Dead Cells

Dead Cells

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Update: Mar 31, 2021 @ 5:04am

Quick Bow / 早撃ちの弓
-Renew general performance.
- - Ammo (orig. 15) : 15 (unchanged)
- - Startup Time (orig. 0.1s) : -> 0.2s
- - Power (orig. 15) : -> 6
- - Breach Bonus (orig. -1) : -> 6
- - Fire Interval (orig. 0.2s) : -> 0.1s
- - Number of arrows required for critical (orig. 2) : -> 10
- - Crit Mul. (orig. 1.35) : -> 6
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
-Old Performance
- - Ammo (orig. 15) : 18
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Power (orig. 15) : 13
- - Breach Bonus (orig. -1) : -1 (unchanged)
- - Crit Mul. (orig. 1.35) : 1.833
- - Number of arrows required for critical (orig. 2) : 3
- - Fire Interval (orig. 0.2s) : 0.166s
- - Recovery Time (orig. 0.1s) : 0.133s

Throwing Knife / 投げナイフ
- Bleed DPS (orig. 22) : 20 -> 11
- Bleed Duration (orig. 3s) : 3s -> 6s
- Ammo (orig. 8) : 9 -> 6
- 1st Atk
- - Cooldown (orig. 0.25s) : 0.315s -> 0s
- - Startup Time (orig. 0.1s) : 0s (unchanged)
- - Power (orig. 5) : -> 2
- - Breach Bonus (orig. -1) : -1 (unchanged)
- - Recovery Time (orig. 0s) : 0s (unchanged)
- Add 2nd to 4th Atk
- - Startup Time : 0.15s
- - Power : 1
- - Breach Bonus : -1
- - Recovery Time : 0s
- Add 5th Atk
- - Startup Time : 0.3s
- - Power : 45
- - Breach Bonus : 9
- - Recovery Time : 0.3s
- Add 6th Atk
- - Startup Time : 0.25s
- - Power : 100
- - Breach Bonus : 9
- - Recovery Time : 0.4s

Pyrotechnics / 火球
- 1st to 4th Atk (1st Combo Set)
- - 1st Atk
- - - Power (orig. 7) : 7 (unchanged)
- - - Breach Bonus (orig. -1) : -1 (unchanged)
- - - Crit Mul. (orig. 0.66) : 0.66 (unchanged)
- - - Burn DPS (orig. 20) : 20 -> 10
- - - Target Burn Duration (orig. 1s) : 1s (unchanged)
- - - Burning Ground Range (orig. 0) : 0 (unchanged)
- - 2nd Atk
- - - Power (orig. 25) : 10.5 (unchanged)
- - - Breach Bonus (orig. -1) : -1 (unchanged)
- - - Crit Mul. (orig. 0.66) : 0.66 (unchanged)
- - - Burn DPS (orig. 20) : 20 -> 10
- - - Target Burn Duration (orig. 1s) : 1s (unchanged)
- - - Burning Ground Range (orig. 1) : 0 (unchanged)
- - 3rd Atk
- - - Power (orig. 7) : 25 -> 18.75
- - - Breach Bonus (orig. -1) : -1 -> -0.5
- - - Crit Mul. (orig. 0.66) : 0.66 -> 0.88
- - - Burn DPS (orig. 20) : 20 -> 15
- - - Target Burn Duration (orig. 1s) : 2s (unchanged)
- - - Burning Ground Range (orig. 0) : 0 (unchanged)
- - 4th Atk
- - - Power (orig. 100) : 100 -> 45
- - - Breach Bonus (orig. 0.5) : 0.5 -> 0.833
- - - Crit Mul. (orig. 1) : 0.8 -> 1.33
- - - Burn DPS (orig. 20) : 20 (unchanged)
- - - Target Burn Duration (orig. 5s) : 5s (unchanged)
- - - Burning Ground Range (orig. 4) : 4 -> 1
- - - Burning Ground Duration (orig. 5s) : 5s -> 2s
- Added New 5th to 8th Atk (2nd Combo Set)
- - Same performance as 1st to 4th attacks.
- - - Burn DPS : 30 (unchanged)
- - - Target Burn Duration : 3s -> 5s
- - - Burning Ground Range : 4 (unchanged)
- - - Burning Ground Duration : 7.5s -> 5s

Sonic Carbine / 音速銃
- Ammo (orig. 20) : 20 -> 50
- Ammo Type (orig. Arrow Reuse) : Arrow Reuse -> Automatically Generate Ammo
" Ammo Recovery Start (orig. None) : None -> 0.5s
" Ammo Recovery Tick (orig. None) : None -> 0.035s
- Item Tags "Heavy Weapon" (orig. Not Included.) : Not Included. -> Included.
- Cooldown (orig. 0s) : 0s -> 0.2s
- Startup Time (orig. 0.17s) : 0.17s -> 0.765
- Range (orig. 11) : 11 -> 9.35
- Power (orig. 22) : 22 -> 12
- Breach Bonus (orig. 0.6) : 0.6 -> 6
- Crit Mul. (orig. 1) : 1
- Fire Interval (orig. 0.13s) : 0.13s -> 0.0325s
- Recovery Time (orig. 0.3s) : 0.3s -> 0.5s
- Change the description (English only).
Note : The firepower of rapid fire is high at the cost of slow movement, and it has become a performance like a gatling gun.
 * About the technique "Rapid fire cancel rolling"
  If cancel the rapid fire by rolling, and instantly release the weapon button, you can rolling move instantly without recovery time at the end of attack.
解説 : 隙が大きい代わりに連射の火力は高い、ガトリングガンのような性能になりました。
 * テクニック「連射キャンセルローリング」について
  連射をローリングでキャンセルしつつ、すぐに武器のボタンから指を離すと、攻撃終了時の硬直時間が無く、即座にローリングで移動できます。

