Arma 3
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Dual Arms - Two Primary Weapons
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Data Type: Mod
Tamanho:
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Atualizado em:
3.608 MB
17 mar. 2018 às 18:16
17 jun. 2021 às 7:46
7 notas de alterações ( ver )

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Dual Arms - Two Primary Weapons

Descrição
Reuploads of this mod on Steam Workshop / Armaholic / PlayWithSix are not allowed. I provide methods to override code if use is needed for servers.

Dual Arms mod allows most weapons to be stored in the launcher slot of your character. The weapons go into your launcher and are classed as a launcher. You have to swap your current weapon with the stored weapon to use it. I have made it pretty fluid to swap and add weapons, via addaction or inventory buttons.

5700+ Community Weapons Supported and 2600+ Attachments

Addactions are disabled by default currently - bind useraction 16 to swap weapons via hoykey.

This mod makes use of the following eventhandlers:
onKilled
InventoryOpened
InventoryClosed
Take

To use with Exile Follow this guide: https://forums.bohemia.net/forums/topic/231616-exile-install-dualarms-two-primary-weapons/

If you are looking to run this on a server with persistance I would suggest looking at this post I made here:
https://forums.bohemia.net/forums/topic/231616-exile-install-dualarms-two-primary-weapons/
or
https://forums.bohemia.net/forums/topic/215553-dualarms-two-primary-weapons/
Even if you do not run Exile it has good examples and code you need to make saving pointers work and overrides if it does not work out of the box.

If your mod or server makes use of these I would suggest integrating them into one file. I will not help with this but you can still override my files.

How does it work and what does it look like?

How is this different from the other scripts I might have seen? This does not use attachTo or onEachFrame to work. Your weapon goes into the launcher slot, saves correctly in gamemodes without much additional editing. It works in MP for jip and regular play as it simply is a weapon in your second slot. No mods were repackaged or are needed as dependencies. If they are loaded and supported it will work, if not it will simply not allow it.

All weapons have their oirginal weights so if fatigue is enabled your character will be affected by it

Arma is dumb.

You cannot actually have a non launcher type weapon in your second slot unless you fully have source files, which I don't have nor did I want to rip anything from people who made awesome mods. So this mod uses a mirror of the main weapon that you put on your back originally. If you somehow try to create a secondary weapon when the main mod isn't loaded it will be invisible.

If you inspect my files you will see that all weapons are just an mirror of the main weapons, you can unload and load mods with no dependencies except for base Arma3. If the main mod is loaded in my mod then it will allow you to put it on your back. If not there will be a message saying that its not supported.
Your character has an addaction to add a weapon to your back or swap weapons if available. This can be configured and turned off via configs.
You can also customize if the second weapon will be dropped on death or not and you can block weapons from going on your back via classname.
Added in update 2.0: Hide inventory icons with configs.

All weapons also retain their original weight values so your overall weight will be affected.

Mods currently supported:
RHSUSAF : http://steamcommunity.com/sharedfiles/filedetails/?id=843577117
RHSAFRF : http://steamcommunity.com/sharedfiles/filedetails/?id=843425103
RHSGREF : http://steamcommunity.com/sharedfiles/filedetails/?id=843593391
RHSSAF : http://steamcommunity.com/sharedfiles/filedetails/?id=843632231
NIArms : http://steamcommunity.com/sharedfiles/filedetails/?id=1208517358
Project Infinite : http://steamcommunity.com/sharedfiles/filedetails/?id=807038742
Exile Mod : http://www.exilemod.com/downloads/
ADR-97 Weapon Pack : http://steamcommunity.com/sharedfiles/filedetails/?id=669962280
Operation: TREBUCHET : http://steamcommunity.com/sharedfiles/filedetails/?id=769440155
Cup Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=497660133
NATO_Rus_Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=500929500
Specialist Military Arms (SMA) : http://steamcommunity.com/sharedfiles/filedetails/?id=699630614
The_Unsung_Vietnam_War_Mod : http://steamcommunity.com/sharedfiles/filedetails/?id=943001311
FFAA Mod : http://steamcommunity.com/sharedfiles/filedetails/?id=820994401
VME PLA : http://steamcommunity.com/sharedfiles/filedetails/?id=655153321
2035: Russian Armed Forces : http://steamcommunity.com/sharedfiles/filedetails/?id=543460260
FHQ Firearms : http://steamcommunity.com/sharedfiles/filedetails/?id=402601958
BWMod : http://steamcommunity.com/sharedfiles/filedetails/?id=1200127537
SFP: Swedish Forces Pack : http://steamcommunity.com/sharedfiles/filedetails/?id=826911897
3CB BAF Weapons : http://steamcommunity.com/sharedfiles/filedetails/?id=893339590
Faces of war : http://steamcommunity.com/sharedfiles/filedetails/?id=891433622
IFA3_AIO_LITE : http://steamcommunity.com/sharedfiles/filedetails/?id=660460283
Arma 3 Aegis (Beta) : http://steamcommunity.com/sharedfiles/filedetails/?id=949252631

