Dead Cells

Dead Cells

Advanced Alternative Balance
Showing 171-180 of 224 entries
< 1 ... 16  17  18  19  20 ... 23 >
Update: Nov 23, 2019 @ 8:41pm

Update: Nov 15, 2019 @ 11:44pm

Update: Nov 15, 2019 @ 11:20pm

All elements became supported with Game Version 1.5.X .
--------------------------------------------------
*Biome

The Prison Depths / 牢獄の深部
- Wandering Elite Chance (orig. 20% -> 0%) : 40% -> 10%
- Elite Room Chance (orig. 80% -> 0%) : 90% -> 40%


--------------------------------------------------
*Boss Cell (Difficulty)

Boss Extra Life
- BC 3 (orig. +40%) : +40% (unchanged)
- BC 4 (orig. +85% -> 70%) : +62.5% -> +55%
- BC 5 (orig. +85% -> 70%) : +85% -> 70% (unchanged)

Enemies' Strength (parameter of "mobTier" and "extraTiers")
- BC 3 :
-- Clock Room / 時計部屋
--- mobTier (orig. 33 -> 32) : 32 (unchanged)
- BC 4 :
-- The Black Bridge / 黒の橋
--- mobTier (orig. 28 -> 27) : 27 (unchanged
-- The Insufferable Crypt / 辛苦の安置所
--- mobTier (orig. 28 -> 27) : 27 (unchanged)
-- Clock Room / 時計部屋
--- mobTier (orig. 41 -> 40) : 40 (unchanged)
-- Guardian's Haven / 守護者の安息所
--- mobTier (orig. 44) : 44 -> 43
- BC 5 :
-- The Black Bridge / 黒の橋
--- mobTier (orig. 28 -> 26) : 26 -> 27
-- The Insufferable Crypt / 辛苦の安置所
--- mobTier (orig. 28 -> 26) : 26 -> 27
-- Clock Room / 時計部屋
--- mobTier (orig. 41 -> 40) : 40 (unchanged)
-- Guardian's Haven / 守護者の安息所
--- mobTier (orig. 44 -> 43) : 43 (unchanged)


--------------------------------------------------
*Melee Weapon

Flint / フリント
- 1st Atk
- - Hit Area-Width (orig. 5) : 5 -> 7.5
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -2.5

Hayabusa Gauntlets / ハヤブサの小手
- New 1st Atk
- - Hit Area-Width : 8.8 -> 6.6
- - Power : 20.625
- - Advance Distance : 1.1 -> 0.55
- - Recovery Time : 0.15s -> 0.05s
- Add New 2nd Atk
- - Recovery Time : 0.15s
- - Same as New 1st Attack except above.
- New 2nd Atk -> New 3rd Atk
- - Adjusted animation speed.
- - Power : 12.78 -> 7.668
- - Crit Rate : +80% -> +66%
- - Advance Distance : 0 -> 0.1
- - Recovery Time : 0.1s -> 0.111s
- New 3rd Atk -> New 4th Atk
- - Power : 15.34 -> 9.204
- - Crit Rate : +80% -> +66%
- - Advance Distance : 0 -> 0.1
- - Recovery Time : 0.1s -> 0.111s
- Add New 5th Atk
- - Startup Time : 0.175s
- - Power : 78.76
- - Crit Rate : +90%
- - Advance Distance : 0.4
- - Recovery Time : 0.15s
- Add New 6th to 9th Atk "Four alternate punches"
- - [Even Numbers Attack] Power : 11.502
- - [Odd Numbers Attack] Power : 13.806
- - Recovery Time : 0.1s -> 0.105s
- - Other than above, same performance as New 3rd and 4th Attacks.
- Add New 10th Atk
- - Startup Time : 0.2s
- - Power : 86.636
- - Crit Rate : +95%
- - Advance Distance : 0.4
- - Recovery Time : 0.175s
- Add New 11th to 18th Atk "Eight alternate punches"
- - New 11th Atk
- - - Hit Area-Width : 3.3
- - - Power : 24.25
- - - Advance Distance : 0.4
- - [Odd Numbers Attack (except 11th)] Power : 14.697
- - [Even Numbers Attack] Power : 17.641
- - [11th to 18th Atk] Recovery Time : 0.09s
- - Other than above, same performance as New 3rd and 4th Attacks.
- New 19th Atk (Old 4th Atk)
- - Power : 71.6 -> 143.2
- - Crit Rate : +80% -> +100%
- - Same as Old 4th Attack except above.
Note : It became a Super Repeatedly Attack Weapon, that can hit punches like an Ora Ora.
 First and Second Attacks are short-dash attacks as before, which can be used to "move around to behind the enemy" or "move at high speed".
解説 : パンチの連打をオラオラと叩き込む、超連打武器になりました。
 最初の1~2段目は、従来のように短距離のダッシュ攻撃となっており、敵の裏側に回り込んだり高速移動に使えたりします。