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*Affixes/Modifiers

Note : About the affixes of increasing the penetrating power of bullets
 These affixes are extremely useful in multi-enemy battles, and they also takes away the position of other weapons such as "ranged weapons with penetrating effect as standard", therefore they were greatly reduced the chance of occurrence.
解説 : 弾の貫通力を高める付加効果について
 これらの付加効果は対複数戦において非常に強力であり、また "貫通効果を標準で備えている遠距離武器" などの他の武器の立場を奪ってしまう面もあるため、発生確率を大幅に低下しました。

Pierce (Shots pierce the first target / 攻撃が最初の敵を貫通する)
- Chance (orig. 150) : 150 -> 10
- Item Price Impact (orig. +0%) : +0% -> +25%

Super Pierce (Shots pierce all enemies / 攻撃が全ての敵を貫通する)
- Chance (orig. 20) : 20 -> 5
- Item Price Impact (orig. +25%) : +25% -> +100%


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*Mutations - Compound Colors

Point Blank / 至近距離射撃
- Colors : "Brutality" and "Tactics"
- - Add One of Color : -> "Brutality"
- - Classification (orig. "Tactics") : -> "Brutality"


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*Mutations - General

No Mercy / 無慈悲
- Instant Kill Threshold HP (orig. 15%) : 15% -> 20%


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Update: Feb 5, 2021 @ 9:16pm

(DLC-FF)Snake Fangs / 蛇の毒牙
- 2nd to 5th Atk
- - Animation speed was adjusted.

Update: Feb 5, 2021 @ 5:17am

*Bosses

(DLC-FF)The Scarecrow / スケアクロウ
- Damage Cap (orig. 15%) : 15% -> 22%
- Actions
- - "Flying Pitchfork"
- - - Breach Resistance (orig. 10) : -> 0.96
- - "Sickle Melee Attack"
- - - Breach Resistance (orig. 100) : -> 0.96
- - "Throw Seeds"
- - - Breach Resistance (orig. 1) : -> 0.98
- - "Vines (Start Flying)"
- - - Breach Resistance (orig. 10) : -> 0.99


*Melee Weapons

(DLC-FF)Ferryman's Lantern / 渡し守のランタン
- 1st Atk
- - Startup Time (orig. 0.3s) : -> 0.2s
- - Hit Area-Width (orig. 4) : -> 4.5
- - Hit Area-OffsetCase X (orig. -0.5) : -> -1
- - Power (orig. 80) : -> 53.33
- - Recovery Time (orig. 0.2s) : -> 0.133s
- 2nd Atk
- - Startup Time (orig. 0.3s) : -> 0.2s
- - Hit Area-Width (orig. 4) : -> 4.5
- - Hit Area-OffsetCase X (orig. -0.5) : -> -1
- - Power (orig. 90) : -> 60
- - Recovery Time (orig. 0.25s) : -> 0.166s
- 3rd Atk
- - Hit Area-Width (orig. 5) : -> 6
- - Hit Area-OffsetCase X (orig. -1) : --> -2
- - Breach Bonus (orig. -0.5) : -> 0.5

(DLC-FF)Soul shot / ソウルショット (Ferryman's Lantern secondory ability)
- Ammo (orig. 7) : -> 12
- Charge Time Limit (orig. 15s) : -> 0.64s
- Startup Time (orig. 0.2s) : -> 0.1s
- Power (orig. 75) : -> 56.25
- Breach Bonus (orig. -1) : -> 9
- Crit Mul. (orig. 2) : -> 1
- Recovery Time (orig. 0.5s) : -> 0s
Note : Became faster attack speed , and the power to stagger "enemy when starting-up attack" has become powerful.
 Compared to the original, it is easier to perform "the tactic of firing souls in small quantities", such as "fire only one to stagger the enemy".
 The maximum number of souls stock has also increased, but the number that can be fired at once is up to six souls.
解説 : 動作を高速化し、"攻撃し始めの敵"を怯ませる力も非常に強くなりました。
 「敵を怯ませるために1個だけ発射する」など、オリジナルに比べて「魂を小出しに発射する戦法」が行いやすくなっています。
 魂の最大ストック数も増加しましたが、一度に発射できる最大数は6個までとなっています。

(DLC-FF)Iron Staff / 鉄杖
- 1st Atk
- - Startup Time (orig. 0.34s) : -> 0.2266s
- - Parrying Duration (orig. 0.635s) : -> 0.5046s
- - Power (orig. 60) : -> 40
- - Recovery Time (orig. 0.05s) : -> 0.033s
- 2nd Atk
- - Startup Time (orig. 0.44s) : -> 0.2933s
- - Hit Area-Width (orig. 5.5) : -> 8.3
- - Hit Area-OffsetCase X (orig. 0) : -> -2.8
- - Power (orig. 80) : -> 53.33
- - Recovery Time (orig. 0.2s) : -> 0.133s
- 3rd Atk
- - Hit Area-Width (orig. 5.5) : -> 8.5
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -3

