Dead Cells

Dead Cells

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Update: Aug 5, 2022 @ 11:50pm

Update: Aug 5, 2022 @ 3:59am

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*Biomes

*Stage 1
Prisoners' Quarters / 牢獄
- Unique Area ("Hunter's Grenade" Room)
- - Item "Forgotten Map" (Every time legendary) :
- - - Cannot be sold -> Can be sold (same as original)

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*Melee Weapons

Rusty Sword / 錆びた剣
- Renewed 1st Atk (Taunt 1)
- - Power : 70 -> 63 (Affects mutation "Porcupack")
- Renewed 13th Atk
- - Power : 70 -> 63

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*Ranged Weapons

Beginner's Bow / 看守の息子の弓
- 1st Atk (unchanged)
- - Power (orig. 35) : 35 -> 31.5
- 2nd Atk (unchanged)
- - Power (orig. 40) : 40 -> 36
- 3rd Atk
- - Power (orig. 60) : 45 -> 40.5
- Add 4th Atk
- - Power : 90 -> 81

Reload / リロード (Heavy Crossbow secondary ability)
- Cooldown (orig. 1s) : 0s -> 0.4s
- Recovery Time (orig. 0.2s) : 0.2s -> 0.1s

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Update: Aug 4, 2022 @ 8:12am

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*Bug Fix (this mod only bug)

- The game could crash with an error related to Affix "MarioJump".

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*Biomes

All Transition Levels (after each biome)
- Timed and Perfect Doors
- - Added item "Rusty Sword", "Beginner's Bow", "Old Wooden Shield", and "Reload (Heavy Crossbow secondary ability)" :
- - - In the wall -> Placed on the ground
- - - Possible Legendary : Not legendary -> Every time legendary
- - - Possible Sold : Can be sold -> Cannot be sold

Training Room / トレーニングルーム
- "Recycling Tubes and Mutation Select Room"
- - Added attic
- - - Partially changed the terrain.
- - - Add item a kind of gem "Fragment of the Philosopher's Stone" x2
- - - Added item "Rusty Sword", "Beginner's Bow", "Old Wooden Shield", and "Reload" :
- - - - Possible Legendary : Not legendary -> Each 1 out of each 2 are legendary
- - - Add item "Forgotten Map" (Every time legendary)
- - - Add item "The Night Light" (Every time legendary)

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*Ranged Weapons

Beginner's Bow / 看守の息子の弓
- Legendary Affix (orig. none) :
- - Added "SuperPierce" -> Deleted.
- - Add "SeeInvisible" (Reveals invisible enemies. / 見えない敵を晒す)
- - Add "Invisibility" (Invisible after 5s without attacking. The first invisible attack inflicts +150% damage. / 5 秒間攻撃をしないと透明状態となる。透明になった状態でおこなう最初の攻撃はダメージが +150%)
 * Legendary affixes added by reforging once.

Reload / リロード (Heavy Crossbow secondary ability)
- Legendary Affix (orig. "GlobalShieldOnUse" only) :
- - Add "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない)
- - "GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す) (unchanged)
 * Legendary affixes added by reforging once.

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*Shields

Old Wooden Shield / 古びた木の盾
- Legendary Affix (orig. none) : none -> "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する)
 * Legendary affixes added by reforging once.

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*Skills - Traps& Turret

The Night Light / 夜の灯
- Legendary Affix (orig. none) :
- - Add "SeeInvisible" (Reveals invisible enemies. / 見えない敵を晒す)
- - Added "SecretHint" (Reveals secret walls. / 隠された壁を明らかにする) (unchanged)
 * Legendary affixes added by reforging once.

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*Skills - Power

Forgotten Map / 忘れられた地図
- Legendary Affix (orig. none) :
- - Add "BetterSecrets" (Secrets found in the walls and ground are of increased quality. / 壁や地面から見つかる隠し要素がより高品質になる)
- - Added "SecretHint" (Reveals secret walls. / 隠された壁を明らかにする) (unchanged)
 * Legendary affix added by reforging once.

