Dead Cells

Dead Cells

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Update: Apr 25, 2020 @ 12:59am

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*Skill - Power

Flash Step (original name: Lightspeed / 光速)
- Item Tags "NoDamage" (orig. Not included.) : Included. -> Not included.
- Item Tags "ShortCooldown" (orig. Not included.) : Included. -> Not included.
- Affix "DeathWorm" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathExplosion" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathFire" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathFreeze" (orig. Possible to affected.) : -> Not affected.
- Affix "DeathWorm" (orig. Possible to affected.) : -> Not affected.
- Affix "GlobalShieldOnUse" (orig. Possible to affected.) : -> Not affected.
- Affix "Oil" (orig. Possible to affected.) : -> Not affected.
Note : If the specifications are the same as conventional, in 1.8.X, the modifier "Arrows stuck in enemies come back" was always added.
 I didn't think this modifier seems to should be attached to this skill, so I changed this modifier not to be applied.
 Also, one of the rare modifiers "☆Shoots a volley of arrows" or "☆Poisons the enemy" or "☆Makes the victim bleed" came to be attached with a low probability.
解説 : 従来の仕様のままだと、1.8.Xでは付加効果「敵にささった矢が戻ってくる」が必ず付くようになっていました。
 この付加効果はこのスキルに付くべきではないように思いましたので、この付加効果が付かないようにしました。
 また、「☆矢の一群を放つ」「☆敵を毒状態にする」「☆敵を出血状態にする」のいずれかのレア付加効果が低確率で付くようになりました。


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Update: Apr 24, 2020 @ 7:14am

Update: Apr 24, 2020 @ 6:27am

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*Enemy

Guardian / ガーディアン
- Actions
- - "Shieldless Double Slash"
- - - 1st Attack
- - - - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - - - Breach Resistance (orig. 0.75) : 0.75 (unchanged)
- - - - Power (orig. 10) : 10 (unchanged)
- - - - Recovery Time (orig. 0s) : 0s (unchanged)
- - - 2nd Attack
- - - - Startup Time (orig. 0.35s) : 0.35s -> 0.525s
- - - - Breach Resistance (orig. 0.75) : 0.75 -> -1
- - - - Power (orig. 15) : 15 -> 18.75
- - - - Recovery Time (orig. 0.4s) : 0.4s -> 0.6s


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*Ranged Weapon

Boy's Axe / 少年の斧
- Projectile Axe
- - Root Effect Inflict Interval (orig. 0.3s) : 0.5s -> 0.8s
- - Root Effect Duration (orig. 0.4s) : 0.375s -> 0.6s


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Update: Apr 23, 2020 @ 7:55am

All elements became supported Game Version "1.8.5: 2020-April-22"

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*Melee Weapon

(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトクロー&ライトクロー
- Right Scythe Claw
- - 2nd Atk
- - - Hit Area-Height (orig. 3 -> 3.5) : 3 -> 3.5 (unchanged)
- - - Hit Area-OffsetCase Y (orig. 0 -> 0.5) : 0 -> 0.5 (unchanged)
- - Add New 4th Atk
- - - Hit Area-Height : 3 -> 3.5
- - - Hit Area-OffsetCase Y : 0 -> 0.5


(DLC-TBS) Rhythm n'Bouzouki / リズムアンドブズーキ
- 1st Atk
- - Possible to Critical Hit (orig, true) : true -> false
- 2nd Atk
- - Hit Area-Width (orig. 5) : 5 -> 7
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -2
- - Advance Distance (orig. 0.4) : 1.2 -> 0.8
- Add New 5th to 9th Atk (2nd Combo Set)
- - New 5th Atk
- - - Possible to Critical Hit : true
- - - Same as 1st Attack except above.
- - New 6th Atk
- - - Same as 2nd Attack.
- - New 7th and 8th Atk
- - - Possible to Infinite Critical Combo : false
- - - Same as 3rd Attack except above.
- - New 9th Atk
- - - Same as 4th Attack.
- Add New 10th to 24th Atk (3rd to 5th Combo Set)
- - Same as 2nd Combo Set.
- Add New 25th to 34th Atk
- - These haven't performance of attack, nothing happens.
Note : Due to the radically-specification changed from 1.8.X, if the critical input is successful in the fourth combo or later and near the combo finish, an error occurs and the game freezes.
 So in order to avoid error, I have set "actions that do nothing" around the end of the combo.
 Also, by adding the 2nd to 5th combo set, the combo can now be repeated with a feeling similar to the conventional one.
 Note that the "musical notes display of critical success / failure" that display may not be accurate. However this is a phenomenon that can be seen also in the original, and it is a specification that can only be improved by slowing the attack movement at the moment.
解説 : ゲーム本体の1.8.Xでの根本的な仕様変更により、コンボ4段目以降かつ最終段付近でクリティカル入力に成功すると、エラーが発生してゲームがフリーズするようになってしまいました。
 そこで、エラーを回避するため、コンボの最終段付近には「何も起こらない行動」を設定しました。
 またコンボに2~5セット目を追加することで、従来に近い感覚でコンボを連発できるようにしました。
 なお、「クリティカルの成否を表す音符」の成否表示判定が正確ではないことがありますが、これはオリジナルでもみられる現象であり、現時点では攻撃動作を遅くすることでしか改善できない仕様です。