(DLC-FF)Snake Fangs / 蛇の毒牙
- Teleport Range (orig. 6) : -> 10.5
- 1st Atk
- - Cooldown (orig. 0.3s) : -> 0s
- 2nd Atk
- - Power (orig. 30) : -> 25
- - Breach Bonus (orig. -0.3) : -> 1
- - Recovery Time (orig. 0.12s) : -> 0.045s
- Add 3rd Atk
- - Startup Time : 0.075s
- - Hit Area-Width : 4.2
- - Hit Area-OffsetCase X : -0.5
- - Power : 11.25
- - Breach Bonus : 2
- - Crit Mul. : 0.75
- - Moving Forward Distance and Knock Back Distance : 0.25
- - Recovery Time : 0.045s
- Add 4th Atk
- - Startup Time : 0.075s
- - Hit Area-Width : 4.2
- - Hit Area-OffsetCase X : -0.5
- - Power : 9.375
- - Breach Bonus : 3
- - Crit Mul. : 0.75
- - Moving Forward Distance and Knock Back Distance : 0.25
- - Recovery Time : 0.045s
- Add 5th Atk
- - Breach Bonus : 4
- - Same as 3rd attack except above.
- Add 6th Atk
- - Startup Time : 0.3s
- - Hit Area-Width : 8.42
- - Hit Area-OffsetCase X : -2.5
- - Power : 60
- - Breach Bonus : 6
- - Crit Mul. : 0.75
- - Moving Forward Distance and Knock Back Distance : 2
- - Recovery Time : 0.24s

Twin Daggers / ツインダガー
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time : 0.166s
- - - Hit Area-Width : 3
- - - Hit Area-OffsetCase X : 0
- - - Hit Area-Height : 1.5
- - - Hit Area-OffsetCase Y : 0.75
- - - Power : 45
- - - Breach Bonus : 0
- - - Recovery Time : 0s
- - 2nd Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 4.5
- - - Hit Area-OffsetCase X : -4.5
- - - Hit Area-Height : 1.5
- - - Hit Area-OffsetCase Y : 0.75
- - - Power : 60
- - - Breach Bonus : 9
- - - Recovery Time : 0.25s
- - 3rd Atk
- - - Startup Time : 0.1184s
- - - Hit Area-Width : 8
- - - Hit Area-OffsetCase X : -2.75
- - - Hit Area-Height : 4.5
- - - Hit Area-OffsetCase Y : 1
- - - Power : 65
- - - Breach Bonus : 9
- - - Crit Mul. : 1
- - - Recovery Time : 0.16s
Note : The second attack cannot attack the front, but it can only attack back with an aura.
 It has become a weapon with a unique of operation that "turn your back to the enemy and hit the second attack, then turn to the enemy and hit the third attack".
 Also, the second and third attack have strong power to stagger "enemy when starting-up attack"
解説 : 2段目は前方への攻撃判定は無く、後方にのみオーラによる攻撃判定が発生します。
 「敵に背を向けることで2段目を当て、続けざまに敵の方へ向き直って3段目を当てる」という、独特の操作感のある武器になりました。
 2~3段目は"攻撃し始めの敵"を怯ませる力も非常に強いです。


*Skills - Power

(DLC-FF)Cocoon / 繭
- Shockwave Range (orig. 4) : -> 9.5
- Knock Back Distance (orig. 0.7) : -> 1.05
- Stun Duration (orig. 1s) : -> 1.5s
- Guard Time (orig. 0.35s) : -> 0.25s

(DLC-FF)Serenade / セレナーデ
- DPS (orig. 30) : -> 20
- Moving Speed : x1 -> x2
- Critical Damage Rate (orig. x12) : -> x5
- Old 1st Atk
- - Deleted.
- Swapped the order of the attacks.
- - Old 3rd Atk -> New 1st Atk
- - Old 2nd Atk -> New 3rd Atk
- New 2nd Atk
- - Same as new first attack.
Note : Attack frequency became a little faster, making it easier to mark more in a short amount of time.
解説 : 攻撃頻度が少し早くなり、短時間でより多くの印を付けやすくなりました。

(DLC-FF)Serenade (in-hand) / セレナーデ(手元)
Note : Added 4th to 9th combo attack.
 The fourth to eighth attack are a wide range of slash by a flying sword away from your hand, and the nineth attack is a powerful combo finish with you grab the sword again.
 The third, fourth, and fifth attack have strong power to stagger "enemy when starting-up attack", and the fourth to eighth attack have a wide range of attack to back.
 The normal DPS is also became larger than the original.
解説 : コンボに4~9段目を追加しました。
 4~8段目は手元から離れた剣による広範囲の斬撃、9段目は剣を再び掴んでの強力なコンボフィニッシュです。
 3・8・9段目は"攻撃し始めの敵"を怯ませやすく、また4~8段目は後方への攻撃範囲も広いです。
 通常のDPSもオリジナルに比べて大きくなりました。

Update: Jan 27, 2021 @ 3:40am

All elements became supported game version "22: Day26-January-2021"

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*Biomes

Derelict Distillery / 放棄された蒸留所
- Unique Area ("Barrel Launcher" / "バレルランチャー")
- - Added Item "Reload (Heavy Crossbow secondory ability)" : Position X changed 1 -> 9
- - Added Item "Cross Hit (Explosive Crossbow secondory ability)" : Position X changed 9 -> 13

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Update: Jan 6, 2021 @ 6:22am

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*Biomes

The Stilt Village / 高床村
- Unique Area (Blueprint "Parry Shield" / "弾きの盾")
- - Add Item "Minor Food"

The Clock Tower / 時計塔
- Unique Area (Blueprint "Punishment" / "懲罰の盾")
- - Added Item "Major Food" -> "Minor Food"
- - Added Item a kind of Gem "Ruby" -> Deleted.

