Tabletop Simulator

Tabletop Simulator

33 人が評価
Unbroken - The Board Game
Number of Players: 1
0.132 MB
2017年12月11日 21時14分
2月16日 21時00分
3 項目の変更履歴 ( 表示 )

Unbroken - The Board Game

If you enjoy this game please consider backing the Kickstarter campaign coming in the Spring of 2018.

From the Website "" :
Not all adventures end well. Some parties meet their untimely demise at the hands of monsters all too soon and Unbroken is a story of one such ill-advised expedition. The player takes on the role of the sole survivor of such failed adventure. Finding themselves in hostile territory, weak and wounded, the players will need to gather their wits and strength, craft weapons from scraps found around them and attempt to tackle progressively more challenging monsters on their way out of this forsaken place.
Unbroken is a solo card game that is quick to set up and play but one that will produce a tense challenging experience.

Please record the outcomes of your plays - this will help balance the game in advance of the release. Use this form :

Please visit the Board Game Geek page for more information about the game:

Rules can be found here:

The PnP file can be downloaded here:

I personally created this module using the components of the PnP which is publicly available and with the permission of the game designer Artem Safarov.
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22 件のコメント
jhonmalone 4月25日 12時56分 
explicando as regras em PT BR

explaining the rules PT BR
Ender424 4月5日 7時42分 
Backed the game then I purchased TTS just to play this. Thanks for letting people give it a try such a great game very excited for the final product!
Castor Troy 4月1日 18時30分 
Super cool that you let people try the game in Tabletop Simulator. I will be backing!
kladan  [作成者] 3月28日 11時23分 
@david we have balanced the game's difficulty over close to a thousand test cases. The Spear is so cheap because it's a suboptimal weapon and is not very good at using effort to inflict wounds. If you find yourself with too much effort - consider doing some Planning and channeling a bit of it into Cunning - it could be useful both for scouting the monsters and for Combat actions (like getting rid of the Ogre's armor). Thanks for playing!
daviduhland 3月27日 15時23分 
Okay - although I got the spear at the beginning of the third level again, I did not win on my second game. I didn't "peek", and got the ogre for level 4. The armor took too long to penetrate, and I had converted too much Small effort to Med and Lg. Still, I think if I had studied the six level 4 monsters, and/or spent the effort to peek at the monster ahead of the battle, it would have been too easy to win. In short, I think the spear is too cheap to build. -- Again, this is only my second game though. What are others' thoughts on the balance?
daviduhland 3月27日 12時19分 
I found the scoring at the end a little odd. Small effort is worth 0, so it is wise to convert as much as you (safely) can into medium effort before the final battle - but don't make more Large Effort than you'll need in that battle because that would hurt you during scoring. (Large Effort costs 2 medium efforts to create, but it is only worth 5 points at the end, while 2 Medium efforts are worth 6) The converting of small effort to medium effort before the final battle seems like a hoop that the players shouldn't have to go through. What about counting each small effort as 1, medium effort as 4, and large effort as 8, which is proportional to their costs during gameplay?
daviduhland 3月27日 12時17分 
I've only played through once so far (and won), so maybe my experience was unusual, but...
I made the spear very early in the third level. Therefore, I found there was little for me to do in levels 3 and 4 but to rest up in order to create lots of effort (of the three types) so I was sure to win the two remaining fights. I found that to be less than ideal, story-wise. Anyone else have this experience? Maybe I just got lucky finding all the resources needed to create the weapons.
kladan  [作成者] 3月9日 15時43分 
@Carrot - Thanks! Solid recommendation, I've seen this come up a lot where people think character abilities are unlimited use. Will definitely bring it up in the rulebook!
Carrot 2月26日 1時07分 
also cool game design looking forward to see it develop! :steamhappy:
Carrot 2月26日 1時06分 
I think its advisable to put the bit about how using character skills uses the cubes on the character sheet higher up, until i got the sage it diddnt even occur to me that they had limited uses since prepatory step states you can use general skills as many times as you wanted with no mention of the character limitation