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*Ranged Weapon

Boy's Axe / 少年の斧
- Projectile Axe
- - Number of Projectile Hits that is the Limit of Root Effect (orig. 10) : 10 -> 1
- - Root Effect Inflict Interval (orig. 0.3s) : 1s -> 0.5s
- - Root Effect Duration (orig. 0.4s) : 0.75s -> 0.375s
Note : Due to the radically-specification changed from 1.8.X, became difficult(*) to pull the enemy by "recall the axe at the fastest timing".
 So changed the following specifications, and make it easier to pull the enemy.
 - The duration and interval of the root effect have been shortened. This makes it possible to more quickly perform "pull the enemy by recall the axe at the specific timing".
 - The maximum limit number of hits for the root effect has been changed from 10 to 1. As a result, the axe recall from the second shot onwards, will easily and surely possible to pull the enemy regardless of the timing.
  In addition, this change makes it easier to pull twice strength the enemy sticking with two axe.
 Overall, the performance is more focused on the use of "pulling the enemy" rather than "binding the enemy."
 (*) Only when the distance from the enemy is specific distance, it possible to pull the enemy by "recall the first hit axe at the fastest timing" as in the past.
   May 1 postscript: How to pulling the enemy by recall the first hit axe at the fastest timing.
   If it is a "manual operation recall", input timing is severe, but it is possible as before.
   "Automatic recall by keep holding down the button" may not be the fastest timing depending on the distance to the enemy, and it became unstable.
解説 : ゲーム本体の1.8.Xでの根本的な仕様変更により、「最速タイミングで斧を呼び戻す」ことによる敵の引き寄せは困難(※)になりました。
 そこで、敵の引き寄せを行いやすくするために以下の仕様変更を行いました。
 ・位置固定効果の持続時間とインターバルを短縮しました。これにより「タイミング良く斧を呼び戻す」ことによる敵の引き寄せをより素早く行えるようにしました。
 ・位置固定効果の上限ヒット数を 10回 → 1回 に変更しました。これにより、2撃目以降の斧呼び戻しはタイミングを問わず、確実に敵を引き寄せられるようになりました。
  またこの仕様変更により、斧が2重に刺さっている敵を2倍の勢いで強く引き寄せることが容易になりました。
 総括して、「敵を拘束する」よりも「敵を引き寄せる」用途に重点を置いた性能になりました。
 (※)従来のような「1投目の斧を最速タイミングで呼び戻す」ことによる敵の引き寄せは、敵との距離が特定距離の場合にのみ可能となりました。
  5月1日追記:1投目の斧を最速タイミングで呼び戻すことによる敵の引き寄せは、「手動入力での呼び戻し」であれば、入力タイミングはシビアですが従来通り可能です。
   「ボタン押し続けによる自動呼び戻し」は、敵との距離によって最速タイミングになる場合とならない場合があり、不安定になりました。


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Update: Apr 5, 2020 @ 12:21am