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*Other Unlock Elements

Random Starting Weapon / 最初の武器
- Unlock Cost (orig. 65) : 1 -> 40

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Update: Aug 4, 2022 @ 7:59am

Update: Aug 3, 2022 @ 8:37pm

All elements became supported to game version "30.4: August-02th-2022"

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*Biomes

*Stage 1
Prisoners' Quarters / 牢獄
- Unique Area ("Hunter's Grenade" Room)
- - Item "Forgotten Map"
- - - Possible Legendary (orig. Not legendary) : Not legendary -> Every time legendary

*Stage 2.5
Transition to Prison Depths / 牢獄の深部へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : -> 3

Transition to Corrupted Prison / 腐敗した牢獄へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 3) : 3 (unchanged)

*Stage 6
Forgotten Sepulcher / 忘れられた地下墓所
- Starting Point
- - Item "The Night Light"
- - - Possible Legendary (orig. Not legendary) : -> Every time legendary

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*Bosses

The Servants - Calliope / 従者 - カリオペ
- Damage Cap (orig. None -> 40%) : None -> 55%

The Servants - Euterpe / 従者 - エウテルペ
- Damage Cap (orig. None -> 40%) : None -> 55%

The Servants - Kleio / 従者 - クレイオ
- Damage Cap (orig. None -> 40%) : None -> 55%

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*Melee Weapons

(DLC-TQatS) Abyssal Trident / 深海のトライデント
- 1st Atk
- - Power (orig. 60 -> 65) : 35 (unchanged)
- 2nd Atk
- - Power (orig. 115 -> 120) : 100 -> 104.35
- - Crit Mul. (orig. 1.5) : 1.55 (unchanged)
- 3rd Atk
- - Power (orig. 50 -> 60) : 60 (same as original)
- - Crit Mul. (orig. 1) : 1 (same as original)

Cursed Sword / 呪いの剣
- Legendary Affix (orig. "RunSpeedOnCrit" -> "TrueEvil") : "RunSpeedOnCrit" -> "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)

Gold Digger / ゴールドディガー
- Legendary Affix (orig. none -> "Heavy Stun") : none -> "BetterSecrets" (Secrets found in the walls and ground are of increased quality. / 壁や地面から見つかる隠し要素がより高品質になる)

(DLC-TQatS) Hand Hook / 鈎手
- 1st Atk
- - Deleted. (same as original)
- 2nd Atk
- - Power (orig. 40) : 30 (unchanged)
- - Breach Bonus (orig. 0.5 -> 0.7) : 1 -> 1.26
- 3rd Atk
- - Startup Time (orig. 0.4s -> 0.2s) : 0.2s (unchanged)
- - Power (orig. 30) : 18 -> 22.5
- - Breach Bonus (orig. 0.14 -> 0.6) : 4 -> 3

(Crossover: "Hyper Light Drifter") Hard Light Sword / ハードライトソード
- 1st to 4th Atk (1st combo set)
- - New 2nd Atk (Orig. 1st Atk)
- - - Power (orig. 35 -> 40) : 30.264 -> 34.587
- - New 3rd Atk (Orig. 2nd Atk)
- - - Power (orig. 45 -> 50) : 40 -> 44.45
- - New 4thd Atk (Orig. 3rd Atk)
- - - Power (orig. 55 -> 60) : 55 -> 60 (same as original)
- Add 5th to 7th Atk (2nd combo set, triple slash)
- - Same as new 2nd to 4th attack.
- Add 8th to 31th Atk (3rd to 10th combo set)
- - Same as 2nd combo set.

(Crossover: "Hyper Light Drifter") Hard Light Gun / ハードライトガン
- Legendary Affix (orig. none -> "DoubleStack") : none -> "SuperPierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する)
- 1st Atk
- - Startup Time (orig. 0.15s -> 0.12s) : 0.15s (unchanged)

Maw of the Deep / 海原の人食い胃袋
- 1st Atk
- - Startup Time (orig. 0.48s) : 0.48s (same as original)
- - Power (orig. 135) : 105.65 -> 117.1
- - Breach Bonus (orig. -0.5) : -0.36 -> -0.42
- - Recovery Time (orig. 0.44s -> 0.35s) : 0.24s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.54s) : 0.54s (same as original)
- - Power (orig. 150) : 133.69 -> 146.42
- - Breach Bonus (orig. 0) : 0.122 -> 0.024
- - Recovery Time (orig. 0.38s -> 0.3s) : 0.28s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.54s) : 0.54s (same as original)
- - Power (orig. 120) : 120 (same as original)
- - Breach Bonus (orig. 0) : 1 (unchanged)
- - Recovery Time (orig. 0.47s -> 0.35s) : 0.47s -> 0.35s (same as original)

