores / 不死の断崖
- Base Equipment Level (orig. 4) : 4 -> 5


*Stage 8
Transition to High Peak Castle or Direlict Distillery / 天上城 or 放棄された蒸留所 へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 5) : 5 (unchanged)

High Peak Castle / 天上城
- Number of Double Color Scrolls (orig. 2) : 2 -> 1
- Number of Triple Color Scrolls (orig. 1) : 1 -> 2

Derelict Distillery / 放棄された蒸留所
- Number of Double Color Scrolls (orig. 2) : 2 -> 1
- Number of Triple Color Scrolls (orig. 2) : 2 -> 3

*Stage 10
Tenth Stage / 第10ステージ
- Number of Double Color Scrolls (orig. 2) : 2 -> 0
- Number of Triple Color Scrolls (orig. 0) : 0 -> 2

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*Boss Cells (Difficulty)

4 Boss Cell (Nightmare)
- Malaise (orig. false) : true -> false

5 Boss Cell (Hell)
- In 5 Boss Cell, almost all types of mobs will now appear in each biome.
- - The more go to the later stage, the more dangerous mobs will more likely to appear.
- - Protector, Masker, and Librarian only appear in biomes that also appeared in the original.
- - Regarding Librarian, if it appears in a prison etc, the game may crash during certain actions of this enemy, so I am narrowing down the place where it appears.
- - Paid DLC enemies only spawn in that DLC biomes.

- ボスセル5では、各バイオームでほぼ全種類の雑魚敵が出現するようになりました。
- - 先のステージに進むほど、より強力な雑魚敵が出現しやすくなります。
- - プロテクターやマスカーやライブラリアンは、オリジナルでも出現したバイオームでのみ出現します。
- - ライブラリアンに関しては、牢獄などで出現すると、この敵の特定の行動時にゲームがクラッシュする場合があるため、出現する場所を絞っています。
- - 有料DLCの敵は、そのDLCのバイオームでのみ出現します。

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Update: Apr 20, 2021 @ 5:54am

Fixed missing file error.

Update: Apr 20, 2021 @ 3:27am

Update: Apr 12, 2021 @ 7:30am

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*Biomes

Prisoners' Quarters / 牢獄
- "Recycling Tubes Room"
- - Contents of the Tubes (This is an experimental change)
- - - Original 1st to 4th Tubes : Melee Weapon + Ranged Weapon + Shield + Two Skills
- - - 1st Tube : Unchanged.
- - - 2nd Tube : Unchanged.
- - - 3rd Tube : Melee Weapon + Ranged Weapon + Shield + Forgotten Map
- - - 4th Tube : Rusty Sword + Beginner's Bow + Old Wooden Shield + Corrupted Artifact

(DLC-FF)Transition to Fractured Shrines / 崩壊した神殿へのトランジション
- Timed Door (orig. 19m, 30s) : 19m, 30s -> 22m

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*Melee Weapons

War Spear / 戦の槍
- New 1st Atk
- - Power : 26.25 -> 24.28
- New 2nd Atk
- - Power : 39.375 -> 36.42
- New 3rd Atk (orig. 1st Atk)
- - Power (orig. 35) : 62.5 -> 57.81
- - Crit Mul. (orig. 1.1) : 0.95 -> 1.025
- New 4th Atk (orig. 2nd Atk)
- - Power (orig. 57) : 71.25 -> 65.9
- - Crit Mul. (orig. 1) : 1.045 -> 1.0225
- New 5th Atk (orig. 3rd Atk)
- - Power (orig. 50) : 80.67 -> 74.61
- - Crit Mul. (orig. 1) : 1.14 -> 1.12
- Added 6th to 10th Atk
- - Same as 1st to 5th attack.