*Ranged Weapon

Boy's Axe / 少年の斧
- Full-Auto Throw (orig. false) : false -> true
- Startup Time (0.07s) : 0.07s (unchanged)
- Projectile Axe
- - Speed (orig. 1.4) : 1.4 -> 1.75
- - Number of Projectile Hits that is the Limit of Root Effect (orig. 10) : 10 (unchanged)
- - Root Effect Inflict Interval (orig. 0.3s) : 0.3s -> 1s
- - Root Effect Duration (orig. 0.4s) : 0.4s -> 0.75s
- - Power (orig. 10) : 10 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Knock Back Distance (orig. 0.1) : 0.1 (unchanged)
- Recovery Time (orig. 0s) : 0s (unchanged)
- Recall Axe
- - Power (orig. 80) : 80 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Knock Back Distance (orig. 0.3) : 0.3 -> 1.25
- - Movement Time (orig. 0.1s) : 0.1s -> 0s
- Change the description (English only).
Note : Regarding the enemy sticking with axe, instead of always giving a root effect, a "root effect lasts 0.75 seconds" is now applied every second.
 Recalling the axe during 0.25 seconds when the root effect has expired will strong pull the enemy.
 So it has a new way of fighting has been made possible "use this weapon to draw enemies and then kill them with melee weapons."
 Also, if you hold down the button of this weapon, it will automatically recall and re-throw at the fastest timing.
 If you recalling the axe at the fastest timing (by keep holding down the button) when the moment hit enemy, it easily and instantly pull the enemy.
 Therefore, it is now possible to use either "short press the button to root the enemy" or "hold down the button to pull the enemy" depending on the situation.
解説 : 斧が刺さっている敵に対しては、常に位置固定効果を与えるのではなく、「0.75秒持続する位置固定効果」を1秒ごとに与えるようにしました。
 位置固定効果が切れている0.25秒の間に斧を呼び戻すと、敵を大きく引き寄せることができます。
 これにより、「この武器で敵を引き寄せてから近接武器でとどめを刺す」といった戦い方も可能になりました。
 また、武器のボタンを押し続けていると、自動的に最速で呼び戻しや再投擲を行うようにしました。
 斧が敵に命中した瞬間に(ボタン押し続けによって)最速タイミングで斧を呼び戻すと、簡単かつ即座に敵を引き寄せることができます。
 これにより、「ボタンを短く押して敵をその場に固定する」か「ボタンを押し続けて敵を引き寄せる」かを状況に応じて使い分けることが可能になりました。


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Update: Apr 2, 2020 @ 6:02am

*Boss

Concierge / コンシェルジュ
- Actions
- - "Leap"
- - - Jump Distance (orig. 10) : 0.99 -> 10

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*Melee Weapon

Assassin's Dagger / 暗殺者のダガー
- 1st Atk (unchanged)
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hit Area-Width (orig. 2.5) : 2.5 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 20) : 20 (unchanged)
- - Breach Bonus (orig. -0.25) : -0.25 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.5 (unchanged)
- - Recovery Time (orig. 0s) : 0s (unchanged)
- 2nd Atk (unchanged)
- - Startup Time (orig. 0.2s) : 0.1s (unchanged)
- - Hit Area-Width (orig. 2.7) : 2.7 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : 30 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add New 3rd to 4th Atk (2nd Combo Set)
- - Same as 1st to 2nd Attack.
- Add New 5th to 7th Atk (3rd Combo Set)
- - 5th Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 4.55
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 35
- - - Breach Bonus : 2
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.1s
- - 6th Atk
- - - Startup Time : 0.2s
- - - Hit Area-Width : 4.55
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 30
- - - Breach Bonus : 2
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.1s
- - 7th Atk
- - - Startup Time : 0.25s
- - - Hit Area-Width : 4
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 45
- - - Breach Bonus : 3
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.2s
Note : Added second and third combo sets.
 DPS is the same as the original, but the third set (5th to 7th attack) has a slightly strong power to stagger "enemy when starting-up attack", and can also attack enemies behind.
解説 : コンボに2セット目と3セットを追加しました。
 DPSはオリジナルと同等ですが、3セット目(5~7段目)は "攻撃し始めの敵を怯ませる力" がやや強く、また背後の敵を攻撃することもできます。

Hayabusa Gauntlets / ハヤブサの小手
- 1st Atk
- - Power : 20.625 -> 20.129
- - Advance Distance : 0.55 -> 0.6
- - Hit Area-Width : 6.6 -> 7.4
- - Recovery Time : 0.05s -> 0.15s
- 2nd Atk (Old 4th Atk)
- - Special Effect adjusted.
- - Power : 20.625 -> 20.129
- - Advance Distance : 0.55 -> 0.3
- - Hit Area-Width : 6.6 -> 7.4
- - Recovery Time : 0.15s (unchanged)
- Old 3rd Atk
- - Deleted.
- Old 4th Atk
- - Deleted.
- 3rd Atk (old 5th Atk)
- - Startup Time : 0.175s -> 0.2s
- - Advance Distance : 0.4 -> 0.2
- - Recovery Time : 0.15s
- 8th Atk (old 10th Atk)
- - Advance Distance : 0.4 -> 0.2
- 9th Atk (old 11th Atk)
- - Advance Distance : 0.4 -> 0.2


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*Ranged Weapon

Alchemic Carbine / 錬金銃
- Added New 7th Atk (Combo Finish)
- - Startup Time : 0.9s -> 0.8s
- - Power : 120 -> 135


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Update: Mar 29, 2020 @ 1:27am

*Biome

Supported DLC "The Bad Seed" biomes.