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- Legendary Affix (orig. none -> "SuperSlice") : none -> "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない)

(DLC-TQatS) Wrecking Ball / レッキングボール
- 3rd Atk
- - Recovery Time (orig. 0.83s -> 0.1s) : 0.3s -> 0.1s (same as original)
- - Next Combo Attack Cool Time (orig. none -> 0.5s) : none -> 0.2s
- 4th Atk
- - Recovery Time (orig. 0.46s -> 0.2s) : 0.23s -> 0.2s (same as original)
- - Next Combo Attack Cool Time (orig. none -> 0.46s) : none -> 0.46s (same as original)

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Continued below ↓

Update: Aug 3, 2022 @ 8:37pm

Panchaku / フライパンチャク
- Combo Window Time (orig. 1s) : -> 1.5s
- 1st Atk
- - Startup Time (orig. 0.06s) : -> 0.03s
- - Hit Area-Width (orig. 3.7) : 3.7 (unchanged)
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. 2.5) : -> 4
- - Hit Area-OffsetCase Y (orig. 0) : -> -0.75
- - Power (orig. 30) : -> 15
- - Breach Bonus (orig. -0.5) : -> 0
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.1) : 0.1 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.1s
- 2nd Atk
- - Startup Time (orig. 0.1s) : -> 0.066s
- - Hit Area-Width (orig. 2.8) : -> 5.6
- - Hit Area-OffsetCase X (orig. 0) : -> -2.8
- - Hit Area-Height (orig. Varies depending on width) : -> 3.5
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : -> 36.67
- - Breach Bonus (orig. -0.5) : -> 4
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.25s) : 0.25s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.13s) : -> 0.065s
- - Hit Area-Width (orig. 3.7) : -> 7.4
- - Hit Area-OffsetCase X (orig. 0) : -> -3.7
- - Hit Area-Height (orig. 2.5) : 2.5 (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 55) : -> 20
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.15) : -> 0
- - Recovery Time (orig. 0.1s) : -> 0.05s
- 4th Atk
- - Startup Time (orig. 0.1s) : -> 0.05s
- - Hit Area-Width (orig. 2.8) : -> 4.2
- - Hit Area-OffsetCase X (orig. 0) : -> -1.4
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0
- - Power (orig. 30) : -> 15
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.1) : -> 0
- - Recovery Time (orig. 0.15s) : -> 0.075s
- 5th Atk
- - Startup Time (orig. 0.03s) : -> 0.015sd
- - Hit Area-Width (orig. 2.7) : -> 4.05
- - Hit Area-OffsetCase X (orig. 0) : -> -1.35
- - Hit Area-Height (orig. 3) : -> 4.5
- - Hit Area-OffsetCase Y (orig. -0.25) : -> -1
- - Power (orig. 45) : -> 22.5
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.1) : 0.1 (unchanged)
- - Recovery Time (orig. 0.1s) : -> 0.05s
- 6th Atk
- - Startup Time (orig. 0.1s) : -> 0.05s
- - Hit Area-Width (orig. 2.8) : -> 4.2
- - Hit Area-OffsetCase X (orig. 0) : -> -2.8
- - Hit Area-Height (orig. Varies depending on width) : -> 4
- - Hit Area-OffsetCase Y (orig. 0) : -> -0.75
- - Power (orig. 28) : -> 14
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : -> 0.05
- - Recovery Time (orig. 0.05s) : -> 0.025s
- 7th Atk
- - Startup Time (orig. 0.1s) : -> 0.05s
- - Hit Area-Width (orig. 2.8) : -> 4.2
- - Hit Area-OffsetCase X (orig. 0) : -> -1.4
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 28) : -> 14
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.05s) : -> 0.025s
- 8th Atk
- - Startup Time (orig. 0.23s) : 0.23s (unchanged)
- - Hit Area-Width (orig. 4) : -> 6
- - Hit Area-OffsetCase X (orig. 0) : -> -2
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. -0.5) : -0.5
- - Power (orig. 18) : 18 (unchanged)
- - Breach Bonus (orig. 0) : -> 1
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 9th Atk
- - Startup Time (orig. 0.23s) : 0.23s (unchanged)
- - Hit Area-Width (orig. 2.8) : -> 4.2
- - Hit Area-OffsetCase X (orig. 0) : -> -1.4
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 37) : 37 (unchanged)
- - Breach Bonus (orig. 0) : -> 4
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : -> -0.4
- - Recovery Time (orig. 0.3s) : -> 0.65s
- 10th Atk
- - Visual effect scale changed.
- - Sound effect changed.
- - Startup Time (orig. 0.367s) : -> 0.117s
- - Hit Area-Width (orig. 2.8) : -> 4.41
- - Hit Area-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hit Area-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hit Area-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 85) : -> 105
- - Breach Bonus (orig. 1) : -> 9
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.6) : -> 0.9
- - Knock Back Distance (orig. 2) : -> 2.2
- - Collision Damage Power (orig. 90) : -> 130
- - Recovery Time (orig. 0.35s) : 0.35s (unchanged)
- Change the description (English only).
Note : As an expression of the technical operation feeling of Nunchaku, I tried to make a weapon that can raise DPS by "attacking while changing the direction left and right at a specific timing".
 The second attack hit now hits twice if turn your back on a nearby enemy.
 The 9th attack is now a little backwards, so basically it's easier to hit multiple times if turn your back to the enemy, and it's easier to hit the 10th attack also.
 The 1st, 3rd, 4th, 5th, 6th, and 7th attack have been sped up so that the powerful attacks after the 8th attack can be performed faster.
 The 2nd, 8th, 9th, and 10th attack have a stronger power to stagger "enemy when starting-up attack".
解説 : ヌンチャクらしいテクニカルな操作感の表現として、「特定タイミングで左右の向きを変えながら攻撃する」ことでDPSを上げられる武器にしてみました。
 2段目はすぐ近くの敵に背を向けて行うと2回ヒットするようにしました。
 9段目は少し後退するようになったため、基本的には敵に背を向けて行った方が多段ヒットしやすく、また10段目も当てやすくなります。
 1, 3, 4, 5, 6, 7段目は動作を高速化し、8段目以降の強力な攻撃をより早く行えるようにしました。
 2, 8, 9, 10段目は "攻撃し始めの敵" を怯ませる力も強くなりました。