Tentacle / 触手
- 1st Atk
- - Startup Time (orig. 0.3s) : 0.3s -> 0.15s
- - Power (orig. 45) : 45 -> 33.75
- - Recovery Time (orig. 0.1s) : 0.1s -> 0s
- 2nd Atk
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Effect Animation was changed.
- - Dash Speed and Dash Distance (orig. 1) : 1 -> 1.2
- - Hit Area-Width (orig. 3) : 3 -> 6
- - Hit Area-OffsetCase X (orig. -1) : -1 -> -4
- - Power (orig. 65) : 65 -> 48.75
- - Attack Duration (orig. 0.2s) : 0.2s -> 0.5s
- - Recovery Time (orig. 0.3s) : 0.3s -> 0s
Note : Overall actions was speeding up, and the performance was changed to emphasize mobility.
 The dash punch was widen backward attack range, so it is also possible to hit in a unique way other than hitting from the front.
解説 : 全体的に隙を減らし、より機動力重視の性能にしました。
 突進パンチは後方への攻撃判定をより広げましたので、真正面からぶつかる以外の特殊な当て方もできます。

Vorpan / ヴォーパン
- 1st Atk
- - Startup Time : 0.25s (unchanged)
- - Hit Area-Width (orig. 2.5) : 2.5 -> 4
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.5
- - Power : 35 -> 17.5
- - Crit Rate : +80% (unchanged)
- - Advance Distance : 0.1 (unchanged)
- - Recovery Time : 0.1s -> 0s
- Add New 2nd Atk
- - Startup Time : 0s
- - Advance Distance : 0
- - Recovery Time : 0.1s
- - - Same as 1st Attack except above.
- New 3rd Atk (orig. 2nd Atk)
- - Startup Time : 0.2s (unchanged)
- - Hit Area-Width (orig. 2.5) : 2.5 -> 4
- - Hit Area-OffsetCase X (orig. 0) : 0 -> -1.5
- - Power : 45 -> 22.5
- - Crit Rate : +180% (unchanged)
- - Advance Distance : 0.1 (unchanged)
- - Recovery Time : 0s
- Add New 4th Atk
- - Startup Time : 0s
- - Advance Distance : 0
- - Recovery Time : 0.1s
- - - Same as New 3rd Attack except above.
- New 5th Atk (orig. 3rd Atk)
- - Unchanged.
- New 6th Atk (orig. 4th Atk)
- - Unchanged.
Note : Compared to original, First and Second Attack became each power has been halved, and instead of each hit twice at a time.
解説 : オリジナルに比べて、1~2段目の攻撃力を半減した代わりに、それぞれ一度に2回ずつヒットするようにしました。


--------------------------------------------------
*Others Unlock Elements

Explorer's Rune / 探索者のルーン
- Necessary Explore-Rate (orig. 80%) : 80% -> 70%


--------------------------------------------------

Update: Sep 7, 2019 @ 6:26am

--------------------------------------------------
*Biome

The High Peak Castle / 天上城
- Elite Room Chance (orig. 0%) : 75% -> 0%
Note : It is a possibility that is caused map generating error, so I removed Elite Room in this level for the time being.
解説 : マップ生成時のエラーの原因になる可能性があったため、このステージのエリート部屋をひとまず撤去しました。