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*Ranged Weapons

Cross Hit / クロスヒット (Explosive Crossbow secondory ability)
- 1st Atk
- - Cooldown (orig. 0.2s) : 0.2s -> 0s
- - Effect scale was reduced.
- - Startup Time (orig. 0.35s) : 0.35s (unchanged)
- - Hit Area-Width (orig. 3) : 3 -> 5
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 -> -1.5
- - Power (orig. 30) : 30 (unchanged)
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add 2nd to 3rd Atk
- - Same as 1st attack.
- Add 4th Atk
- - Startup Time : 0.7s
- - Hit Area-Width : 9.5
- - Hit Area-OffsetCase X : -3
- - Power : 75
- - Breach Bonus : 9
- - Recovery Time : 0.4s

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*Skills - Power

Forgotten Map / 忘れられた地図
- Price (orig. 4000) : 4000 -> 5000
- Possibility of Selling (orig. possible) : possible -> impossible
- Affixes (orig. not affected) : not affected -> possible to affected
- Possibility of Upgrade (orig. possible) : possible -> impossible
- Cooldown (orig. 0s) : 180s -> 60s

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*Other Elements

Corrupted Artifact / 腐敗したアーティファクト
- Price (orig. 10000) : 10000 -> 5000


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Update: Apr 2, 2021 @ 4:16am

Small bug fixed.

Update: Mar 31, 2021 @ 8:26am

Boy's Axe / 少年の斧
- Projectile Axe
- - Power (orig. 10) : 10 (unchanged)
- - Breach Bonus (orig. 0) : 0 -> -1
- Recall Axe
- - Power (orig. 80) : 60 -> 50
- - Breach Bonus (orig. 0) : 0 -> -1
- - Basic Stun Duration (orig. 0.3s) : 1s -> 0.15s
- - Throw Again Interval (orig. 0.5s) : 0.5s -> 0.3s

Update: Mar 31, 2021 @ 5:49am

Update: Mar 31, 2021 @ 5:12am

All elements became supported game version "23.8: Day30-March-2021"

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*Biomes

- All Perfect Doors
- - Easy Perfect Door (orig. 30kills) : 30kills -> 25kills
- - Hard Perfect Door (orig. 60kills) : 60kills -> 50kills

*Stage 2
Transition to Promenade of the Condemned / 罪人の道へのトランジション
- Base Equipment Level in Challenge Door (orig. 2) : 2 -> 1

Transition to Toxic Sewers / 有毒の下水道へのトランジション
- Base Equipment Level in Challenge Door (orig. 2) : 2 -> 1

(DLC-TBS)Transition to Dilapidated Arboretum / 古びた果樹園へのトランジション
- Base Equipment Level in Challenge Door (orig. 2) : 2 -> 1

Toxic Sewers / 有毒の下水道
- Base Equipment Level (orig. 3) : 3 -> 2

*Stage 2.5
Transition to Prison Depths / 牢獄の深部へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 4 -> 3

*Stage 3
(DLC-TBS)Transition to Morass of the Banished / 追放されし者の沼地へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 4 -> 3

Ancient Sewers / 古い下水道
- Base Equipment Level (orig. 4) : 4 -> 3

(DLC-TBS)Morass of the Banished / 追放されし者の沼地
- Base Equipment Level (orig. 4) : 4 -> 3

*Stage 4
Black Bridge / 黒の橋
- Base Equipment Level (orig. 4) : 4 -> 6

Insufferable Crypt / 辛苦の安置所
- Base Equipment Level (orig. 5) : 5 -> 6

(DLC-TBS)Nest / ネスト
- Base Equipment Level (orig. 5) : 5 -> 6

*Stage 5
(DLS-FF)Fractured Shrines / 崩壊した神殿
- Base Equipment Level (orig. 6) : 6 -> 4

*Stage 6
(DLC-FF)Transition to Undying Shores / 不死の断崖へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 4 -> 5

Cavern / 洞穴
- Base Equipment Level (orig. 7) : 7 -> 6

(DLC-FF)Undying Shores / 不死の断崖
- Base Equipment Level (orig. 4) : 4 -> 5

*Stage 7
Transition to Guardian's Haven / 守護者の安息所へのトランジション
- Base Equipment Level in Challenge Door (orig. 7) : 7 -> 6

(DLC-FF)Transition to The Mausoleum / 霊廟へのトランジション
- Base Equipment Level in Challenge Door (orig. 4) : 4 -> 5

