Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unit Expansion
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Update: Sep 3, 2018 @ 3:21am

* Heavy Cavalry +6 vs non-Gunpowder Melee only applies when attacking non-District tiles.
* Fixed: Rifleman now tagged as Gunpowder Melee.

Update: Aug 29, 2018 @ 11:58pm

v1.70
* Heavy Cavalry now get +6 Combat Strength vs pre-Gunpowder Melee Units.
* Light Cavalry and Heavy Cavalry now have a -6 Combat Strength penalty vs Districts.
* Gatling Gun increased to 400 Cost from 280, reduced to 52/62 base Combat/Ranged Strength from 55/65.

Update: Aug 15, 2018 @ 10:42am

* Add pedia text for Cog and Galleass in English.

Update: Jul 9, 2018 @ 2:40am

* Set Zulu Impi combat strength to 45.
* Updated Japanese Translation by Sub6.

Update: May 21, 2018 @ 5:24am

* Adjustments for Spring Patch 2018 - changes to Khevsur, Samurai, Berserker.
* Khevsur now replaces Longswordsman.
* Pikeman strength increased to 45, cost decreased to 160.
* Gatling Gun increased to Cost 280, Maintenance 4.
* Updated Portugeuse and French translations by Rac98 and Shoryn.

Update: Apr 24, 2018 @ 3:41pm

~ Updated the Self-Propelled Artillery upgrade path

Update: Apr 23, 2018 @ 3:58am

@ Chimpan'G ~ Addressed a Hash issue that was disabling the build of unique units.

Update: Apr 19, 2018 @ 1:41pm

* Fixed .modinfo.

Update: Apr 19, 2018 @ 1:34pm

* Fix idle anims and textures for ships.

Update: Apr 19, 2018 @ 12:13pm

* Add Cog and Galleass units
* Make compatible with pre-March Developer patch for Mac users