Arma 3
626 ratings
FHQ_Accessories
 
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
63.940 MB
Feb 7, 2015 @ 12:47pm
Aug 15, 2015 @ 1:36pm
4 Change Notes ( view )

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FHQ_Accessories

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Description
FHQ Accessories is a collection of real-world scopes and weapon attachments for Arma 3. It contains, among other things, an ACOG scope, Leupold Mk4, Aimpoint CompM4 and Micro-T1, Eotech 533, as well as animated magnifier using the MRT Accessory Functions addon. It's using ASDG Joint Rails for compatibility.

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Requires:
CBA ( http://forums.bistudio.com/showthread.php?178224-CBA-Community-Base-Addons-ARMA-3 )
Popular Discussions View All (3)
8
Nov 28, 2017 @ 9:55pm
PINNED: Frequently Asked Questions
Alwarren
4
May 7, 2015 @ 2:20pm
Instalação
[PuToS] PAR4NA
1
Aug 14, 2015 @ 8:38am
VCOG
TehFocus
< >
305 Comments
Alwarren  [author] Jun 5 @ 7:25am 
Possible, yeah, but it would need to be adapted to specific weapons. It would be better if the specific weapon had its side rail proxy directly at that position, since that would work generically.

Otherwise, it would really only work with one weapon.
Monkeyboy Jun 4 @ 9:41am 
Is it possible for you to do an underbarrel version of the LLM01?
Alwarren  [author] May 20 @ 6:01am 
Yeah me too... too much work currently :(
TehFocus May 20 @ 4:16am 
Wish this would finally get an update this great mod deserves!
A26mike Mar 20 @ 3:37pm 
Not all of our mods are on steam . Issue isn’t steam it’s our server box, this was going to get released privately on steam if it was approved. Either way it’s not an issue, I respect author rights, and appreciate your response .
Alwarren  [author] Mar 20 @ 3:16pm 
Hm, if you are using the workshop then having a collection it doesn't really make a difference how many addons you load. In any case, I don't want repacks of my addons.
A26mike Mar 20 @ 2:46pm 
It’s not the size of the mods it’s the number . I can get you a better answers on the specific issue with the server when our server admin gets on. So far I’m repacking 7 mods in to a base pack. I know one issue on loading is that our server doesn’t show the required mods. And if you have the wrong version it kicks you. Loading in 10 mods Vs 30 is a lot easier for some people. Either way great mod and thanks you for responding to me.
Alwarren  [author] Mar 20 @ 12:25pm 
Well this mod is a mere 90 megs, so I'd wager to say that if you want to reduce your 24 GB of mods, it's other mods that would be better candidates. I also fail to see how repacking would gain you anything.
A26mike Mar 20 @ 6:08am 
Good Morning,
My name is Michael and I am a member of the 509PIR Arma III Milsim Organization. ( http://509pir.us/ )Currently in our unit we have 30 mods with a size of 23. 9GB. I would like to reduce the number of MODs our members need to download and make it more user friendly for our less technically inclined members, and we running out of space in our mod init lines on our server. I respectfully request to use your MOD in a private mod pack for our unit that would be updated and maintained by me on Steam. Steam name ( A26Mike). This could be done in either a public pack or a private one. I appreciate your hard work on the MOD you made, and the dedication to the ARMA III community. Thank you for the consideration
V/R
Michael
[dwd] 5WYR Feb 7 @ 11:03pm 
i have a strange problem and i'm not entirely sure if it comes from this mod or at least part of.
does anyone else has some sort of "weapon flickering" with ai soldiers?
means - if you have weapon x equipped from mod x and scope y from mod y, the weapon starts to shake a bit. it's not that bad and its not like i'm noticing it all the time but you know... if you've seen it once...