Clock Room / 時計部屋
- Base Equipment Level (orig. 6) : 6 -> 7

Guardian's Haven / 守護者の安息所
- Base Equipment Level (orig. 7) : 7 -> 8

(DLC-FF)The Mausoleum / 霊廟
- Base Equipment Level (orig. 6) : 6 -> 7

*Stage 8
Derelict Distillery / 放棄された蒸留所
- Base Equipment Level (orig. 6) : 6 (unchanged)
- Wandering Elite Chance (orig. 60%) : 60% -> 80%
- Elite Room Chance (orig. 0%) : 0% -> 80%
- Scroll Fragments over BC3 (orig. +1) : +1 -> +3
- Scroll Fragments over BC4 (orig. +1) : +1 (unchanged)

*Stage 9
Transition to Throne Room from Stage 8 / 第8ステージから玉座の間へのトランジション
- Base Equipment Level in Challenge Door (orig. 5) : 5 -> 7

Transition to Throne Room from Guardian's Haven / 守護者の安息所から玉座の間へのトランジション
- Base Equipment Level in Challenge Door (orig. 5) : 5 -> 6

*Stage 10
Transition to Tenth Stage / 第10ステージへのトランジション
- Base Equipment Level in Challenge Door (orig. 5) : 5 -> 6

*Stage 11
Transition to Secret Final Boss / 隠しラスボス戦へのトランジション
- Base Equipment Level in Challenge Door (orig. 5) : 5 -> 8


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*Boss Cell (Difficulty)

Health Fountains / 生命の泉
 0 = Available at all levels.
 1 = Reduces the number of health fountains.
 2 = Removes all health fountains, replacing them with single health flask recharges instead.
 3 = Removes all health fountains, leaving only a few single health flask recharges instead.
 4 = Removes all possible ways of refilling your health flask.
- BC 0 (orig. 0) : 0 (unchanged)
- BC 1 (orig. 1) : 1 (unchanged)
- BC 2 (orig. 2) : 1 -> 2 (same as original)
- BC 3 (orig. 3) : 2 -> 2
- BC 4 (orig. 3 -> 4) : 2 -> 3
- BC 5 (orig. 3 -> 4) : 3 -> 4 (same as original)


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*Enemies

Masker / マスカー
- Actions
- - "Fogger"
- - - Range (orig. 20) : 20 -> 15


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*Melee Weapons

Flawless / フローレス
- 1st Atk
- - Power (orig. 30) : 30 -> 34.5
- - Crit Mul. (orig. 1) : 1 -> 0.869
- 2nd Atk
- - Power (orig. 60) : 60 -> 69
- - Crit Mul. (orig. 1) : 1 -> 0.869
- 3rd Atk
- - Power (orig. 50) : 50 -> 57.5
- - Crit Mul. (orig. 1.1) : 1.1 -> 0.956
- 4th Atk
- - Power (orig. 100) : 100 -> 115
- - Crit Mul. (orig. 1.65) : 1.65 -> 1.434

Giant Killer / 巨人殺し
- New 1st Atk (orig. 2nd Atk)
- - Crit Mul. (orig. 1.7) : 1.7 -> 1.31
- New 2nd Atk (orig. 1st Atk)
- - Crit Mul. (orig. 1.8) : 1.8 -> 1.387
- 3rd Atk
- - Crit Mul. (orig. 2.25) : 2.045 -> 1.576
- 4th Atk
- - Crit Mul. (orig. 1.6) : 1.5 -> 1.155

Hattori's Katana / ハットリのカタナ
- 1st Atk
- - Power (orig. 45) : 57.1875 (unchanged)
- - Breach Bonus (orig. 0.4) : 0.4 -> 0.11
- 2nd Atk
- - Power (orig. 55) : 68.625 (unchanged)
- - Breach Bonus (orig. 0.4) : 0.4 -> 0.13
- 3rd Atk
- - Power (orig. 65) : 102.9375 (unchanged)
- - Breach Bonus (orig. 0.4) : 0.4 -> 0.15

Hayabusa Gauntlets / ハヤブサの小手
- New 3rd Atk
- - Recovery Time : 0.15s -> 0.17s
- New 8th Atk
- - Recovery Time : 0.175s -> 0.19s
- New 17th Atk
- - Effect Scale : 1 -> 1.5
- - Hit Area-Width : 4 -> 5.7
- - Power : 143.2 -> 150