The High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Added Item "Major Food" (requires "Moonflower Key" x2) -> "Minor Food"


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*Enemies

Demolisher / デモリッシャー
- Actions
- - "Single Shoot"
- - - - Breach Resistance (orig. 0.8) : 0.8 -> 0.6
- - "Double Shoot"
- - - - Breach Resistance (orig. 0.8) : 0.8 -> 0.4
- - "Melee Attack"
- - - - Breach Resistance (orig. 0.8) : 0.8 (unchanged)


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*Melee Weapons

Hattori's Katana / ハットリのカタナ
- 1st Atk
- - Power (orig. 45) : 45 -> 57.1875
- 2nd Atk
- - Power (orig. 55) : 55 -> 68.625
- 3rd Atk
- - Power (orig. 65) : 65 -> 102.9375
- Dash Attack
- - Power (orig. 190) : 95 -> 142.5

Hayabusa Boots / ハヤブサのブーツ
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time : 0.01s
- - - Hit Area-Width : 2.2
- - - Hit Area-OffsetCase X : -1.5
- - - Hit Area-Height : 0
- - - Hit Area-OffsetCase Y : 0
- - - Power : 50
- - - Breach Bonus : 0
- - - Moving Forward Distance and Knock Back Distance : 1.505
- - - Recovery Time : 0.0s
- - 2nd Atk
- - - Startup Time : 0.05s
- - - Hit Area-Width : 5
- - - Hit Area-OffsetCase X : -2.75
- - - Hit Area-Height : 0
- - - Hit Area-OffsetCase Y : -0.9
- - - Power : 50
- - - Breach Bonus : 4
- - - Moving Forward Distance and Knock Back Distance : 1.4
- - - Recovery Time : 0.3s
- - 3rd Atk
- - - Startup Time : 0.1s
- - - Hit Area-Width : 7.2
- - - Hit Area-OffsetCase X : -1.5
- - - Hit Area-Height : 0
- - - Hit Area-OffsetCase Y : -0.6
- - - Power : 155
- - - Breach Bonus : 1.5
- - - Collision Power : 90
- - - Moving Forward Distance and Knock Back Distance : 0.75
- - - Recovery Time : 0.6s
Note : This weapon became to consist of three attacks: "dash -> dash jump -> heel drop kick".
 It also supports the color "tactics", making it easier to combine with ranged weapons.
 [about of 1st and 2nd attack]
 - The 1st and 2nd attack can be used for high-speed movement, and can also blow away enemies at close range.
 - The attack range of the 1st and 2nd attacks is wider in the back than in the front.
 - By doing this during the jump, can move at high speed while jumping over "enemy projectiles" and "enemy with shield".
 - If press the crouch button while moving at high speed, can move at high speed while passing through "enemy bullets that can be dodged by crouching".
 - High-speed movement is not possible on "ground where there is not enough space in front" or "high sky after double jump".
  If you want to chain to the 3rd attack without moving from the spot, it may be better to double jump.
解説 :「ダッシュ → ダッシュジャンプ → 蹴り下ろし」という3段技構成の武器になりました。
 カラー「戦術」にも対応し、遠距離武器とも組み合わせやすくなりました。
 [1~2段目について]
  ・1~2段目は高速移動に用いることができ、また至近距離の敵を吹き飛ばすこともできます。
  ・1~2段目の攻撃範囲は、前方よりも後方の方が広いです。
  ・ジャンプ中に行うことで、"敵の飛び道具" や "盾持ちの敵" などを飛び越えつつ高速移動できます。
  ・高速移動中に↓方向を入力していると、"しゃがみでかわせる敵弾など"をくぐり抜けながら高速移動できます。
  ・"前方の地面に十分なスペースが無い場所" や "2段ジャンプ後の高空" などでは高速移動はできません。
   その場から移動せずに3段目に繋げたい時などは2段ジャンプすると良い場合があります。

OilSword / 油を塗った剣
- 1st Atk
- - Crit Mul. (orig. 0.65) : 0.65 -> 0.7
- 2nd Atk
- - Crit Mul. (orig. 0.65) : 0.65 -> 0.7

Seismic Strike / 波動の刃
- Added New 7th Atk
- - Recovery Time : 0.5s -> 0.45s

Torch / たいまつ
- Added 9th Atk
- - Power : 47.54 -> 71.31
- Added 10th Atk
- - Power : 54.67 -> 82.005

Wrenching Whip / 鉤爪のムチ
- 3rd Atk
- - Crit Mul. (orig. 1) : 1 -> 1.05


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*Ranged Weapons

Beginner's Bow / 看守の息子の弓
- 1st Atk
- - Cooldown (orig. 0.1s) : 0.1s -> 0s

Frost Blast / 氷結の波動
- 1st Atk
- - Cooldown (orig. 0.33s) : 0.33s -> 0s

Nerves of Steel / 鋼の神経
- Cooldown (orig. 0.1s) : 0.1s -> 0s

Heavy Crossbow / ヘヴィクロスボウ
- 1st to 3rd Atk
- - Cooldown : 0.5s -> 0s

Hokuto's Bow / ハクトの弓
- 1st to 6th Atk
- - Cooldown : 0.25s -> 0s
- 1st Atk
- - Power (orig. 10) : 10 -> 15
- Add 2nd to 6th Atk
- - Power : 1 -> 10
- Added 7th Atk
- - Effect color was changed.
- - Cooldown : 0.25s -> 0s
- - Startup Time : 0.45s -> 0.225s
- - Arrow Speed : 2.1 -> 0.15
- - Recovery Time : 0.3s -> 0.15s

Infantry Bow / 足軽の弓
- 1st to 3rd Atk
- - Cooldown : 0.25s -> 0s

Pyrotechnics / 火球
- 1st, 3rd, 5th, 7th, and 9th Atk
- - Cooldown : 0.16s -> 0s


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Update: Dec 26, 2020 @ 10:45pm

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*Ranged Weapons

Explosive Crossbow / 爆発性クロスボウ
- Change the description (English only).