--------------------------------------------------
*Mutation - Compound Colors

Open Wounds / 開いた傷口
- Colors : "Brutality" and "Tactics"
- - Add One of Color : -> "Tactics"
- - Classification (orig. "Brutality") : -> "Tactics"

Soldier Resistance / 兵士の耐久
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Brutality") : -> "Survival"

Predator / プレデター
- Colors : "Brutality" and "Tactics"
- - Add One of Color : -> "Brutality"
- - Classification (orig. "Tactics") : -> "Brutality"
--------------------------------------------------

Update: Aug 13, 2019 @ 5:13pm

All elements became supported with Game Version 1.4.X .
--------------------------------------------------

Update: Jun 22, 2019 @ 8:37am

All elements became supported with Game Version 1.3.X .

--------------------------------------------------
*Elite Enemy

Elite Skills
- "Cage"
- - Startup Time (orig. 0.7s) : 2s -> 1s
- - Power (orig. 20) : 10 -> 7.5


--------------------------------------------------
*Enemy

Arbiter / レフェリー
- Actions
- - "First Shoot"
- - - Cooldown (orig. 1.5s -> 1.75s) : 4.5s -> 3.5s
- - - Startup Time (orig. 0.8s) : 1s -> 0.8s
- - - Projectile Speed (orig. 0.55) : 0.44 -> 0.55
- - "Second Shoot"
- - - Projectile Speed (orig. 0.55) : 0.44 -> 0.55
- - "Third Shoot"
- - - Projectile Speed (orig. 0.55) : 0.44 -> 0.55

Bomber / ボンバー
- Actions
- - "CC"
- - - Startup Time (orig. 0.4s -> 0.8s) : 0.5s -> 0.8s

Golem / ゴーレム
- Knock Back Resistance (orig. -0%) : -> -30%
- Actions
- - "Stun Ground"
- - - Startup Time (orig. 0.5s -> 0.65s) : 0.625s -> 0.65s

Rampager /
- Actions
- - "Rampage"
- - - Startup Time (orig. 0.3s) : 0.3s -> 0.6s
- - "Chain 1"
- - - Startup Time (orig. 0.1s) : 0.1s -> 0.2s
- - - Radius (orig. 4.5) : 4.5 -> 3
- - - Advance Distance and Knock Back Distance (orig. 0.3) : 0.3 -> 0.8
- - "Chain 2"
- - - Startup Time (orig. 0.1s) : 0.1s -> 0.4s
- - - Radius (orig. 4.5) : 4.5 -> 3
- - - Advance Distance and Knock Back Distance (orig. 0.3) : 0.3 -> 1
Note : Reduced the Attack Hit Box, and slowed the interval of consecutive attacks, and instead increased the attack distance.
 This change makes it easier to fight as follows.
  - It can be avoided just by running away the first attack.
  - It made it easier to stop Rampager's attacks by hitting high-power melee attack etc before enemy's attack.
  - Even if you stunned by Rampager's first-attack or third-attack, it is possible to avoid the Rampager's next attack by rolling immediately.
 However, if you move behind the enemy by rolling while avoiding Rampager's continuous attacks, it will be difficult to hit melee attacks because the distance to the enemy will increase.
 I think, depending on the weapon you use and the fighting place, effective strategies will vary.
解説 : 攻撃判定を縮小し、連続攻撃の間隔も遅くした代わりに、攻撃の前進距離は長くしました。
 この変更により、以下のように戦いやすくなりました
  ・1撃目を走って離れるだけで回避できるようになりました。
  ・敵の攻撃を食らう前に高威力の近接攻撃などを当てて、敵の攻撃を阻止しやすくなりました。
  ・Rampagerの1撃目や3撃目を食らってスタンしてしまっても、すぐにローリングなどを行えば敵の連続攻撃を回避できるようになりました。
 ただし敵の連続攻撃をローリングで避けつつ敵の背後に回り込んだ場合は、敵との距離が離れるので近接攻撃を当てにくくはなりました。
 使う武器や戦う場所によって、有効な攻略法は変わってくると思います。


