Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unit Expansion
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Opdatering: 3. sep. 2018 kl. 3:21

* Heavy Cavalry +6 vs non-Gunpowder Melee only applies when attacking non-District tiles.
* Fixed: Rifleman now tagged as Gunpowder Melee.

Opdatering: 29. aug. 2018 kl. 23:58

v1.70
* Heavy Cavalry now get +6 Combat Strength vs pre-Gunpowder Melee Units.
* Light Cavalry and Heavy Cavalry now have a -6 Combat Strength penalty vs Districts.
* Gatling Gun increased to 400 Cost from 280, reduced to 52/62 base Combat/Ranged Strength from 55/65.

Opdatering: 15. aug. 2018 kl. 10:42

* Add pedia text for Cog and Galleass in English.

Opdatering: 9. juli 2018 kl. 2:40

* Set Zulu Impi combat strength to 45.
* Updated Japanese Translation by Sub6.

Opdatering: 21. maj 2018 kl. 5:24

* Adjustments for Spring Patch 2018 - changes to Khevsur, Samurai, Berserker.
* Khevsur now replaces Longswordsman.
* Pikeman strength increased to 45, cost decreased to 160.
* Gatling Gun increased to Cost 280, Maintenance 4.
* Updated Portugeuse and French translations by Rac98 and Shoryn.

Opdatering: 24. apr. 2018 kl. 15:41

~ Updated the Self-Propelled Artillery upgrade path

Opdatering: 23. apr. 2018 kl. 3:58

@ Chimpan'G ~ Addressed a Hash issue that was disabling the build of unique units.

Opdatering: 19. apr. 2018 kl. 13:41

* Fixed .modinfo.

Opdatering: 19. apr. 2018 kl. 13:34

* Fix idle anims and textures for ships.

Opdatering: 19. apr. 2018 kl. 12:13

* Add Cog and Galleass units
* Make compatible with pre-March Developer patch for Mac users