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Continued below ↓

Update: Aug 3, 2022 @ 8:31pm

Rusty Sword / 錆びた剣
- Legendary Affix (orig. none) : none -> "RunSpeedOnKill" (Increases your movement speed for 5 sec after killing an enemy. / 敵を倒したあとの 5 秒間は移動速度が上昇する)

Spartan Sandals / スパルタのサンダル
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st Atk
- - - Affects mutation "Porcupack" This has not performance of normal attack.
- - - - Startup Time : 0s
- - - - Power : 15
- - - - Breach Bonus : 9
- - - - Knock Back Distance :
- - - - Recovery Time : 0s
- - 2nd and 3rd Atk (spartan toss up)
- - - 2nd Atk
- - - - Startup Time : 0.12s
- - - - Hit Area-Width : 2.5
- - - - Hit Area-OffsetCase X : -1
- - - - Hit Area-Height : 5
- - - - Hit Area-OffsetCase Y : 0
- - - - Power : 0
- - - - Breach Bonus : -1
- - - - Knock Back Distance : 0.35
- - - - Recovery Time : 0s
- - - 3rd Atk
- - - - Startup Time : 0.01666s
- - - - Hit Area-Width : 3.5
- - - - Hit Area-OffsetCase X : -1.5
- - - - Hit Area-Height : 5
- - - - Hit Area-OffsetCase Y : 0
- - - - Power : 0
- - - - Breach Bonus : 0
- - - - Knock Back Distance : 0.15
- - - - Recovery Time : 0.22s
- - 4th and 5th Atk (somersault kick)
- - - 4th Atk
- - - - Startup Time : 0.14s
- - - - Hit Area-Width : 1.65
- - - - Hit Area-OffsetCase X : -0.45
- - - - Hit Area-Height : 4
- - - - Hit Area-OffsetCase Y : -0.5
- - - - Power : 16.875
- - - - Breach Bonus : 9
- - - - Knock Back Distance : 0.4
- - - - Recovery Time : 0s
- - - 5th Atk
- - - - Startup Time : 0.01666s
- - - - Hit Area-Width : 5.9
- - - - Hit Area-OffsetCase X : -2.2
- - - - Hit Area-Height : 5
- - - - Hit Area-OffsetCase Y : -0.5
- - - - Power : 22.5
- - - - Breach Bonus : 3.45
- - - - Knock Back Distance : 0.2
- - - - Recovery Time : 0.175s
- - 6th Atk (heavy kick)
- - - Startup Time : 0.25s
- - - Hit Area-Width : 5.44
- - - Hit Area-OffsetCase X : -1.8
- - - Hit Area-Height : 3
- - - Hit Area-OffsetCase Y : 0
- - - Power : 60
- - - Breach Bonus : 0.25
- - - Knock Back Distance : 2.1
- - - Recovery Time : 0.28s
- The old renewed attack data is as follows.
- - Renewed 1st Atk
- - - Cooldown : 1.8s
- - - Startup Time : 0.04s
- - - Power : 15
- - - Breach Bonus : 10
- - - Knock Back Distance : 0
- - - Recovery Time : 0.01s
- - Renewed 2nd Atk
- - - Startup Time : 0.07s
- - - Power : 22.5
- - - Breach Bonus : 0.2
- - - Knock Back Distance : 0.4
- - - Recovery Time : 0s
- - Renewed 3rd Atk
- - - Startup Time : 0.33s
- - - Power : 60
- - - Breach Bonus : 0.25