Multiple-nocks Bow / 連弾の弓
- Add One of Color : -> "Survival"
- Ammo (orig. 24) : 24 -> 32
- Added 7th to 8th Atk
- - Power : 168.66 -> 177.1
- Add New 9th to 10th Atk
- - Same as 8th attack.
- Added New 11th Atk (old 9th Atk)
- - Power : 168.67 -> 177.1
- Change the description (English only).


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*Shields

Punishment / 懲罰の盾
- Colors (orig. "Survival") : "Brutality" and "Survival" -> "Tactics" and "Survival"


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*Skills - Traps& Turret

Emergency Door / 非常用ドア
- Colors (orig. "Tactics") : "Tactics" and "Survival" -> "Brutality" and "Survival"
- Passive Effect (orig."Damage Reduction") : "Damage Reduction" -> "Damage Multiplier"
- Power (orig. 1) : 1 -> 100


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*Skills - Grenade

Oil Grenade / オイルボム
- Power (orig. 100) : 100 -> 85

Stun Grenade / 照明弾
- Cooldown (orig. 12s) : 12s -> 9s


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Update: Dec 26, 2020 @ 5:22am

----------------------------------

*Melee Weapons

Broad Sword / 広刃の剣
- Add One of Color : -> "Brutality"

Giant Killer / 巨人殺し
- Storage in a Backpack (orig. false) : false -> true

Hayabusa Boots / ハヤブサのブーツ
- Add One of Color : -> "Tactics"
- 5th Atk
- - Animation speed was changed.

(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトクロー&ライトクロー
- Left Scythe Claw
- - Add One of Color : -> "Brutality"
- Right Scythe Claw
- - Add One of Color : -> "Brutality"

Seismic Strike / 波動の刃
- Add One of Color : -> "Tactics"


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*Ranged Weapons

Alchemic Carbine / 錬金銃
- Colors (orig. "Tactics") : "Brutality" and "Tactics" -> "Tactics" and "Survival"

Barrel Launcher / バレルランチャー
- Add One of Color : -> "Survival"

(DLC-TBS) Blowgun / ブロウガン
- Add One of Color : -> "Brutality"

Repeater Crossbow / リピータークロスボウ
- Add One of Color : -> "Tactics" (same as original)


--------------------------------------------------
*Shields

Force Shield / 障壁の盾
- Damage Absorb (orig. -75%) : -80% -> -75% (same as original)

Ice Shield / 氷の盾
- Add One of Color : -> "Tactics"

Punishment / 懲罰の盾
- Colors (orig. "Survival") : "Tactics" and "Survival" -> "Brutality" and "Survival"

--------------------------------------------------
*Skills - Traps& Turret

Emergency Door / 非常用ドア
- Add One of Color : -> "Survival"

Explosive Decoy / デコイボム
- Add One of Color : -> "Survival"


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*Skills - Grenade

Ice Grenade / アイスボム
- Add One of Color : -> "Brutality"

Stun Grenade / 照明弾
- Add One of Color : -> "Brutality"


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*Skills - Power

Death Orb / 死のオーブ
- Add One of Color : -> "Tactics"

Giant Whistle / 巨人の笛
- Add One of Color : -> "Brutality"


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*Mutations - Compound Colors

Vengeance / ヴェンジェンス
- Colors (orig. "Brutality") : "Brutality" and "Survival" (unchanged)
- - Classification (orig. "Brutality") : "Brutality" -> "Survival"


--------------------------------------------------
*Mutations - Survival

Kill Rhythm / キルリズム
- Colors (orig. "Survival") : "Survival" -> "Brutality" and "Tactics"
- Change the description (English only).

Soldier Resistance / 兵士の耐久
- Colors (orig. "Survival") : "Brutality" and "Survival" -> "Survival" (same as original)
- - Classification (orig. "Survival") : "Brutality" -> "Survival" (same as original)


--------------------------------------------------

Update: Dec 22, 2020 @ 2:20am

All elements became supported game version "21.4: 21-December-2020"

--------------------------------------------------

*Melee Weapons

Hattori's Katana / ハットリのカタナ
- Dash Attack
- - Parameter of "threshold" (orig. 0.5) : 0.5s -> 0.4s
- - - * Dash attack launching became more faster. / ※ダッシュ攻撃の始動がより早くなりました。
- - Dash Distance (orig. 6) : 6 -> 9
- - Power (orig. 190) : 190 -> 95
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Breach Bonus (orig. 0.5) : 0.5 -> 9

(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトクロー&ライトクロー
- Left Scythe Claw
- - 1st Atk
- - - Power (orig. 75 -> 50) : 37.5 (unchanged)
- - 2nd Atk
- - - Power (orig. 120 -> 90) : 62.5 (unchanged)
- Right Scythe Claw
- - 1st Atk
- - - Power (orig. 150 -> 125) : 170 -> 141.66
- - 2nd Atk
- - - Power (orig. 250 -> 200) : 204 -> 163.2