--------------------------------------------------
*Melee Weapon


Giant Killer / 巨人殺し
- New 1st Atk (orig. 2nd Atk)
- - Power (orig. 60 -> 35) : 50 -> 29.17
- - Crit Rate (orig. +100% -> +170%) : +100% -> +170% (unchanged)
- New 2nd Atk (orig. 1st Atk)
- - Power (orig. 45 -> 25) : 37.5 -> 20.83
- - Crit Rate (orig. +100% -> +180%) : +100% -> +180% (unchanged)
- 3rd Atk
- - Power (orig. 150 -> 100) : 125 -> 83.33
- - Crit Rate (orig. +150% -> +225%) : +127.2% -> +190.8%
- 4th Atk
- - Power (orig. 200 -> 150) : 160 -> 120
- - Crit Rate (orig. +120% -> +160%) : +151% -> +201.34%

Nutcracker / 粉砕の槌
- 1st Atk
- - Crit Rate (orig. +75% -> +90%) : +75% -> +90% (unchanged)
- New 2nd Atk (orig. 3rd Atk)
- - Crit Rate (orig. +135% -> +150%) : +135% -> +150% (unchanged)
- Add New 3rd Atk
- - Crit Rate : +135% -> +150%

Sadist's Stiletto / 狂信者のダガー
- Add One of Color : -> "Tactics"
- 1st Atk
- - Crit Rate (orig. +75% -> +100%) : +98.8% -> +100%
- 2nd Atk
- - Crit Rate (orig. +80% -> +100%) : +79.1% -> +80%
- Add New 3rd Atk
- - Crit Rate : +79.1% -> +80%
- New 4th Atk (orig. 3rd Atk)
- - Crit Rate (orig. +85% -> +100%) : +84% -> +90%
- Nes 5th Atk (orig. 4th Atk)
- - Crit Rate (orig. +100% -> +120%) : +123.6% -> +125%

Shrapnel Axes / 破砕の斧
- 1st Atk
- - Power (orig. 30 -> 45) : 25 > 37.5
- 2nd Atk
- - Power (orig. 35 -> 50) : 29.17 -> 41.67
- 3rd Atk
- - Power (orig. 40 -> 55) : 40 -> 55 (unchanged)
- 4th Atk
- - Power (orig. 60 -> 70) : 55 -> 64.17
- 5th Atk
- - unchanged.

Swift Sword / 迅速の剣
- 1st Atk
- - Power (orig. 35 -> 45) : 35 -> 45 (unchanged)
- - Crit Rate (orig. +70%) : +84% -> +70%
- 2nd Atk
- - Power (orig. 40 -> 50) : 40 -> 50 (unchanged)
- - Crit Rate (orig. +75%) : +90% -> +75%
- 3rd Atk
- - Power (orig. 60 -> 70) : 60 -> 70 (unchanged)
- - Crit Rate (orig. +80%) : +96% -> +80%


--------------------------------------------------
*Ranged Weapon

Explosive Crossbow / 爆発性クロスボウ
- 1st Atk
- - Startup Time (orig. 0.4s -> 0.6s) : 0.4s -> 0.6s (unchanged)
- - Arrow Power (orig. 55 -> 65) : 55 -> 65 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add New 2nd Atk
- - Startup Time : 0.4s -> 0.6s
- - Arrow Power : 55 -> 65
- - Recovery Time : 0.025s (unchanged)
- Add New 3rd Atk
- - Startup Time : 0.1s -> 0.15
- - Arrow Power : 55 -> 65
- - Recovery Time : 0.325s -> 0.475s