Meat Skewer / 串刺しの刃
- Critical Duration (orig. 1.5s) : 0.5s -> 0.6s
- New 1st Atk
- - Power : 40 -> 27
- - Crit Mul. : No Crit (unchanged)
- New 2nd Atk
- - Power : 16.11 -> 10.875
- - Crit Mul. : 1.1 -> 0.9625
- New 3rd Atk
- - Power : 16.11 -> 10.875
- - Crit Mul. : 1.1 -> 0.9625
- Added 4th Atk
- - Power : 27 -> 23.625
- - Crit Mul. : 0.6 (unchanged)
- - Same as new 1st attack except above.
- Added 5th to 6th Atk
- - Same as new 2nd to new 3rd attack.
- Added 7th Atk
- - Power : 72.22 -> 65
- - Crit Mul. : 0.75 -> 0.708

Continued below ↓

Update: Mar 31, 2021 @ 5:12am

Nutcracker / 粉砕の槌
- 1st Atk
- - Animation was changed.
- - Hit Area-Width : 7 -> 5
- - Hit Area-OffsetCase X : -3 -> 0
- 8th Atk
- - Animation speed was changed.
- - Startup Time : 0.266s
- - Hit Area-Width : 8.55
- - Hit Area-OffsetCase X : -1.8
- - Power : 234.3 -> 254.5
- - Recovery Time : 0s -> 0.35s
- 9th Atk
- - Deleted.

Oven Axe / オーブンアックス
- Add One of Color : -> "Brutality"
- 1st Atk
- - Startup Time (orig. 0.6s) : 0.6s -> 0.45s
- - Hit Area-Width (orig. 5) : 5 -> 7.5
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -2.5
- - Hit Area-Height (orig. 2) : 2 (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 150) : 150 -> 112.5
- - Breach Bonus (orig. 3) : 3 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s -> 0.15s
- 2nd Atk
- - Startup Time (orig. 0.94s) : 0.94s -> 0.705s
- - Hit Area-Width (orig. 5.5) : 5.5 -> 7.5
- - Hit Area-OffsetCase X (orig. -0.5) : -0.5 -> -2.5
- - Hit Area-Height (orig. 3) : 3 (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 215) : 215 -> 161.25
- - Breach Bonus (orig. 2) : 2 (unchanged)
- - Recovery Time (orig. 0.s) : 0.25s (unchanged)
- 3rd Atk
- - Deleted.
- New 3rd Atk (orig. 4th Atk)
- - Add Effect Animation.
- - Startup Time (orig. 0.8s) : 0.8s (unchanged)
- - Hit Area-Width (orig. 6) : 6 -> 10.5
- - Hit Area-OffsetCase X (orig. -1) : -1 -> -4.5
- - Hit Area-Height (orig. 2) : 2 (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 250) : 250 (unchanged)
- - Breach Bonus (orig. 1) : 1 -> 9
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.46s) : 0.46s (unchanged)

Tombstone / 墓石
- Add One of Color : -> "Tactics"
- 1st Atk
- - Startup Time (orig. 0.47s) : 0.47s (unchanged)
- - Hit Area-Width (orig. 4.7) : 4.7 -> 8.225
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -3.525
- - Power (orig. 50) : 50
- - Breach Bonus (orig. 1) : 1 -> 2
- - Knock Back Distance (orig. 0.6) : 0.2 -> 0.2
- - Moving Forward Distance (orig. 0.1) : 0.1 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s
- 2nd Atk
- - Deleted.
- New 2nd Atk (orig. 3rd Atk)
- - Startup Time (orig. 0.75s) : 0.75s -> 0.6s
- - Moving Forward Distance (orig. 0.6) : 0.6
- - Hit Area-Width (orig. 5.5) : 5.5 -> 6.5
- - Hit Area-OffsetCase X (orig. -1.5) : -1.5 -> -2
- - Power (orig. 300) : 300 -> 205
- - Breach Bonus (orig. 1) : 1 -> 9
- - Recovery Time (orig. 0.15s) : 0.15s (unchanged)