OilSword / 油を塗った剣
- 1st Atk
- - Power (orig. 53 -> 45) : 37.1875 (unchanged)
- - Crit Mul. (orig. 0.75 -> 0.65) : 0.75 -> 0.65 (same as original)
- 2nd Atk
- - Power (orig. 53 -> 45) : 37.1875 (unchanged)
- - Crit Mul. (orig. 0.75 -> 0.65) : 0.75 -> 0.65 (same as original)

Sadist's Stiletto / 狂信者のダガー
- 1st Atk
- - Crit Mul. (orig. 1 -> 0.8) : 1 -> 0.8 (same as original)
- 2nd Atk
- - Crit Mul. (orig. 1 -> 0.8) : 0.8 -> 0.64
- Added New 3rd Atk
- - Crit Mul. : 0.8 -> 0.64
- New 4th Atk (orig. 3rd Atk)
- - Crit Mul. (orig. 1 -> 0.8) : 0.9 -> 0.72
- New 5th Atk (orig. 4th Atk)
- - Crit Mul. (orig. 1.2 -> 1) : 1.25 -> 1.042

Spiteful Sword / 絶望の剣
- 1st Atk
- - Crit Mul. (orig. 1.2 -> 0.8) : 1.08 -> 0.765
- 2nd Atk
- - Crit Mul. (orig. 1.2 -> 0.8) : 1.14 -> 0.8075
- 3rd Atk
- - Crit Mul. (orig. 1.2 -> 0.8) : 7.35 -> 5.20625
- 4th Atk
- - Crit Mul. (orig. 1.2 -> 1) : 1.26 -> 1.05

Torch / たいまつ
- 1st Atk
- - Power (orig. 33 -> 25) : 24.75 -> 20.625
- 2nd Atk
- - Power (orig. 50 -> 45) : 37.5 (unchanged)
- 3rd Atk
- - Power (orig. 45 -> 35) : 33.75 -> 29.53
- 4th Atk
- - Power (orig. 65 -> 55) : 43.33 -> 39.72
- Added New 5th to 8h Atk (2nd Combo Set)
- - Same as 1st to 4th attack.
- Added New 9th to 10th Atk (Combo Finish)
- - 9th Atk (Combo Finish 1of2)
- - - Power : 52 -> 47.54
- - 10th Atk (Combo Finish 2of2)
- - - Power : 59.8 -> 54.67


--------------------------------------------------
*Ranged Weapons

Bow and Endless Quiver / 無限の弓
- 1st Atk
- - Power (orig. 20 -> 30) : 18 -> 18.49
- 2nd Atk
- - Power (orig. 20 -> 40) : 18 -> 25.55
- 3rd Atk
- - Power (orig. 70 -> 50) : 40 -> 31.95

Cross Hit / クロスヒット (Explosive Crossbow secondory ability)
- Support Mutation "Acrobatipack" (orig. false) : false -> true

Reload / リロード (Heavy Crossbow secondory ability)
- Animation speed was changed.
- Startup Time (orig. 0.5s -> 0.3s) : 0.5s -> 0.3s (same as original)


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*Skills - Grenade

Root Grenade / ルートボム
- Add One of Color : -> "Brutality"


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*Skills - Power

Grappling Hook / 鉤爪
- Add One of Color : -> "Survival"

Wings of the Crow / カラスの翼
- Add One of Color : -> "Brutality"


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*Mutations - Brutality

Porcupack / ポルクパック
- Cooldown (orig. 3s) : 3s -> 0s


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*Mutations - Survival

Armadillopack / アルマジロパック
- Cooldown (orig. 3s) : 3s -> 0s


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Update: Oct 23, 2020 @ 4:50am

--------------------------------------------------

*Biomes

The Prisoners' Quarters / 牢獄
- "Starting Point"
- - Add Item "Reload (Heavy Crossbow secondory ability)"
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)"

Transition Levels (after each biome)
- Timed and Perfect Doors
- - Add Item "Reload (Heavy Crossbow secondory ability)"
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)"
- -Water under cells container : -> Deleted.

The Promenade of the Condemned / 罪人の道
- Unique Area (Blueprint "Explosive Crossbow" / "爆発性クロスボウ")
- - Added Item "Major Food" (requires "Gardener Key" x3) : -> Deleted.

The High Peak Castle / 天上城
- Unique Area (Blueprint "Acceptance" / "受容")
- - Add Item "Reload (Heavy Crossbow secondory ability)"
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)"

Derelict Distillery / 放棄された蒸留所
- Unique Area ("Barrel Launcher" / "バレルランチャー")
- - Add Item "Reload (Heavy Crossbow secondory ability)"
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)"

Astrolab / 天体研究所
- Somewhere in the Tower
- - Add Item "Reload (Heavy Crossbow secondory ability)"
- - Add Item "Cross Hit (Explosive Crossbow secondory ability)"