Update 2.0:
EricJ Weapons Pack : https://steamcommunity.com/sharedfiles/filedetails/?id=667711976
Arma 3 DLC: Contact : https://store.steampowered.com/app/1021790/Arma_3_Contact/
Arma 3 CDLC: Global Mobilization : https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
HoboArmaPack : https://steamcommunity.com/sharedfiles/filedetails/?id=633936703
Epoch : https://steamcommunity.com/sharedfiles/filedetails/?id=421839251
FHQ_Accessories : https://steamcommunity.com/sharedfiles/filedetails/?id=388697912
RKSL Studios: Attachments v3.02 : https://steamcommunity.com/sharedfiles/filedetails/?id=1661066023
Ravage : https://steamcommunity.com/sharedfiles/filedetails/?id=1376636636
KA Weapons Pack NEW : https://steamcommunity.com/sharedfiles/filedetails/?id=1369953203
R3F Armes 3.6.3 : https://steamcommunity.com/sharedfiles/filedetails/?id=941128190
Complementary Special Weapons : https://steamcommunity.com/sharedfiles/filedetails/?id=1369955673
USSOC_LITE_mas : https://steamcommunity.com/sharedfiles/filedetails/?id=1141915433
Complementary Police Weapons : https://steamcommunity.com/sharedfiles/filedetails/?id=951195196
Breaking Point Weapons : https://steamcommunity.com/sharedfiles/filedetails/?id=973548592

Update 2.1:
Arma 3 CDLC: S.O.G. Prairie Fire : https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/
Arma 3 CDLC: CSLA Iron Curtain : https://store.steampowered.com/app/1294440/Arma_3_Creator_DLC_CSLA_Iron_Curtain/
Discussões Populares Ver todos (8)
87
16 fev. 2023 às 15:23
Mod Additions
Andrew_S90
71
9 jul. 2023 às 6:51
Bug Reports
Andrew_S90
3
2 fev. 2020 às 9:34
Cant access inventory after switching weapons
Staticflame
386 comentários
solusun 24 de abr. às 18:19 
HUNT-U 8 de jan. às 18:30 
western sahara weapons going to be added? PLEASE
starch 1 nov. 2023 às 18:06 
any plans for regular 3cb guns?
BasketBallAmerican 29 out. 2023 às 11:01 
@alimirny did you figure that out. I have the same issue.
ALiMiRny 20 ago. 2023 às 3:44 
Hi! I don't have a file on the new server ExileClient_gui_hud_event_onKeyUp.sqf to add entries. Server mo Exile
marxman28 25 jul. 2023 às 23:39 
Can we get compatibility for Western Sahara weapons?
CJB 8 jul. 2023 às 7:01 
Great mod and thank you. But in Exile, the ExileClient_gui_hud_event_onKeyUp.sqf conflicts with the same file in vector building. I can't seem to merge the two into one. Has anyone been able to do this?
Waxy 18 jun. 2023 às 19:58 
Which Mod did you use for the Armory at the bottom of the tutorial?