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*Melee Weapon

The performance of the following weapons and skills have been significantly changed.

- Torch / たいまつ
- (DLC-TBS) Flashing Fans / フラッシュファン
- (DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトクロー&ライトクロー
- (DLC-TBS) Rhythm n'Bouzouki / リズムアンドブズーキ


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*Ranged Weapon

The performance of the following weapons and skills have been significantly changed.

- Alchemic Carbine / 錬金銃
- Fire Brands / 炎の焼き印
- Ice Shard / 氷の欠片
- Throwing Knife / 投げナイフ
- (DLC-TBS) Blowgun / ブロウガン


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*Skill - Grenade

Oil Grenade / オイルグレネード
- Range (orig. 9) : 10.05 -> 9


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*Skill - Power

The performance of the following weapons and skills have been significantly changed.

- Giant Whistle / 巨人の笛
- Lightspeed / 光速 -> "Flash Step"


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Update: Mar 2, 2020 @ 3:45am

Supported Game Version "1.7.2: 2020-02-21"

Update: Dec 26, 2019 @ 3:10am

All elements became supported Game Version "1.6.2: 2019-12-24"

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*Melee Weapon

Meat Skewer / 串刺しの刃
- Critical Duration (orig. 1.5s) : 1.5s -> 0.5s
- New Attack Data
- - New 1st Atk
- - - Startup Time : 0.2s
- - - Advance Distance : 1.6
- - - Hit Area-Width : 8.67
- - - Hit Area-OffsetCase X : -1.5
- - - Power : 40
- - - Crit Mul. : No Crit
- - - Recovery Time : 0.1s
- - New 2nd Atk
- - - Startup Time : 0.01s
- - - Advance Distance : 0.2
- - - Hit Area-Width : 3.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 16.11
- - - Crit Mul. : 1.1
- - - Recovery Time : 0.04s
- - New 3rd Atk
- - - Startup Time : 0.01s
- - - Advance Distance : 0.2
- - - Hit Area-Width : 3.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 16.11
- - - Crit Mul. : 1.1
- - - Recovery Time : 0.04s
- - Add New 4th Atk
- - - Crit Mul. : 0.6
- - - Same as New 1st Attack except above.
- - Add New 5th to 6th Atk
- - - Same as New 2nd to New 3rd Attack.
- - Add New 7th Atk
- - - Startup Time : 0.2s
- - - Advance Distance : 1.6
- - - Hit Area-Width : 3.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 72.22
- - - Crit Mul. : 0.75
- - - Recovery Time : 0.2s

-The Original Attack Data is as follows. (Version 1.6.2: 2019-12-24 (ea2874ac))
- - 1st Atk
- - - Startup Time : 0.2s
- - - Advance Distance : 1.2
- - - Hit Area-Width : 7.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 40
- - - Crit Mul. : No Crit
- - - Recovery Time : 0.1s
- - 2nd Atk
- - - Startup Time : 0.2s
- - - Advance Distance : 0.2
- - - Hit Area-Width : 3.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 45
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.06s
- - 3rd Atk
- - - Startup Time : 0.1s
- - - Advance Distance : 0.2
- - - Hit Area-Width : 3.5
- - - Hit Area-OffsetCase X : 0.5
- - - Power : 45
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.06s

-The old version of Attack Data in this mod is as follows. (at 24/11/2019, Game Version 1.5.7: 2019-11-08 (fe5b52a2)
- - 1st and 2nd Atk -> Delete
- - New 1st Atk (orig. 3rd Atk)
- - - - Startup Time (orig. 0.2s) : -> 0.2s (unchanged)
- - - Advance Distance (orig. 1.2) : -> 1.6
- - - Hit Area-Width (orig. 7.5) : -> 8.67
- - - Hit Area-OffsetCase X (orig. 0.5) : -> -1.5
- - - Power (orig. 50) : -> 60
- - - Recovery Time (orig. 0.35s) : -> 0.2625s
- - Add New 2nd Atk (orig. 4th Atk)
- - - Effect Animation was changed (Same as New 1st Attack).
- - - Power (orig. 75) : -> 60
- - - Same as New 1st Attack except above.
- - Add New 3rd Atk (orig. 5th Atk)
- - - Power (orig. 140) : -> 81
- - - Animation was changed.
- - - Effect Color was changed.
- - - Hit Area-Width (orig. 7.5) : -> 9.17
- - - Hit Area-OffsetCase X (orig. 0.5) : -> -2
- - - Same as New 1st Attack except above.
Note : The original performance of Meat Skewer has been renewed in version 1.6.X, and also New Actions (the second and third attacks in 1.6.X) has been added.
 Accordingly, I have also incorporated the original added actions into the Meat Skewer's combo in this mod.
解説 : オリジナルの串刺しの刃はバージョン1.6.Xで性能が一新され、その中で新たなアクション(1.6.Xにおける2~3段目の攻撃)も追加されました。
 それに合わせ、このModにおける串刺しの刃のコンボにも、オリジナルで追加されたアクションを組み込みました。