Toothpick(Normal) / つまようじ(通常)
- Add One of Color : -> "Brutality"
- 1st Atk
- - Startup Time (orig. 0.5s + 0.06667s) : 0.5s + 0.06667s
- - Full Charge Time (orig. 1.3s) : 1.3s -> 0.7s
- - Hit Area-Width (orig. 5) : 5 -> 8.8
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -3.8
- - Power (orig. 150) : 150
- - Breach Bonus (orig. 0) : 0
- - Crit Mul. (orig. 2) : 2
- - Knock Back Distance (orig. 1) : 1
- - Recovery Time (orig. 0.3s) : 0.3s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.667s) : 0.667s
- - Full Charge Time (orig. 1.3s) : 1.3s -> 0.867s
- - Hit Area-Width (orig. 5) : 5 -> 7
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -2
- - Power (orig. 200) : 200
- - Breach Bonus (orig. 0) : 0
- - Crit Mul. (orig. 2) : 2
- - Recovery Time (orig. 0.3s) : 0.3s
- 3rd Atk
- - Weapon color was changed.
- - Startup Time (orig. 0.75s + 0.1s) : 0.75s + 0.1s
- - Full Charge Time (orig. 1.3s) : 1.3s -> 0.95s
- - Hit Area-Width (orig. 5.5) : 5.5 -> 7
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.5
- - Power (orig. 250) : 250
- - Breach Bonus (orig. 0) : 0 -> 9
- - Crit Mul. (orig. 2) : 2

Broken Toothpick / 壊れたつまようじ
- Repair Time (orig. 10s) : 10s -> 8s
- 1st Atk
- - Startup Time (orig. 0.33s) : 0.33s -> 0.22s
- - Hit Area-Width (orig. 4) : 4 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : 30 -> 42.71
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s -> 0.066s
- 2nd Atk
- - Startup Time (orig. 0.44s) : 0.44s -> 0.293s
- - Hit Area-Width (orig. 4) : 4 (unchanged)
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 (unchanged)
- - Power (orig. 40) : 40 -> 56.95
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s -> 0.066s
- 3rd Atk
- - Startup Time (orig. 0.4s) : 0.4s -> 0.266s
- - Hit Area-Width (orig. 4) : 4 (unchanged)
- - Hit Area-OffsetCase X (orig. 0.5) : 0.5 (unchanged)
- - Power (orig. 50) : 50 -> 71.2
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s -> 0.066s
Note : The DPS when broken is about 90% of the normal DPS when not broken.
 When not broken it also supports the "Brutality" color, but when broken the only color is "Survival", so depending on which color level of "Brutality" or "Survival" is emphasized, I think the way this weapon is handled will change.
解説 : 壊れている時のDPSは、壊れていない時の通常DPSの9割程度です。
 壊れていない時は "暴虐" カラーにも対応しましたが、壊れている時のカラーは "生存" のみなので、"暴虐" と "生存" のどちらのカラーのレベルを重点的に上げるかによって、この武器の扱い方は変わってくると思います。

Twin Daggers / ツインダガー
- 1st Atk
- - Deleted. -> Undeleted.
- - Startup Time (orig. 0.2s) : -> 0.083s
- - Hit Area-Height (orig. 0) : -> 1.5
- - Hit Area-OffsetCase Y (orig. 0) : -> 0.75
- - Power (orig. 30) : -> 28
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0s) : -> 0.01s
- 2nd Atk (old 1st Atk)
- - Startup Time (orig. 0.2s) : 0.166s -> 0.083s
- - Power (orig. 45) : 45 -> 28
- New 3rd Atk
- - Startup Time : 0.25s -> 0.166s
- - Power : 60 -> 49.92
- 4th Atk (orig. 3rd Atk)
- - Power (orig. 90) : 65 -> 51
- - Crit Mul. (orig. 1) : 1 -> 1.1
- Change the description (English only).

