Arma 3
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NMG mod
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Data Type: Mod
File Size
Posted
Updated
2.184 GB
Jun 28, 2020 @ 2:04am
May 6 @ 10:46pm
17 Change Notes ( view )

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NMG mod

Description
Bro, I know that it is difficult to surprise you with ordinary mods. I’m even sure that you won’t read this description, but just look at the pictures and draw your own conclusion. But let me tell you what will be in fashion.

And in fashion you will be able to see some, I hope, interesting weapons, sights and accessories for these guns. This is not the final range and I will try to expand it and make it more interesting.

All third-party works belong to their authors, I do not claim authorship. My works, authored by me, belong to me. I think it's logical.
Third-party authors are indicated in the game itself (because why did the developers add that parameter).


If you suddenly wonder what’s wrong with the updates or what’s new, the information can be found here https://vk.com/wpn_rf
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Братан, я знаю, что обычными модами удивить тебя сложно. Даже уверен, это описание ты читать не будешь, а просто посмотришь на картиночки и сделаешь свой вывод. Но давай я поведаю тебе, что будет в моде.

А в моде ты сможешь увидеть некоторое количество, я надеюсь, интересного вооружения, прицельных приспособлений и аксессуаров для этих пушек. Это не окончательных ассортимент и я постараюсь его расширить и сделать интереснее.

Все сторонние работы пренадлежат их авторам, я не претендую на их авторство. Мои работы, за авторством меня, пренадлежат мне. Думаю, это логично.
Сторонние авторы указаны в самой игре(ибо зачем тогда разработчики добавляли тот параметр).


Если вдруг интересно, что с обновлениями или что нового, то информацию можно найти тут https://vk.com/wpn_rf
394 Comments
Kaung Htet May 11 @ 7:22am 
AK family collection
Nemac May 11 @ 5:24am 
I was afraid of this answer, but I understand. On a separate issue, would it be possible to implement a working frontgrip on the Zenitco PKP? On this current version of it, even if I put the grip as an attachment, the character still ends up holding the gun by the box magazine.
I_am_bad_internet(RU)  [author] May 9 @ 10:08am 
@Nemac I would be very happy to make camouflage, but the problem is that the models consist of a bunch of different pieces, respectively textures. And if you start making camouflage for any weapon, it will take a lot of time to redo these textures, and the size of the mod will double. And besides, the inventory of weapons will be replenished with a huge number of the same weapons, just of a different color. I don't think this is the best idea.
Zloi May 9 @ 7:41am 
Спасибо за обновление! С меня как всегда награда значками стим.
Nemac May 8 @ 4:04am 
Any chance on introducing some camouflaged variations for some weapons if possible? It would be very fitting for some Syrian scenarios to have some desert camo for example, at least for PKP/SVD since they don't have multiple interchangeable parts like the AK's, although I would love to see if for AK's as well if it ain't too big of a hassle. Love the new sounds btw, great work.
I_am_bad_internet(RU)  [author] May 5 @ 10:50pm 
@faystyle83 If it were possible to change the animations, I would gladly do so. But the game has one animation for one weapon. But I think it’s stupid to make a “new weapon” for the sake of a different animation - there will be many repetitions of the same thing.
faystyle83 May 5 @ 12:10pm 
Hi, very good weapons. Can we have Kalashnikovs with folding stocks please ? ( And the hand on the cannon not on the mag for the SVD Dragunov, if it possible. )
Just Undead May 5 @ 11:53am 
It's very good mod, but please add 6l29 magazine for ak 101,102 and 108
I_am_bad_internet(RU)  [author] May 5 @ 7:53am 
@Corporal Ray Person no, the direction is more Russian weapons if possible.

@Garuda Thirteen bug fixes
Garuda Thirteen May 5 @ 6:37am 
What happened in the update today?