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*Ranged Weapon

Electric Whip / 電撃のムチ
- 1st Atk
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Range (orig. 6) : 6 (unchanged)
- - Power (orig. 20 -> 25) : 20 -> 25 (unchanged)
- - Recovery Time (orig. 0.12s -> 0.05s) : 0.12s -> 0.05s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Range (orig. 6) : 6 (unchanged)
- - Power (orig. 20 -> 30) : 20 -> 30 (unchanged)
- - Recovery Time (orig. 0.06s) : 0.06s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Range (orig. 6) : 7.5 -> 6.9
- - Power (orig. 85) : 85 (unchanged)
- - Recovery Time (orig. 0.3 -> 0.15s) : 0.3 -> 0.15s (unchanged)
- Add 4th to 6th Atk "2nd Combo Set"
- - Same as 1st to 3rd Attack.
- Add 7th to 11th Atk "3rd Combo Set"
- - 7th to 8th Atk
- - - Same as 1st to 2nd Attack.
- - 9th Atk "Combo Finish 1 of 3"
- - - Startup Time : 0.3s
- - - Range : 7.5
- - - Power : 90.66
- - - Recovery Time : 0.05s
- - 10th Atk "Combo Finish 2 of 3"
- - - Startup Time : 0.1s
- - - Range : 8.25
- - - Power : 99.73
- - - Recovery Time : 0.05s
- - 11th Atk "Combo Finish 3 of 3"
- - - Startup Time : 0.1s
- - - Range : 9
- - - Power : 108.8
- - - Recovery Time : 0.2625s
Note : The "second and third combo sets" have been added to the combo, and in the third set, three more powerful combo finishes are performed than before.
 The difficult point of this weapon until now, was its low DPS. However in this mod, if you could successfully combo hits the 9th to 11th attacks, it would be able to exert a reasonable DPS.
 The sound effect of the added combo finish is comes from "the sound effect of the third attack of original Electric Whip when the game version was 1.1.X".
解説 : コンボに2セット目と3セット目を追加し、3セット目では従来よりも強力なコンボフィニッシュの3連発を繰り出すようにしました。
 従来はDPSの低さが難点の武器でしたが、このModでは上手くコンボを繋げて9~11段目を当てることができれば、そこそこの火力を発揮するようになりました。
 追加されたコンボフィニッシュの効果音は、「ゲームのバージョンが1.1.Xだった頃のオリジナルの電撃ムチの3段目の効果音」に由来しています。

Hokuto's Bow / ハクトの弓
- Added 7th Atk
- - Power : 350 -> 700

Pyrotechnics / 火球
- Added 10th Atk
- - Power : 250 -> 300


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*Shield

Bloodthirsty Shield / 血呑みの盾
- Color (orig. "Survival" only -> "Brutality" and "Survival") : "Tactics" and "Survival" -> "Brutality" and "Survival"

Front Line Shield / 前線の盾
- According with the renewal of the original performance, I made it the almost same performance as the original.
 オリジナルにおける性能の一新に伴い、ほぼオリジナルと同性能にしました。
- Damage Absorb (orig. -75%) : -65% (unchanged)
- Performance of old version this mod (at 24/11/2019, Game Version 1.5.7: 2019-11-08 (fe5b52a2))
- - Damage Absorb (orig. -75%) : -> -65%
- - Power (orig. 25) : -> 31
- - Crit Mul. (orig. 1) : -> 1.75
- - Damage Boost Duration (orig. 5s) : -> 7s
- - Damage Boost (orig. +125%) : -> +250%


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*Mutation - Compound Colors

Frostbite
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Brutality"
- - Classification (orig. "Survival") : -> "Brutality"


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Update: Nov 24, 2019 @ 6:03am

Fixed a bug that there are cases when Bomber's "Sky Dive" to not hit players, even in situations where it should hit player (this Mod-only bug).
ボンバーの "Sky Dive" がプレイヤーに命中するはずの状況でも命中しない場合がある不具合を修正しました(このMod限定の不具合です)。