Valmont's Whip / ヴァルモントのムチ
- 1st Atk
- - Power (orig. 60) : 40.128 -> 32.1
- - Crit Mul. (orig. 1.4) : 1.4 -> 1.3125
- Add New 2nd Atk
- - Power : 22.572 -> 18.05
- - Crit Mul. : 1.4 -> 1.3125

War Spear / 戦の槍
- Item Tags "Heavy Weapon" (orig. Included.) : Included. -> Not Included.

Continued below ↓

Update: Mar 31, 2021 @ 5:11am

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*Ranged Weapons

Barrel Launcher / バレルランチャー
- 1st Atk
- - Power (orig. 120) : 120 -> 80
- - Breach Bonus (orig. -0.7) : -0.7 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.375 -> 1.5625
- Added 2nd Atk
- - Same as 1st attack.
- Added 3rd Atk
- - Power : 80 (unchanged)
- - Breach Bonus : 0 (unchanged)
- - Crit Mul. : 1.5 (unchanged)
- Added 4th Atk
- - Breach Bonus : -0.7 -> 0
- - Same as 3rd attack except above.
- Change the description (English only).

Bow and Endless Quiver / 無限の弓
- 1st Atk
- - Power (orig. 30) : 18.49 -> 13.8675
- 2nd Atk
- - Power (orig. 40) : 25.55 -> 19.1625
- 3rd Atk
- - Power (orig. 50) : 31.95 -> 27.95625
- - Breach Bonus (orig. -0.5) : 1 -> -0.65
- - Crit Mul. (orig. 1) : 1 -> 1.65

Boy's Axe / 少年の斧
- Projectile Axe
- - Number of Projectile Hits that is the Limit of Root Effect (orig. 9) : 2 -> 10
- - Root Effect Inflict Interval (orig. 0.3s) : 0.5s -> 1s
- - Root Effect Duration (orig. 0.4s) : 0.25s -> 0.75s
- Recall Axe
- - Power (orig. 80) : 80 -> 60

Electric Whip / 電撃のムチ
- Electrical Propagation Range (orig. 2) : 2 (unchanged)
- Electrical Propagation Damage Rate (orig. 50%) : 50% (unchanged)
- Electric DoT (orig. 50/s) : 50/s -> 25/s
- 1st Atk (unchanged)
- - Power (orig. 15) : 15 -> 7.5
- 2nd Atk (unchanged)
- - Power (orig. 20) : 20 -> 10
- 3rd Atk
- - Power (orig. 50) : 50 -> 25
- Added 4th to 6th Atk
- - Same as 1st to 3rd attack.
- Added New 7th to 11th Atk (3rd Combo Set)
- - 7th to 8th Atk
- - - Same as 1st to 2nd attack.
- - 9th Atk (Combo Finish 1 of 3)
- - - Power : 55.0475 -> 41.286
- - 10th Atk (Combo Finish 2 of 3)
- - - Power : 60.55 -> 45.4125
- - 11th Atk (Combo Finish 3 of 3)
- - - Power : 66.057 -> 49.54275

Fire Brands / 炎の焼き印
- Burn DPS (orig. 19) : 21.375 (unchanged)
- Burn Duration (orig. 3s) : 4s -> 3.5
- Burning Ground Duration (orig. 3s) : 4s -> 5s

Fire Torrent / 大炎
- Burn DPS (orig. 10) : 10 (unchanged)
- Burn Duration (orig. 2s) : 2s -> 8s
- Burning Ground Duration (orig. 6s) : 6s -> 2s
- Power (orig. 10) : 10 -> 8
- Crit Mul. (orig. 0.75) : 0.75 -> 0.9376

Heavy Crossbow / ヘヴィクロスボウ
- Ammo (orig. 15) : 10 -> 12
- 1st Atk
- - Power (orig. 300) : 180 -> 165
- - Crit Mul. (orig. 1) : 1 -> 1.09
- Added New 2nd Atk
- - Power : 180 -> 165
- - Crit Mul. : 1 -> 1.09
- Added New 3rd Atk
- - Power : 350 -> 256.66
- - Crit Mul. : 1 -> 1.36