- - - Knock Back Distance : 1.125
- - - Recovery Time : 0.2s
- Change the description (English only).
Note : Basically, it became a weapon to attack by holding down the button.
 The combo structure has been greatly changed. That throwing up enemy into the air with a "Spartan Throw", kicking up further with a "Somersault Kick", and finally blowing away with a "Powerful Kick".
 The throwing cannot damage enemies, but can interrupt many enemy movements. Can be thrown more higher against close range enemies.
 The somersault kick hits enemy at close range twice, deals inflict more damage, and can launch enemy higher.
 The somersault kick also has a strong power to stagger "enemy when starting-yp attack", and can launch enemy higher if stagger enemy.
 If enemy launched too high, it is easier to hit by delaying the next combo attack, or by quick jumping attack.
解説 : 基本的にボタンを長押しして攻撃する武器になりました。
 コンボ構成を大きく変更し、"スパルタの投げ技" で敵を上空に投げ上げた後、"サマーソルトキック" でさらに蹴り上げ、最後に "強力な蹴り" で吹き飛ばすコンボになりました。
 投げは敵にダメージを与えることはできませんが、多くの敵の動作を中断させることができます。至近距離の敵はより高く投げ上げることができます。
 サマーソルトは至近距離の敵には2回ヒットし、より大ダメージとなり、より高く敵を打ち上げることができます。
 サマーソルトは"攻撃し始めの敵"を怯ませる力も強く、敵を怯ませた場合はより高く打ち上げることができます。
 敵を高く浮かせすぎた場合、直後のコンボは遅らせて出したり、素早くジャンプして追撃すると命中しやすいです。

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Continued below ↓

Update: Aug 3, 2022 @ 8:31pm

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*Ranged Weapons

Beginner's Bow / 看守の息子の弓
- Legendary Affix (orig. none) :
- - Add "SeeInvisible" (Reveals invisible enemies. / 見えない敵を晒す)
- - Add "Invisibility" (Invisible after 5s without attacking. The first invisible attack inflicts +150% damage. / 5 秒間攻撃をしないと透明状態となる。透明になった状態でおこなう最初の攻撃はダメージが +150%)
 * Legendary affixes added by reforging once.

Fire Torrent / 大炎
- Legendary Affix (orig. "FireDamage" -> "GlobalShieldOnUse") : "FireDamage" -> "DiveAttackOil" (Downwards smash attacks cover the ground with inflammable oil. / 下方に攻撃し、地面を可燃性の油で覆う)

Frost Blast / 氷結の波動
- Legendary Affix (orig. "StrongIce") : "StrongIce" -> "SlowDamage" (+30% damage to a slowed-down target. / 速度低下状態の敵に対するダメージ +30%)
- Added New 2nd Atk
- - Freeze Duration : 0.55s -> 0.7s
- - Recovery Time : 0.25s -> 0.32s

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Item Tags "HeavyWeapon" (orig. Not included. -> Included.) : Not included. (unchanged)
- Legendary Affix (orig. none -> "FireBullet") : none -> "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない)
- Ammo (orig. 8 -> 2) : 4 -> 3
- Renewed 1st Atk
- - Startup Time : 0.6s -> 0.5s