--------------------------------------------------
*Melee Weapons

Nutcracker / 粉砕の槌
- Renew all combo moves and attack data.
- 1st to 3rd Atk (first combo set)
- - 1st Atk
- - - Startup Time : 0.4s
- - - Hit Area-Width : 7
- - - Hit Area-OffsetCase X : -3
- - - Power : 71
- - - Breach Bonus : -0.5
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.15s
- - 2nd Atk
- - - Startup Time : 0.3572s
- - - Hit Area-Width : 4.5
- - - Hit Area-OffsetCase X : 0
- - - Power : 134.9
- - - Breach Bonus : 1
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.15s
- - 3rd Atk
- - - Startup Time : 0.1428s
- - - Hit Area-Width : 4.5
- - - Hit Area-OffsetCase X : 0
- - - Power : 45.6
- - - Breach Bonus : 0
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.25s
- 4th to 6th Atk (second combo set)
- - 4th Atk
- - - Startup Time : 0.4s
- - - Hit Area-Width : 5
- - - Hit Area-OffsetCase X : 0
- - - Power : 81.65
- - - Breach Bonus : 0.5
- - - Crit Mul. : 1.125
- - - Recovery Time : 0.15s
- - 5th Atk
- - - Power : 141.14
- - - Same as 2nd attack except above.
- - 6th Atk
- - - Breach Bonus : 9
- - - Power : 47.71
- - - Same as 3rd attack except above.
- 7th to 9th Atk (combo finish)
- - 7th Atk
- - - Startup Time : 0.1s
- - - Hit Area-Width : 6.5
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 1
- - - Breach Bonus : 9
- - - Crit Mul. : 1
- - - Recovery Time : 0.45s
- - 8th Atk
- - - Startup Time : 0.266s
- - - Hit Area-Width : 8.55
- - - Hit Area-OffsetCase X : -1.8
- - - Power : 234.3
- - - Breach Bonus : 9
- - - Crit Mul. : 1.65
- - - Recovery Time : s
- - 9th Atk
- - - Startup Time : 0.1428s
- - - Hit Area-Width : 8.55
- - - Hit Area-OffsetCase X : -1.8
- - - Power : 79.2
- - - Breach Bonus : 9
- - - Crit Mul. : 1.65
- - - Recovery Time : 0.35s


--------------------------------------------------
*Ranged Weapons

Note : Heavy Crossbow and Explosive Crossbow are now one-handed weapons instead of two-handed.
 The secondary ability of heavy crossbow "Reload" and the secondary ability of explosive crossbow "Cross Hit" are fixedly placed as single weapons at specific points.
 It can get mainly from "in the wall at the starting point" and "in the wall in each challenge door".
解説 : ヘヴィクロスボウと爆発性クロスボウは、両手持ちではなく片手持ち武器になりました。
 ヘヴィクロスボウの第2機能「リロード」と爆発性クロスボウの第2機能「クロスヒット」は、特定の地点で、単品の武器として固定配置されます。
 主に「スタート地点の壁の中」や「各チャレンジドア内の壁の中」から入手できます。

Barrel Launcher / バレルランチャー
- 1st Atk
- - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - Projectile Speed (orig. 0.45) : 0.45 (unchanged)
- - Power (orig. 120) : 120 (unchanged)
- - Breach Bonus (orig. -0.7) : -0.7 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.5 -> 1.375
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- Add 2nd Atk
- - Same as 1st attack.
- Add 3rd Atk
- - Startup Time : 0.4s
- - Projectile Speed : 0.675
- - Power : 80
- - Breach Bonus : 0
- - Crit Mul. : 1.5
- - Recovery Time : 0s
- Add 4th Atk
- - Startup Time : 0s
- - Recovery Time : 0.4s
- - Same as 3rd attack except above.
Note : When the 3rd and 4th shots are fired at the fastest interval. The two barrels are fired almost at the same time, two barrels will collide with each other and explode immediately at the moment of firing, and a critical hit will occur.
 If dare to delay the firing interval of the 3rd to 4th shots, you can use it as a ranged attack normally.
解説 : 3~4発目は最速間隔で連発すると、ほぼ同時に2つのバレルを発射し、発射した瞬間に目の前で2つのバレル同士がぶつかって爆発し、クリティカルヒットになります。
 3~4発目の発射間隔をあえて遅らせれば、普通に飛び道具として用いることもできます。

Reload / リロード (Crossbow secondory ability)
- Item Tags (These affect "additional requirements for certain Affixes" and "damage reduction".)
- - "Ranged" : -> Included.
- - "NoDamage" : -> Included.
- Base Price (orig. 1750) : 1750 -> 1
- - Cooldown (orig. 1s) : 1s -> 0s
Note : The reload effect is limited to Heavy Crossbow, and cannot such as reload bullets with other weapons.
解説 : リロードの効果はヘヴィクロスボウ限定であり、他の武器の弾を補充するといったことはできません。

Cross Hit / クロスヒット (Explosive Crossbow secondory ability)
- Add One of Color : -> "Brutality"
- Item Tags (These affect "additional requirements for certain Affixes" and "damage reduction".)
- - "Ranged" : -> Included.
- Base Price (orig. 1750) : 1750 -> 1