Ice Shard / 氷の欠片
- 1st Atk
- - Cooldown (orig. 0.32s) : 0s -> 1s
- - Power (orig. 22) : 22 (unchanged)
- - Crit Mul. (orig. 0.75) : 0.75 -> 0.9375
- Added New 2nd Atk
- - Same as 1st attack.
- Added New 4th Atk
- - Power : 44 (unchanged)
- - Crit Mul. : 0.75 -> 0.9375

Infantry Bow / 足軽の弓
- 1st Atk
- - Power (orig. 27) : 29.7 -> 11.1375
- - Crit Mul. (orig. 1.4) : 1.1025 -> 2.94
- Added 2nd Atk
- - Power : 29.7 -> 11.1375
- - Crit Mul. : 1.1025 -> 2.94
- Added 3rd Atk
- - Power : 29.7 -> 11.1375
- - Crit Mul. : 1.1025 -> 2.94

Magic Missiles / マジックミサイル
- 1st to 5th Atk (1st Combo Set)
- - 1st Atk (unchanged)
- - - Power (orig. 15) : 15 -> 11.79
- - - Breach Bonus (orig. -1) : -1 -> -0.5
- - 2nd Atk (unchanged)
- - - Power (orig. 15) : 15 -> 11.79
- - - Breach Bonus (orig. -1) : -1 -> -0.5
- - 3rd Atk (unchanged)
- - - Power (orig. 20) : 20 -> 15.72
- - - Breach Bonus (orig. -1) : -1 -> -0.5
- - 4th Atk (unchanged)
- - - Power (orig. 35) : 35 -> 27.51
- - - Breach Bonus (orig. -1) : -1 -> 0
- - 5th Atk (unchanged)
- - - Power (orig. 50) : 50 -> 44.65
- - - Breach Bonus (orig. -1) : 0.5 -> 0.9
- Added 6th to 10th Atk (2nd Combo Set)
- - Same as 1st to 5th attack.
- Added 11th to 15th Atk (Combo Finish)
- - 11th Atk
- - - Power : 55 -> 49.5
- - 12th Atk
- - - Power : 55 -> 49.5
- - 13th to 14th Atk
- - - Same as 12th attack.
- - 15th Atk
- - - Power : 68.75 -> 61.875

Marksman's Bow / 射手の弓
- 1st Atk
- - Power (orig. 30) : 30 -> 15
- - Breach Bonus (orig. -0.7) : -0.7 -> 2
- - Crit Mul. (orig. 3) : -> 4.225
- Added 2nd Atk
- - Same as 1st attack.
- Added 3rd Atk
- - Power : 83.33 -> 62.4975
- - Breach Bonus : 1 -> 9
- - Crit Mul. : 1.6 -> 2.4495

Multiple-nocks Bow / 連弾の弓
- Ammo (orig. 24) : 32 -> 35
- Height of the arrow spread (orig. 12) : 12 -> 38
- Number of shots (orig. 3) : 4 -> 5 (does not affect DPS)
- 1st Atk
- - Startup Time (orig. 0.32s) : 0.32s -> 0.22s
- - Power (orig. 60) : 55 -> 40
- - Breach Bonus (orig. 0) : 0.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.4s) : 0.4s -> 0.22s
- - Power (orig. 90) : 55 -> 40
- - Breach Bonus (orig. 0.15) : 0.5 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s -> 0.1s
- 3rd Atk
- - Effect Color was changed.
- - Startup Time (orig. 0.4s) : 0.4s -> 0.44s
- - Power (orig. 220) : 253 -> 120 105
- - Breach Bonus (orig. 0) : 1.5 -> 1
- Added 4th to 5th Atk
- - Deleted.
- Added New 4th Atk (old 6th Atk)
- - Same as new 1st attack.
- Added New 3rd Atk (old 7th Atk)
- - Power : 177.1 -> 124
- Added New 4th Atk (old 8th Atk)
- - Power : 177.1 -> 128
- Added New 5th Atk (old 9th Atk)
- - Power : 177.1 -> 132
- Added New 6th Atk (old 10th Atk)
- - Power : 177.1 -> 136
- Added New 7th Atk (old 11th Atk)
- - Power : 177.1 -> 140

Nerves of Steel / 鋼の神経
- Ammo (orig. 8) : 8 -> 6

Continued below ↓