Hokuto's Bow / ハクトの弓
- Added description about the 7th shot in the description (English fixed). / 説明文に、7連射目に関する説明を追加(英語固定)。

Quick Bow / 早撃ちの弓
- Ammo (orig. 10 -> 15) : 12 -> 18
- Crit Rate (orig. +165%) : +165% -> +175%
- Recovery Time (orig. 0.2s -> 0.1s) : 0.133s -> 0.1s

Repeater Crossbow / リピータークロスボウ
- Ammo (orig. 30) : -> 35
- Power (orig. 10 -> 13) : 9.5 -> 12.35
- Fire Interval (orig. 0.13s) : -> 0.08125s


--------------------------------------------------
*Shield

Thunder Shield / 雷の盾
- Normal Thunder Range (orig. 7 -> 6) : 9.625 -> 8.25
- Discharge DPS (orig. 155) : 155 -> 38.75

--------------------------------------------------
*Skill - Trap & Turret

Flamethrower Turret / 火炎タレット
- Fire Interval (orig. 1.6s -> 0s) : 1.2s -> 0s

Heavy Turret / ヘヴィタレット
- Cooldown (orig. 10s -> 12s) : 18s -> 20s
- DPS (orig. 110 -> 55) : 110 -> 82.5

--------------------------------------------------
*Skill - Power

Forgotten Map / 忘れられた地図
- Price (orig. 10000) : 300 -> 1000
- Cooldown (orig. 0s disposable) : 120s -> 180s

Wave of Denial / 拒絶の波動
- The part which did not correspond to the new specification of Version 1.2.X or later was corrected. / Version 1.2.X 以降の新仕様に正常に対応していなかった部分を修正しました。
- Cooldown (orig. 5s) : 7.5s -> 5s

Wings of the Crow / カラスの翼
- Cooldown (orig. 24s) : 24s -> 12s
- Floating Up Height (orig. 0.05) : 0.25 -> 0.3
- DPS (orig. 75) : 75 -> 50
- Range (orig. 8) : 10 -> 10.5


--------------------------------------------------
*Mutation - Compound Colors

Adrenalin / アドレナリン
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Brutality") : -> "Survival"

Frenzy /
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Brutality") : -> "Survival"


--------------------------------------------------

Update: May 2, 2019 @ 3:55am

--------------------------------------------------
*Boss Cell (Difficulty)

Note : Lowered the difficulty of BC 4. This change make it easier for players to going to BC 5 step by step without giving up on BC 4.
 However, this is a trial change. It was after may changed the difficulty of BC 4 to the same degree as the original, or make other changes.
解説 : プレイヤーがボスセル4で詰むことなく段階的にボスセル5に進みやすくなるように、ボスセル4の難易度を下げました。
 ただしこれは試験的な変更であり、後にボスセル4の難易度をオリジナルと同程度に戻したりするかもしれません。

Boss Extra Life
- BC 0 (orig. +0%) : +0% (unchanged)
- BC 1 (orig. +10%) : +10% (unchanged)
- BC 2 (orig. +20%) : +20% (unchanged)
- BC 3 (orig. +40%) : +40% (unchanged)
- BC 4 (orig. +85%) : +85% -> +62.5%
- BC 5 (orig. +85%) : +85% (unchanged)

Elite Extra Life
- BC 0 (orig. +0%) : +0% (unchanged)
- BC 1 (orig. +0%) : +0% (unchanged)
- BC 2 (orig. +20%) : +20% (unchanged)
- BC 3 (orig. +40%) : +40% (unchanged)
- BC 4 (orig. +60%) : +60% -> +50%
- BC 5 (orig. +60%) : +60% (unchanged)

Enemies' Strength (parameter of "mobTier" and "extraTiers")
- BC 4 : This value is lowered to intermediate value at original BC 3 and BC 4. / オリジナルにおける BC 3 と BC 4 の中間の値に低下しました。
- BC 5 (orig. Same as original BC 4) : Same as original BC 4 (unchanged)