(DLC-TQatS) Killing Deck / キリングデッキ
- 1st Atk
- - Power (orig. 40 -> 45) : 20 -> 22.5
- 2nd Atk
- - Power (orig. 32 -> 40) : 16 -> 20

Magic Bow / 魔法の弓
- Ammo (orig. 20) : -> 25
- Number of shots (orig. 5) : 5 (unchanged)
- Projectile Speed (orig. 0.4) : -> 0.09
- Continuous Damage Increase Rate (orig. 1.07) : -> 1.0175
- Range (orig. 8) : -> 24
- Homing Startup Delay (orig. 2) : -> 3
- Homing Rotate Speed (orig. 0.2) : -> 0.4
- 1st Atk
- - Cooldown (orig. 0.6s) : -> 0s
- - Startup Time (orig. 0.6s) : -> 0.2s
- - Power (orig. 25) : -> 12.5
- - Breach Bonus (orig. 0) : -> 1
- - Recovery Time (orig. 0.3s) : -> 0.1s
- Add 2nd Atk
- - Same as 1st attack.
- Add 3rd Atk
- - Startup Time : -> 0.9s
- - Power : -> 37.5
- - Breach Bonus : -> 9
- - Recovery Time : -> 0.3s
Note : Arrow projectile speed is now super slow, making it a ranged weapon with more unique stats.
 The 1st and 2nd shots fire a low-power arrows with a quick action, and the 3rd shots high-power arrows with a heavy action.
解説 : 矢の弾速を超低速にし、より独特な性能の遠距離武器にしました。
 1~2段目は素早い動作で低威力の矢を、3段目は重い動作で高威力の矢を放ちます。

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Continued below ↓

Update: Aug 3, 2022 @ 8:30pm

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*Shields

Greed Shield / 欲望の盾
- Legendary Affix (orig. "DoubleDamageFree" -> "GoldDamageBuff") : "DoubleDamageFree" -> "CellGold" (Get gold as well as a cell. / セルと一緒にゴールドも得る)

Rampart / 防壁
- Legendary Affix (orig. "FrostShield") : "FrostShield" -> "ShieldBulletAbsorb" (Absorbs +95% of projectile damage when held up. / 構えた際に投射物ダメージの +95% を吸収する)

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*Skills - Traps& Turret

The Night Light / 夜の灯
- Possibility of reforging (orig. impossible) : impossible -> possible
- Legendary Affix (orig. none) : none -> "SecretHint" (Reveals secret walls. / 隠された壁を明らかにする)
 * Legendary affix added by reforging once.

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*Skills - Grenade

Hunter's Grenade / 狩猟者のグレネード
- Possibility of reforging (orig. impossible) : impossible -> possible
- Legendary Affix (orig. none) : none -> the following two affixes
- - "CellGold" (Get gold as well as a cell. / セルと一緒にゴールドも得る)
- - "GlobalShieldOnUse" (Generate a shield when used. / 盾を作り出す)
 * Legendary affixes added by reforging once.

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*Skills - Power

Forgotten Map / 忘れられた地図
- Legendary Affix (orig. none) : none -> "SecretHint" (Reveals secret walls. / 隠された壁を明らかにする)
 * Legendary affix added by reforging once.

Lightspeed / 光速
- Affixes (Modifiers)
- - Affix "GlobalShieldOnUse" (orig. Possible to affected.) : Not affected. -> Possible to affected. (same as original)

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*Affixes

MarioJump (Jumping on an enemy stuns it. / 敵の上でジャンプすると、敵がスタンする)
- Chance (orig. 10) : 10 -> 50
- This is a possibility that it will occur with the following weapons.
- - Hayabusa Boots / ハヤブサのブーツ
- - Spartan Sandals / スパルタのサンダル
- - Spiked Boots / スパイクブーツ
- Power (orig. 10) : 10 -> 80
- Stun Duration (orig. 2s) : 2s -> 2.5s

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*Other Unlock Elements

Random Starting Weapon / 最初の武器
- Prerequisite Number of Unlocked Items (orig. 12 -> 2) : 1 -> 2 (same as original)

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Update: Jul 3, 2022 @ 12:27am

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*Biomes

Training Room / トレーニングルーム
- "Nomal-Enemy Dojo"
- - Partially changed the terrain.
- - Added water place where enemy can spawn. / 敵を出現させることができる水場を追加しました。

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