--------------------------------------------------

Update: Oct 9, 2020 @ 5:00am

--------------------------------------------------

*Melee Weapons

Nutcracker / 粉砕の槌
- Renew all combo moves and attack data.
- 1st Atk
- - Startup Time : 0.4s
- - Hit Area-Width : 7
- - Hit Area-OffsetCase X : -3
- - Power : 70
- - Breach Bonus : 0.5
- - Crit Mul. : 0.9
- - Recovery Time : 0.2s
- 2nd Atk
- - Startup Time : 0.4s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 70
- - Breach Bonus : 1
- - Crit Mul. : 0.9
- - Recovery Time : 0.15s
- 3rd Atk
- - Startup Time : 0.28s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 77
- - Breach Bonus : 3.5
- - Crit Mul. : 1
- - Recovery Time : 0.13125s
- 4th Atk
- - Startup Time : 0.196s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 84.7
- - Breach Bonus : 6
- - Crit Mul. : 1.1
- - Recovery Time : 0.1125s
- 5th Atk
- - Startup Time : 0.1372s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 93.17
- - Breach Bonus : 9
- - Crit Mul. : 1.2
- - Recovery Time : 0.09375s
- 6th Atk
- - Startup Time : 0.1s
- - Hit Area-Width : 6.5
- - Hit Area-OffsetCase X : -1.5
- - Power : 1
- - Breach Bonus : 9
- - Crit Mul. : 1
- - Recovery Time : 0.45s
- 7th Atk
- - Startup Time : 0.266s
- - Hit Area-Width : 8.55
- - Hit Area-OffsetCase X : -1.8
- - Power : 234.3
- - Breach Bonus : 9
- - Crit Mul. : 1.65
- - Recovery Time : s
- 8th Atk
- - Startup Time : 0.1428s
- - Hit Area-Width : 8.55
- - Hit Area-OffsetCase X : -1.8
- - Power : 79.2
- - Breach Bonus : 9
- - Crit Mul. : 1.65
- - Recovery Time : 0.35s
-The original attack data is as follows.
- Orig. 1st Atk
- - Startup Time : 0.5s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 70
- - Breach Bonus : -0.5
- - Crit Mul. : 0.9
- - Recovery Time : 0.2s
- Orig. 2nd Atk
- - Startup Time : 0.4s
- - Hit Area-Width : 4
- - Hit Area-OffsetCase X : 0.5
- - Power : 85
- - Breach Bonus : 0
- - Crit Mul. : 1.1
- - Recovery Time : 0.2s
- Orig. 3rd Atk
- - Startup Time : 0.5s
- - Hit Area-Width : 5
- - Hit Area-OffsetCase X : 0
- - Power : 140
- - Breach Bonus : 0
- - Crit Mul. : 1.5
- - Recovery Time : 0.1s
Note : 1st attack - Side-swing that can attack front and back.
 2nd to 5th - Four consecutive vertical swings with increasing power and attack speed.
 6th - It is the preparatory action for the combo finish.
 7th to 8th - A powerful combo finish. It is also possible to attack enemies behind.
解説 : 1段目 - 前後に攻撃できる横振り。
 2~5段目 - 徐々に威力と攻撃速度が増していく4連続の縦振り。
 6段目 - コンボフィニッシュへの準備行動。
 7~8段目 - 強力なコンボフィニッシュ。背後への攻撃も可能です。

Valmont's Whip / ヴァルモントのムチ
- 1st Atk
- - Power (orig. 60) : 41.8 -> 40.128
- - Crit Mul. (orig. 1.4) : 1.5 -> 1.4
- Add New 2nd Atk
- - Power : 23.5125 -> 22.572
- - Crit Mul. : 1.5 -> 1.4

Vorpan / ヴォーパン
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 4
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 17.5
- - - Breach Bonus : 0
- - - Crit Mul. : 0.8
- - - Recovery Time : s0
- - 2nd Atk
- - - Startup Time : 0s
- - - Hit Area-Width : 4
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 17.5
- - - Breach Bonus : 0
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.1s
- - 3rd Atk
- - - Startup Time : 0.2s
- - - Hit Area-Width : 4.5
- - - Hit Area-OffsetCase X : -2
- - - Power : 22.5
- - - Breach Bonus : 0.3
- - - Crit Mul. : 0.8
- - - Recovery Time : 0s
- - 4th Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 4.5
- - - Hit Area-OffsetCase X : -2
- - - Power : 22.5
- - - Breach Bonus : 0.3
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.1s
- - 5th Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 2.7
- - - Hit Area-OffsetCase X : 0
- - - Power : 72.5
- - - Breach Bonus : 0.5
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.05s
- - 6th to 10th Atk
- - - Same as 1st to 5th Attack.
- - 11th Atk
- - - Startup Time : 0.125s
- - - Hit Area-Width : 5.25
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 21.875
- - - Breach Bonus : 9
- - - Crit Mul. : 0.8
- - - Recovery Time : s0.05
- - 12th Atk
- - - Startup Time : 0.1s
- - - Hit Area-Width : 5.75
- - - Hit Area-OffsetCase X : -2
- - - Power : 28.125
- - - Breach Bonus : 9
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.05s
- - 13th to 14th Atk
- - - Same as 11th to 12th Attack.
- - 15th Atk
- - - Startup Time : 0.2s
- - - Hit Area-Width : 4.05
- - - Hit Area-OffsetCase X : 0
- - - Power : 74.75
- - - Breach Bonus : 9
- - - Crit Mul. : 1.2375
- - - Recovery Time : 0.0333s
- - 16th Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 4.05
- - - Hit Area-OffsetCase X : 0
- - - Power : 92
- - - Breach Bonus : 9
- - - Crit Mul. : 1.375
- - - Recovery Time : 0.1s
-The original attack data is as follows.
- - Orig. 1st Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 2.5
- - - Hit Area-OffsetCase X : 0
- - - Power : 35
- - - Breach Bonus : 0
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.1s
- - Orig. 2nd Atk
- - - Startup Time : 0.2s
- - - Hit Area-Width : 2.5
- - - Hit Area-OffsetCase X : 0
- - - Power : 45
- - - Breach Bonus : 0.3
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.1s
- - Orig. 3rd Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 2.7
- - - Hit Area-OffsetCase X : 0
- - - Power : 65
- - - Breach Bonus : 0.5
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.05s
- - Orig. 4th Atk
- - - Startup Time : 0.3s
- - - Hit Area-Width : 2.7
- - - Hit Area-OffsetCase X : 0
- - - Power : 80
- - - Breach Bonus : 1
- - - Crit Mul. : 1
- - - Recovery Time : 0.1s

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