Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unit Expansion
738 Comments
Chapin18 Jun 28 @ 10:28pm 
Flavor suggestion for whenever you get around to updating: change the final ranged unit from Rocket Launcher to Drone Operator. It's a better fit for the given capabilities of the Civ 6 ranged units (shorter range, smaller payload, individual targets).
pluviatenuis Feb 27 @ 8:24am 
I have graphic issues. Most of the mod units cannot load.
HARRYMAGUIRE Jan 12 @ 1:39pm 
Great mod! I don't know if it is intended, but the war-carts seem to be nerfed to 28 combat strength, which is an unnecessary nerf in my opinion.
[PIGZ]MrTango Oct 6, 2024 @ 3:06pm 
If one were to use a mod that disabled men-at-arms from GS, would this mod replace with longswordsman? *really dislike men-at-arms look and lack of culture variants.
Gameboi08XD May 14, 2024 @ 1:40pm 
Updates?
Radon Apr 6, 2024 @ 9:18am 
i think it is outdated
Fish Apr 2, 2024 @ 8:37am 
Is this supposed to be in the research tree, because I only see rifleman.
YU=OO Jan 7, 2024 @ 5:47am 
更新为新的边境通行证和最终补丁!
这个模式为文明6增加了8个新的全球单位(5个带有聚集风暴)。新的单位是:加特林炮,迫击炮,自行火炮,Cog,Galleass,Cuirassier(前GS),Explorer(前GS。
长剑手、投弹手和步枪手现在已经被Firaxis版本裁掉了:分别是“武器人”、“投弹手”和“线步兵”。
Official Zealiux Dec 18, 2023 @ 3:37pm 
I keep getting the error that it can't load mod content
AndySafik Dec 9, 2023 @ 5:57am 
New polish translation is available here
R-Minius Dec 4, 2023 @ 3:19pm 
Pretty good, but we definitely need more air units and naval units. I like what Warfare Expanded did to expand navies, but unfortunately my game always crashes with that one.
chuaxzn2006 Sep 16, 2023 @ 6:42am 
Graphics issues with the ships please update soon to fix them
unixalonga Jul 4, 2023 @ 1:08am 
please update this is really a great mod :hotkepa:
lamuchan13 Jun 11, 2023 @ 3:27am 
Doesn't work. S&T Unique Units and Unique Units - Enable All both work however
R3v3r3ndGizmo May 25, 2023 @ 9:03pm 
why wont this work for me?
wy3814654 May 12, 2023 @ 8:25am 
更新了新边疆通行证和最终补丁!

这个模组为《文明6》增加了8个新的全球单位(5个带有风暴)。新单位是:加特林炮,迫击炮,自行火炮,齿轮,加勒斯,胸甲骑兵(前GS),探险家(前GS),课程(前GS)。

长剑手,投石机,步枪手现在已经被Firaxis版本所取代:分别是武装人员,投石机和线列步兵。

以下是附加全局单位如何适应升级路径:

近战:
... -> 剑客 -> 长剑客* -> 火枪手 -> 步枪手* -> 步兵

重骑兵:
... ->骑士 ->胸甲骑兵* ->坦克

轻骑兵:
骑士-> 骑兵* -> 骑兵

范围(常规):
... ->野战炮 ->迫击炮* ->火箭发射器

远程(自动枪,+8战斗加成对近战,反骑兵和轻骑兵,施加控制区):
加特林机枪* ->机枪

围攻:
弹射器 -> 投石机* -> 轰炸 -> 火炮 -> 自行火炮*

侦察:
侦察兵 -> 探险家* -> 游侠
Zenith Apr 8, 2023 @ 10:56am 
@bhk4 Found out the same thing here. Thought I was doing REALLY well and then realized I was getting double the bonuses on EVERYTHING, not just tundra tiles
Primo96 Mar 12, 2023 @ 9:54am 
Can someone tell me how to bring back Longsowrdman instead of Man at Arms?
TOR Feb 27, 2023 @ 8:50pm 
Recent multiplayer game playing as Australia, I have been unable to upgrade my Swordsmen to Musketmen. Anyone else?
lixo burro cego Feb 19, 2023 @ 4:34am 
does this work with harmony in diversity? cause i'm playing as Brazil and don't see: explorer, gatling gun, Longswordsman and rifleman... the rest is in the game
Sleepy Feb 13, 2023 @ 5:28pm 
Is this mod broken? What have been other peoples' experiences of it
BBOBBO Jan 18, 2023 @ 3:15am 
i want longswordsman
update plz
Doctor Badass Jan 18, 2023 @ 1:48am 
please put the longswordsman back. The vanilla man at arms SUCKS
Hoshi Jan 8, 2023 @ 6:56am 
Such a great mod and such a shame that the game have the graphic issue for assets mod content :(
프레리독 Jan 1, 2023 @ 5:52pm 
Canada has farm bugs +4
Theportuguesespirit Dec 30, 2022 @ 8:41am 
so range is basically useless since 1st era to the modern/atomic era? i found it wierd that ranged infantry/horse missiles units have only a range of 1 instead of 2.
daguru Dec 23, 2022 @ 8:07pm 
graphics issue with self propelled artillery
Maatissi Nov 22, 2022 @ 3:20am 
With "Rifleman" you mean "Line infantry"? :)
tsunami762 Sep 27, 2022 @ 8:27pm 
Cool idea but this mod ended up changing languages of some content in my game to Portuguese. Not sure if it conflicts with another mod I have but I was able to single out this particular one as the problem. Had to uninstall.
Grifeidy Aug 9, 2022 @ 9:30pm 
pls make a mod for just the cavalry fix the helicopters during the atomic era is to much ai spamms them over real atomic era units like planes and tanks they should be replaced with an armored infantry car also just the landship as an early heavy cavalry
TJdutch2006 May 23, 2022 @ 10:50am 
The units dont seem to be applied to my game. Im using all the steel and thunder mods, but the new units from this one specifically dont appear on my tech tree. Was i suppose to download something else to enable it?
bhk4 Apr 26, 2022 @ 12:43pm 
BUG: This mod (or one of its two companion mods from the pack) breaks one of Canada's special properties. Instead of having its +2 improvement buffs apply only on Tundra/Snow, the +2 buffs apply on all tile/terrain types. This makes Canada extremely OP, so watch out. Unsure if this bug is present if using only this (these) mod(s), or if it is related to an interaction between mods. Double checked that enabling, disabling, and re-enabling these mods is what causes the bug to manifest
Orionox Apr 20, 2022 @ 9:26pm 
would this mod work with mods that change promotion trees like radiants?
Kamille Apr 4, 2022 @ 10:05pm 
Any mod with the gatling gun by itself?
SuspiciouspegasusTTV Mar 10, 2022 @ 11:46am 
NGL a vampire hunter unit for the secret societies game mode would be cool. Maybe it could be a medevil era unit that upgrades into the Advanced vampire hunter in the ren era and then upgrades again to the ranger and spec ops?
Nova015 Mar 5, 2022 @ 4:33pm 
Tactical Nukes would be a good idea for an individual mod, instead of adding them to an already existing mod.
Riekopo Feb 21, 2022 @ 7:22am 
Can you add Tactical Nukes to the game with a mod? They were in most of the previous Civ games. No idea why they weren't included in Civ VI.
Akirua Feb 13, 2022 @ 5:39pm 
There seems to be a bug with the Babylon DLC: Siege Tactics won't get eurekaed because it's eureka has been changed from owning two trebuchets to owning two bombards
Dazz Aephiex Feb 2, 2022 @ 1:30am 
I love the idea that Machine Gun gains +CS against infantry. They should and they must, or there is no mean of this unit to exist.
James III, Vampire Killer 2K1 Jan 22, 2022 @ 4:01pm 
Is there any way to include the Longswordsmen? It doesn’t even need to replace Man-at-arms, maybe the swordsman get a bonus while attacking and the man-at-atms while defending?
Gamia Nov 23, 2021 @ 2:34am 
Hello! There is a bug, that a line infantry has no connection to a musketman and therefore you can have line infantries without any gunpowder. Could you please fix that?
Carry on Crow Oct 24, 2021 @ 8:47pm 
I don't see longswordsman or any of the units anywhere in the tech tree, is this normal or just an issue i'm having?
Zmaj Oct 1, 2021 @ 7:21pm 
Does this mod add a tiger tank for the Germans as their unique unit?
Bambaryła Sep 10, 2021 @ 1:04am 
Do you know of any incompatiblities? I got some corrupted models :(
stardestroya Aug 24, 2021 @ 12:40pm 
can you add in more modern units, I feel like when you get to the modern era it gets too repetitive
Deliverator23  [author] Aug 9, 2021 @ 8:27am 
@bigbrother1984: Well the units in this mod were based on the units in Civ V so it's more like things coming full circle really.
Sleepy Aug 2, 2021 @ 12:55pm 
Were the newly added units in the last update based on the units in this mod?
Castellan of sea Jul 18, 2021 @ 3:47am 
Does this mod disables or lower the chance for player from using barbarian clan unique units?
It seems other ai civs can use this feature cause I have seen alexander using hirdman and scythia using conquistador. But to me land barbarian camps only show warrior, swordsman and mostly men at arms... Is this cause I'm unlucky? I do know they come up in random
Deliverator23  [author] Jul 5, 2021 @ 2:09am 
@Megamonkey: That is done in the latest update.
Megamonkey Jul 4, 2021 @ 12:04pm 
will you be removing the trebuchet now that they are in the game