Gold Ratio
- BC 0 (orig. 100%) : 100% -> 80%
- BC 1 (orig. 100%) : 100% (unchanged)
- BC 2 (orig. 100%) : 100% -> 110%
- BC 3 (orig. 65%) : 65% -> 120%
- BC 4 (orig. 40%) : 40% -> 150%
- BC 5 (orig. 40%) : 40% -> 200%
Note : Enemies get stronger according to the number of Boss Cells. So instead, I thought it is good to easier to feel the pleasure of getting more money, and easier to preparation of the battle.
解説 : ボスセル数が増えるにつれて敵が強くなる代わりに、より多くのお金を得る快感を味わいやすく、戦闘の準備は整えやすくしても良いと思いました。


--------------------------------------------------

Update: Apr 20, 2019 @ 11:44pm

--------------------------------------------------
*Melee Weapon

Spartan Sandals / スパルタのサンダル
- Added New 3rd Atk
- - Hit Area-Width : 5.42 -> 5.44
- - Hit Area-OffsetCase X : -1.6 -> -1.8


--------------------------------------------------
*Shield

Front Line Shield / 前線の盾
- Damage Absorb (orig. -75%) : -75% -> -65%
- Power (orig. 25) : 25 -> 31
- Crit Rate (orig. +100%) : +100% -> +175%
- Damage Boost Duration (orig. 5s) : 5s -> 7s
- Damage Boost (orig. +125%) : +125% -> +250%
Note : Because there is a condition that "must hit melee attack", the damage when fulfilling the condition was made to surpass the "Spiked Shield".
解説 : "近接攻撃を当てなければならない" という条件がある分、条件を満たした時のダメージは "トゲの盾" をも上回るようにしました。


--------------------------------------------------

Update: Apr 18, 2019 @ 6:16am

--------------------------------------------------
*Biome

Cavern / 洞穴
- Bonus of Cell Drop Chance (orig. +0%) : +0% -> +50%
- Wandering Elite Chance (orig. 100%) : 100% (unchanged)
- Elite Room Chance (orig. 0%) : 0% -> 30%
- Unique Area (Blueprint "War Javelin" / "戦のジャベリン")
- - Add Item "Flask Recharge +1"


--------------------------------------------------
*Elite Enemy

Elite Skills
- "AOE Shock"
- - Damage Interval (orig. 0.1s) : 1s -> 0.25s

- "Cage"
- - Startup Time (orig. 0.7s) : 2.5s -> 2s
- - Knockback Distance (orig. 0.3) : 0.3 -> -2.5
Note : Instead of taking damage if escape from cage, you will blown off fast in that direction.
解説 : ダメージ覚悟で檻から脱出すると、その方向に高速で吹っ飛ぶようにしました。

- "Ground Shock"
- - Startup Time (orig. 0.85s) : 0.85s -> 1s
- - Distance (orig. 9) : 6.75 -> 7.875
- - Appear Height (orig.30) : 30 -> 45
- - Damage Interval (orig. 0.1s) : 1s -> 0.1s
- - Duration (orig. 0.45s) : 0.45s -> 0.3s
Note : The Shock is appeared to occur at the height of the upper body of the player.
 The way of dodge, in addition to jumping and rolling, can also avoid it by squatting.
解説 : プレイヤーの上半身の高さに攻撃が発生するようにしました。
 回避方法はジャンプやローリングだけでなく、しゃがんで避けることもできます。

- "Horizontal Wall"
- - Appear Position Y (orig. 2) : 2.5 -> -3.7
- - Range (orig. 14) : 10.5 -> 14
- - Speed (orig. 2.5) : 5 -> -6
- - Duration (orig. 2.5s) : 0.9s -> 0.25s
- - Damage Interval (orig. 0.1s) : 1s -> 0.1s
Note : This attack instead of coming up from below, it became coming down from above.
 Like "Ground Shock", can squat and avoid it, or can jump over it in a double jump at the beginning.
解説 : 下から上がってくるのではなく、上から下りてくる攻撃にしました。
 "Ground Shock"と同様、しゃがんで避けることもできますし、出始めに二段ジャンプで飛び越えることもできます。

- "Rotor"
- - Radius (orig. 8) : 6 -> 8
- - Trigger Distance (orig. 2) : 3.5 -> 4
- - Damage Interval (orig. 0.1s) : 1s -> 0.25s
Note : It is now possible to avoid this by approaching close to the elite.
解説 : エリートに接近することでも回避できるようにしました。


--------------------------------------------------

Update: Apr 17, 2019 @ 6:02am

--------------------------------------------------
*Boss Cell (Difficulty)

Health Fountains / 生命の泉
 0 = Available at all levels
 1 = Reduce number of health fountains
 2 = Removes all health fountains (but leaves a few single health flask recharges)
 3 = Removes all possible ways of refilling your health flask
- BC 0 (orig. 0) : 0 (unchanged)
- BC 1 (orig. 1) : 1 (unchanged)
- BC 2 (orig. 2) : 2 -> 1
- BC 3 (orig. 3) : 3 -> 2
- BC 4 (orig. 3) : 3 -> 2
- BC 5 (orig. 3) : 3 (unchanged)


--------------------------------------------------
*Elite Enemy

Elite Skills
- "AOE Shock"
- - Radius (orig. 5) : 5 -> 3.75
- - DPS (orig. 15) : 15 -> 7.5
- - Damage Interval (orig. 0.1s) : 0.1s -> 1s

- "Cage"
- - Startup Time (orig. 0.7s) : 0.7s -> 2.5s
- - Power (orig. 20) : 20 -> 10

- "Clone"
- - Elite and Clone Life (orig. 55%) : 55% -> 50%
- - Stun Time (orig. 0.8s) : 0.8s -> 2s

- "Fire Fly"
- - Cooldown (orig. 2s) : 2s -> 4s
- - Startup Time (orig. 0.3s) : 0.3s -> 0.6s
- - Number of Shots (orig. 5) : 5 -> 2
- - Power (orig. 8) : 8 -> 2

- "Ground Shock"
- - Cooldown (orig. 4s) : 4s -> 6s
- - Distance (orig. 9) : 9 -> 6.75
- - DPS (orig. 15) : 15 -> 7.5
- - Damage Interval (orig. 0.1s) : 0.1s -> 1s

- "Horizontal Wall"
- - Cooldown (orig. 3s) : 3s -> 4.5s
- - Appear Position Y (orig. 2) : 2 -> 2.5
- - Range (orig. 14) : 14 -> 10.5
- - Speed (orig. 2.5) : 2.5 -> 5
- - Duration (orig. 2.5s) : 2.5s -> 0.9s
- - DPS (orig. 10) : 10 -> 5
- - Damage Interval (orig. 0.1s) : 0.1s -> 1s

- "Invisibility"
- - unchanged.

- "Rotor"
- - Radius (orig. 8) : 8 -> 6
- - Trigger Distance (orig. 2) : 2 -> 3.5
- - DPS (orig. 20) : 20 -> 10
- - Damage Interval (orig. 0.1s) : 0.1s -> 1s

- "Shield Pylon"
- - Cooldown (orig. 6s) : 6s -> 9s
- - Number of Shields (orig. 2) : 2 -> 1


--------------------------------------------------
*Enemy

Protector / プロテクター
- Actions
- - "Protect"
- - - Range (orig. 15) : 12 -> 10


--------------------------------------------------
*Melee Weapon

Spartan Sandals / スパルタのサンダル
- Added New 3rd Atk
- - Hit Area-Width : 5.48 -> 5.42
- - Hit Area-OffsetCase X : -2.2 -> -1.6


--------------------------------------------------
*Shield

Thunder Shield / 雷の盾
- Damage Absorb (orig. -75%) : -75% -> -70%
- Range (orig. 7) : 7 -> 9.625
- Critical Duration (orig. 8s) : 8s -> 10s


--------------------------------------------------